GM Tyranius Dead Suns AP (Starfinder) (Inactive)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet
Sunrise Maiden
Space Loot


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Zane enjoys the presence of his friends

This dialogue is so worth the visuals and the Tina Fey .gif alone! I have now augmented my mental image of Vetch as being a really furry Tina Fey (masculine). Thanks for playing along!


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Neutral Vesk Solider/9

The vesk makes a half-growl, half-grunt in approval when The Zane mentions blenders. Draka's 'health shakes' are an important part of her beauty routine.

Draka gets out of her chair and eagerly holds out her Swoop Hammer. "Draka smash for galaxy's sake? Always," the vesk nods her head. She watches in fascination as her weapon is empowered. "What this do? Make enemy nauseated? Hur hur hur." Draka daintily covers her toothy smile with one of her clawed hands as she laughs.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Hey yeah, any help would be...” Dash realizes he has just about nothing that can actually benefit from Edgeseeker’s “help”.

”..just f@$#%ing great.”

He frowns when the Zane asks for shower repair and a nanite-fused electro veg-o-matic. He didn’t expect the sportsballer to actually think outside the box on this gift, and is secretly impressed, despite the completely ridiculous request. He considers warning the kish-man about ingesting leftover nanites, but decides he sort of wants to see what might happen if he does.

At the last moment Dash pulls off a gauntlet from his fancy antique armor and has Edgeseeker infuse it. Maybe someday he’ll reverse engineer the biotech somehow. Perhaps incorporate weapons, focus rays to repulse enemies, or channel a fistful of ioun stones to entertain others with the snap of his fingers.

Noticing Vetch back in at the helm, he gives the inevitable robot a lazy salute and pops the airlock for him. ”Looks like we’re off to guard the galaxy. Oh, and you’re welcome for the mend-me-up. Take care of your nanites and don’t go swimming for at least an hour.”

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Abe- It does say only melee weapons but I am going to wave that part as you guys have far more ranged weapons.

"Thank you for mending my mind. That startling rip into the Drift really tore it apart." Turning down the weapon fusion The Zane requests something a bit more peculiar. Edgeseeker Quillius shrugs either way. "If you feel that will help you then I am not one to argue." The small nanites scurry through the ship, repairing both the masterful blender as well as the shower's water pressure. The ship itself seems to very slowly self repair as the nanites remain clinging to the vessel's interior.

For that I will give the ship a special ability to slowly self repair damaged hull at the rate of 1 hull every 10 minutes.

Popping the airlock Edgeseeker Quillius returns to the vastness of space to continue his exploratory journey.

*****

As you emerge from the Drift, they are still nearly a day’s travel from the Gate of Twelve Suns. As they approach, it’s obvious even from a cursory scan that the system is not a natural phenomenon. A perfect circle of a dozen stars appears stationary with respect to one another, maintaining a perfect gravitational balance. This stability is maintained with technomagical equipment thousands of years old, and it can be redirected and focused to tear a hole in the fabric of the universe—specifically, to open the gateway to the demiplane that holds the Stellar Degenerator.

DC 15 Computers:
Scans reveal that a single planet orbits each star at exactly the same distance. The planets have roughly the same diameter, mass, and rotational period. Even stranger, each planet’s orbit is synchronized with all the other planets in the system so that every so often they all face the center of the circle of stars at the same time.

DC 20 Computers:
The gravitational forces exerted by the twelve stars is in a delicate balance, achievable only with exacting measurements and more than a little magic. These forces make navigating through the system very difficult and using a Drift engine within the system impossible. The safest time to attempt to reach one of the planets is when its orbit reaches the point farthest from the center of the system, though it is by no means simple. In addition, eleven of the planets are lifeless hunks of rock with no atmosphere; only one can sustain life—it is, in fact, teeming with it. A single intact structure can be detected on that planet’s surface.

DC 25 Computers:
The occasional burst of gravitational energy emanates from each planet as it reaches the point in its orbit where it is closest to the center of the system. The energy comes from a hole in each planet’s crust at the equator that seems to reach straight down to the planet’s core. [ooc]Give me a Physical Science check as well as a Mysticism check.

DC 30 Computers:
Deep scans of the system’s planets reveal small cosmic strings—one-dimensional “defects” in the fabric of space that produce gravitational waves—mystically contained within each planet’s core. These cosmic strings are maintained by massive technomagic devices kept in working condition by armies of maintenance bots.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

When Vetch realizes that the nanite weapon upgrade will work on his disintigrator, he abandons his plan to surreptitiously implant the device into *The* Zane's toothbrush without the big man knowing it.

* * *

"Are we close yet?" Vetch comms the team, uncertain if this is the right stellar destroyer or the one the party is looking for is in another castle.


Abe applies the infusion to his own weapon for now, though he may shift it to Messalina's eventually. He wishes a warm farewell to Quillius as he watches the various scrapes and scratches 'heal' on the ship. "This is great!"

As they emerge from the Drift, he checks his sensors and analyzes what they see.

Computers: 1d20 + 19 ⇒ (5) + 19 = 24

"Scans reveal that a single planet orbits each star at exactly the same distance. The planets have roughly the same diameter, mass, and rotational period. Even stranger, each planet’s orbit is synchronized with all the other planets in the system so that every so often they all face the center of the circle of stars at the same time. Man that's messed up."

"The gravitational forces exerted by the twelve stars is in a delicate balance, achievable only with exacting measurements and more than a little magic. These forces make navigating through the system very difficult and using a Drift engine within the system impossible. The safest time to attempt to reach one of the planets is when its orbit reaches the point farthest from the center of the system, though it is by no means simple. In addition, eleven of the planets are lifeless hunks of rock with no atmosphere; only one can sustain life - it is, in fact, teeming with it. A single intact structure can be detected on that planet’s surface."

"I figure that's where we're headed, but we might want to take some time to analyze these readings. Let me see if I can learn any more."

(Can I try to study the materials in greater detail over time to take-20?)


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Computers: 1d20 + 13 ⇒ (8) + 13 = 21

”Hm.” Dash has little to add to Abe’s information. ”Bright.”

He takes out a pair of sunglasses and slips them over his eyes.

”Ok, Abe, let’s do some additional scans. Vetch, let’s keep the water in the toilets. Take us in nice and easy.”


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Zane enjoys the presence of his friends

The Nanites go to work. Zane doesn't understand exactly how this guy is "built" and/or how he gets the nanites to do his bidding, but he DOES know improvements when he sees them.
The Back-up (Dashko) Blender works like PERFECTLY. So, Zane boxes up the 300 cred blender he bought at Absalom Station and sets up the vastly improved blender to start cutting through the sinew and bone that Draka mixes together.
Zane then rushes to the shower station and is in Nirvana. He tries out the new shower, and people around the ship can hear him as he sings (not so well) a tune.
When Two tribes go to war.One is all that you can Sc-oooorre.
(Score no more. Score no more).
When two tribes go to war.
(working for the black mask).

He then takes out his toothbrush, puts some paste on it and continues singing while brushing his pearly whites.
{mummble} numberrr one.{mumble}
{Mumble} Born again pooooooo-ooor man. {mumble]

Then, forgetting the rest of the song verses without the chorus, he switches songs. Spits out the toothpaste and starts singing at full volume some more.
Re-Lax. Don't do it. When you want to get to it.
*********
Zane's clean, prepped and ready for action when the ship gets emerges from Drift. He sees the straight stars and the straight aligned planets and heads right for the gunnery chair. Zane has a 6th sense that stuffs gonna start shooting at The Sunrise Maiden.
Hey Abe and Coach? Is it possible to send or receive a transmission from Absalom Station?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Don't see any reason why you couldn't Take 20.


Hey Draka, there’s a MK 2 Ability Crystal in the pool if you want it. +2 to a stat of your choice.

Abe will follow Dash's order and spend the time needed to do additional scans (taking-20 for a total of 39).

He'll then advise, "The occasional burst of gravitational energy emanates from each planet as it reaches the point in its orbit where it is closest to the center of the system. The energy comes from a hole in each planet’s crust at the equator that seems to reach straight down to the planet’s core."

Physical Science: 1d20 + 17 ⇒ (11) + 17 = 28

"Deep scans of the system’s planets reveal small cosmic strings - one-dimensional “defects” in the fabric of space that produce gravitational waves - mystically contained within each planet’s core. These cosmic strings are maintained by massive technomagic devices kept in working condition by armies of maintenance bots."

He looks up from his screens at the group, "This is some seriously next-level s&@~. And it's a lot of work to maintain too. Quite a lot."

The Zane wrote:
”Hey Abe and Coach? Is it possible to send or receive a transmission from Absalom Station?”

”I’m afraid not. Our ship’s comm is only good system-wide. Still better than our personal comms which only reach a single planet. We could buy a system that could reach Absalom from here, but it’d run us 32,000, and we don’t have that kind of cash as yet. You want me to add it to the wish list?”

Dark Archive

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Abe deduces that the release of this energy likely keeps the system stable.

DC 20 Mysticism:
You also surmise that, if focused properly, the energy can be used to open a large portal to another plane.

From the vicinity of the nearest planet, a trio of ships approaches: one large ship and a pair of escorts speeding alongside. All sensors indicate that they are on an intercept course! The comm channels screech to life, and a gaunt man leers toward the camera lens. His skin is dark but is made nearly iridescent by a swirl of glowing nanites. Long, silver dreadlocks and an unkempt charcoal-colored beard frame his face. The distortion of the lens puts a shade of menace to the man’s movements and appearance.

“Are you ready for the end?” The question hisses out from a mouth of brown crooked teeth; a yellowish, soapy spittle flies forth with every syllable uttered. “I am the agent of oblivion! I am the fang of the Devourer! I am the herald of annihilation. I will sing when your bodies—then only shells— drift and twirl through the void, charred amid the tangled wreckage of your ship, and your journey to nothingness is nearly complete!”

The speaker is the Jangly Man, second in charge of the Desperate Hunger sect. For decades, he was a renowned pirate captain, but then he heard the call of the Devourer from the void, driving him mad. He joined with Null-9 and the two of them orchestrated a massive raid on an ATech shipyard several years ago, securing new vessels in the process. The Jangly Man serves as the captain of one of the larger starships—now named the Singularity—when Null-9 is busy with other matters.

The lurching and rambling madman goes on with his strange taunting and morbid celebration of the Devourer’s will as his ships move to engage the Sunrise Maiden. He answers questions with biting and insane mockery as well as more exultation of the Star-Eater. His babbling rises to a frantic crescendo of hate and nihilism just before the starship combat begins.

Shadows flit behind the Jangly Man as he babbles verbosely.

DC 30 Perception or DC 25 Sense Motive:
You realize his gibbering seems to contain coded orders to his crew of the Singularity and those flying the fighter escort. The code is tricky and hard to decipher, as the Jangly Man and his crew are practiced in its use.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

1d20 + 17 ⇒ (14) + 17 = 31 Mysticism

Vetch listens to Abe describe everything and a ephiphany comes to him.

”You know, Abe? It sounds like what you just described could be used to open up another plane. It’s a gate of sorts...where it leads, I don’t know, but I’m fairly certain,” he notes as he begins to take evasive maneuvers for the upcoming fight.

”Sounds like we have other problems right now. I think...I think...Draka has been blending bone in the blender. What is up with that?”

1d20 + 20 ⇒ (2) + 20 = 22 Perception
1d20 + 13 ⇒ (6) + 13 = 19 Sense Motive

Blah.


Abe nods as Vetch brings the mystical into the equation. "Yeah, that makes some sense. They're using lots of magic here, as well as tech. Damn that's impressive." He dreams of the tech they might encounter, that he might be able to study... Wow

Vetch, I think it's either or, not both, with the Perception or Sense Motive, but yeah, with those rolls...

Perception: 1d20 + 16 ⇒ (3) + 16 = 19

Ugh, just like mine.

Abe quickly takes his Engineering chair and brings up the combat console - charging the shields and weapons systems.

"Damn pirates!" He doesn't activate the Maiden's jammer quite yet. They're pirates... who are they gonna call?

Dark Archive

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Picture of the Singularity in the maps.

Vetch Piloting: 1d20 + 21 ⇒ (20) + 21 = 41
Singularity Piloting (Red): 1d20 + 13 ⇒ (12) + 13 = 25
Fang Fighter 1 Piloting (Purple): 1d20 + 11 ⇒ (6) + 11 = 17
Fang Fighter 2 Piloting (Yellow): 1d20 + 11 ⇒ (15) + 11 = 26

====================================================================

Round 1

Singularity Engineering (Divert Weapons) DC 20: 1d20 + 18 ⇒ (18) + 18 = 36
Singularity Captain (Taunt) DC 28: 1d20 + 13 ⇒ (18) + 13 = 31

"The shadows's arrival is at hand! We must prepare for the coming!” The Jangly man laughs as he leans in close to the camera. His dreadlocks bounce off of the monitor.

You each take a -2 penalty to your checks from the taunt for Rounds: 1d4 ⇒ 3

Singularity Science Officer (Scan): 1d20 + 13 ⇒ (5) + 13 = 18

Your alarms go off the charts as the interior of the ship darkens. The Singularity is getting a scan of your vessel as the trio advances without a care for their own safety. The large destroyer a bit slower but all the more dangerous.

====================================================================

Ship Status

  • Sunrise Maiden-( 75/75 | F:80 P:80 S:80 A:80 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Singularity (Red)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 1 (Purple)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 2 (Yellow)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)

    Round 1
    Captain (Dash)-May act on any Phase
    Engineering Phase (Abe)
    Helm Phase (Vetch- pilot)
    Helm Phase (- Science Officer)
    Gunnery Phase (Zane / Draka)


  • Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Vetch waits for orders from Dash, or a speed upgrade (or something) from Abe before acting.

    ”Maybe we should try ramming them this time?”


    Abe diverts power to the weapons systems to start and reacts with some horror to Vetch’s suggestion, ”No ramming! We just got the outer hull reinforced, and I don’t want it crumpled.”

    Divert - Engineering: 1d20 + 19 ⇒ (12) + 19 = 31 vs DC 23 (Damage dice that roll a 1 are treated as if you rolled a 2.)

    "We should try to take out the lead ship first if we can. No where to hide, so it's a slug fest I suppose. Let's hope the new shields hold!"


    Zane enjoys the presence of his friends

    Alright Coach, which opposing player's kneecaps should get busted first?


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    Neutral Vesk Solider/9

    I would but wouldn't that violate the rules of Starfinder? Draka already has a +2 and a +4 ability crystal. Aren't we only allowed a +2, +4, and +6 crystal with no repeating? Draka currently has 10,300 credits. Should could, maybe save the +2 crystal to use when she upgrades the others but I think we might find higher level crystals. Idk what do you think?

    Draka enjoying destroying things into a pulp but disagrees with the space rat. "Shoot better. Draka like living." She looks towards the others for backup.

    Draka nods, agreeing with The Zane. She was going to smash their kneecaps flat in a rain of unrelenting laser fire. Even though their are technically inside, Draka dons a pair of sunglasses. "Draka here to shoot and chew bubblegum and Draka not like bubblegum." Is there any additional knowledge before we roll damage?


    Ahh, good point. I didn't realize you already had a +2. I suppose everyone does, so I'll mark it to sell. Thanks!


    Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Round 1

    Vetch takes the ship into manual and begins to pilot, moving to the right and taking evasive steps as he tries to get into a clear shooting position.

    1d20 + 21 - 2 ⇒ (6) + 21 - 2 = 25 vs. DC19 evasion (+2 to AC)

    Moved 12 squares on map. Lined up one foe.

    "Alright Brute Team AlphaRedDog! You're turn to shine!" Vetch comms to Draka and *The* Zane.

    K'Vetchings:

    S: 63/63 HP: 56/56 R: 9/9
    EAC: 22 KAC: 22 CMD: 27
    Fort: +4 Ref: +9 Will: +11
    Resist cold 5, electricity 5, fire 5

    Right Hand: Empty
    Left Hand: Pistol
    Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
    Spells: 1: 0/7 used (MM*0,Identify*0,RLCond*0,MT1*0)
    2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
    3: 0/4 used (haste*0,slow*0,irradiate*0,tongues*0)

    Melee: [ dice=Club]1d20+5[/dice] to hit;
    [ dice=(B)]1d6+3[/dice] damage

    Corona Laser Ranged:[ dice]1d20+14[/dice] to hit;
    (F): 2d4 + 4 ⇒ (2, 4) + 4 = 10 damage
    Charge 20/20

    Disinitigrator Ranged:[ dice]1d20+14[/dice] to hit;
    (A): 1d10 + 4 ⇒ (5) + 4 = 9 damage
    Charge 20/20

    Casting Magic SpaceMissile as full round action.
    [ dice]3d4+3[/dice] damage.

    Dark Archive

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    @Draka- Your knowledge will come through scans of the enemy ships.

    The enemy ships have all already moved.


    Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

    Dash opens a comm to the enemy pirate. ”Like your mom on the day you were born, prepare to be disappointed, Captain Slobberbeard.”

    Taunt back: 1d20 + 16 ⇒ (3) + 16 = 19

    Flicking the switch back to mute, he gives his crew some basic instructions.

    ”Vetch, evasive maneuvers until we disable a ship or two. Abe, full power to the weapons. Draka, Zane, Light up these jacka$$es. First one with a confirmed kill gets a smoothie endorsement from the Captain.”


    Zane enjoys the presence of his friends

    Zane is sitting comfortably in his gunnery chair. A smile on his face.
    It's game time! B-r-o-d-s-y-d! he tries to spell Broardside, but fails.

    He makes sound effect noises as Vetch moves the ship skillfully into position. Pow. Pow. Zap. Ka-boom
    He tries to replicate the audio effects with real stuff on the Yellow target.

    Turbo Laser: 1d20 + 13 - 2 + 2 - 2 ⇒ (8) + 13 - 2 + 2 - 2 = 19 Intim, comp bonus, broad
    damage: 4d8 ⇒ (3, 1, 6, 3) = 13 Treat 1's as 2's. so 14 damage

    LaserNet: 1d20 + 13 - 2 + 2 - 2 ⇒ (19) + 13 - 2 + 2 - 2 = 30
    damage: 2d6 ⇒ (5, 3) = 8

    Gyrolaser: 1d20 + 13 - 2 + 2 - 2 ⇒ (20) + 13 - 2 + 2 - 2 = 31
    damage: 1d8 ⇒ 8

    If the damage gets past the shields, here's the Critical effect roll. Critical: 1d100 ⇒ 89

    GM and Draka:
    @ GM, is Draka able to shoot the other Twin laser? I wanted to leave her some attack options, but also want to take advantage of using a resolve and Broadside. Maybe she wants to drop a torpedo?

    Dark Archive

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    @Zane- Yes the other twin laser turret is still available for Draka.

    Overall the Jangly man seems unphased by Dash's weak taunting. Flipping his own comms to mute Dash begins ordering commands to his crew. Abe diverts all remaining power into the weapons for Draka and Zane to do what they do best while Vetch swings into evasive maneuvers.

    The Zane opens up all available weapons at his disposal. The laser net strings out scorching against the entire port side of the fang fighter. the shield barely holding it at bay as the gyrolaser singes it further.

    ====================================================================

    Ship Status

  • Sunrise Maiden-( 75/75 | F:80 P:80 S:80 A:80 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC/TL)
  • Singularity (Red)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 1 (Purple)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 2 (Yellow)-( -/- | F:- P:-16 S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)

    Round 2
    Captain (Dash)-May act on any Phase
    Engineering Phase (Abe)
    Helm Phase (Vetch- pilot)
    Helm Phase (- Science Officer)
    Gunnery Phase (Zane / Draka)


  • Neutral Vesk Solider/9

    How can you shoot three different guns in one round?!

    Round 1:

    To Hit (Twin laser): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
    1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty
    Damage (Twin laser): 5d8 ⇒ (8, 5, 7, 2, 1) = 23 24 since one was a 1


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    Zane enjoys the presence of his friends

    @ Draka, I spent a resolve point to do something called Broadside. That gives me a minus 2 to hit on everything. You can do it also- I think you'd shoot the Twin laser and a torpedo? BTW, I think your to hit seems low. Especially if you took a computer system bonus. Which you should! No range penalty, but we are shaken. Your BAB is +9. What's your dex?

    Dark Archive

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    Draka's twin laser ends up missing as the ship dips trying to avoid Zane's massive burst of fire. Jangly man leans back from the screen and looks to the roof of his ship. He raises his hands in the air. "Let their rain the end of times!"

    All three of the ships turrets whirl around as high explosive missiles streak through the space at a high rate of speed.

    Singularity Missile vs Sunrise Maiden TL 25: 1d20 + 13 ⇒ (3) + 13 = 16
    Fang Fighter 1 Missile vs Sunrise Maiden TL 25: 1d20 + 7 ⇒ (6) + 7 = 13
    Fang Fighter 2 Missile vs Sunrise Maiden TL 25: 1d20 + 7 ⇒ (10) + 7 = 17

    Abe quickly flips a switch deploying an EMP countermeasure that counters the missiles tracking systems. the missiles swirl wildly, exploding before even reaching the Maiden.

    ====================================================================

    Vetch Piloting: 1d20 + 21 ⇒ (12) + 21 = 33
    Singularity Piloting (Red): 1d20 + 13 ⇒ (18) + 13 = 31
    Fang Fighter 1 Piloting (Purple): 1d20 + 11 ⇒ (10) + 11 = 21
    Fang Fighter 2 Piloting (Yellow): 1d20 + 11 ⇒ (4) + 11 = 15

    Round 2

    Looking back down the Jangly man realizes that not a single missile hit at all. He looks gravely disappointed. Grabbing a pistol he shoots one of the crew in the back of his head. The acid stream from the pistol sizzles and pops as the crew's head melts at a rapid pace. "Let's not let that happen again shall we? Aim for their engines..."

    Demand (Gunner) DC 25: 1d20 + 13 ⇒ (15) + 13 = 28

    Singularity Engineering (Divert Weapons) DC 20: 1d20 + 18 ⇒ (8) + 18 = 26
    Singularity Science Officer (Target Engines): 1d20 + 13 ⇒ (20) + 13 = 33

    All enemy ships have moved.

    ====================================================================

    Ship Status

  • Sunrise Maiden-( 75/75 | F:80 P:80 S:80 A:80 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC/TL)
  • Singularity (Red)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 1 (Purple)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 2 (Yellow)-( -/- | F:- P:-16 S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)

    Round 2
    Captain (Dash)-May act on any Phase
    Engineering Phase (Abe)
    Helm Phase (Vetch- pilot)
    Helm Phase (- Science Officer)
    Gunnery Phase (Zane / Draka)


  • Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Can’t move on map right now, but will be swinging around to fire again at yellow port.

    Vetch waits for missile detentions on the ship and is pleasantly surprised by the inner quiet as the ship remains undamaged.

    Nice.


    Abe, pleased that the upgrades are having an effect (as far as he knows), continues to divert power to the weapons systems.

    Divert - Engineering: 1d20 + 19 ⇒ (7) + 19 = 26 vs DC 23 (Damage dice that roll a 1 are treated as if you rolled a 2.)

    ”Nicely done everyone!”


    Zane enjoys the presence of his friends

    Zane sees the missiles swim like drunk fish in the sea of space.
    He comments over the intercomm. Hoping maybe the Singularity and Fang fighters can hear his mocking too.
    DANG! There haven't been that many floppy and dangly missiles in one place since the line of old men at the Viagra counter.

    Try this set of ta-ta's on for size Yellow Fang!

    attack: 1d20 + 13 + 2 - 2 ⇒ (11) + 13 + 2 - 2 = 24 Quad Attack
    damage: 4d8 ⇒ (2, 5, 7, 3) = 17
    He unleashes a burst from his quad laser.
    Draka, you can do a broadside this round if you want with the other weapons. costs 1 resolve and -2 to hit with everything.
    @GM - If Draka doesn't broadside, I will. If she does, can I release our missiles at the Singularity? I'll take a neg 2 if it applies.


    Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Round 2

    Vetch rips up and around on the space nob, moving the ship for a kill shot.

    1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30 vs. DC19 barrel roll

    If someone wants to move the ship for a port side shot on yellow, that’d be keen. Moving to the spot with 5 stars to the port of yellow, facing yellow.

    "Draka! Don’t miss! Miss twice in a row and you’re on KP for the week." Vetch comms to Draka and *The* Zane.

    K'Vetchings:

    S: 63/63 HP: 56/56 R: 9/9
    EAC: 22 KAC: 22 CMD: 27
    Fort: +4 Ref: +9 Will: +11
    Resist cold 5, electricity 5, fire 5

    Right Hand: Empty
    Left Hand: Pistol
    Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
    Spells: 1: 0/7 used (MM*0,Identify*0,RLCond*0,MT1*0)
    2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
    3: 0/4 used (haste*0,slow*0,irradiate*0,tongues*0)

    Melee: [ dice=Club]1d20+5[/dice] to hit;
    [ dice=(B)]1d6+3[/dice] damage

    Corona Laser Ranged:[ dice]1d20+14[/dice] to hit;
    (F): 2d4 + 4 ⇒ (3, 1) + 4 = 8 damage
    Charge 20/20

    Disinitigrator Ranged:[ dice]1d20+14[/dice] to hit;
    (A): 1d10 + 4 ⇒ (1) + 4 = 5 damage
    Charge 20/20

    Casting Magic SpaceMissile as full round action.
    [ dice]3d4+3[/dice] damage.


    Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

    ”Holy f....”
    Dash grits his teeth and squints one eye shut as the view screen fills with missiles. When Abe’s upgrades thwart them, he tries to act cool, but needs to peel his fingers off the armrests of the captain’s chair.

    ”Eww.. gross.” He considers cutting the video feed to Captain Slobberbeard, but he decides to leave the editing to Draka. With the right sound effect a melting pirate might be funny.

    ”Watch your language Zane! We have a lady on board! Now get back to firing those motherf$#%ing guns and those motherf$#%ing pirates!”

    Intimidate - Demand to give Zane +4: 1d20 + 16 ⇒ (7) + 16 = 23

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Zane- Yes if Draka does decide to Broadside you can use the missiles out of your aft end.

    Vetch whips the ship in a quick circle as Dash's fingers curl back into the arm rests to try and stay in his seat. Mid roll Dash attempts to cease Zane's talk in front of Draka but only ends up adding a little flavor of his own.

    Abe leaves the power diverting into the weapon systems as Zane and Draka line their shots up.

    Will GMPC Draka by this evening if nothing.

    ====================================================================

    Ship Status

  • Sunrise Maiden-( 75/75 | F:80 P:80 S:80 A:80 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC/TL)
  • Singularity (Red)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 1 (Purple)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 2 (Yellow)-( -/- | F:- P:-16 S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)

    Round 2
    Captain (Dash)-May act on any Phase
    Engineering Phase (Abe)
    Helm Phase (Vetch- pilot)
    Helm Phase (- Science Officer)
    Gunnery Phase (Zane / Draka)

  • Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Draka opens fire. Using a resolve to Broadside.

    Twin Laser Turret: 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27
    Damage: 5d8 ⇒ (7, 2, 5, 7, 8) = 29

    Laser Net: 1d20 + 9 + 2 - 2 ⇒ (13) + 9 + 2 - 2 = 22
    Damage: 2d6 ⇒ (6, 6) = 12

    Gyrolaser: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
    Damage: 1d8 ⇒ 1

    Just as Draka opens fire another wave of missiles scream at point blank range.

    Singularity Missile vs Sunrise Maiden TL 25: 1d20 + 13 ⇒ (12) + 13 = 25
    Damage: 4d8 ⇒ (2, 7, 3, 7) = 19

    Fang Fighter 1 Missile vs Sunrise Maiden TL 25: 1d20 + 7 ⇒ (1) + 7 = 8
    Fang Fighter 2 Missile vs Sunrise Maiden TL 25: 1d20 + 7 ⇒ (6) + 7 = 13

    Abe's counter-defenses still seem to be working marvelously, though the Jangly Man's scare tactic also seems to have improved results as the Singularity's missile seems to catch the side of the hull. The remaining two missiles continue to swirl as they lose track of the Maiden.

    Draka and Zane's full force of teh weapon systems rip right through the sheetmetal as one of the Fang Fighters meets oblivion.

    ====================================================================

    Vetch Piloting: 1d20 + 21 + 4 ⇒ (10) + 21 + 4 = 35
    Singularity Piloting (Red): 1d20 + 13 ⇒ (13) + 13 = 26
    Fang Fighter 1 Piloting (Purple): 1d20 + 11 ⇒ (6) + 11 = 17

    Round 3

    The Jangly Man aims his pistol at another crew as he watches the missile. As it hits he seems a little more pleased and lowers it for a moment. "Seems some are useful to the cause still. Get them out of the sky!"

    "Roger!"

    ”Gods! Their shields are insane, captain!"

    “Then we try to get rid of that turret!"

    Demand (Gunner) DC 25: 1d20 + 13 ⇒ (2) + 13 = 15

    Singularity Engineering (Divert Weapons) DC 20: 1d20 + 18 ⇒ (7) + 18 = 25
    Singularity Science Officer (Target Engines): 1d20 + 13 ⇒ (10) + 13 = 23

    All enemy ships have moved.

    ====================================================================

    Ship Status

  • Sunrise Maiden-( 75/75 | F:80 P:61 S:80 A:80 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC/TL)
  • Singularity (Red)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)
  • Fang Fighter 1 (Purple)-( -/- | F:- P:- S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)

    Round 3
    Captain (Dash)-May act on any Phase
    Engineering Phase (Abe)
    Helm Phase (Vetch- pilot)
    Helm Phase (- Science Officer)
    Gunnery Phase (Zane / Draka)


  • Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Round 3

    Vetch salutes the exploding fang fighter with his middlest paw-finger, circling his own bird around for another broadside at the other fang fighter.

    1d20 + 21 - 2 ⇒ (10) + 21 - 2 = 29 vs. DC19 evade

    "Time for the daily double! Whomever takes his one out gets double protein powder in their next shake," Vetch comms to Draka and *The* Zane.

    K'Vetchings:

    S: 63/63 HP: 56/56 R: 9/9
    EAC: 22 KAC: 22 CMD: 27
    Fort: +4 Ref: +9 Will: +11
    Resist cold 5, electricity 5, fire 5

    Right Hand: Empty
    Left Hand: Pistol
    Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
    Spells: 1: 0/7 used (MM*0,Identify*0,RLCond*0,MT1*0)
    2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
    3: 0/4 used (haste*0,slow*0,irradiate*0,tongues*0)

    Melee: [ dice=Club]1d20+5[/dice] to hit;
    [ dice=(B)]1d6+3[/dice] damage

    Corona Laser Ranged:[ dice]1d20+14[/dice] to hit;
    (F): 2d4 + 4 ⇒ (2, 4) + 4 = 10 damage
    Charge 20/20

    Disinitigrator Ranged:[ dice]1d20+14[/dice] to hit;
    (A): 1d10 + 4 ⇒ (9) + 4 = 13 damage
    Charge 20/20

    Casting Magic SpaceMissile as full round action.
    [ dice]3d4+3[/dice] damage.


    Zane enjoys the presence of his friends

    a little retcon from last round.

    Dash wrote:


    ”Watch your language Zane! We have a lady on board

    To which Zane crinkles his eyebrows together. Actually limiting the vision of his third eye and causing the eyelid to blink down.

    Huh? Isn't the Viagra also available for women?
    That's all he can reply as he pushes the button to drop a missile barrage from the Aft of The Sunrise.
    missle vs. The Singularity: 1d20 + 13 + 2 - 2 - 2 + 4 ⇒ (12) + 13 + 2 - 2 - 2 + 4 = 27 Dash bonus. CPU Bonus Intimidate and extra attack. All vs. Singularity.
    damage Light Plasma Torpedo: 3d8 ⇒ (1, 5, 8) = 14

    ******
    This round. End of intimidate after this round.
    OOOHHH! Extra Protein and Whey. Move over Alex Trebek!
    He lines up the double Laser cannons and fires on the Purple Fang Fighter. While keeping a bit of hot death headed to The Singularity.

    Cannon: 1d20 + 13 - 2 + 2 - 2 ⇒ (13) + 13 - 2 + 2 - 2 = 24
    damage: 5d8 ⇒ (3, 3, 3, 8, 3) = 20

    missile vs. The Singularity: 1d20 + 13 + 2 - 2 - 2 ⇒ (15) + 13 + 2 - 2 - 2 = 26 CPU Bonus Intimidate and extra attack. All vs. Singularity.
    damage Light Plasma Torpedo: 3d8 ⇒ (5, 4, 7) = 16

    @Abe, can you reduce the # of torpedo's from 5 to 3?


    Abe switches gears from offense to defense, as he does what he can to repair the port shields.
    Divert - Engineering: 1d20 + 19 ⇒ (9) + 19 = 28 vs DC 23 (Restoring 15pts of shields)

    ”Those missiles really pack a punch.” he mutters, hoping he can keep them from the hull.

    He watches as their missile supply gets used for the first time. ”Need to improve that missile bay I think. Those aren’t doing much are they? Hrm… I wasn’t really planning on doing that for a while. I’ll have to rethink our plans. And get more missiles!” he grins.

    (Done and reduced Zane. Thanks.)


    1 person marked this as a favorite.
    Neutral Vesk Solider/9

    Round 3:

    Dash Arcbright wrote:
    ”Watch your language Zane! We have a lady on board! Now get back to firing those motherf$#%ing guns and those motherf$#%ing pirates!”

    Draka turns her scaly head to give the robot a questioning glance. If a crocodile wore lipstick and blue eyeshadow... "It fine. Draka mainstream and down with lingo." That what tadpoles say, right?

    To Hit (Twin laser): 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
    1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty
    Damage (Twin laser): 5d8 ⇒ (5, 8, 7, 5, 7) = 32

    The vesk feels more confident with her next shot, and scrolls through her com while recording: "Draka in big, important ship battle" and winks. A vesk will understand it as a wink but other races unfamiliar with vesk biology may be confused. Instead of being productive and firing another of the ship's weapons, she presses 'send' on the Cik Cok app of her com, broadcasting her shot and checks views. She already has 4.


    1 person marked this as a favorite.
    Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1
    Draka Durotan wrote:
    Draka turns her scaly head to give the robot a questioning glance. If a crocodile wore lipstick and blue eyeshadow... "It fine. Draka mainstream and down with lingo."

    ”I was talking about Vetch.” Dash leans in over Draka’s shoulder, grinning for a video bomb. ”But while we’re chatting, how about you blow that ship into tiny pieces? Try leading it a bit.”

    Dash then throws out a vintage hand sign, thumb and pinkie spread, popular maybe a century ago.

    Piloting vs DC 10 to aid Draka +2: 1d20 + 6 ⇒ (4) + 6 = 10

    Dark Archive

    2 people marked this as a favorite.
    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Singularity Missile vs Sunrise Maiden TL 25: 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34
    Damage: 4d8 ⇒ (6, 4, 6, 1) = 17

    Fang Fighter 1 Missile vs Sunrise Maiden TL 25: 1d20 + 7 ⇒ (9) + 7 = 16

    Vetch swings the ship around as Abe works on repairing the shields. Draka and Zane line their shots up and completely smoke the Fang Fighter in a hail of fire. The ship explodes sending ordnance and a burning engine spinning into space. A very dead and badly burned cultists careens towards your viewport as he bounces off of the windscreen and slowly sliding across before entering deep space once more.

    The Singularity and Zane exchange missiles as the shields of both ships absorb the explosions.

    ====================================================================

    Vetch Piloting: 1d20 + 21 + 4 ⇒ (17) + 21 + 4 = 42
    Singularity Piloting (Red): 1d20 + 13 ⇒ (20) + 13 = 33

    Round 4

    The singularity barrels through the wreckage. The Jangly man smiles boastfully. "THEY SHALL BE MARTYRS FOR THE CAUSE!"

    Demand (Gunner) DC 25: 1d20 + 13 ⇒ (19) + 13 = 32

    Singularity Engineering (Divert Weapons) DC 20: 1d20 + 18 ⇒ (14) + 18 = 32
    Singularity Science Officer (Target Engines): 1d20 + 13 ⇒ (18) + 13 = 31

    ====================================================================

    Ship Status

  • Sunrise Maiden-( 75/75 | F:62 P:76 S:80 A:80 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC/TL)
  • Singularity (Red)-( -8/- | F:- P:-22 S:- A:- | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: Nil)

    Round 4
    Captain (Dash)-May act on any Phase
    Engineering Phase (Abe)
    Helm Phase (Vetch- pilot)
    Helm Phase (- Science Officer)
    Gunnery Phase (Zane / Draka)


  • 2 people marked this as a favorite.
    Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    Round 4

    Vetch again salutes the exploding fang fighter with his middlest paw-finger, not wanting those dead to have any less celebration of their failure than the others. He then navigates the Sunrise Maiden in for some killing shots on the lead ship.

    1d20 + 21 ⇒ (20) + 21 = 41 vs. DC19 evade

    "Alright now! Step right up and win some crap!" Vetch comms to Draka and *The* Zane, hoping to inspire them to win something.

    K'Vetchings:

    S: 63/63 HP: 56/56 R: 9/9
    EAC: 22 KAC: 22 CMD: 27
    Fort: +4 Ref: +9 Will: +11
    Resist cold 5, electricity 5, fire 5

    Right Hand: Empty
    Left Hand: Pistol
    Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
    Spells: 1: 0/7 used (MM*0,Identify*0,RLCond*0,MT1*0)
    2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
    3: 0/4 used (haste*0,slow*0,irradiate*0,tongues*0)

    Melee: [ dice=Club]1d20+5[/dice] to hit;
    [ dice=(B)]1d6+3[/dice] damage

    Corona Laser Ranged:[ dice]1d20+14[/dice] to hit;
    (F): 2d4 + 4 ⇒ (3, 1) + 4 = 8 damage
    Charge 20/20

    Disinitigrator Ranged:[ dice]1d20+14[/dice] to hit;
    (A): 1d10 + 4 ⇒ (10) + 4 = 14 damage
    Charge 20/20

    Casting Magic SpaceMissile as full round action.
    [ dice]3d4+3[/dice] damage.


    ”You’re all going to be martyrs for the cause you fool!” Abe shouts at the other captain.

    He again diverts power from their large plant to the forward shields, trying to bring them back up to snuff.
    Divert - Engineering: 1d20 + 19 ⇒ (20) + 19 = 39 vs DC 23 (Restoring 15pts of shields)

    (Don’t forget our computer allows up to three people a +2 on any roll. Both gunners should use it, and then maybe the captain?)


    Zane enjoys the presence of his friends

    @ Abe, I've taken it each time. Thanks for the great CPU and bonus. That's all you! I am also waiting for Draka to act before posting. I'll give until this evening, and fire lasers.


    Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

    ”Vetch...” Dash begins an order but finds the ship already in perfect position.
    ”Abe...” He checks the ships shields and notices them already balancing.
    ”Zane!” He calls over the com as the perfect moment threatens to pass. ”Dammit, what are you waiting for? Now, Zane! Fire!”

    Intimidate - Demand to aid Zane +4: 1d20 + 16 ⇒ (4) + 16 = 20


    Neutral Vesk Solider/9

    Round 4:

    To Hit (Twin laser): 1d20 + 15 + 2 + 2 ⇒ (6) + 15 + 2 + 2 = 25 Using ship's +2 bonus
    1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty
    Damage (Twin laser): 5d8 ⇒ (4, 6, 6, 1, 4) = 21

    Draka shoots the ship's Twin Laser, then turns towards the ship's Light Plasma Torpedo Launcher. Spending Resolve Point to fire. She snarls and her tail nocks over an empty coffee mug and the metal vessel clanks to the ground. "More explosion." She seems unhappy with her latest shot. Her shoulder brushes past the fashion throw blanket artfully placed across the back of her chair and the fabric slides to the floor, joining the metal mug. She hulks toward's the Aft weapon controls (with lashunta grace) and jabs the firing controls a bit harder than necessary. "RHAAAA!"

    To Hit (Light plasma torpedo launcher): 1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29 Using ship's +2 bonus
    1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty
    Damage (Light plasma torpedo launcher): 3d8 ⇒ (4, 4, 5) = 13


    1 person marked this as a favorite.
    Zane enjoys the presence of his friends

    When Dash says to fire, Zane unloads the ammunition from everything he can reach.
    Got it Coach! Going for an all out blitz package on the quarterback!

    Spending resolve to broadside!
    Twin Laser: 1d20 + 13 + 4 - 2 - 2 + 2 ⇒ (17) + 13 + 4 - 2 - 2 + 2 = 32 IntimidateCoach/ Intimidate Jangly/ Broadside/ CPU Bonus
    damage: 5d8 ⇒ (7, 8, 1, 6, 1) = 23

    Laser Net: 1d20 + 13 + 4 - 2 - 2 + 2 ⇒ (3) + 13 + 4 - 2 - 2 + 2 = 18
    damage: 2d6 ⇒ (3, 6) = 9

    gyrolaser: 1d20 + 13 + 4 - 2 - 2 + 2 ⇒ (14) + 13 + 4 - 2 - 2 + 2 = 29
    damage: 1d8 ⇒ 4

    Oh Team! The Quarterback is Toast!

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Haha. I will have to rewatch that movie again sometime. it has been awhile.

    Dash is having a much harder to demanding much from the crew as they are rapidly turning into a well oiled machine. Abe pumps power back into the forwards shields as they begin to regenerate. Vetch masterfully maneuvers around the much larger vessel as he helps line up a crippling blow.

    The attacks blasts a hole right into the side of the ship and disables the Singularities engines as it begins to drift about lifelessly.

    DC 22 Computers:
    You manage to intercept a scrambled broadband transmission coming from the Singularity.

    “Our ship’s been pushed through the Blood Door, boss. The interlopers are tougher than I thought—may the Devourer consume them! I’m sending out a long-distance transmission for more choirs to come, slit their throats, and feast on their remains!”

    Give me a Mysticism check

    While unable to stop the transmission from your own vessel you certainly could by boarding and faking an all clear signal from within the Singularity.


    Computers: 1d20 + 19 ⇒ (1) + 19 = 20

    Abe glances at his screen, but is overly focused on the shields and misses whatever is shown there.

    "Well, they did what they set out to do - they were martyrs for their cause. Though as pirates, I suppose their cause was looting, so not much to martyr yourself for really." he laughs at their victory.


    Zane enjoys the presence of his friends

    Seeing that the Laser weapon firepower totally disabled the other ship, Zane enthusiastically asks, Oh Yeah! Can The Zane be a part of the Tea Bag Boarding Party?


    Skillz:
    Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
    Ysoki Mystic 10

    How big is the Singularity? Especially compared to the Sunrise Maiden? Hard to visualize how big it might be and whether boarding or just blowing it out of the sky is the better option.

    Vetch waits to see what Dash Captain Spacepants wants to do.

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