Guide to Korvosa (GM Reference / Errata)


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James Jacobs:
Any chance of seeing a template in the bestiary for Pathfinder #12? I do not have the money to spare for the Green Ronin products you mention, or not without stopping spending on Paizo.

Paizo Employee Creative Director

Charles Evans 25 wrote:

James Jacobs:

Any chance of seeing a template in the bestiary for Pathfinder #12? I do not have the money to spare for the Green Ronin products you mention, or not without stopping spending on Paizo.

Unfortunately, no templates scheduled for Pathfinder #12's bestiary.

In fact, I'm of the opinion that the game's cache of templates is almost full. I'd much rather run stats for a normal new monster than do a template, and if a monster HAS to use a template, I'll do my best to use one that already exists in the game or in the d20 scene. As a result, templates simply won't be appearing too often in Pathfinder's bestiary.

But they will now and then; witness the ogrekin and the nosferatu.


The Ogrekin is an excellent example of the kind of template that works.
I think such an approach to could add variety to other iconic monsters, namely hobgoblins and lizardfolk.

Liberty's Edge

Troy Taylor wrote:

The Ogrekin is an excellent example of the kind of template that works.

I think such an approach to could add variety to other iconic monsters, namely hobgoblins and lizardfolk.

I agree....(heh heh heh...)

It works on all sortsa stuff.

It's really convenient--take a monster, add this, or this, or maybe this, slap another point of C.R. on there, and you're golden.


James Jacobs wrote:
Charles Evans 25 wrote:

James Jacobs:

Any chance of seeing a template in the bestiary for Pathfinder #12? I do not have the money to spare for the Green Ronin products you mention, or not without stopping spending on Paizo.

Unfortunately, no templates scheduled for Pathfinder #12's bestiary.

In fact, I'm of the opinion that the game's cache of templates is almost full. I'd much rather run stats for a normal new monster than do a template, and if a monster HAS to use a template, I'll do my best to use one that already exists in the game or in the d20 scene. As a result, templates simply won't be appearing too often in Pathfinder's bestiary.

But they will now and then; witness the ogrekin and the nosferatu.

Fair enough; if it ever becomes an issue I'll innovate something using one of the existing templates in the MM, and bear in mind that the influence of a particular Runelord may affect the character at times. Hmmm. I wonder if a parasitic weapon from the Runeforge might be useful for removing such influence (presupposing the enchanter/enchantress in question actually wanted it removed)....


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Here's a guide to all the different types of locations listed in the Guide to Korvosa.

Cemetary
Everyman Ward (Gray Ward)
Gold Ward (Gray Ward)
Great Tomb of Leadership (Gray Ward)
Potter's Ward (Gray Ward)
Sepulcher Ward (Gray Ward)

Cultural, Entertainment, Landmarks
Avenue of Arms (Midland)
Bard's End (South Shore)
Eodred's Square (Midland)
Exemplary Execrebles (Old Korvosa)
Jeggare Museum (The Heights)
Kendall Amphitheater (The Heights)
Marbledome (The Heights)
Palace Arkona (Old Korvosa)

Education
Academae (arcane magic)
Endrin Military Academy (Old Korvosa; military)
Orsini Academy (Old Korvosa; swordsmanship)
Theumanexus College (East Shore; arcane magic)
University of Korvosa (The Heights; general education)

Government
Bank of Abadar
Castle Korvosa
City Hall (Midland)
Longacre Building (Midland; jail)
Old City Hall (Old Korvosa)

Inn
Creaky Hammock (Midland)
The Frisky Unicorn (The Heights)
Goldenhawk (Old Korvosa)
Laughing Wave Inn (Midland)
Leftover's (East Shore)
Posh and Turtle (Midland)
Tenna's (The Heights)
Upslope House (The Heights)
Whitecaps (Midland)
Wise Dragon Inn (The Heights)

Military
Citadel Volshyenek (Midland)
Endrin Military Academy (Old Korvosa)
Great Tower (The Heights)

Miscellaneous
Dragon's Breath (Old Korvosa; drug den)
House of Clouds (Old Korvosa; brothel)
Twin Tigers (Old Korvosa; gambling hall)

Religious
Bank of Abadar (Midland)
Grand Cathedral of Pharasma (Gray Ward)
Pantheon of Many (South Shore)
Sanctuary of Shelyn (Midland)
Temple of Aroden (Old Korvosa)
Temple of Asmodeus (The Heights)
Temple of Sarenrae (The Heights)

Shops
Basha's (Midland; books, maps)
Bookmaker (Midland; books)
Copper-Beater Hall (Old Korvosa; blacksmith)
The Dock Trade (Midland)
Doom and Gloom (Midland; fortune teller)
Fair-Fished Baitshop (Midland; fishing gear)
Galloping Ghost (Midland; tack)
Gemshare Jewelers (Midland; gems, jewelry)
Gilded Orrery (The Heights; books, magic goods)
Gold Market (Midland)
Green Market (South Shore)
Hedge Wizardry (Midland; alchemy, magic goods)
Hessim, Newby & Sage Paint Manufactory (Old Korvosa; art supplies)
High Bridge Haberdashery (Midland; clothing)
Horse Shop (East Shore; livery)
The Ironworks (Old Korvosa; blacksmith)
Kep's (Midland; seafood)
Orkatto's Feathers and Furs (South Shore; pets)
Pestico's Dolls and Figurines (Midland; dolls)
Pinking Shears (Midland; barbershop)
Reefclaw Run Market (Old Korvosa; grocer)
Slicing Dicers (Midland; weapons)
Smoked Foods (Midland; meats)
Time Stop (Midland; clocks)
Trapper's Hole (Midland; archery, hunting)

Tavern
Aram's Crown (Midland)
Bailer's Retreat (Midland)
Creaky Hammock (Midland)
Crested Falcon (The Heights)
Jade Circle (South Shore)
Jeggare's Jug (Old Korvosa)
Jittery Quill (The Heights)
The Overlook (The Heights)
Posh and Turtle (Midland)
Shoreline Drinkhall (East Shore)
Sticky Mermaid (Old Korvosa)
Three Rings Tavern (Midland)
The Travelling Man (Old Korvosa)
Twitcher's (The Shingles)

Dark Archive Contributor

Lilith wrote:

Here's a guide to all the different types of locations listed in the Guide to Korvosa.

list list list

OMG you are so awesome!!! ^_^


More questions, I'm afraid, again regarding or touching on the Acadamae. On Page 10 of the Guide to Korvosa:

"Campus Life wrote:
Those who do exit do so in groups as part of their studies or to shop at the Golden Orery (see H5).

Is there an amusing back-story here about the change of name of the business which got cut, since on Page 17, the business described as H5. is Gilded Orrery? What is an 'Orery' by the way? Is it some sort of Golarion bird, perhaps related to an Oriole? I know an Orrery is an astronomical device, but in a fantasy setting never assume what you take to be a spelling error might not have some other meaning to it....

What age do pupils usually take the test for joining the Acadamae, and commence their 3 year period of indentured service? If mummy and daddy are particularly rich and influential, do the examiners look the other way sometimes with regard to entry requirements, or do they rigorously maintain standards of the levels of intelligence required because they teach wizardly magic, for Nethys' sake, and they can't teach it to a complete and utter dunce. Do donations of a new library wing, or rare books (such as the Golarion edition of The Necronomicon penned by the fabled mad sage of Osirion, Abdul Alhazred) ensure that indentured service and tiefling guards treatment remains relatively comfortable?

If the intake is from across a range of age brackets, do the examiners take into account that education furthers mental abilities (in game terms, Intelligence stat increases with age)? A child may have less developed mental capabilities than an adult, but the child may almost certainly have potential yet to develop.

Where families send several children to the Acadamae, is it possible for them to arrange for their younger scions to end up carrying out indentured service for their elder siblings already at the Acadamae, or does indentured service require would-be wizards to be at everyone's beck and call, and not be assigned to one person? Or are there maybe general skivvies, and some 'plum' jobs being assigned to particular students or members of the faculty?

Some questions also popped up *on this thread* which it would be useful to see official answers for.

Many thanks for now; expect more Korvosa questions to come :D- I'm just starting to tuck into my copy now, having finally run one down last weekend.

Dark Archive Contributor

Charles Evans 25 wrote:

More questions, I'm afraid, again regarding or touching on the Acadamae. On Page 10 of the Guide to Korvosa:

"Campus Life wrote:
Those who do exit do so in groups as part of their studies or to shop at the Golden Orery (see H5).
Is there an amusing back-story here about the change of name of the business which got cut, since on Page 17, the business described as H5. is Gilded Orrery?

Yeah, it's a knee slapper: I messed up. ;)

Charles Evans 25 wrote:
What is an 'Orery' by the way?

A typo.

Charles Evans 25 wrote:
What age do pupils usually take the test for joining the Acadamae, and commence their 3 year period of indentured service?

It varies. The easy answer is "Whatever your GM says." The more complicated answer is "Whatever your GM says, but it varies." ;)

Charles Evans 25 wrote:
If mummy and daddy are particularly rich and influential, do the examiners look the other way sometimes with regard to entry requirements, or do they rigorously maintain standards of the levels of intelligence required because they teach wizardly magic, for Nethys' sake, and they can't teach it to a complete and utter dunce.

The latter. Remember that it is an extremely lawful place. All applicants are graded equally. The Acadamae is more interested in a student's abilities and potential than in the randomness of his birth.

Charles Evans 25 wrote:
Do donations of a new library wing, or rare books (such as the Golarion edition of The Necronomicon penned by the fabled mad sage of Osirion, Abdul Alhazred) ensure that indentured service and tiefling guards treatment remains relatively comfortable?

Donations probably help keep a student alive (unless he totally screws up), but I would think the Acadamae doesn't accept bribes.

Charles Evans 25 wrote:
If the intake is from across a range of age brackets, do the examiners take into account that education furthers mental abilities (in game terms, Intelligence stat increases with age)? A child may have less developed mental capabilities than an adult, but the child may almost certainly have potential yet to develop.

Probably.

Charles Evans 25 wrote:
Where families send several children to the Acadamae, is it possible for them to arrange for their younger scions to end up carrying out indentured service for their elder siblings already at the Acadamae, or does indentured service require would-be wizards to be at everyone's beck and call, and not be assigned to one person?

Interesting. So you could sell one kid into slavery (basically) to help another kid excel. I think the Acadamae would be fine with that idea, as long as the enslaved kid sucks on his test to get in and the other kid does well. This won't get the student any special treatment, and if he dies or become incapacitated while a student in the Acadamae his sibling probably remains a slave (although he might get better treatment after that).

Charles Evans 25 wrote:
Or are there maybe general skivvies, and some 'plum' jobs being assigned to particular students or members of the faculty?

I'm not sure I understand what you mean.

Charles Evans 25 wrote:
Many thanks for now; expect more Korvosa questions to come :D- I'm just starting to tuck into my copy now, having finally run one down last weekend.

I do love talking about Korvosa. ^_^


I was hoping for clarification of whether H5 is actually called the Golden Orrery or the Gilded Orrery- or has it perhaps been called both in it's time? (I'm guessing that if there was an actual golden orrery after which the shop was named, it might have had to be sold off at some point, and replaced wth a cheaper one covered in gold-leaf).
What is the current name of it?

On the multiple pupils being sent to the Acadamae from one family front, I was wondering if, in circumstances where there was sufficient age-gap between the children, families could wangle it so that younger pupils end up being 'looked after' working out their indentured service, for their elder siblings (I know that's not likely that elder brother/sister wouldn't abuse the power, but is is a fantasy world:D), but the disciplined regime you describe doesn't seem likely to me to allow that.

Pupils serving indentured service; let me try again: Do they go into a general 'pool' assigned to errands by someone each day, as appropriate (or work to a very lawful roster) or are they assigned as personal servants to a particular person or area for part or the whole of their three-year spell?

Dark Archive Contributor

Charles Evans 25 wrote:
I was hoping for clarification of whether H5 is actually called the Golden Orrery or the Gilded Orrery- or has it perhaps been called both in it's time? (I'm guessing that if there was an actual golden orrery after which the shop was named, it might have had to be sold off at some point, and replaced wth a cheaper one covered in gold-leaf).

Always assume that the main entry of something is correct.

Charles Evans 25 wrote:
What is the current name of it?

Gilded Orrery.

Charles Evans 25 wrote:
On the multiple pupils being sent to the Acadamae from one family front, I was wondering if, in circumstances where there was sufficient age-gap between the children, families could wangle it so that younger pupils end up being 'looked after' working out their indentured service, for their elder siblings (I know that's not likely that elder brother/sister wouldn't abuse the power, but is is a fantasy world:D), but the disciplined regime you describe doesn't seem likely to me to allow that.

Ah, no. They probably don't allow that.

Charles Evans 25 wrote:

Pupils serving indentured service; let me try again: Do they go into a general 'pool' assigned to errands by someone each day, as appropriate (or work to a very lawful roster) or are they assigned as personal servants to a particular person or area for part or the whole of their three-year spell?

Oh, I see. I would say that indentured pupils are assigned to their future mentors, so they work for one guy in particular.


I've been trying to work out what Korvosa's relationship with Cheliax is. As far as I can roughly determine:
1) (Fort) Korvosa was founded as an outpost on its northern frontiers, by Chelish (?) forces looking to expand into Varisia.
2) There were running battles which ended in the breaking of resistance by the Shoanti to the encroachment into Varisia.
3) There was internal feuding between noble houses in Korvosa, both sides proclaiming that the others were traitors to Cheliax, and resulting in the collapse of the aristocratic family House Viamio.
4) Cheliax fell apart during the crisis which followed Aroden's demise.
5) More internal strife occured in Korvosa. Those who thought loyalty was owed to whomever was in charge in Cheliax, no matter what, stayed behind. Those who thought loyalties to the ideals of pre-Aroden's demise Cheliax left to go to occupy what would later develop into Magnimar.
6) Once some sort of order was restored within Cheliax, Korvosa was politely told that they were 'on their own' for now.
7) In order to maintain some sort of order in the city, the first Arabesti monarch of Korvosa to arise shortly after this claimed that they were adopting the rule of Korvosa as the monarch of a 'client state' (Varisia) on Cheliax's behalf- despite the fact that Korvosa actually has very little control over Varisia generally. Cheliax has made little or no effort to ever actually credit the monarchy of Korvosa as having any king of authority derived from them, or to be acting upon their behalf.

If I'm mistaken in that understanding, I would appreciate correction.

Now for the Questions:
How exactly do the following groups in Korvosa....
a) view their relationship with Cheliax? Do they see their city as being a part of Cheliax, a satellite state, utterly independent?
b) view their relationship with Janderhoff? Are the dwarves respected allies? Just useful trading partners?
c) view their relationship with the rest of Varisia? Do they see Korvosa as the capital city of Korvosa, and dominant force in the region? Do they see Korvosa as a city-state, trading and trying to survive? Do they see their city as some sort of 'civilising force' which is out to impose civilisation upon the matives for their own good?

And the groups are:
1) the nobility/aristocracy (at least their public views; I appreciate that due to politics such opinions at least, when publically expressed might not be entirely sincere!)
2) the merchant classes of the city
3) the religious groups of the city (The church of Asmodeus in particular, I would be interested if they view Cheliax as some sort of overlords, or competition)
4) the 'working classes' of the city

A quick query regarding one of the 'secrets of the city'

Spoiler:
Are House Ornelos, given the influence of Lorthact, less than enthusiastic about meddling from Cheliax in Korvosa's business? Does this carry over into a lack of enthusiasm at the Acadamae for a reassertion of rule by Cheliax at any point in the near future, given that a member of the Ornelos family is the Headmaster there?

And, is there any official information out there about the 'heads of school' for each school of magic at the Acadamae (name, class/levels, sex, race, etc)? If not, will there be any Acadamae dedicated products coming out at any point in the near future?

Dark Archive Contributor

Charles Evans 25 wrote:

I've been trying to work out what Korvosa's relationship with Cheliax is. As far as I can roughly determine:

<snip>

If I'm mistaken in that understanding, I would appreciate correction.

Looks pretty spot-on to me.

Charles Evans 25 wrote:
a) view their relationship with Cheliax? Do they see their city as being a part of Cheliax, a satellite state, utterly independent?

Which groups do you mean? I'm a little confused who you're asking about here. Most people in Varisia see Korvosa as a misguided independent city that desperately doesn't want to be independent. Korvosans themselves see their city as part of the empire and consider themselves residents of Cheliax.

Charles Evans 25 wrote:
b) view their relationship with Janderhoff? Are the dwarves respected allies? Just useful trading partners?

Friends. Allies. Respected trading partners.

Charles Evans 25 wrote:
c) view their relationship with the rest of Varisia? Do they see Korvosa as the capital city of Korvosa, and dominant force in the region? Do they see Korvosa as a city-state, trading and trying to survive? Do they see their city as some sort of 'civilising force' which is out to impose civilisation upon the matives for their own good?

Korvosans see themselves as the theoretical capital of Varisia, although they aren't quite so deluded to actually believe that Magnimar, Riddleport, or Kaer Maga care what they say. They've sort of got an attitude of "just wait until my daddy (in this case, Cheliax) comes back and you'll be sorry for not listening to me!"

Korvosans absolutely see their city as the primary (maybe ONLY) civilizing force in Varisia.

Charles Evans 25 wrote:
1) the nobility/aristocracy (at least their public views; I appreciate that due to politics such opinions at least, when publically expressed might not be entirely sincere!)

Oh I see. I should have completely read your post before I started replying. But really, my answers stand. Obviously, not everyone in Korvosa feels the way I described above, but that is overwhelmingly the sentiment in the city. The nobles consider themselves Chelish nobility, because they are. A House is not a noble family in Korvosa if it isn't also one in Cheliax. Now, some of the smallest Korvosan noble houses are almost completely contained in Korvosa (such as House Endrin), but even they could go to mainland Cheliax and expect to receive treatment as nobles. Minor nobles, but still nobles. So yeah, the nobles are probably the most loyal to Cheliax, because they have the strongest ties.

Charles Evans 25 wrote:
2) the merchant classes of the city

Being a part of the empire again would be very good for business, so the merchants want desperately to be officially recognized as Cheliax citizens again.

Charles Evans 25 wrote:
3) the religious groups of the city (The church of Asmodeus in particular, I would be interested if they view Cheliax as some sort of overlords, or competition)

The church of Asmodeus in Korvosa probably does view the church in Cheliax as its overlord. It's all part of the same organization, after all. The other churches are understandably against the idea of going back to Chelaxian rule, at least until the devil-binders get kicked out.

Charles Evans 25 wrote:
4) the 'working classes' of the city

Doesn't really matter to them, but those who like to be a part of something big wish they were a part of Cheliax.

Spoiler:

Charles Evans 25 wrote:
Are House Ornelos, given the influence of Lorthact, less than enthusiastic about meddling from Cheliax in Korvosa's business? Does this carry over into a lack of enthusiasm at the Acadamae for a reassertion of rule by Cheliax at any point in the near future, given that a member of the Ornelos family is the Headmaster there?

Lorthact is less interested in Korvosa going back to Cheliax for the reasons you stated, but he's not stupid enough to make a big stink about it.

Charles Evans 25 wrote:
And, is there any official information out there about the 'heads of school' for each school of magic at the Acadamae (name, class/levels, sex, race, etc)? If not, will there be any Acadamae dedicated products coming out at any point in the near future?

There is no official information out there yet. I'd love to write more about the Acadamae some day, but as of right now there's nothing on the schedule.


Mike McArtor wrote:
Korvosans see themselves as the theoretical capital of Varisia, although they aren't quite so deluded to actually believe that Magnimar, Riddleport, or Kaer Maga care what they say. They've sort of got an attitude of "just wait until my daddy (in this case, Cheliax) comes back and you'll be sorry for not listening to me!"

Loved this part of your reply in particular.... :) Thanks!


I made some errors in my earlier list. D'oh! The following locales should be in North Point, not Midland.

Avenue of Arms
Bank of Abadar
City Hall
Longacre Building
Laughing Wave Inn
Whitecaps
Sanctuary of Shelyn
The Dock Trade
Posh & Turtle


I just checked the *Toff Ornelos* thread in the Curse of the Crimson Throne section of the boards, but couldn't find what I was looking for there, so I am asking here. Question spoiler-tagged, as it concerns the 'secrets' section of the Guide.

Spoiler:
On Page 53:
Guide to Korvosa wrote:
Toff Ornelos did not rightfully summon and bind a devil during the test. Instead, he had the help of the infernal duke Lorthact(see page 60), who appeared before Toff as a pit fiend and acted out his part of a summoned and bound devil.
On Page 61:
"Guide to Korvosa wrote:

Lorthact fled back to Ornelos Manor, where he revealed himself (still disguised as Volshyenek) to the next in line, Volshyenek's grandson Ornalf. Publicly, House Ornelos mourned the loss of its ageless patriarch, but privately it celebrated Volshyenek's continued existence. Since that day, Lorthact has remained in the shadows, secretly advising the current lord or lady in power at any time.

Headmaster Toff Ornelos: Hand-chosen by Volshyenek Ornelos to lead the Acadamae when his predecessor passed away, Toff Ornelos has long lived under the control of his great uncle. Toff is a cold-hearted and cruel man who vents his frustrations and fury on his underlings and students. He longs for release from his great uncle's control, but he lacks the spine or power to act on that desire.

As far as I understand, the senior figures of House Ornelos know that 'Volshyenek' survives to this day, and take orders from him, and Toff resents having to do this.

Toff, also, however, has an agreement with Lorthact, whom he knows as a 'pit fiend' who helped him get the headmaster job at the Acadamae.
So my question is, does Toff know that the 'pit fiend' who helped him is also 'Volshyenek', or does Toff believe them to be two separate entities?

And as a bonus question, who is the current 'leader' of House Ornelos, at least as far as the public is concerned? I haven't found where that's mentioned in the guide. I would expect Toff (the only named senior Ornelos who is a public figure) to be too busy with running the Acadamae to engage in the usual social and political obligations I imagine that being the leader of one of Korvosa's great houses entails.

Dark Archive Contributor

Spoiler:

Charles Evans 25 wrote:


On Page 53:
Guide to Korvosa wrote:

Toff Ornelos did not rightfully summon and bind a devil during the test. Instead, he had the help of the infernal duke Lorthact(see page 60), who appeared before Toff as a pit fiend and acted out his part of a summoned and bound devil.

On Page 61:
Guide to Korvosa wrote:

Lorthact fled back to Ornelos Manor, where he revealed himself (still disguised as Volshyenek) to the next in line, Volshyenek's grandson Ornalf. Publicly, House Ornelos mourned the loss of its ageless patriarch, but privately it celebrated Volshyenek's continued existence. Since that day, Lorthact has remained in the shadows, secretly advising the current lord or lady in power at any time.
Headmaster Toff Ornelos: Hand-chosen by Volshyenek Ornelos to lead the Acadamae when his predecessor passed away, Toff Ornelos has long lived under the control of his great uncle. Toff is a cold-hearted and cruel man who vents his frustrations and fury on his underlings and students. He longs for release from his great uncle's control, but he lacks the spine or power to act on that desire.

As far as I understand, the senior figures of House Ornelos know that 'Volshyenek' survives to this day, and take orders from him, and Toff resents having to do this.

Correct.

Charles Evans 25 wrote:
Toff, also, however, has an agreement with Lorthact, whom he knows as a 'pit fiend' who helped him get the headmaster job at the Acadamae.

Correct. Also, I'm glad you picked up on the fact that Lorthact is not in fact a pit fiend, but only appeared as one to help Toff.

Charles Evans 25 wrote:
So my question is, does Toff know that the 'pit fiend' who helped him is also 'Volshyenek', or does Toff believe them to be two separate entities?

Yes, Toff knows Lorthact is Volshyenek.

Charles Evans 25 wrote:
And as a bonus question, who is the current 'leader' of House Ornelos, at least as far as the public is concerned? I haven't found where that's mentioned in the guide. I would expect Toff (the only named senior Ornelos who is a public figure) to be too busy with running the Acadamae to engage in the usual social and political obligations I imagine that being the leader of one of Korvosa's great houses entails.

The current head of the House is not listed, as you note. It is not Lorthact in any guise, because he has become paranoid of Hell discovering his location. So, like the Acadamae, he keeps a puppet in charge—a puppet on a very, very short string. The leader of Ornelos is whomever you want him to be. :)


Mike McArtor:
Hmmm. Interesting.
Then:

Spoiler:
Are members of the senior ranks of House Ornelos generally aware that Volshyenek is a 'pit fiend', or just Toff, who may very well have been bound to secrecy on the matter?
Toff knowing he works for what he believes to be a pit-fiend explains the fear which keeps him from taking direct action against Lorthact much better than his not knowing, though alas also eliminates the amusing possibility of his trying to get Lorthact to help him to remove Volshyenek.... :D

Thanks for keeping the answers coming. I think I'm starting to get a feel for the details of what's going on here.

Dark Archive Contributor

Spoiler:

Charles Evans 25 wrote:
Are members of the senior ranks of House Ornelos generally aware that Volshyenek is a 'pit fiend', or just Toff, who may very well have been bound to secrecy on the matter?

My guess is that no one else in House Ornelos knows Lorthact = Volshyenek. Only Toff. And he's sworn to secrecy under pain of death and worse.

Charles Evans 25 wrote:
Toff knowing he works for what he believes to be a pit-fiend explains the fear which keeps him from taking direct action against Lorthact much better than his not knowing, though alas also eliminates the amusing possibility of his trying to get Lorthact to help him to remove Volshyenek.... :D

Oh geez, that would be hilarious. :D You, of course, can tweak your version of Korvosa so Toff doesn't know Lorthact = Volshyenek, setting up the awesomeness you have envisioned. :)

Charles Evans 25 wrote:

Thanks for keeping the answers coming. I think I'm starting to get a feel for the details of what's going on here.

No problems mate. Glad I can help. ^_^


More questions, more questions (now generally working my way through the Guide starting from chapter one).

Question regarding the sidebar on crimes and punishments (page 5):
Does a spellcaster who uses a spell to control (EG enchantment effects), harm (EG acid splash, blasphemy) or otherwise assist their crimes (EG summon monster) in a way which targets or otherwise damages other people or animals count as 'armed' for the purpose of a robbery? What about sticking a 'wand' (either genuine or just a fake) in someone's back and snarling something along the lines of 'Do what I say or there'll be nothing left of you but a pair of smoking boots'?

Questions regarding Veldraine:
I gather that Korvosa's navy (such as it is) is stationed at Veldraine. Are there usually Sable Company Marines garrisoned there as well? (My line of reasoning here is Marines = naval forces = some some Sable Company Marines are bound to be stationed at Veldraine to provide aeriel cover for the fleet.) To what extent are any Sable Company Marines at Veldraine independent of Korvosa? In particular, with regard to any hypothetical marine garrison at Veldraine in the context of events in the Adventure Path:

Spoiler:
Are their numbers affected in anyway by events in the city, with troops being withdrawn to bolster falling numbers in Korvosa, or is the Queen happy to see any marines out in Veldraine stay there, allowing her grey maidens to expand into roles in Korvosa? How badly is any marine garrison at Veldraine affected by the fallout from Endrin's attempt to assassinate the Queen? Are they under independent command from Korvosa's marines- of the admiral of Korvosa's navy perhaps? (Although even if separate I imagine they'll still feel the pain and disgrace of what's going on with their brother marines in Korvosa.) Does the Queen simply forget for the most part that any Sable Company garrison out in Veldraine exists, and certainly not bother to do anything about them? ('Out of sight, out of mind', as the old adage goes.)

What is the command chain for the Korvosa navy by the way? (Who is in charge out in Veldraine, and to whom do they report back in Korvosa?)

The Acadamae (hurray, more Acadamae queries! :D)
(spoilered solely to save space, for casual scrollers)

Spoiler:

Guide to Korvosa wrote:
The college has grown in the intervening years, and today numerous buildings fill the walls of the campus, with three satellite buildings spread throughout the city.

Also (Orrery text ammended):

Guide to Korvosa wrote:
Campus Life: Nearly a town unto itself, the Acadamae provides its students with everything they need to live. Thus, students of the Acadamae are rarely seen outside its imposing walls. Those who do exit do so in groups as part of their studies or to shop at the Gilded Orrery (see H5). On rare occasions, students sneak into one of the many taverns of the city to relieve stress, although it is far more common for them to sneak alcohol or drugs back onto campus.

So what are these three mysterious satellite buildings which the students aren't mentioned as visiting? My personal guess would be that they include some sort of private dock and/or warehouse for ships or barges carrying goods for the Acadamae to use (a special pier named 'Volshyenek's Pier', maybe?) and a brewery or distillery to keep any campus taverns running smoothly.... :)

Guide to Korvosa wrote:
...the college's newest flagship building features 13 binding circles within its magnificent walls, as well as three immense ones encircling the building itself.

Do these binding circles 'encircling' the building (the Hall of Summoning) interlock like a set of olympic rings (presumably crossing through each other, and running through segments of the building itself- possibly allowing the central part and/or either wing to be individually 'locked down' by powering up the appropriate circle), or are they concentric ones surrounding the entire building? If the latter case, are they more oval in shape than circular, since from the map, given the Hall's impressive size, I'm seeing problems with any perfect circles running into other buildings and/or the Acadamae outer walls.

Ornelos Hall was described as the 'temporary' home of the school of summoning during the construction of the current Hall of Summoning, seeming to imply that the school of summoning was somewhere else before the construction of the current Hall was begun. Was the most recent former long term home on the site of the new Hall of Summoning? Did something happen to the old school of summoning building (escaped fiend rampage?) which required the school to temporarily rehouse to Ornelos Hall, whilst the new Hall was built, or was it just a decision taken because a long term decision got taken that 'better, more prestigious facilities' were needed for the school.
(Ack! I can't believe that writing that last bit I kept on typing New Hall, capitalising the 'n' of 'new'; I must have acquired a Korvosan habit of capitalising things- although maybe on the campus they do refer to the Hall of Summoning as 'New Hall', in the way that such things go, even though it's now more than a quarter of a century old.) :)

Thank you for now.

I'll take a break after this monumental post.

Dark Archive Contributor

Charles Evans 25 wrote:
good questions

Whew, that's quite the post, Charles. I'll have to get back to you in the morning. For now, I want to finish off what I'm doing tonight so I can go home before midnight. :D

Dark Archive Contributor

Charles Evans 25 wrote:

Question regarding the sidebar on crimes and punishments (page 5):

Does a spellcaster who uses a spell to control (EG enchantment effects), harm (EG acid splash, blasphemy) or otherwise assist their crimes (EG summon monster) in a way which targets or otherwise damages other people or animals count as 'armed' for the purpose of a robbery?

Yes.

Charles Evans 25 wrote:
What about sticking a 'wand' (either genuine or just a fake) in someone's back and snarling something along the lines of 'Do what I say or there'll be nothing left of you but a pair of smoking boots'?

Sure.

Charles Evans 25 wrote:

Questions regarding Veldraine:

I gather that Korvosa's navy (such as it is) is stationed at Veldraine. Are there usually Sable Company Marines garrisoned there as well? (My line of reasoning here is Marines = naval forces = some some Sable Company Marines are bound to be stationed at Veldraine to provide aeriel cover for the fleet.)

I would say so, yes.

Charles Evans 25 wrote:
To what extent are any Sable Company Marines at Veldraine independent of Korvosa?

Not even a little bit. They are a part of the Sable Company command structure, just like American troops stationed in Korea, Germany, or Iraq are part of the command structure. It's actually not exactly like that, since Veldraine is so obviously a dependency of Korvosa, so it's more like American troops being in Puerto Rico.

[spoiler]

Charles Evans 25 wrote:


Are their numbers affected in anyway by events in the city, with troops being withdrawn to bolster falling numbers in Korvosa, or is the Queen happy to see any marines out in Veldraine stay there, allowing her grey maidens to expand into roles in Korvosa?

That's a question more for James, but I would imagine she'd want them to stay as far from Korvosa as possible.

Charles Evans 25 wrote:
How badly is any marine garrison at Veldraine affected by the fallout from Endrin's attempt to assassinate the Queen?

As badly as any other detachment of marines, I would think.

Charles Evans 25 wrote:
Are they under independent command from Korvosa's marines- of the admiral of Korvosa's navy perhaps? (Although even if separate I imagine they'll still feel the pain and disgrace of what's going on with their brother marines in Korvosa.)

I imagine they're still under the control of the Korvosan chain of command.

Charles Evans 25 wrote:
Does the Queen simply forget for the most part that any Sable Company garrison out in Veldraine exists, and certainly not bother to do anything about them? ('Out of sight, out of mind', as the old adage goes.)

Uh... whatever you want her to do.

Charles Evans 25 wrote:
What is the command chain for the Korvosa navy by the way? (Who is in charge out in Veldraine, and to whom do they report back in Korvosa?)

Uh... what do you want it to be? ;)

Charles Evans 25 wrote:
So what are these three mysterious satellite buildings which the students aren't mentioned as visiting? My personal guess would be that they include some sort of private dock and/or warehouse for ships or barges carrying goods for the Acadamae to use (a special pier named 'Volshyenek's Pier', maybe?) and a brewery or distillery to keep any campus taverns running smoothly.... :)

Those are purposefully left vague to allow for me (or someone else, I guess) to expand on the school either in a subsequent product or an adventure. So do what you will with them. :)

Charles Evans 25 wrote:
Do these binding circles 'encircling' the building (the Hall of Summoning) interlock like a set of olympic rings (presumably crossing through each other, and running through segments of the building itself- possibly allowing the central part and/or either wing to be individually 'locked down' by powering up the appropriate circle), or are they concentric ones surrounding the entire building?

That's kinda how I envisioned it, yeah.

Charles Evans 25 wrote:
Was the most recent former long term home on the site of the new Hall of Summoning?

Yes. They scraped the old building and built a new one on top.

Charles Evans 25 wrote:
or was it just a decision taken because a long term decision got taken that 'better, more prestigious facilities' were needed for the school?

That's it. It's the infernal influence, dontcha know? :)

Charles Evans 25 wrote:
(Ack! I can't believe that writing that last bit I kept on typing New Hall, capitalising the 'n' of 'new'; I must have acquired a Korvosan habit of capitalising things- although maybe on the campus they do refer to the Hall of Summoning as 'New Hall', in the way that such things go, even though it's now more than a quarter of a century old.) :)

:)

Paizo Employee Creative Director

After the events in Pathfinder 9...

Spoiler:
...the Sable Company's more or less been neutered. They've lost their leader, and have been exiled from their home. Those who survive are either imprisoned under Longacre Building or flee the city; most of them would indeed flee to Veldraine. Given time, they could reorganize and perhaps even recruit Magnimar's army or navy to aid them in launching an attack on Korvosa... but it'll take them a long time to get this off the ground.

Basically, the Sable Company had to take a hike to open up the playing field for there to be fewer enemies standing against Ileosa, making it more of a "it's up to the PCs to save the day" type situation. If you DO want to amp up the Sable Company's presence in the Adventure Path, I would recommended doing so by having one of the PCs lead that charge. If the PCs don't step in to rebuild the Sable Company, they're not gonna rebuild themselves fast enough to prevent Ileosa from doing what she's gonna do in "Crown of Fangs" anyway... at which point Korvosa's pretty hosed any way.


James Jacobs wrote:

After the events in Pathfinder 9...

** spoiler omitted **

In other words, if I understand correctly:

Spoiler:
If there is a regular Sable Company garrison out in Veldraine, Queen Ileosa is going to want them to stay out there, so she can consolidate her hold on the capital? (I see a big long 'despite our troubles here, we must not make the mistake of recalling troops from the borders and leaving ourselves open to mischief from our neighbours' speech from the Queen to help justify the Grey Maidens.) And there (in Veldraine) any Sable Company garrison will likely remain unless PCs in a Crimson Throne game try to actively recruit them?

Thanks.

Paizo Employee Creative Director

Charles Evans 25 wrote:

In other words, if I understand correctly: ** spoiler omitted **

Thanks.

More or less. One other thing... Ileosa isn't particularly interested in ruling Korvosa for much longer. Her need for the city is more one of...,

Spoiler:
... "spell component" or sacrifice material. If she achieves her goal of eternal youth in Pathfinder #12, ruling what's left of Korvosa isn't something she'd necessarilly be attached to... so what the Sable Company manages to do after that really doesn't matter as much to her.

Sczarni

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens Subscriber
Charles Evans 25 wrote:
James Jacobs wrote:

After the events in Pathfinder 9...

** spoiler omitted **

In other words, if I understand correctly: ** spoiler omitted **

Thanks.

Thats how I take it, [spoilers]they may have received orders before the attempt and were told to send small parties into the city as a 'underground railroad' to smuggle marines and items from the Korvosa guard out of the city. Since we are told that he figures he will die, even if he does take out the queen, I figured he would set this up as a contingancy plan.He knows he is dealing with a monarch, and the magic is a unknown variable that would have to be dealt with. [/spoiler]


James Jacobs:
Thank you, although that's almost as bad as Josh's teasers about the announcement for this summer. :D

Back to normal:

Queries regarding the Acadamae:

Guide to Korvosa wrote:
The main entry doors of the building look like giant Harrow cards, with the exact cards represented changing every time someone touches them.

Is the Acadamae, in pursuit of knowledge & academic excellence, prepared to forego cultural snobbery to recognise the value of techniques from other cultures then? (With regard to Harrow I can imagine some institutions turning their noses up at the thought of 'those toys played with by Varisian hags'.)

Is there actually any Acadamae law or regulation to prevent a student at the Acadamae from having a pseudodragon pet or familiar? :D (Yes I realise that the pet or familiar will be expected to be kept under control and that enmity from imp-loving students may prove a constant challenge, but I'm interested in if there's any actual 'you can not do this' laid down by the Acadamae's senior figures?)

Dark Archive Contributor

Charles Evans 25 wrote:
Is the Acadamae, in pursuit of knowledge & academic excellence, prepared to forego cultural snobbery to recognise the value of techniques from other cultures then?

Magic is magic. :)

Charles Evans 25 wrote:
Is there actually any Acadamae law or regulation to prevent a student at the Acadamae from having a pseudodragon pet or familiar? :D

No, although a CG creature probably wouldn't do well in a place long on the LE.


Mike McArtor:
Bad news for me is I wrote a much longer, more fun, post, but the boards ate it, and it was one of those occasions when I foolishly *didn't* copy to clipboard... :(

That means you just get the further Acadamae questions (all that I can bring myself to retype at this hour in the UK), and not yet the chance to post to answer my questions about all the other exciting areas of Korvosa:

Is that the uniform of The Acadamae so strikingly modelled in the artwork on pages 34 & 53 of the Guide to Korvosa:D? Are students during their period of indentured service expected to dress in any kind of uniform in school/Korvosan colours, (although I'm guessing not quite so snappily) given the regimented nature of the Acadamae?

Was the switch in focus (referred to on Page 10) of the Acadamae, (which occurred shortly after the upheaval in Cheliax) to one of devil summoning and binding because many pupils would be coming from Chelish families or Korvosan families with designs on/links to Cheliax- and the leadership in Cheliax has made such magic highly 'fashionable' for wizards wanting to operate or do deals with that nation?

Edit:
Thank you for your continued answers and patience.


Here's a quick map of the Three Rings Tavern, situated in Northpoint. Enjoy!


This isn't a major error or even content related. Having been an editor in the past, I'm always interested in scoping out the design concepts of various books, so I notice the little things. I figured I'd mention it for any future reprintings.

In Chapter 1, the top bar on the right hand pages reads "Indroduction" rather than "Introduction."

That said, this book is the best investment I've made for the CotCT adventure path, with the possible exception of the Harrow card deck. Thanks, folks.

Dark Archive Contributor

Charles Evans 25 wrote:
Is that the uniform of The Acadamae so strikingly modelled in the artwork on pages 34 & 53 of the Guide to Korvosa:D?

It is. My little gnome schoolgirl got pigtails banned in future Pathfinder products, sadly. Oh wait. Only Sarah has banned them. I should totally write them into art orders I hand to Drew. ;D

Charles Evans 25 wrote:
Are students during their period of indentured service expected to dress in any kind of uniform in school/Korvosan colours, (although I'm guessing not quite so snappily) given the regimented nature of the Acadamae?

Yeah, I imagine they dress in tough work clothes of the Acadamae's colors. :)

Charles Evans 25 wrote:
Was the switch in focus (referred to on Page 10) of the Acadamae, (which occurred shortly after the upheaval in Cheliax) to one of devil summoning and binding because many pupils would be coming from Chelish families or Korvosan families with designs on/links to Cheliax- and the leadership in Cheliax has made such magic highly 'fashionable' for wizards wanting to operate or do deals with that nation?

Yes, that was my thinking. :)


Question: What would you say are Korvosa's most important tradable resources? What is the city's bread and butter? What does the city import on a regular basis?

Cheers!

KF72

p.s. If you want to see what I'm doing to Korvosa as it pertains to my campaign world then check out this post on EN World: Korvosa on Kulan.

Dark Archive Contributor

1 person marked this as a favorite.
Knightfall1972 wrote:
Question: What would you say are Korvosa's most important tradable resources? What is the city's bread and butter? What does the city import on a regular basis?

I didn't get to spend as much time talking about this as I wanted to, so I'm glad you asked.

Korvosa's major export is seafood. Not tuna or any other "mass-market" seafood, but stuff like oysters (the Straits of St. Alika are famous for their oyster beds), reefclaw claws, caviar, and other high-end seafoods. Also in the high-end foodstuffs department, Korvosa exports thileu bark to Cheliax at ridiculously high prices. It also exports goods made in its vassal states and is the only port that ships off Janderhoff goods. Thanks to the impressively large bank of Abadar, Korvosa is also an important banking and financial city. If Golarion has stock exchanges, Korvosa would have the largest one within 500 miles (it would be dwarfed by the one in Kerse, which would probably be the largest in the world). Thanks to the presence of the Acadamae, Korvosa is also a fair-sized supplier of magic items, especially low-level ones utilizing the school of conjuration. The Arkona family imports a lot of items from distant Vudra, which then are distributed throughout northern and western Avistan. Finally, as much as the government is loathe to admit, Korvosa has a pretty impressive drug trade, although it mainly imports such goods.

Korvosa's food supplies come from the farms around it and its vassal communities, although it does import foods that can't grow in its climate. Wine is a major import, for example, as are tropical and subtropical fruits. The majority of Korvosa's imports, though, are in "manufactured goods." Despite the presence of the Ironworks in the city, Korvosa's capacity to produce finished goods lags well behind its demand, and like a good little colony it imports a lot of such supplies from its homeland. Textiles is another example of that need.

Knightfall1972 wrote:
p.s. If you want to see what I'm doing to Korvosa as it pertains to my campaign world then check out this post on EN World: Korvosa on Kulan.

That's pretty awesome. I'm honored you would incorporate the city I designed into your campaign setting. Best compliment I can think of.

Thanks! :)


Mike McArtor wrote:
Korvosa's major export is seafood. Not tuna or any other "mass-market" seafood, but stuff like oysters (the Straits of St. Alika are famous for their oyster beds), reefclaw claws, caviar, and other high-end seafoods. Also in the high-end foodstuffs department, Korvosa exports thileu bark to Cheliax at ridiculously high prices. It also exports goods made in its vassal states and is the only port that ships off Janderhoff goods. Thanks to the impressively large bank of Abadar, Korvosa is also an important banking and financial city. If Golarion has stock exchanges, Korvosa would have the largest one within 500 miles (it would be dwarfed by the one in Kerse, which would probably be the largest in the world). Thanks to the presence of the Acadamae, Korvosa is also a fair-sized supplier of magic items, especially low-level ones utilizing the school of conjuration. The Arkona family imports a lot of items from distant Vudra, which then are distributed throughout northern and western Avistan. Finally, as much as the government is loathe to admit, Korvosa has a pretty impressive drug trade, although it mainly imports such goods. Korvosa's food supplies come from the farms around it and its vassal communities, although it does import foods that can't grow in its climate. Wine is a major import, for example, as are tropical and subtropical fruits. The majority of Korvosa's imports, though, are in "manufactured goods." Despite the presence of the Ironworks in the city, Korvosa's capacity to produce finished goods lags well behind its demand, and like a good little colony it imports a lot of such supplies from its homeland. Textiles is another example of that need.

Okay, so my next question is this: Imagine that Korvosa is cut-off from the rest of Golarion. (In my campaign, Korvosa has been duplicated there from Golarion by a magical conjunction called The Transformation.) How would they adapt from an econimical point-of-view? What could they produce and sell in the city without the help of their allies on Golarion?

FYI... Korvosa, on my world, is still on the sea, so I'm assuming they'd still have the infrastructure to fish for seafood. (It would just be "different" seafood.) On the continent they are on, most of the financial matters are handled by the Church of Hades and there aren't any major banks. Trading houses are everywhere, however.

The area I've placed Korvosa is pretty wild, but not untamed. The only other major city close to Korvosa is also a Transformation city. The rest of the region is known as the Wild Shores with a loose confederation of rough and tumble townships. Just north of the city is a large savanna where cat-men ride their scimitar cats across the wilderness. There is also an evil Transformation ruin nearby that is filled with undead and Gods know what.

I should also note that eight years have passed since The Transformation. This is why I'm wondering how the citizens of Korvosa would adapt. Cheliax is slowly becoming a memory but the Order of the Nail is still around. The gods worshiped in the city still have their followers, but are called "Transformation Gods" throughout the rest of the continent.

I'm jsut wondering how you think the citizens would react, besides freaking out.


Mike:
A question has been raised about 'The Breaching' on this thread: *Link*

Dark Archive Contributor

Knightfall1972 wrote:


Okay, so my next question is this: Imagine that Korvosa is cut-off from the rest of Golarion. (In my campaign, Korvosa has been duplicated there from Golarion by a magical conjunction called The Transformation.) How would they adapt from an econimical point-of-view?

Before we can worry about economics, we need to worry about food. Unless the city appears in an area surrounded by farmlands, famine will quickly lower its population.

Assuming my fellow Korvosans can be fed adequately (because frankly I'd rather avoid piles of dead bodies in my morning commute, thank you very much), I think we would quickly move to establish ourselves militarily. Korvosa is, after all, a very militaristic city, and it likes to flex its military might whenever it can. It will be suffering quite a bit on the naval front, unless Veldraine comes along for the ride, but it should have little trouble becoming a ground-based military force to be reckoned with.

I think that, depending on the ruler (Eodred could handle the transition better than Ileosa, frex), Korvosa would adapt as it needs in order to survive. If it loses its banking angle, it will find other ways of making itself important—even if those ways are via conquest.

Dark Archive Contributor

Charles Evans 25 wrote:

Mike:

A question has been raised about 'The Breaching' on this thread: *Link*

I've been watching that thread in case there's something I need to say. So far there isn't. There's no official information about the Breaching Festival because, as Mary hints at, as soon as we say what defenses are involved people will begin finding ways to overcome them. Thus, I believe I've said all I can ever say about the festival. I look forward to hearing how GMs handle it, though. :)


Mike McArtor wrote:
Charles Evans 25 wrote:

Mike:

A question has been raised about 'The Breaching' on this thread: *Link*
I've been watching that thread in case there's something I need to say. So far there isn't. There's no official information about the Breaching Festival because, as Mary hints at, as soon as we say what defenses are involved people will begin finding ways to overcome them. Thus, I believe I've said all I can ever say about the festival. I look forward to hearing how GMs handle it, though. :)

:D

Alright; here's an easy question on Castle Korvosa: The Guide to Korvosa mentions it as having a tower with a clock in ('The Epochal Tower' if I recall correctly); how many different faces does this clock have, and how visible are these faces from the city?
(Some town/city clock towers in the real world are those square ones with faces on each side, all driven by the one mechanism, which is why I'm seeking clarification.)
I appreciate that other towers of the castle may block views of clock faces from certain angles, but I'll try to work those details out for myself if/when a map of the castle comes out in a later publication. (I'm guessing Pathfinder #12, as the most likely such source in the immediate future).

Dark Archive Contributor

Charles Evans 25 wrote:
Alright; here's an easy question on Castle Korvosa: The Guide to Korvosa mentions it as having a tower with a clock in ('The Epochal Tower' if I recall correctly); how many different faces does this clock have, and how visible are these faces from the city?

I actually don't know. I think Pathfinder #12 will tell us, though. :)


Transport of People & Goods in Korvosa:
Are there any regulations on horses, donkeys, mules, or other pack animals being permitted on (or banned from) the nice clean(?) streets of Korvosa? If so, then who cleans up after them? (No dungsweepers guild allowed, by 'anti-union' legislation, so are there a number of family firms employed by the city? And do nobles who keep their own stables have arrangements for disposing of the waste which accumulates there?) Is there a central place in the city where animal feed is dealt in?
Are there facilities in Korvosa for at least dry docking & repairing river-barges? (I can see that ship-building & repairs might occur out in Veldraine, where the navy would either have its own yards or be supported by local businesses out there.)


Bah, forum ate my post. Okay, here it is again, much shorter this time.

First question: is Maidrayne Vox a centaur or a human? I remember seeing her referred to somewhere as a centaur, but the major NPC list at the back of the Guide to Korvosa shows her race as human. Is this a typo, a clerical error, one person not talking to another, or just something that got changed?

Second question: are we ever going to see write ups for the major figures of the Order of the Nail in this or any later AP, or should I just make this stuff up as I go? ;)

Third question: Will the nature of the Order of the Nail, and its seeming relationship with Hell itself, ever be cleared up? The Hellknight orders in general confuse me a little this way. Basically what I've got so far is that they are Lawful Evil, which can be read as the p.o.v. of an intelligent but not benevolent tyrant, valuing law and order over doing good and being feared over being loved? And do they actually make contracts with devils, or just admire the way that devils operate and follow their general philosophy?

Shout out to Mike specifically, one anime fan to another: is Oda Nobunaga a good benchmark for visualizing how the Hellknights work? I don't mean to peg the Hellknights down to just one thing, but examples help me a lot, heheh. ;)


Marusaia wrote:
Blah Blah

Replied because the edit window expired. Finally found the post that explained when the Hellknights would be detailed more. It's slightly disappointing to have to wait until AP 4, but that's what you guys are good at, so much interesting stuff that it can't all go into one or two adventure paths. I'll look forward to it.

The questions about Maidrayne Vox being a centaur or not, and about when we'll see write ups for the Order of the Nail's bigwigs and what the Hellknights' deal is in general, all still stand though.

[EDIT] I swear next time I'll look before I post. I swear. I just found Wes Schneider's explanation of the Hellknight orders.

Um... can I still get an answer about Maidrayne Vox? ^^;;; Because any way I cut it, I know that one book referred to her as a centaur and another referred to her as a human. Unless I'm hallucinating, which I dearly hope I'm not, heheh.


Thread bump, since my last question was never answered.

Dark Archive Contributor

Charles Evans 25 wrote:

Transport of People & Goods in Korvosa:

Are there any regulations on horses, donkeys, mules, or other pack animals being permitted on (or banned from) the nice clean(?) streets of Korvosa? If so, then who cleans up after them? (No dungsweepers guild allowed, by 'anti-union' legislation, so are there a number of family firms employed by the city? And do nobles who keep their own stables have arrangements for disposing of the waste which accumulates there?) Is there a central place in the city where animal feed is dealt in?

Korvosa is cleaner than the typical medieval city, but not by a whole lot. Sure, there's magic, but wizards and sorcerers have better things to do than cast prestidigitation just to clean the streets. There are no regulation on poo-dropping pack animals in Korvosa, so I imagine the city pays someone to go sweep that crap (ha ha!) into the sewers.

Charles Evans 25 wrote:
Are there facilities in Korvosa for at least dry docking & repairing river-barges? (I can see that ship-building & repairs might occur out in Veldraine, where the navy would either have its own yards or be supported by local businesses out there.)

I would say yes. For actual sailing ships? Doubtful. For small rivercraft, though? Sure.

Dark Archive Contributor

Marusaia wrote:
Um... can I still get an answer about Maidrayne Vox? ^^;;; Because any way I cut it, I know that one book referred to her as a centaur and another referred to her as a human. Unless I'm hallucinating, which I dearly hope I'm not, heheh.

Er... lemme contact James. He could probably field this one better than me. Also: sorry for the delay in answering. :\

Paizo Employee Creative Director

Mike McArtor wrote:
Marusaia wrote:
Um... can I still get an answer about Maidrayne Vox? ^^;;; Because any way I cut it, I know that one book referred to her as a centaur and another referred to her as a human. Unless I'm hallucinating, which I dearly hope I'm not, heheh.
Er... lemme contact James. He could probably field this one better than me. Also: sorry for the delay in answering. :\

Correct... that's an error on our part. Maidrayne Vox was indeed originally concepted as a centaur, but that didn't get carried over into Guide to Korvosa.

She is a centaur.

Liberty's Edge Contributor

I know this thread's been around a while, but I can't seem to find an answer to one question:

Judge Zenobia Zenderholm is described on page 39 as a middle-ranking cleric of Abadar, in addition to her judiciary role. However, her description in the list of important NPCs on page 62 doesn't show that she has any levels of cleric (Abadar).

Her levels of expert should be replaced, at least in part, by levels of cleric, shouldn't they?

Scarab Sages

Has anyone compiled this info into some sort of word file?

Scarab Sages

Masika wrote:
Has anyone compiled this info into some sort of word file?

Good question. It would be nice to have all the errata in one central place or a FAQ rather than combing through the thread and trying to find errata vs. suggestions/questions.

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