paizo.com Recent Posts in Limro the Constructorpaizo.com Recent Posts in Limro the Constructor2012-11-15T19:42:21Z2012-11-15T19:42:21ZRe: Forums: Round 3: Design a villain: Limro the ConstructorCastleMikehttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#342007-12-25T00:03:25Z2007-12-25T00:03:25Z<p>So close William. Great concept but I needed another vote or a different word like "rarely" leaves his lab vice never. Good luck I'm hoping you advance to the next round.</p>So close William. Great concept but I needed another vote or a different word like "rarely" leaves his lab vice never. Good luck I'm hoping you advance to the next round.CastleMike2007-12-25T00:03:25ZRe: Forums: Round 3: Design a villain: Limro the ConstructorSteven Helthttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#332007-12-24T18:25:14Z2007-12-24T18:24:49Z<div class="messageboard-quotee">William McNulty wrote:</div><blockquote>He is a magic item maker. You need to put that into the cost of all items. </blockquote><p>eh. I don't know about that. Imagine that argument from all crafting PCs and NPCs. I have more stuff cause it was half price. I played an item crafting cleric once. Whie hhe was fun and part of a great campaign, I did have to put up with comments about being cheesy and taking advantage of this and that: and they were right. While the players were savvy anough with the game, and fun enough in their own right, in other games I would have bneen doing everyone else's job and dismantling their fun.
<p>Gmaes where the good or bad guys have too much stuff are in danger of losing players, and I think that even if you have to give up more than you have to, it's worth it to keep people from getting bored cause this PC or villain has double the amount of stuff.</p>
<p>And double the amount of stuff in golems is pretty darn tough, I think. More study might be necessary before I agree or disagree fully.</p>William McNulty wrote:He is a magic item maker. You need to put that into the cost of all items.
eh. I don't know about that. Imagine that argument from all crafting PCs and NPCs. I have more stuff cause it was half price. I played an item crafting cleric once. Whie hhe was fun and part of a great campaign, I did have to put up with comments about being cheesy and taking advantage of this and that: and they were right. While the players were savvy anough with the game, and fun enough in...Steven Helt2007-12-24T18:24:49ZRe: Forums: Round 3: Design a villain: Limro the ConstructorWilliam McNultyhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#322007-12-24T17:26:07Z2007-12-24T17:26:06Z<div class="messageboard-quotee">JoelF847 wrote:</div><blockquote><p> While I liked the full wizard and intelligent tactics, (except for the lack of mage armor - that's a free +4 to AC, and at 15th level you can afford to ditch a 1st level spell for that), the writing was poor unfortunately. There were just too many places I had to decipher what the writer was actually trying to say. </p>
<p>I actually like the fact that he has the PCs do all of his work for him, but sooner or later he'll run into good PCs who don't want to do his next mission. I've used this arc before, and always had to have a strong grip which forced the PCs in one way or another to do stuff that they weren't really excited about, because otherwise it doesn't work. </p>
<p>Another think I was dissapointed at was how do the golems affect the cost of his gear? Listing them as equipment with a gp cost would have helped to see how his equipment stacked up for a 15th level. I know I could look all of that up, but I'm feeling a bit too lazy for that to be honest. My gut tells me that he's got too much, since golems aren't cheap. </blockquote><p>He is a magic item maker. You need to put that into the cost of all items.JoelF847 wrote:While I liked the full wizard and intelligent tactics, (except for the lack of mage armor - that's a free +4 to AC, and at 15th level you can afford to ditch a 1st level spell for that), the writing was poor unfortunately. There were just too many places I had to decipher what the writer was actually trying to say.
I actually like the fact that he has the PCs do all of his work for him, but sooner or later he'll run into good PCs who don't want to do his next mission. I've...William McNulty2007-12-24T17:26:06ZRe: Forums: Round 3: Design a villain: Limro the ConstructorJoel Flankhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#312007-12-23T20:35:06Z2007-12-23T20:35:05Z<p>While I liked the full wizard and intelligent tactics, (except for the lack of mage armor - that's a free +4 to AC, and at 15th level you can afford to ditch a 1st level spell for that), the writing was poor unfortunately. There were just too many places I had to decipher what the writer was actually trying to say. </p>
<p>I actually like the fact that he has the PCs do all of his work for him, but sooner or later he'll run into good PCs who don't want to do his next mission. I've used this arc before, and always had to have a strong grip which forced the PCs in one way or another to do stuff that they weren't really excited about, because otherwise it doesn't work. </p>
<p>Another think I was dissapointed at was how do the golems affect the cost of his gear? Listing them as equipment with a gp cost would have helped to see how his equipment stacked up for a 15th level. I know I could look all of that up, but I'm feeling a bit too lazy for that to be honest. My gut tells me that he's got too much, since golems aren't cheap.</p>While I liked the full wizard and intelligent tactics, (except for the lack of mage armor - that's a free +4 to AC, and at 15th level you can afford to ditch a 1st level spell for that), the writing was poor unfortunately. There were just too many places I had to decipher what the writer was actually trying to say.
I actually like the fact that he has the PCs do all of his work for him, but sooner or later he'll run into good PCs who don't want to do his next mission. I've used this arc...Joel Flank2007-12-23T20:35:05ZRe: Forums: Round 3: Design a villain: Limro the ConstructorWilliam McNultyhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#302007-12-23T16:01:37Z2007-12-23T16:01:36Z<div class="messageboard-quotee">Starglim wrote:</div><blockquote></p>
<p>Sculpting and Weaponsmithing are incorrect names for skills.</blockquote><p>Not to excuse my other small mistakes, but those are the names of the skills listed in the creation section of the golem in the d20 srd.Starglim wrote:Sculpting and Weaponsmithing are incorrect names for skills.
Not to excuse my other small mistakes, but those are the names of the skills listed in the creation section of the golem in the d20 srd.William McNulty2007-12-23T16:01:36ZRe: Forums: Round 3: Design a villain: Limro the ConstructorStarglimhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#292007-12-23T07:06:36Z2007-12-23T07:03:17Z<p>Using an adamantine dagger is smart. So is his spell selection.</p>
<p>I'm concerned by the tactic of casting against "whichever alignment will protect against the party's spellcasters".</p>
<p>Sculpting and Weaponsmithing are incorrect names for skills. Author has misspelled "Inevitables", misused "brought" and made a number of typos. The description is not too hot. In the end, while an interesting and well-defined concept, this is not up to my required standard at this stage.</p>Using an adamantine dagger is smart. So is his spell selection.
I'm concerned by the tactic of casting against "whichever alignment will protect against the party's spellcasters".
Sculpting and Weaponsmithing are incorrect names for skills. Author has misspelled "Inevitables", misused "brought" and made a number of typos. The description is not too hot. In the end, while an interesting and well-defined concept, this is not up to my required standard at this stage.Starglim2007-12-23T07:03:17ZRe: Forums: Round 3: Design a villain: Limro the ConstructorDouglas Smith 33https://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#282007-12-23T04:11:59Z2007-12-23T04:11:59Z<p>As a Bond villain maybe. But as someone said, he never leaves his shop. Not even to find an inevitable?</p>
<p>His height/weight ratio is more than lean. Emaciated and anorexic come to mind. As a runner, even aging, I'm 5'9" and 154. Three more inches and 54 less pounds is mind blowing to consider. I'd add fifty pounds to the given weight.</p>
<p>As a villain I would like to have seen maybe a cooler henchman, a cooler lair, and so forth. Maybe he appears to die when confronted and comes back again to face the PCs.</p>
<p>Not recommended.</p>As a Bond villain maybe. But as someone said, he never leaves his shop. Not even to find an inevitable?
His height/weight ratio is more than lean. Emaciated and anorexic come to mind. As a runner, even aging, I'm 5'9" and 154. Three more inches and 54 less pounds is mind blowing to consider. I'd add fifty pounds to the given weight.
As a villain I would like to have seen maybe a cooler henchman, a cooler lair, and so forth. Maybe he appears to die when confronted and comes back again to...Douglas Smith 332007-12-23T04:11:59ZRe: Forums: Round 3: Design a villain: Limro the ConstructorRagwainehttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#272007-12-22T18:20:36Z2007-12-22T18:20:35Z<p>Notes: Got really excited by the name. Pictured some creepy old dude ala Ravenloft, creating killer toys, experimenting on helpless victims creating "Remade" ala China Mieville. When I saw that he was a human wizard I was thinking wow that's risky, he better have some pizazz. Seeing that word "Math" over and over bugged me. Grammar bugged me. Read more like a short adventure. Kind of bland.</p>Notes: Got really excited by the name. Pictured some creepy old dude ala Ravenloft, creating killer toys, experimenting on helpless victims creating "Remade" ala China Mieville. When I saw that he was a human wizard I was thinking wow that's risky, he better have some pizazz. Seeing that word "Math" over and over bugged me. Grammar bugged me. Read more like a short adventure. Kind of bland.Ragwaine2007-12-22T18:20:35ZRe: Forums: Round 3: Design a villain: Limro the ConstructorDaisy918https://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#252007-12-22T14:24:44Z2007-12-22T14:23:21Z<div class="messageboard-quotee">ancientsensei wrote:</div><blockquote><br />
<br />
I think first he has got to get outdoors. Rob a grave. Steal a quantity of mithral or something. Make him a proactive villain, and give the PCs a crime wave to investigate. As a smart, wizardly guy, maybe he riles a local small guild, foments a guild war (and thus a huge crime wave), and lets law enforcement waste its time with that while his murders and robberies go on less noticed. Now he's a villain.</p>
<p>Anyhoo, back to Limro: say every time the party actually encounters him, he is a little more machine and a little less man. Lots of work to hybrid those stats, but you have grafts to work with as precedent. He is increasingly less human, and... </blockquote><p>I think everyone isn't really looking at what Limro is. He is proactive, but he is hiring the party to do his dirty work. Steal some mithral from a Drow mine, capture a displacer beast, find an Orb of dragonkind. It creates a great wow when the party realizes what they have been doing. Maybe the pollution stuff that happens is linked directly to the creature Limro is working on. That is how the party discovers him. I admit the changing the world is a little tacted on, but I think everyone could easily run this guy in many sessions before the party realize what is going on. You could add him to any game, even one you are playing now. A side villain. He is not really a one time meet and destroy as many of the villains are.
<p>As for the changing him over time. I'm pretty sure that the designers were limited to what was on that d20 wed-site and I doubt there is any half-golem templates in their. I think all the villains if the creator didn't have to just use that site how have been better, but thats why this is a contest.</p>ancientsensei wrote:I think first he has got to get outdoors. Rob a grave. Steal a quantity of mithral or something. Make him a proactive villain, and give the PCs a crime wave to investigate. As a smart, wizardly guy, maybe he riles a local small guild, foments a guild war (and thus a huge crime wave), and lets law enforcement waste its time with that while his murders and robberies go on less noticed. Now he's a villain.Anyhoo, back to Limro: say every time the party actually encounters...Daisy9182007-12-22T14:23:21ZRe: Forums: Round 3: Design a villain: Limro the ConstructorSteven Helthttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#242007-12-22T05:17:36Z2007-12-22T05:13:29Z<p>You know, I have been thinking about Limro. I can't get him a vote because of all the things I described, but a few small improvements and I think he might jump in scale quite a bit.</p>
<p>I think first he has got to get outdoors. Rob a grave. Steal a quantity of mithral or something. Make him a proactive villain, and give the PCs a crime wave to investigate. As a smart, wizardly guy, maybe he riles a local small guild, foments a guild war (and thus a huge crime wave), and lets law enforcement waste its time with that while his murders and robberies go on less noticed. Now he's a villain.</p>
<p>Secondly, I think villains with some weird fixation need to have a progression to remain interesting. Say Elsie is always taking hands. That what she's good for. You get to the bottom of it, there's Elsie in her basement with a crapload of hands. Now let's say instead she started with fingers, moved on to hands by the time the constabulary begs the PCs for help, and moves to some more heinous crime later. As another crafty wizard, she also has other ambitions. She's disguising herself as various beautiful lasses and killing her new husbands - earning a portion of each estate in the process. Her immense manor by 10-12th level is defended by mind-controlled butlers with imbued spell abilities. Also, they are each dominated into removing one of their hands. She has a progression that works with her theme and she never stops being creepy. You don't want later in her story for players to roll their eyes when a politician loses his hand. Same old Elsie. You want them to immediately try to find the butler, because butlers have either gone missing or been framed for each of these crimes (riffing off 'the butler did it' is always fun - because the butler is usually just another sad victim.)</p>
<p>Anyhoo, back to Limro: say every time the party actually encounters him, he is a little more machine and a little less man. Lots of work to hybrid those stats, but you have grafts to work with as precedent. He is increasingly less human, and therefore increasingly unable to stop himelf from his progressive conversion. The party thinks 'if we dont stop him this time, imagine next time.' At higher levels, the construct wizard is a twist off the lich, but I think one that keeps their imaginations going, since he is different and more powerful, and maybe more grotesque every time the party has to encounter him.</p>
<p>That progression, and having more than one iron in the fire makes him a villain, in my opinion.</p>
<p>There you go, Paizo. Two free adventure paths. Poor left-handed butlers.</p>You know, I have been thinking about Limro. I can't get him a vote because of all the things I described, but a few small improvements and I think he might jump in scale quite a bit.
I think first he has got to get outdoors. Rob a grave. Steal a quantity of mithral or something. Make him a proactive villain, and give the PCs a crime wave to investigate. As a smart, wizardly guy, maybe he riles a local small guild, foments a guild war (and thus a huge crime wave), and lets law enforcement...Steven Helt2007-12-22T05:13:29ZRe: Forums: Round 3: Design a villain: Limro the Constructormagdalena thiriethttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#232007-12-21T14:21:38Z2007-12-21T14:21:38Z<p>Borderline. Occasional nice idea but on a whole...naah.</p>Borderline. Occasional nice idea but on a whole...naah.magdalena thiriet2007-12-21T14:21:38ZRe: Forums: Round 3: Design a villain: Limro the ConstructorNem-Z (alias of Brian Schlitt)https://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#222007-12-21T10:08:28Z2007-12-21T10:08:27Z<p>There's a little interest generated here and there, but overall it left me feeling very 'meh'. Plus, the whole time I kept wondering when the Inevitable that's out to stop this immortality seeker would turn up, but alas it was not to be.</p>
<p>nope.</p>There's a little interest generated here and there, but overall it left me feeling very 'meh'. Plus, the whole time I kept wondering when the Inevitable that's out to stop this immortality seeker would turn up, but alas it was not to be.
nope.Nem-Z (alias of Brian Schlitt)2007-12-21T10:08:27ZRe: Forums: Round 3: Design a villain: Limro the ConstructorPhased Weaselhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#212007-12-21T04:14:51Z2007-12-21T04:14:30Z<p>Limited, so very limited ...</p>
<p>I <i>can</i> see myself using a "Woah, it was the magic shop owner!" idea in my campaigns. However, and it's a big however, that means the magic shop owner had to do something.</p>
<p>What did Limro do? He wants to be a construct. So what? He never leaves his shop, he doesn't even cheat his paperboy. There's no trail to him, and no crime to take him to task over. You have a few words about "he wants to remake the world as perfect constructs", but as other posters suggested, this is far more interesting in a later-stage Limro. This one is an old man, albeit a fun one, who cannot really challenge a party. I don't think his secrets are shocking, or even that the average PC would care about stopping him.</p>Limited, so very limited ...
I can see myself using a "Woah, it was the magic shop owner!" idea in my campaigns. However, and it's a big however, that means the magic shop owner had to do something.
What did Limro do? He wants to be a construct. So what? He never leaves his shop, he doesn't even cheat his paperboy. There's no trail to him, and no crime to take him to task over. You have a few words about "he wants to remake the world as perfect constructs", but as other posters suggested,...Phased Weasel2007-12-21T04:14:30ZRe: Forums: Round 3: Design a villain: Limro the ConstructorWoodengolemhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#202007-12-20T22:42:57Z2007-12-20T22:42:57Z<p>I came to this entry wanting to really like it. I have a love of constructs that borders on obscene at times so a character as obsessed is rather cool. The use of the stat-block at the beginning really almost killed it for me. And well it seems like aside from 'eventually' trying to take over the world he's not really doing anything that the adventurers would care about. He's sick in the head but not really evil... Now if he was trying to transfer souls by first practicing on others then that's a different bucket of trout. </p>
<p>I do have to say I like the idea, and the use of constructs made me happy. However he just didn't seem evil enough. Crazy but almost likeable crazy. Like the crazy gas station attendant you find out makes dolls style crazy. Maybe a little creepy... but not quite evil enough for my taste. Cause I figure you've got to be either evil or conniving and he seems more crazy.</p>I came to this entry wanting to really like it. I have a love of constructs that borders on obscene at times so a character as obsessed is rather cool. The use of the stat-block at the beginning really almost killed it for me. And well it seems like aside from 'eventually' trying to take over the world he's not really doing anything that the adventurers would care about. He's sick in the head but not really evil... Now if he was trying to transfer souls by first practicing on others then...Woodengolem2007-12-20T22:42:57ZRe: Forums: Round 3: Design a villain: Limro the ConstructorSethttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#192007-12-20T15:48:31Z2007-12-20T15:44:47Z<p>Nice solid villain. Straight-class Wizard, so nothing hinky to worry about, and Golems are always a challenge for the party (although they can be pretty frustrating for the arcanists and backstabby sorts).</p>
<p>The whole attempting to become a golem thing might be cliche to some, but hey, what if it works? Whole new villain, and I bet the party will wish they'd taken him out before he finished his sinister plan...</p>
<p>(Gosh, wonder what the Arcane Spell Failure is for having an Iron Golem for a body? Yikes. Better look into a Mithral body or something!)</p>
<p>And this bit?</p>
<div class="messageboard-quotee">William McNulty wrote:</div><blockquote> Limro experiments on magical beings and artifacts to deconstruct (sometimes painfully) their powers and imbue them into the new body and his constructs. </blockquote><p>Neat, as it suggests ways that the villain might end up in conflict with the adventurers, who are likely to be magical beings, or be holding magical artifacts, that he might need to 'deconstruct' for his research. "Hold still, and do try to remember, this is for posterity..."Nice solid villain. Straight-class Wizard, so nothing hinky to worry about, and Golems are always a challenge for the party (although they can be pretty frustrating for the arcanists and backstabby sorts).
The whole attempting to become a golem thing might be cliche to some, but hey, what if it works? Whole new villain, and I bet the party will wish they'd taken him out before he finished his sinister plan...
(Gosh, wonder what the Arcane Spell Failure is for having an Iron Golem for a...Set2007-12-20T15:44:47ZRe: Forums: Round 3: Design a villain: Limro the Constructorvarianorhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#182007-12-20T14:55:38Z2007-12-20T14:54:05Z<p>Initial reactions are mixed. I like the fact that this is a powerful wizard villain. I was a little surprised to note that he doesn't have a means to bolster his hit points or protect himself better (like having <i>stoneskin</i> prepared). Also, a <i>wand of scorching ray</i> at his caster level seems a little off - the damage output is so low versus anyone of even comparable level. Sure it helps against low-level types, but the money could be spent elsewhere.</p>
<p>I like his shield guardian servant. I'm pleased to see he has the spells to create it (other than the clerical spell that you have to have, but that's no surprise). He has an interesting background. This fellow almost screams "comic book character" with his goggles.</p>Initial reactions are mixed. I like the fact that this is a powerful wizard villain. I was a little surprised to note that he doesn't have a means to bolster his hit points or protect himself better (like having stoneskin prepared). Also, a wand of scorching ray at his caster level seems a little off - the damage output is so low versus anyone of even comparable level. Sure it helps against low-level types, but the money could be spent elsewhere.
I like his shield guardian servant. I'm...varianor2007-12-20T14:54:05ZRe: Forums: Round 3: Design a villain: Limro the ConstructorPatrick Walshhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#172007-12-20T13:50:33Z2007-12-20T13:50:32Z<p>I think you presented Limro too early in his career.</p>
<p>Limro just inches away from his transformation, or even better, having just transformed and taking steps to re-shape the world in his image would have been such a better villian. Others have commented on him being a Bond villain, you should have run with that. Not a latter day Bond villain who barely manages to survive one movie, but someone like Blowfeld who appears in several movies until Bond finally kills him. Again.</p>
<p>A construct Limro stands tall against the city, replacing/transforming those in power who want to avoid death at all costs. They work secretly to funnel resources to Limro and hide their new condition until they are completely in control. Transforming the city guard into loyal constructs, Limro now has the beginnings of an army that is immune to mind control spells and cannot die. Adventurers will join him or perish! The World is IN HIS GRASP!</p>I think you presented Limro too early in his career.
Limro just inches away from his transformation, or even better, having just transformed and taking steps to re-shape the world in his image would have been such a better villian. Others have commented on him being a Bond villain, you should have run with that. Not a latter day Bond villain who barely manages to survive one movie, but someone like Blowfeld who appears in several movies until Bond finally kills him. Again.
A construct Limro...Patrick Walsh2007-12-20T13:50:32ZRe: Forums: Round 3: Design a villain: Limro the Constructorithurielhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#162007-12-20T13:07:06Z2007-12-20T13:07:04Z<div class="messageboard-quotee">ancientsensei wrote:</div><blockquote>He weighs 100 lbs at 6 feet (I weigh 195, a bit over my 186 ideal), and still has a constitution of 14? How does he have almost average strength?</blockquote><p>lol, that was the first thing that caught my eye too. 6' and 100 pounds sounds a little more like bedridden invalid to me.ancientsensei wrote:He weighs 100 lbs at 6 feet (I weigh 195, a bit over my 186 ideal), and still has a constitution of 14? How does he have almost average strength?
lol, that was the first thing that caught my eye too. 6' and 100 pounds sounds a little more like bedridden invalid to me.ithuriel2007-12-20T13:07:04ZRe: Forums: Round 3: Design a villain: Limro the ConstructorMichael Raperhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#152007-12-20T07:07:50Z2007-12-20T07:07:50Z<p>Ah a wizard! I was hoping to see a full-blown spell caster amongst the villains. Alas however this one falls flat. He doesn't seem to depart at all from the basic 'wizard going for power' motif.</p>
<p>The fact he never strays far from his lab or shop also felt a bit bland.</p>
<p>I'm not certain I can vote for this entry.</p>Ah a wizard! I was hoping to see a full-blown spell caster amongst the villains. Alas however this one falls flat. He doesn't seem to depart at all from the basic 'wizard going for power' motif.
The fact he never strays far from his lab or shop also felt a bit bland.
I'm not certain I can vote for this entry.Michael Raper2007-12-20T07:07:50ZRe: Forums: Round 3: Design a villain: Limro the ConstructorSteven Helthttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#142007-12-20T06:45:36Z2007-12-20T06:45:36Z<p>Well, like so many entries, I guess this says 'no vote from steve' all by itself:</p>
<p>"Limro never leaves his shop or lab."</p>
<p>That's just not a villain in the sense that superstar submissions have provided, and I can't vote for it. I am not really impressed with Limro as an interesting wizard, and I don't have context for his warped beliefs, except that for some reason he is impossibly thin.</p>
<p>He weighs 100 lbs at 6 feet (I weigh 195, a bit over my 186 ideal), and still has a constitution of 14? How does he have almost average strength?</p>
<p>Finally, 'the Constructor' is not a name that captures my imagination. It's functional, that's all. I guess you could argue that Limro doesn't care about a flashy name, but that confirms he has the zero personality I think he has.</p>
<p>Congratulations on making the round of 16.</p>Well, like so many entries, I guess this says 'no vote from steve' all by itself:
"Limro never leaves his shop or lab."
That's just not a villain in the sense that superstar submissions have provided, and I can't vote for it. I am not really impressed with Limro as an interesting wizard, and I don't have context for his warped beliefs, except that for some reason he is impossibly thin.
He weighs 100 lbs at 6 feet (I weigh 195, a bit over my 186 ideal), and still has a constitution of 14?...Steven Helt2007-12-20T06:45:36ZRe: Forums: Round 3: Design a villain: Limro the ConstructorGrimcleaverhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#132007-12-20T05:47:08Z2007-12-20T05:45:40Z<p>Two things I really like. First, I really dig that you've taken a bent on the XP draining effect of spells and ported it into the story of this poor old codger who's made so many things it's sucked the life out of him and he's desperately seeking an escape. I like the drug addict angle on the guy. He tinkers with constructs to escape death, but by making each construct he kills himself a little more. Cool.</p>
<p>Why not a lich, I ask myself. Certainly that's a quest that at least has an answer. There also seem to be a fair number of self-willed constructs around. The trouble is that a lot of the obstacles the villain throws himself against are ideosyncracies of the current magic system. Honest to goodness, by the end of 3rd edition I imagine there will be some way of turning someone into a construct. The trouble with this is that you end up having to configure a whole lot of your setting to assume that what he's trying doesn't work. No warforged in that setting. Probably no modrons either. It seems to require the DM to exclude a lot of stuff in order to make his search as fruitless as it seems to be.</p>
<p>Which none of that would be so bad if the character was evident in the entry. I really don't end up with a great view of the guy as a character. He's unassuming and old. That's about it. Fifteenth level means something. He's been out doing things his whole life and should have a lifetime of experiences and adventures behind him. That should be pretty colorful and a good read. Unfortunatately we don't get to see any of that lifetime of obsession and accomplishment. I would have liked to. It's nice to see a bona fide magic user amid the half-fiends, medusae, and giant alabaster giants—but I don't think this one quite works.</p>Two things I really like. First, I really dig that you've taken a bent on the XP draining effect of spells and ported it into the story of this poor old codger who's made so many things it's sucked the life out of him and he's desperately seeking an escape. I like the drug addict angle on the guy. He tinkers with constructs to escape death, but by making each construct he kills himself a little more. Cool.
Why not a lich, I ask myself. Certainly that's a quest that at least has an answer....Grimcleaver2007-12-20T05:45:40ZRe: Forums: Round 3: Design a villain: Limro the ConstructorErnest Muellerhttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#122007-12-20T05:15:16Z2007-12-20T05:15:16Z<p>Quick Thoughts:
<br />
-1 for not really having strong hooks
<br />
+1 for being cool
<br />
a warning for the robes fooling anyone into thinking a shield guardian is something else for more than 10 seconds</p>
<p>I like him and his plans, but it seems like a hard thing to get PCs involved in.</p>Quick Thoughts:
-1 for not really having strong hooks
+1 for being cool
a warning for the robes fooling anyone into thinking a shield guardian is something else for more than 10 seconds
I like him and his plans, but it seems like a hard thing to get PCs involved in.Ernest Mueller2007-12-20T05:15:16ZRe: Forums: Round 3: Design a villain: Limro the ConstructorChris Mortikahttps://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#112007-12-20T00:11:06Z2007-12-20T00:11:05Z<p>In a few sentences, Clark has added the style and panache that Master Limro is lacking. He's a perfect Bond villain, a person of means and patience, whose clockwork plans —if you'll pardon the term— continue apace until the heroes fall upon them and disrupt his mad scheme.</p>
<p>And like most Bond villains, he's good for a single story. Now, the fact that he's CR 15, and the party will probably encounter him often before that, sets the stage, Marvel-comics-style for the villain to be, shock of surprises, their old magic-store proprietor. But, to go back to Bond, itwould be like having somebody in Q-Branch turn out to be the evil mastermind.</p>
<p>Once the PC's know he's a bad guy, he's hosed.</p>
<p>As Wolfgang noted, this guy has way more spells at his disposal than he could be using in a fight. Battling a paranoid, 15th-Level wizard in his lair ought to be terrificly hazardous. Why isn't there weird, deadly stuff hanging all over the place? </p>
<p>Lastly, it struck me as odd that a man so in dread of death would (a) cast spells that age him, and (b) if cornered, fight to the death. Why would he not surrender in the face of long odds?</p>In a few sentences, Clark has added the style and panache that Master Limro is lacking. He's a perfect Bond villain, a person of means and patience, whose clockwork plans --if you'll pardon the term-- continue apace until the heroes fall upon them and disrupt his mad scheme.
And like most Bond villains, he's good for a single story. Now, the fact that he's CR 15, and the party will probably encounter him often before that, sets the stage, Marvel-comics-style for the villain to be, shock of...Chris Mortika2007-12-20T00:11:05ZRe: Forums: Round 3: Design a villain: Limro the ConstructorCharles Evans 25https://paizo.com/threads/rzs2hsq3?Limro-the-Constructor#102007-12-19T23:13:21Z2007-12-19T22:44:35Z<p>So the concept, if I understand correctly, is that this is a villain who isn't openly villainous, and is using the PCs to advance his own long-term goals (i.e. build himself a new body, as priority number one.). Well it certainly has potential shock value, when they discover what they've been helping to create... </p>
<p>EDIT:
<br />
I note that there is no specific mention made of the 1,500 GP minimum focus needed to cast <i>Analayze Dweomer</i>. Given that it would make more sense for Limro to keep one of these handy for analysis of items than to keep on using pearls for <i>Identify</i> and that the PCs should get to notice it when he pulls it out to 'examine items' I'm not certain if this omission makes sense.
<br />
Possibly I'm being too picky though...</p>So the concept, if I understand correctly, is that this is a villain who isn't openly villainous, and is using the PCs to advance his own long-term goals (i.e. build himself a new body, as priority number one.). Well it certainly has potential shock value, when they discover what they've been helping to create...
EDIT:
I note that there is no specific mention made of the 1,500 GP minimum focus needed to cast Analayze Dweomer. Given that it would make more sense for Limro to keep one of these...Charles Evans 252007-12-19T22:44:35Z