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Heathy - I've been thinking, and I have come to the conclusion that the fashion accessory Altai really needs is a flamethrower.
I have two ideas - one would essentially be a Wand of burning hands, CL 5 in different packaging (both for aesthetic effect and to get around the problem that I don't have the Craft Wand feat), while the other would be a more "realistic" device firing alchemist's fire. Any initial thoughts?

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I used to love Terry Pratchett books, but the last one I read (Unseen Academicals) I really struggled to get through.
Pratchett can be really good, but a lot of the time they try and give the impression he invented comic fantasy (more the publishers than him, I suspect). And the thing about Leiber is that he isn't parodying anything, it's fantasy wellspring stuff that also happens to be bloody funny (though not all of his work, even his Fafhrd/Grey Mouser, is funny (or trying to be)).

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Vattnisse wrote:Heathy - I've been thinking, and I have come to the conclusion that the fashion accessory Altai really needs is a flamethrower.What any self-respecting wizard would want.
<puts head in hands>
So ... you don’t think we should suggest the same thing to Fatespinner for your RotRL game?
Actually I think Vethran IS a flamethrower.

Patrick Curtin |

Mothman wrote:I used to love Terry Pratchett books, but the last one I read (Unseen Academicals) I really struggled to get through.Pratchett can be really good, but a lot of the time they try and give the impression he invented comic fantasy (more the publishers than him, I suspect). And the thing about Leiber is that he isn't parodying anything, it's fantasy wellspring stuff that also happens to be bloody funny (though not all of his work, even his Fafhrd/Grey Mouser, is funny (or trying to be)).
Actually, Leiber was parodying Hollywood, of all things, in a lot of his stories. At least in a lot of his stories (His father was a Shakespearian actor/early Hollywood bit player). There is a really funny story about him being forced by Lionel Barrymore to go out drinking and ending up losing him the night before a big film shoot. His comedy was subtle, and not involved with puns (shudder). Lankhmar is LA, in all its amoral glory.

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Vattnisse wrote:Heathy - I've been thinking, and I have come to the conclusion that the fashion accessory Altai really needs is a flamethrower.What any self-respecting wizard would want.
<puts head in hands>
Bah! You're just jealous. What adventurer wouldn't want a flamethrower?
Actually, Leiber was parodying Hollywood, of all things... His comedy was subtle, and not involved with puns (shudder). Lankhmar is LA, in all its amoral glory.
Are you trying to say that you don't approve of Pratchett's use of passages like "he was the tribe's most bad-assed warrior - until he got a diaper" when describing a geriatric barbarian? Elitist. ;P

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Heathy - I've been thinking, and I have come to the conclusion that the fashion accessory Altai really needs is a flamethrower.
I have two ideas - one would essentially be a Wand of burning hands, CL 5 in different packaging (both for aesthetic effect and to get around the problem that I don't have the Craft Wand feat), while the other would be a more "realistic" device firing alchemist's fire. Any initial thoughts?
Been doing some more thinking. Here's a draft: The backpack consists of two tubes of magically hardened steel, one full of acid and one full of alchemist's fire. Each tank takes 100 units of the respective substance, making a full load cost 3000 gold and is enough for 50 shots. Each shot does 2d6 fire and 2d6 acid damage, and clings for one round after impact, doing the same damage. Multiple hits don't add cling damage, but rather increases duration (i.e. a target hit by two shots receives cling damage for two rounds). While the device is constructed with the help of magic, the ammunition is perfectly mundane and not subject to SR (DR applies as normal, of course). It fires globs of acidic fire with 30' range increments and attacks as a ranged touch weapon. Firing it is a standard action, but it can only be fired once per round.
Requirements are the Craft Wondrous Item feat, Leomund's secret chest (as the tubes are lighter and more compact than normally possible) and... what? Burning hands and Melf's acid arrow? I'm a little uncertain how much the weapon itself should cost, but 3-4000 seems reasonable (the low-tech equivalent, the Quiver of Ehlonna, only costs 900 to make). Thoughts?

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Vattnisse wrote:Heathy - I've been thinking, and I have come to the conclusion that the fashion accessory Altai really needs is a flamethrower.
I have two ideas - one would essentially be a Wand of burning hands, CL 5 in different packaging (both for aesthetic effect and to get around the problem that I don't have the Craft Wand feat), while the other would be a more "realistic" device firing alchemist's fire. Any initial thoughts?
Been doing some more thinking. Here's a draft: The backpack consists of two tubes of magically hardened steel, one full of acid and one full of alchemist's fire. Each tank takes 100 units of the respective substance, making a full load cost 3000 gold and is enough for 50 shots. Each shot does 2d6 fire and 2d6 acid damage, and clings for one round after impact, doing the same damage. Multiple hits don't add cling damage, but rather increases duration (i.e. a target hit by two shots receives cling damage for two rounds). While the device is constructed with the help of magic, the ammunition is perfectly mundane and not subject to SR (DR applies as normal, of course). It fires globs of acidic fire with 30' range increments and attacks as a ranged touch weapon. Firing it is a standard action, but it can only be fired once per round.
Requirements are the Craft Wondrous Item feat, Leomund's secret chest (as the tubes are lighter and more compact than normally possible) and... what? Burning hands and Melf's acid arrow? I'm a little uncertain how much the weapon itself should cost, but 3-4000 seems reasonable (the low-tech equivalent, the Quiver of Ehlonna, only costs 900 to make). Thoughts?
The quiver of Ehlonna doesn't kill people - you are effectively asking for a wand of Burning Hands and Melf's Acid Arrow together, or alternatively a wand of Scorching Ray that does half acid and half fire damage. And ignores SR. And clings for an extra round. And it can be recharged. I'd personally expect it priced like that. It should probably occupy a body slot (neck, torso, chest?) or maybe two, and maybe that would reduce the cost by half (since a wand basically doesn't occupy one of those) although the fact it can be recharged probably takes the cost back up again. And the cling for double damage is a bit like taking it up a few level, and maybe doubling the price again (or 1.5 times). To be honest, based on those criteria, I'd expect something like 13,500gp.

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When I initially suggested 3-4000 gold I was thinking of material costs alone. I completely agree on the higher price. It is somewhat comparable in damage output to a two-ray Wand of Scorching Ray, which is worth (2x8x750=12.000 gp). However, it occupies a uncomfortable middle ground between magic and non-magic items, and the acid/alchemist' fire missiles were probably never meant by the designers to be used on a larger scale than in those little bottles. In short, it may be more trouble than it's worth to introduce items like this.
Still, if you're OK with it, how about a 15.000 gp price tag, 3.000 per refill and it takes up the body slot for magical items? Perhaps it should only do 1d6/1d6 cling damage?

dungeonmaster heathy |

I just need to consult teh books on this contraption.
I'm really sore right now from changing a tire yesterday with a very awful jack after not eating lunch all day at the end of work, and I'm home but I'm waiting for the mechanic to call and say my car is ready, then it's off to the tire guy,yadda yada,...and so I just gotta wait til I'm in a better state of affairs to do some research.
I like the idear though, I just gotta wait til I'm in a better position to make it right.
I also think that the Scarlet Brotherhood or this or that despotic Rogue Nation State wants a big one of these for their slave barges to bring Oerth into the Golden Age of Naval Warfare.

dungeonmaster heathy |

dungeonmaster heathy wrote:Crap! Me and my big mouth...
I also think that the Scarlet Brotherhood or this or that despotic Rogue Nation State wants a big one of these for their slave barges to bring Oerth into the Golden Age of Naval Warfare.
It's an arms race!!! The Theocracy of the Pale has a device now that splits an atom by telekinetically slamming it into another atom....wonder what they could do with that, a rum barrel to carry said device, a chained up quasit to push the red start button on the front, and ten air elementals? hmmmmm......better give them some financial aid or something.
Till we can develop that device.
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I used to be really opposed to mixing technology and magic. Then I read the flying carpet air force vs airwhales fights in the Black Company books and changed my mind. The main difficulty for me now is where to draw the line - you know, if we allow cartridged rifle ammunition, that'll lead to machine guns, but the technology isn't that advanced... Black powder weapons are OK with me, though.

dungeonmaster heathy |

I think my main fear is ending up with a technological campaign world that rife with devices that resemble bad Flinstones engineering; i.e. ramphorhynchus sticks his beak on the rotating stone plate and......*voila* it's a record player, playing The Cavegirl from Ipanemarock.
I mean, it's fun for a while.
Prolly fun for me for more of a while than for others, but....
it can get cheesy.

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While the flamethrower sounds like money well spent, we often face critters that laugh at 2d6 fire or acid, especially around the Isle of Dread. So maybe it will not see so much action.
Its a bit Expedition to the Barrier Peaks for me, a scenario I only enjoyed reading. But its nice to play with the crafting rules just to see them in action.
Cheers

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While the flamethrower sounds like money well spent, we often face critters that laugh at 2d6 fire or acid, especially around the Isle of Dread. So maybe it will not see so much action.
Its a bit Expedition to the Barrier Peaks for me, a scenario I only enjoyed reading. But its nice to play with the crafting rules just to see them in action.
The first point is true - it won't do all that much against demons or awakened half-farspawn tyrannosaurus blackguards. However, it will give me a bit of puch against golems or foes with evasion, and it's a great weapon against spellcasters. Not to mention that it is cool, and I'm more than willing to spend a bit of gold on cool stuff. Gotta finish the golem first, though.
I never liked Barrier Peaks either. Still, this isn't a gatling laser or a FGMP-16... As for tech, I feel that a world that allows for oceangoing ships, the kind of architectural prowess that lets you build gothic cathedrals and Vauban-style fortresses, and that supports research institutions on the scales of Morgrave or Greyhawk Universities probably also has 16th century technology. I don't think hot-air balloons, black powder weapons or primitive rockets break the mold. Having said that, there is a line I don't want to cross; primitive zeppeliners might be approaching it, and revolvers and dreadnoughts definitely cross it.

Pendobar 'Pip' Bushytoe |

dungeonmaster heathy wrote:I think Stiggy, Elgan, and Pip still to level up.yup yup. Gonna do that right now!
Aaaaand done. Good news, my bard song now gives out a +3 atk/dam/charm/fear bonus.
Oh, and I got a kewl new defensive power DM Heathy, it's in my profile under Starmantle ..

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That is a cool power!
Heathy - can I equip my future golem with Eberron-style battlefists? They are basically big-ass spiky gauntlets that increases the damage of a slam/punch attack up one size category. They would be a better fit than my proposed polearm (which the golem, being mindless, may not be able to use anyway).

Pendobar 'Pip' Bushytoe |

That is a cool power!
Heathy - can I equip my future golem with Eberron-style battlefists? They are basically big-ass spiky gauntlets that increases the damage of a slam/punch attack up one size category. They would be a better fit than my proposed polearm (which the golem, being mindless, may not be able to use anyway).
AHA! A Frankenstein with Hulk hands! This game only gets whackier!
***
Say DM Heathy, is there any chance of getting a Candleabra of Protection +3? ;)

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Vattnisse wrote:Heathy - can I equip my future golem with Eberron-style battlefists? They are basically big-ass spiky gauntlets that increases the damage of a slam/punch attack up one size category. They would be a better fit than my proposed polearm (which the golem, being mindless, may not be able to use anyway).AHA! A Frankenstein with Hulk hands! This game only gets whackier!
I was thinking about something like this, but less tech-y (though, since the golem will be wearing full plate armour, the difference may not be enormous). The hand-blades will be bulette (and dragon, if I can chase off those damned ants) teeth. Each hand will effectively be a magical weapon, so I might enchant them up with flaming or lightning properties as well if I get the funds.

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Do we know what warty man is?
I love speculating on stuff like this - and I'm always wrong... I'm thinking he's either a half-troll something (human or hobgoblin, most likely) or some sort of farspawned humanoid (the warts being some kind of unnatural growths).
But most likely he's neither.