PF Adventure Path 4, 5, 6, 7, 8


Lost Omens Campaign Setting General Discussion


In the latest Paizo newsletter, James Jacobs dropped hints on upcoming APs:

AP 4:

After that, in February of 2009, we'll be starting up the fourth Pathfinder Adventure Path (which, at the time I'm writing this, will quite likely be moving out of Varisia and into devil-haunted Cheliax, and just might involve a bit of good old-fashioned "tame the wilderness" stuff), which will also use the 3.5 rules.

5, 6, 7, 8 (Schlemeel, Schlemazel, Hasenfeffer Incorporated!)

I've already got lots of ideas bumping around in my head about what that Adventure Path is going to be about...Will it focus on the destruction brought to Golarion by the advent of the genie wars? Will your PCs get hired by Ameiko to go on an expedition from Sandpoint over the north pole and down into Tian Xia? What nation would be the best one to hit with the Polymorph Plague? Will it be our first direct sequel to a prior Adventure Path—could we see the Return of the Runelords?

Awesome stuff. Which one do you want to see?

My personal favorite is the first, hinted at for #4. Something like Conquest of Bloodsworn Vale, but HUGE. Help build towns, forts, missions, bridges, etc, while several forces gather to thwart your attempts.

I also really like the trek over the North Pole, but the Polymorph Plague is EXACTLY what I was looking for. I've always wanted a game that involved an outbreak of lycanthropy (weird creatures, like were rabbits and jellyfish and such), but polymorph is even better.

How about an AP about defeating one of each chromatic dragon? What ideas do other people have?


Taming the Chelaxian wilderness sounds like just what the doctor ordered for my game. Drool.

As for after that? Polymorph plague sounds cool, but I'd much rather see the Genie Wars. That sounds hardcore.

Dark Archive

Agreed. Just to see a really well done, authentic feeling war campaign with simple established rules for running it, would just about make my gaming experience. And although all previous efforts to slap rules on mass warfare have failed (I own those books :O) I have confidence that if anyone can do it, Paizo can. And Genies are just cool.

Liberty's Edge

The Wandering Bard wrote:
Agreed. Just to see a really well done, authentic feeling war campaign with simple established rules for running it, would just about make my gaming experience. And although all previous efforts to slap rules on mass warfare have failed (I own those books :O) I have confidence that if anyone can do it, Paizo can. And Genies are just cool.

Seconded


I'd like an AP set in Cheliax that played out like a longer, campaign length version of Bloodsworn Vale.


Takasi wrote:

In the latest Paizo newsletter, James Jacobs dropped hints on upcoming APs:

AP 4:
After that, in February of 2009, we'll be starting up the fourth Pathfinder Adventure Path (which, at the time I'm writing this, will quite likely be moving out of Varisia and into devil-haunted Cheliax, and just might involve a bit of good old-fashioned "tame the wilderness" stuff), which will also use the 3.5 rules.

First: "Paizo newsletter"? Shoot. I have to go change my privacy settings so I can get one of those.

Second: The Fourth Adventure Path sounds awfully good to me. I'll almost certainly be in for that one. That'll still be in standard 3.5e rules, right?

Paizo Employee Creative Director

Riley wrote:
Second: The Fourth Adventure Path sounds awfully good to me. I'll almost certainly be in for that one. That'll still be in standard 3.5e rules, right?

Yup.

We'll be switching to the Pathfinder RPG with AP5. And if we've done our job right, AP5 will still be quite playable using 3.0 or 3.5 rules.

Sovereign Court

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Takasi wrote:
How about an AP about defeating one of each chromatic dragon?

Red Hand of Doom; the writer's done some other good stuff too, apparently...

I'd like Ameiko and my old party to send a new party over the north pole, that would be cool; especially the whole "Strangers in a strange land" aspect.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

When do we get to go to the moon?!?

Paizo Employee Director of Brand Strategy

Some things I'd love to see would be:

An overland/sea journey through a large swath of the world we have yet to see. Perhaps escorting a major dignitary to peace talks or something along those lines. Anything to see more of Golarion.

Exploration of non-human lands. I know it's a mainly human world, but an adventure centering around the few elven or dwarvish settlements might be cool as well.

How about an evil campaign? I sometimes run normal campaigns with evil parties, but have never seen a long format campaign designed to do this in.


Like the idea for #4 (tame the wilderness thingy) - as long as the region isn't that big.

The other things sound way too goofy and 'out-there'. And way too difficult to adapt, in any case (which none of the other APs were/are).

Dark Archive

hazel monday wrote:
I'd like an AP set in Cheliax that played out like a longer, campaign length version of Bloodsworn Vale.

Yup. A frontier/colonial campaign with devil-tainted nature, forts to defend, cities to build and settlements to handle, is just SWEET.


golem101 wrote:
hazel monday wrote:
I'd like an AP set in Cheliax that played out like a longer, campaign length version of Bloodsworn Vale.
Yup. A frontier/colonial campaign with devil-tainted nature, forts to defend, cities to build and settlements to handle, is just SWEET.

I'd vote for an extended expedition into a hell-on-earth ruin of a civilization. Sort of a "Heart of Darkness" meets "Thundarr the Barbarian"'s evil twin.

I'd also vote for it being an AP that doesn't involve a save-the-world plot. Stave off an invasion, sure. Close an already-open portal to Hell, sure. Solve the riddle of how that one dead god died, or where he went - absolutely.

But let's not save the world (or a huge chunk of civilization) again this time.

For an example, I like scope of the "Save the city" outline of AP2.

Liberty's Edge

I want a WAR! Siege towers, trebuchets, sapping missions, huge battlefields! Political intrigue, leading troops, rising through the ranks!

Liberty's Edge

How about a caravan-based campaign? The ideas came up in another thread around here someplace and I kinda latched onto the idea.


I'd like an expanded civilize the uncharted wilderness path. It's a huge gaping hole in the adventure modules. You just can't find it.

Liberty's Edge

James Jacobs wrote:
We'll be switching to the Pathfinder RPG with AP5. And if we've done our job right, AP5 will still be quite playable using 3.0 or 3.5 rules.

You know sir, hearing this stance from Paizo will NEVER get old for some of us. Thanks!

-DM Jeff


Man all this talk about future AP's has got me all excited.
I'm all for the tame the wilderness AP (Bloodsworn Vale keeps beckoning me to run it). But hell, I'll honestly take what ever you folks toss may way, as long as you keep up the good work.


Exploring Cheliax sounds awesome...I loved Bloodsworn Vale, and would jump at the chance to run a campign in that vein.

But I also gotta put in my vote for the Genie Wars. I just put in a faction of the Acadame in our campaign's Korvosa...they summon djinns instead of devils (devil/djinn battles go totally well with imp/pseudodragons, IMHO). Arabian stories rawk!

Liberty's Edge

Coridan wrote:
I want a WAR! Siege towers, trebuchets, sapping missions, huge battlefields! Political intrigue, leading troops, rising through the ranks!

Me, too!

Paizo Employee Creative Director

Timespike wrote:
How about a caravan-based campaign? The ideas came up in another thread around here someplace and I kinda latched onto the idea.

This is actually one of the campaigns ideas I've been kicking around for a bit, in fact; having to do with the expedition over the north pole. Some day... some day...


James Jacobs wrote:


This is actually one of the campaigns ideas I've been kicking around for a bit, in fact; having to do with the expedition over the north pole. Some day... some day...

To the lands of everybody's favorite innkeeper, glass manufacturer, ex-bard mega-hottie!! Whoohoo!

Now that would rank right up there against an undersea campaign against "THEM THAT SHOULD NOT BE NAMED."


Watcher wrote:
James Jacobs wrote:


This is actually one of the campaigns ideas I've been kicking around for a bit, in fact; having to do with the expedition over the north pole. Some day... some day...

To the lands of everybody's favorite innkeeper, glass manufacturer, ex-bard mega-hottie!! Whoohoo!

Now that would rank right up there against an undersea campaign against "THEM THAT SHOULD NOT BE NAMED."

Seconded or thirded, or whichever number we're on. I'd like to see Ameiko again, and I'd like to see what Paizo did for Tian Xia.

Liberty's Edge

Hmm, although James has said Cheliax for the 4th AP I wonder about that.

Looking at the gazetteer (and through my own wishful thinking). I've learned two important things.

The most important region for Iomedae (who is a featured deity in AP 4) is the Mendev/Worldwound region.

The current battle going on up in that area is called the "Fourth Crusade". AP 4, 4th Crusade, coincidence? I think not!

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
This is actually one of the campaigns ideas I've been kicking around for a bit, in fact; having to do with the expedition over the north pole. Some day... some day...

I'd love a caravan adventure.

I had a wyvern run out of the woods and bulldoze over a wagon in a caravan once. It was a jurassic park moment for my PCs. :)

Paizo Employee Creative Director

Coridan wrote:

Hmm, although James has said Cheliax for the 4th AP I wonder about that.

Looking at the gazetteer (and through my own wishful thinking). I've learned two important things.

The most important region for Iomedae (who is a featured deity in AP 4) is the Mendev/Worldwound region.

The current battle going on up in that area is called the "Fourth Crusade". AP 4, 4th Crusade, coincidence? I think not!

Cheliax is the setting for the fourth Adventure Path; that's pretty much almost set in stone. Iomedae's faith is indeed concerned with Mendev/Worldwound region, but since Cheliax was once under the wing of her boss, Aroden, but is now under the wing of one of her enemies, Asmodeus... her faith ALSO has an interest in Cheliax.

And yes. Ameiko will return. No sooner than AP 6 though.


Oooh! A Return of the Runelords would be awesome! I'd love a sequel to Rise of the Runelords. I really like Karzoug and all the story behind him and Thassilon. Learning more about the other Runelords would be awesome!

Dark Archive

I want a Norse campaign in the Land of the Linnorm Kings, or at least an issue that spends some time there.

Heart of Darkness style treks through the Expanse would be pretty cool. Find something seriously nasty there, try to stop it, all the while deciding whether to side with the "savages" intent on butchering you, or the "civilized" folk intent on butchering the jungle.

Some time spent in Ustalav might be funny and creepy at the same time. I mean, it's freaking Transylvania, its Uberwald, its full of vampires. Imagine how much fun PCs could have.

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