What's with the lack of Event modules?


Adventures

Liberty's Edge

I see a lot of Journey and Dungeon modules, but from what I can tell Carnival of Tears is the ONLY event module! Carnival is the best module that's come out because it's so unique and a different taste than all the other adventures.

And there's so much you can do with the Events line, major battles, a race, adventurer competitions and that's just off the top of my head. Please please more Event modules!

Paizo Employee Chief Creative Officer, Publisher

So noted!

Paizo Employee Director of Brand Strategy

Coridan wrote:
Please please more Event modules!

I see this has already been noted by Erik, but I want to throw in my seconding of the suggestion anyway.

The Exchange RPG Superstar 2010 Top 16

The way I look at J1 (Entombed with the Pharoah), it could be an "event" (the reappearance of the pyramid) module. Since the "journey", per se, has only one or two encounters, it might have fit even better as an E- module than a J- module.

come to think of it, any module with a well-defined hook could be an "event" adventure.

Which suggests that the classification system is somewhat arbitrary.

Liberty's Edge

Chris Mortika wrote:

The way I look at J1 (Entombed with the Pharoah), it could be an "event" (the reappearance of the pyramid) module. Since the "journey", per se, has only one or two encounters, it might have fit even better as an E- module than a J- module.

come to think of it, any module with a well-defined hook could be an "event" adventure.

Which suggests that the classification system is somewhat arbitrary.

Journey modules are more about exotic destinations than exotic trips. Event modules are a bit less linear and exploratory from what we've seen with Carnival of Tears.

Contributor

Event modules are extremely difficult to do well, and Carnival was something of an experiment to see if we could pull it off and how much interest there was.

Based on the response so far, it seems to have been a success.

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