Reduce differences in front load skill choices


Skills & Feats

Dark Archive

Yeah another skill thread... Thought I'd put this concept in a thread of its own.

I was skeptical re the new skill system yet I have to admit when I sat down and made characters with it I did quite like it. However, what's been brought up by others is that this system doesn't consider multiclassing. The examples of people taking rogue at 1st level for the skill choices and then say moving onto a fighter so a rogue 1/fighter 10 has as many skills as an 11th level rogue.
This stems from skills are 'front-loaded' in Pathfinder. With the difference of 6 skills existing between classes it results in a wide gap (not that much more than 3.5 granted).

The difference in amount of skill choices could be lessened. So say all classes have at least 4 +Int modifier for choices. With the rogue, ranger and bard at 6 +Int modifier. (Or alternately all classes were at 6 + Int modifier with the 'skills' classes at 8 + Int modifier)A difference of 2 still gives those classes an 'edge' but really the fighter or cleric should be able to do more than 2 things even at 1st level. Not too many fighers are going to have a beefy Int modifier to help them out.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / Alpha Release 1 / Skills & Feats / Reduce differences in front load skill choices All Messageboards
Recent threads in Skills & Feats