Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Let's follow Scarlets plan.. 1 aye from me.


M Dwarf

Sure, why not? I'm in.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Aye.


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| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

LEERRROOOOOY
JENKINSSSSSSS


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

"G&& d#@n it Leroy!"

Alright. Last one to post is the first one in*! ;)

* Aside from Victoria that is.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena will take up a position near the front, even being willing to lead the assault if no one else wants the job.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hu, sweet. I missed some pre-ambush-plotting but did not actually even need to be botted :)

Kids were a bit ill and also got me over the weekend(just a cold. I would say "nothing serious" but with toddlers, any illness is complicated) - and then I was intimidated by the amount of new posts, but seems this time I managed to not hold things up. *yay*


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So for those who don't know, Outpost II the play-by-post Pathfinder/Starfinder Society online convention is happening starting March 11th. I'm running a couple of things in it (as is Chadius/Scarlet). There's still a lot of space open.

In case anyone is interested, I am running a Standard mode game of Oathbreaker's Die (Tier 1-5; File line 69; Stay on your toes in a River Kingdom town full of assassins) and a CORE mode game of What Prestige is Worth (Tier 7-11; File line 15; Where you get to adventure with and effect the story-line for the sassy leader of the Dark Archive, and by extension the faction itself).

The sign up sheet with all the link to the various games is HERE.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

Hu, sweet. I missed some pre-ambush-plotting but did not actually even need to be botted :)

Kids were a bit ill and also got me over the weekend(just a cold. I would say "nothing serious" but with toddlers, any illness is complicated) - and then I was intimidated by the amount of new posts, but seems this time I managed to not hold things up. *yay*

And now Alia is invisible so no one can see all the things she may or may not be posting about. ;)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, I was not bold in the previous update since the undead were allowed to go before me.
After them, I was instabotted before I had a chance to act.
All good since they are dead.
So now I can get killed based on my own actions again - but I'll have shield active from when Posh vanished me-

Outpost II looks awesome. If I was not married and working and all that...do have fun!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

Well, I was not bold in the previous update since the undead were allowed to go before me.

After them, I was instabotted before I had a chance to act.

Actually I only botted Posh. Alia still has her action post vanish, and shield works fine.

Alia of the Blade wrote:
Outpost II looks awesome. If I was not married and working and all that...do have fun!

Could you arrange to have a skiing accident requiring 2 months of traction? ;)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Ack, just fell asleep while writing. I'll post in gameplay first thing tomorrow morning after Coffee. Apologies.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Since it will probably come up really soon; would you feel that the reduced acp for jumping on an agile breastplate would also apply to the act of jumping down from the palisade (also known as trying to fall softly)?

Agile Breastplate wrote:
This breastplate is specially crafted in a manner that allows extra maneuverability for some physical activities. The armor check penalty for Climb checks and Acrobatics checks made to jump is only –1 (masterwork and mithral versions of this armor reduce this penalty as well as the normal penalty).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

Since it will probably come up really soon; would you feel that the reduced acp for jumping on an agile breastplate would also apply to the act of jumping down from the palisade (also known as trying to fall softly)?

Agile Breastplate wrote:
This breastplate is specially crafted in a manner that allows extra maneuverability for some physical activities. The armor check penalty for Climb checks and Acrobatics checks made to jump is only –1 (masterwork and mithral versions of this armor reduce this penalty as well as the normal penalty).

Sure.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade from Gameplay wrote:

I checked and missed a round there. I thought I only got a single climb action for two rounds in a row, but it was the same round. So round 2 move into position and try to climb(+fail, not prone no fall damage), round 3 climb(roll before)+climb(botted), round 4 climb+climb.

I had assumed under R1 move+climb(+fall, prone), R2 get up + climb once(use roll from before), R3 climb once(botted), R4 I still need to climb a lot. Apologies for misunderstanding. It just was slightly frustrating and I tried to understand what took me so long.

No worries. I don't always remember the it's a "move action roll" thing, but recently became expert in it for a PFS game I ran involving a fair amount of spider climb. Next on my bucket list--swimming and underwater combat!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Can I bring in my amphibious Undine with natural swim speed and water sense(blindsense 30 feet in water) from another game for that?

Knowing what she does(and she's a witch) I sure as hell won't do underwater combat with the blue beetle!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Don't mind me, just chucking party members over fences.
I'm very happy people suggested I take Enlarge Person as my racial ability over Burning Hands.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Hmm. Who could have guessed (presumably) chaotic aligned creatures known for their fickle emotions would be affected by Inspire Rage?

Let's hope our dwarven zombie grinder can keep Erevenwyg out of too much harm!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I'll probably heft Everywyg (I can't spell her name, ever) over the wall next round. Too many zombies out here to cover her properly.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Seems reasonable! Wouldn't want anyone left behind to get eaten!

I try to split it up into E-reven-ywg but I seem to mess up the last bit. Possibly because wyg seems much easier to say then ywg...


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Gwynevere is simpler to remember :)
then just spell it backward.


1 person marked this as a favorite.
| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

It's just Gwynevere backwards?
Next you'll tell me Alucard is Dracula backwards!


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

... Dammit.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Timmad!


I really should have known given that I did exactly the same with my nick ...

Guess that this proves once and for all that "It takes one to know one!" is a really bad figure of speech :P


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

@GM: should I make an alias for my familiar? would that be useful/helpful for you?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Victoria Velasco wrote:
@GM: should I make an alias for my familiar? would that be useful/helpful for you?

I am probably what you might call biased (see my aliases page to see what I mean) but does make it easier to see who is doing what.

I'm still planning on posting later this evening.


fox | HP 14/14 | AC 16/T16/FF12 (13/13/12) | F+3 R+4 W+5

done, just need to set up his stat line (which I should be able to get to this evening)


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Boop! I'm down with a cold and the creative juices aren't quite flowing as intended. Sorry :/

I'll try to take a look at the map later today since we are in combat.

Last time I looked Erevenywg made her graceful landing - I was thinking about asking her to look after the boy that did the same :P


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

Boop! I'm down with a cold and the creative juices aren't quite flowing as intended. Sorry :/

I'll try to take a look at the map later today since we are in combat.

Last time I looked Erevenywg made her graceful landing - I was thinking about asking her to look after the boy that did the same :P

She'll probably spontaneously do that while cursing him out in Dwarven.

By the way, get better you caterwauling, pasty-faced, half-blood, knife-eared, stick-flinger! ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Arris the Fox wrote:
done, just need to set up his stat line (which I should be able to get to this evening)

So here's the question: where do you want your Arris to appear. He can either be leashed in the room you are in, somewhere outside of the fort, or maybe tied next to the fire pit as what was going to be the main course of the bandit's late-evening meal. If he was locked inside with Vic (either the fort as a whole or the room in particular before later being removed) we might assume that they have communed enough to allow Victoria her spells but that with her hands bound and unable to see had no means of casting anything terribly useful up to this point.


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

ooo, as much as I would like to have him inside with her, I think it would make more sense for him to have evaded capture and be outside the fort. Although with the coming of the group, perhaps he could have slipped inside


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I'm mostly back again! (Well pretty much completely; it's just that there's some other things that needs attending to as well^^)

I'm going to try and read trough the ~40 posts I missed tonight and get a post up either then or tomorrow : )


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

quick update: I have to travel for the next few days (3/11-3/15) and I'm unsure of internet access. I'll do my best to check in when I can. Please bot me as needed.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

My wife's birthday is tomorrow. Uh... I'll try to keep up, haha.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I would have attempted murdering the boy, as per the post where I thought they both might provoke from me.

That should be attempted not murdering the boy.
or
avoided murdering the boy.

Really, check the post, I would have stabbed the old guy and only disarmed the boy.
Jeez, how did I mistype that.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Did something that hopefully will turn out to be semi-useful. I hope. Or it might just help traumatize the boy :P


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

That would be in character for an annoyed elf supremacist like Alia :P


Alia of the Blade wrote:

I would have attempted murdering the boy, as per the post where I thought they both might provoke from me.

That should be attempted not murdering the boy.
or
avoided murdering the boy.

Riiight.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

What Illthir does next depends on if the boy hits the dirt or not. I'll try to be a bit faster on the ball not to hold things up however : )


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Rain, dappled wolf wrote:
Alia of the Blade wrote:

I would have attempted murdering the boy, as per the post where I thought they both might provoke from me.

That should be attempted not murdering the boy.
or
avoided murdering the boy.

Riiight.

I made him Vanish. I shot him but I helped him escape!

I fell for the propaganda but I came around.

I even offered to try and get a couple dozen Elven skirmishers transferred to protect the Narlmarches! I think Numalar took offense at my attempt to bring the Winter Councils forces to Telvurin claiming a large stretch of land that rightfully belongs to us Elves.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment
Quote:
The subject of this spell gains two benefits. First, the affected creature gains the ability to create a sound like the blast of a mighty horn or trumpet simply by miming the action of sounding one. Second, the subject can speak in a booming voice that carries easily over great distances, lowering the DC of any check to hear what is said by –15. This spell is particularly prized by battlefield commanders and champions who wish to make themselves clearly heard or gain the attention of their allies or foes.

Illthir can't really get to the fortified archers in any useful way. But maybe if their leader's ears get mauled a bit more he'll lose his cool and do something dumb!

So in other news; THINGS SHALL GET LOUD NOW!


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Sorry I've not been around. After so long of no updates I stopped checking ad then warframe happened...


M Dwarf

On my phone now and will post in gameplay when I get home... but a Pattern spell is a good time for a Distraction bardic performance. Even gives another save, I think.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
Sorry I've not been around. After so long of no updates I stopped checking ad then warframe happened...

Warframe. Was that the name of a bomb cyclone? Or maybe a decepticon?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Man, I can't wait to tear that wizard apart. So many juicy targets!


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I see now that Erevenywg has wandered away - but maybe the boy doesn't know that :P

@Distracting bardic performance - Would require our real bard to be a bit closer I think.

@Current plan - It looks like it is possible to squeeze between the inner and outer wall on the north-eastern corner of the thing (where Illthir is heading). Hopefully she actually can :P


M Dwarf

Yeah, that is true about Distraction. It's just so rarely that it comes in useful.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
@Distracting bardic performance - Would require our real bard to be a bit closer I think.

But warframe?

Illthir Winlowe wrote:
@Current plan - It looks like it is possible to squeeze between the inner and outer wall on the north-eastern corner of the thing (where Illthir is heading). Hopefully she actually can :P

Yes. That tower like its nearest neighbor doesn't have a walled in bottom floor, just four strong posts that hold it up like legs. And there is enough room to squeeze through the space between the palisade and the keep wall.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Squeeze - Excellent!

@Warframe - Funny now some people are hyping it over at my end too. So if I randomly disappear ... :P

(But no I'll try not to do that^^)

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