ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

I'm pretty much the group mage so I'll be sticking with SOP.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Not my business, I know, but may I suggest the Soul Weaver for Corynne? With souls swirling around, it just seems so appropriate. There is even an archetype for conjuring ghosts.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Oooohh that sounds interesting. Looking into it.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Honestly, I haven't even looked at any SoP stuff. I'll admit though, everybody talking about it now has my interest piqued.


It's really awesome and intuitive. Basically turns magic into a Skyrim-esque talent tree. SoM does a similar thing for martials to eliminate boring "stand still +full-attack" fights.

-Posted with Wayfinder


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Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

There's also an archetype for gunslingers that gives some light-bending abilities, other than the one in Spheres of Might, giving them access to basic talents.

Also, the Dual Wielding sphere finally allows for efficient double-pistol or double-crossbow builds without weapon cords shenanigans.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Another possible course of action: question LeBrix again, pointing out the flaws in his story.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

We might want to wait until we can piece more together, so if he tries lying again we can go 'Nope.'

Plus he's probably got Diplomatic Immunity.


Wow, Alice, that's quite the theory. Most interesting ....


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

From A Hundred Ways To Keep Your Players On Edge?


Male Human
Alice Kildare wrote:

There's also an archetype for gunslingers that gives some light-bending abilities, other than the one in Spheres of Might, giving them access to basic talents.

Also, the Dual Wielding sphere finally allows for efficient double-pistol or double-crossbow builds without weapon cords shenanigans.

Gotta say, the gunslinger archetype looks pretty cool, not just for the light-bending but also for the skill swaps and for the bonus to perception for keeping a grit point. Perception is just so universal, and having Know(Arcana) ties straight into the Mad Shootist prestige class.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Might definitely consider multiclassing between Oracle and Soulweaver.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

The gish archetype playtest has some more goodies. The Bladewalker Armiger is extremely pleasant, but I think that a Spell Dabbler Conscript will be my way to go.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

FYI, Drop Dead Studios has put the Spheres of Power stuff in HeroLab for $20. If this is the direction we're going in I'll probably end up buying it rather than the actual PDF of the book.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Az - there's a wiki for Spheres here that has most everything; SoM will be up later this month.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Thanks Ellena! I've been browsing through the wiki a bit but I haven't really had time to really sit down with it.

I do like that Glass Eye Gunmage archetype, but it's a tough sell to get rid of the Musket Master archetype...I mean, it would mean giving up the Rapid Reload (musket) feat, not to mention no longer getting the Fast Musket ability which would let me reload the musket as a move action instead of full-round action and thereby potentially double my damage output.

I like the other archetype a lot, but losing that Fast Musket ability makes it a much tougher trade-off to evaluate.


@Azaghal: I'd suggest holding off on anything until Spheres of Might hits the wiki. There's two Spheres specifically for ranged combat (Barrage and Sniping), and pretty much everything in them also applies to firearms.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5
Azaghâl Flintbreaker wrote:
I do like that Glass Eye Gunmage archetype, but it's a tough sell to get rid of the Musket Master archetype...

I think that they stack.

Glass-Eye Gunmage wrote:
He may choose to swap out any deed he would normally gain from his class at the same level, as specified in the new deed descriptions.

Just don't swap out Gunslinger's Dodge and Utility Shot and you're golden.

In addition, while waiting for the SRD, there's still the Open Playtest online, with little difference from the final product. The Gunslinger Gunfighter archetype, sadly, doesn't stack with the Glass-Eye Gunmage, but one can again swap out their standard feat progression with martial talents.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Maybe tell us she's lying, Corynne? :)


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Debating if to just call it out to her face


I've started a new job, and it comes with an early wake-up and a very long commute. As such, my posting availability has substantially decreased. I'll do my best to stay on top of things, but if I miss a day or two, that's why.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Don't worry, good lunk with your new job!

Spooky, if you don't tell us she's lying I guess we're leaving.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Boo. This is why people need jobs like mine. I post from it. But may the job bring you happiness and the cash that funds happiness in our capitalistic society.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Yeah I'm posting from work as we speak. Good luck with the new venture though. Hope the commute doesn't take too much of a toll.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

If that doesn't get through to her nothing will.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

SoM is now up on the Spheres wiki. I gave what I had planned for Ellena a quick once-over; they changed the wording on some things to make them less attractive (Swordmaster doesn't use attack actions. Ever.). Still, there's one or two things in there I still want though I may wait until I can pick up Bleeding Critical.


Out of curiosity, have you experienced any weirdness with the website recently? I've been unable to log into the Wayfinder app, and the site keeps logging me out when I try on both my computer and my phone. I'm obviously able to get in and post, but when I log in, it sends me to an error page first. Just seeing if anyone else has a similar experience before I submit a support ticket to Paizo.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Yeah, it's been logging me out everytime I sit still for a few minutes. It's a little annoying. I don't have Wayfinder or the error messages, though.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Everyone's having the automatic logging out on every device issue since it was down for about 9 hours overnight Wed-Thurs.

Might be another security upgrade like the last one that killed wayfinder app for about 6 months and made some smartphones and browsers unable to connect at all.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Yup - Logs me out if I'm inactive for any amount of time and dumps me to an error message when I log in.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Same here. Looks like they are changing something with authentication.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

last time that happens I could't access the site on my phone for about 3 months.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Yeah, Wayfinder's going wonky on me, too. I submitted a bug report to the creators, but I'm kinda glad to know it's a more widespread issue.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Looks like we found our second blood source.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Likely so. But he's been ahead of us with a bleeding wound? Guy's good.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Five people, all with mid-high Dex.
And not a single rank in Stealth.


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Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

I would, if I wasn't playing a two-skill-points-per-level class. Bloody fighters, always ruining things for the other martials.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

I'll grab it when I respec to Spheres of Might. In the meantime, we'll wing it (potions, anyone?).


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Well, all the Spheres of Might stuff is up on Rednal's Wiki now, so I suppose we can start considering rebuilds. Unless Our Benevolent Dictactor wishes to wait for us to level up and such?


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Considering? I've rebuilt Ellena six ways to Sunday already and still have one or two ideas left to try. Biggest thing is avoiding anything that requires an attack action, since Ellena never uses them.


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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Next level I'll put a point in disguise, which I have as a class skill and will kick me up to a +7. But yeah, we're not that big on stealth, which given the way this group operates makes a lot of sense.


Now that it's up on the Wiki, a SoM rebuild is fine. XD


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

I still haven't even looked at any of the "Spheres" stuff yet, so I'm WAY behind the curve!


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

If you need a hand figuring it all out, feel free to drop me a PM!
I'll be posting my ideas for Alice as soon as I figure out the most practical build order.
Also: it's still playtest (from the upcoming gosh book), but would the Spell Dabbler Conscript Specialization be alright? It gives Low-Casting for 4 specialization points.


@Alice: I vaguely remember that option from when I glanced through the gish playtest a while back. I'm fine with it.

@Azaghal: Even though Spheres is pretty straightforward, learning an entirely new system can be a bit overwhelming. Here's a couple places to start:
Spheres of Power: Glass-Eye Gunslinger archetype

Spheres of Might: Barrage and Sniping Spheres

EDIT: I won't be as quick to reply as Alice, but I'm equally happy to assist.

@Alice: try the Duelist and Fencing Spheres. I think I remember them having some passive abilities that would synergize well.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

(I'm assuming you meant Ellena with that last one, YBD)

Ellena will be picking up Duelist, but not until later during the ramp up to Bleeding Critical. Both Duelist and Fencing require attack actions to trigger their base abilities (this was changed from the playtest) so Duelist isn't really useful until I have a reliable source of bleed damage and Fencing really isn't useful at all.

What does have a surprising amount of either passive or swift-action abilities is Gladiator, which Ellena will likely dip in. That, Duelist, and maybe Athletics as well if I can fit it in.

So here's a question: can I ditch the Dual Talented human racial trait?


@Ellena: Sure. XD


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Well, if I pick Duelist, I can be a reliable source of bleed damage ;) but I think I'll go for Fencing first.

Also that specialization was axed from the playtest, too bad. I'll keep my Mageknight dip.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Will have to sit down and look through options at some point, though Soul Weaver is definitely intriguing


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

I've finished setting her back up to Spheres. Class skills are a bit weird, but it should work. Also, I've picked up Stealth. Here are the main changes (other differences include 1 extra HP from switched FCB, the removal of my armor and a light mace/truncheon)

Skills:

Skill points per level: 5+2/3+2 (4/2 base, 1 human)
Free Acrobatics, Bluff, Diplomacy from Spheres.
Conscript class skills: Intimidate, Sense Motive, Stealth
Skills(ranks)
- Acrobatics +9 (2 ranks, +4 Dex, +3 class)
- Bluff +5 (2 ranks, +3 Cha)
- Diplomacy +8 (2 ranks, +3 Cha, +3 class)
- Knowledge(local) +4 (1 rank, +0 Int, +3 class)
- Intimidate +8 (2 ranks, +3 Cha, +3 class)
- Sense Motive +5 (2 ranks, +0 Wis, +3 class)
- Perception +5 (2 ranks, +0 Wis, +3 class)
- Stealth +8 (1 rank, +4 Dex, +3 class)
Background Skills(ranks)
- Perform(dance) +5 (2 ranks, +3 Cha)
- Profession(sailor) +4 (1 rank, +0 Wis, +3 class)
- Profession(soldier) +4 (1 rank, +0 Wis, +3 class)
--------------------
Martial Practitioner:

Combat Talents Known: 2 (Conscript) + 4 (Martial Tradition)
- Equipment Sphere:
- - Duelist Training: Proficiency with the bastard sword, butterfly knife, double chicken saber, dual blade, duelist sword, estoc, greatsword, longsword, pistol, rapier, shortsword and swordbreaker dagger.
- - Finesse Fighting: Apply Dex to attack rolls with light or finesse weapons.
- - Unarmored Training: When unarmored, gain +2 +1/2 BAB armor bonus (+3). Also applies to touch attacks and flat-footed.
- Athletics Sphere (run): Free ranks in Acrobatics. Move at 5x speed when running, retain Dex to AC, +4 to jump after a running start.
- Fencing Sphere: Free ranks in Bluff. When attacking a flanked, flat-footed or witout Dex to AC target, deal +1d6 dmg, +1d6/5 BAB (1d6).
- Warleader Sphere: Free ranks in Diplomacy. Can use tactics (activate as move, maintain as move or swift, affect creatures within 10+5/ranks in Diplomacy ft. (20')) and shouts (activate as standard, affect radius of 10+5/2 ranks in Diplomacy ft. (15'), last 1+1/4 ranks in Diplomacy rounds(1)).
- - Aggressive Flanking (tactic, free): Affected allies that threaten the same target are considered to be flanking them.
- - Fierce Shout (shout, free): Affected allies gain +1+1/2 ranks in Diplomacy morale damage bonus on first attack each round.
Conscript Specializations: Martial Flexibility (levels 2, 8, 16), Evasion(levels 3, 10)

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