Elves Throughout the Editions

4th Edition

There have been a couple of elf threads already, but I sent this to my group and wanted to share it on Christmas. Let me know if I missed anything. Happy Holidays!

Ability Scores:
1st and 2nd Editions: +1 Dex, -1 Con
3rd Edition: +2 Dex, -2 Con
4th Edition: +2 Dex, +2 Wis

Class Restrictions:
1st Edition: fighter 7th, magic-user 11th, assassin 10th, rogue (no limit), Multi-class restrictions: only fighter/magic-user, fighter/thief, magic-user/thief
2nd Edition: cleric, fighter, mage, thief, ranger, Multi-class restrictions: fighter/mage, fighter/thief, fighter/mage/thief, mage/thief
3rd Edition: Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
4th Edition: None.

1st and 2nd Editions: 12 Movement Rate
3rd Edition: 30 feet.
4th Edition: 7 squares, Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).

Sleep and Charm:
1st and 2nd Editions: Resist 90% sleep and charm spells
3rd Edition: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
4th Edition: None. (+2 Wisdom?)

1st and 2nd Editions: +1 attack with shortsword, longsword, longbow or shortbow
3rd Edition: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
4th Edition: Elven Weapon Training: You gain proficiency with the longbow and the shortbow. Elven Accuracy: You can use elven accuracy as an encounter power.

Vision and Detect Secret Doors:
1st and 2nd Edition: Infravision, see in Darkness 60 ft., Detect secret doors (1/6 or 16 2/3 % chance)
3rd Edition: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
4th Edition: +2 Perception (+2 Wisdom?), Low-Light, Group Awareness: You grant non-elf allies within 5 squares a +1 racial bonus to Perception checks

1st Edition: Move Silently for surprise (1-4 on a d6) when alone and not in armor
2nd Edition: Move Silently for surprise (enemies take -4 on surprise rolls) when alone and not in metal armor, with other halflings or elves without metal armor or 90 feet from the party
3rd Edition: None (having high spot and listen helps with surprise?)
4th Edition: None (maybe having Nature helps with covering tracks, which in some way might help with surprise???)

1st Edition: Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Common
2nd Edition: Common, Halfling, Goblin, Hobgoblin, Orc, Gnoll
3rd Edition: Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan
4th Edition: Common, Elven

You've left out the BECMI version - where elf was a "class" (Fighter/Magic-user) and everyone spoke Common and a Racial Tongue but otherwise have it all (assuming you ignore the variant elf-types).
Also, Languages in first and second edition were "Choose from this list up to the max your Intelligence Allows" - not all elves spoke all of those languages.

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