Tell Us About Your Character!


RPG Superstar™ 2008 General Discussion

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

Okay, not in too much detail. After all, some of us have to work for a living instead of slacking off and marrying rich (I'm looking at you, Logue!)

So. I thought it would be fun to see what kinds of characters spring to mind when you read the Countries round of Superstar. I'll post some more of mine later (that work thing: catering at 6 in the morning. Jeez.), but I was curious about everyone else's.

RPG Superstar 2012 Top 32 , Dedicated Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka SmiloDan

Well, I was going to stat out my Gnollish Gynarky, so I'd probably use either Gynark Krokutas (CE female gnoll ranger 6/blackguard 10) or the Blood Jester (CE male halfling vampire bard 15 [18 ranks in Perform-buffoonery]) as my BBEG.

I figure jesters play a big part in a court made up of wannabe were-hyenas.

Dark Archive Contributor, RPG Superstar 2008 Top 4

ancientsensei wrote:

Okay, not in too much detail.

*SNIP!*

So. I thought it would be fun to see what kinds of characters spring to mind when you read the Countries round of Superstar.

Now, my friend, THAT is a great question! Okay, so . . . yeah, can't (well, SHOULDN'T, perhaps) write out all 32 characters that *pop* for me, so I'll keep it to my Top 5 countries:

Theocracy of Carnamach: this land screams "Call to arms!" to me - I'd love to play a foreign druid, a peace-maker, sent (or wandering) to the war-torn land to discover the truth of deific death and the warping of the land. If I were foreign enough (a LN Taoist-ish monk/druid from the far side of the world, perhaps), the cultural conflicts of Carnamach would be all the more interesting and vivid.

Cyrehllan, The Isle of Cold Tears: Oh, I'd run it.

Zavaten Gura: Land of the Stained Peaks: me, I'm a stunty-lover, so playing in a land where dwarf vies against dwarf (and the elements and the monsters and everything else) makes me want to grow out my beard, hoist my axe, grab a beer and get Soviet with it. Playing the humorless indentured servant to a gruff dwarven taskmaster would also be a lot of fun - I greatly enjoy playing quiet, competent, low-ranking support personel.

The Grand Duchy of Draeth: . . . but not HALF as much as I like playing foppish, arrogant, aristocratic demon-bound necromancers - the sort of people who know how to use thirteen different kids of forks, dance politely with the woman engaged to their blood-enemy, bind a soul to an anvil or read a forgotten language . . . but not how to start a fire, shoe a horse or draw a blade. Easily angered and revenge obsessed, I'd love the opportunity to scheme here.

Yithnai: if I'm going to stomp into Yithnai to run errands, I want to be carrying a big sword, casting big spells, and be ready to kill the next primitive screwhead who so much as LOOKS at me.


Hmm, I was reading most of the entries as DM, so didn't think that much for the characters...that said, in Stained Peaks I would play gnome bard who in Russian fashion mixes a bit of mischief and a bit of melancholy...
And the background music I would bring would be great.

Scarab Sages

I also read the countries as DM, since I do that so often. That said, the first idea that springs to mind is a cleric in Carnamach, dedicated to the restoration of the Nameless Lord. Or a druid in Carnamach dedicated to the restoration of the Balance. Otherwise, maybe a dwarven prospector in the Stained Peaks...


I'm from Yithnai, I do horrible things just to be able to keep hauling salt, but thats what my pappy did and his pappy before him and I'll be damned if I let some Big Savage Outsider look down at me.
`Logos, worshiper of Yith, and Primitive Screwhead

Dark Archive Contributor, RPG Superstar 2008 Top 4

Logos wrote:

I'm from Yithnai, I do horrible things just to be able to keep hauling salt, but thats what my pappy did and his pappy before him and I'll be damned if I let some Big Savage Outsider look down at me.

`Logos, worshiper of Yith, and Primitive Screwhead

Hmm. Fair enough - considering how outnumbered I am, I suppose that we'll just have to agree to disagree, then.

That said, I won't be satisfied until this entire nation is plunged into the ocean, and the then ocean scrubbed clean.

No offense, obviously!


Theocracy of Carnamach I'd play either a human cleric of the Dying Deity (NG, and obviously naive to the face that her fellow priestesses are kinda hiding something) or a Fey (LN, trying to figure out the best way, anyway necessary to put the poor deity to rest)

That's the only one that really screamed a character at me, however I bet if I went back and read some of my other choices I could come up with characters for them as well.

RPG Superstar 2008 Top 32 aka Sheyd

thatboomerkid wrote:


The Grand Duchy of Draeth: . . . but not HALF as much as I like playing foppish, arrogant, aristocratic demon-bound necromancers - the sort of people who know how to use thirteen different kids of forks, dance politely with the woman engaged to their blood-enemy, bind a soul to an anvil or read a forgotten language . . . but not how to start a fire, shoe a horse or draw a blade. Easily angered and revenge obsessed, I'd love the opportunity to scheme here.

While my players in that setting have yet to enter Draeth proper they have already run afoul of one of the 'Cream of Draethen Society' by the name of Revel Foxbriar (Or at least that's what he called himself) A particularly smarmy aristocrat taking advantage of the Goblin problems in the northern provience of the Barony of Mecklen (part of the Kingdom of Brython) to sell barely eatable grain and corn to the desperate towns that have had their farms and crops burned or stolen by goblins coming out of the Dwimauth Wildlands. They hated him right from the start. :)

Dark Archive

Character ideas based on some of these settings;

Freeholds of Karistynia – I love Necromancy. This would be the ideal place to have a Human Dread Necromancer (from Heroes of Horror) PC. He could represent a new further level of specialization from the ‘common’ Wizardly Necromancer specialists, or some ancient teachings that have recently been rediscovered. He could even come from a far away land, eager to make his way in a land where ‘his sort’ are welcomed, instead of run off by mobs with pitchforks.

If not a native of the country, he might come from a nation on the other side of the Great Umbral Swamp, and be the sole survivor of a village that also fell to plague, leaving the child the sole survivor, in a town full of corpses. It was months before visitor’s arrived, to find that this lone child, who had been a helper at the local shrine (the town wasn’t big enough to rate a full temple) had methodically carried the other town residents outside of town, cleaned them up and then cremated them, then going on to run a small plot of land and maintain a few animals for his own use.

When the merchant caravan came to barter for the villages harvest, they found a ghost town, with a single child who had almost forgotten how to talk, but showed signs of some sort of sorcerous gift. Thankfully these people were passing Karistynia on the way, and offered to carry him away from this dead place to a living town, and the child numbly agreed, realizing that there was nothing left in this place. The merchants left him to his own devices when he told them that the villagers had said he should go.

The dead villagers, that is…

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Iskandria

A Hobgoblin Fighter with a single level of Sorcerer might be an interesting choice. His few spells are used in secrecy, as he is ‘unregistered’ and obviously not eligible to join the ruling caste. He believes that the Cerulean Sisterhood is deliberately trying to eradicate the gift of sorcery from his people, to keep them a permanent underclass in this sorcerer-run society.

A Human Wizard / Rogue specialized in ‘tomb raiding.’ Her goal in life is to break into those ziggurats and re-claim the lost lore of Iskandria. Whether or not there is any truth to this, she believes that her people used to command greater secrets of Wizardry than they do now, and that the key to returning Iskandria to it’s former glory is to spread this ancient lore to a new generation of wizards, who aren’t dependent on fickle sorcerous bloodlines for their power. At least, that’s the official story. In the night she quashes her seething resentment that *she* doesn’t have the ‘royal blood,’ and has to study and scrounge for the sort of power that comes ‘naturally’ to those spoiled hags. Wizardry is the key, as it’s power to the people, no ‘special bloodline’ required, just the will and dedication to study hard and do whatever it takes...

********************************************

Eluraelon

Half Sea-Elven Druid, attempting to bridge the gap between his two races, and the land-dwellers and those of the sea, as well as (vainly) hoping to stave off some of the dubious fishing practices engaged by the surface dwellers.

Gnomish Wizardly apprentice of the Arcanist’s Guild, sent forth constantly to fetch this or procure that, interrupting his studies with pointless ‘adventure.’ It’s all very frustrating, and he’s somewhat prone to seasickness…

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Yithnai

Even as a mere acolyte (Human Cleric) who has shorn her dark hair in service to Yith (and, following with tradition, wears her shorn and braided locks as a belt, refusing to let anyone else use them to cast spells against her), she commands a certain respect in her traditional black robes and obsidian crescent dagger. Displaying a gift for the mad babbling and keening that marks those ‘touched’ by the mad goddess, she was taken early to the temples and raised in that world, having no memory of her birth-parents (who recognized the bounty of this ‘blessed child’ and offered her up in exchange for increased status). She is but an acolyte, able only to perform the most modest magical services in exchange for small tributes from the people, and has spent some time learning the arts of arbitration, as the clergy are often called upon to settle disputes and render legal opinions. She considers this a sacred task, and makes sure to clear her mind completely and not listen to the prattling of these commoners, squabbling over who owns what chicken or goat, allowing the answer to their quandary to come to her in a moment of inspiration from on high. Her rulings are often capricious and sometimes seem nonsensical, but none would question her wisdom, at least, not to her face.

Paizo Employee Creative Director, Starfinder aka Robert G. McCreary

Set wrote:

Iskandria

A Hobgoblin Fighter with a single level of Sorcerer might be an interesting choice. His few spells are used in secrecy, as he is ‘unregistered’ and obviously not eligible to join the ruling caste. He believes that the Cerulean Sisterhood is deliberately trying to eradicate the gift of sorcery from his people, to keep them a permanent underclass in this sorcerer-run society.

A Human Wizard / Rogue specialized in ‘tomb raiding.’ Her goal in life is to break into those ziggurats and re-claim the lost lore of Iskandria. Whether or not there is any truth to this, she believes that her people used to command greater secrets of Wizardry than they do now, and that the key to returning Iskandria to it’s former glory is to spread this ancient lore to a new generation of wizards, who aren’t dependent on fickle sorcerous bloodlines for their power. At least, that’s the official story. In the night she quashes her seething resentment that *she* doesn’t have the ‘royal blood,’ and has to study and scrounge for the sort of power that comes ‘naturally’ to those spoiled hags. Wizardry is the key, as it’s power to the people, no ‘special bloodline’ required, just the will and dedication to study hard and do whatever it takes...

Wow! Those are some cool character ideas! I could see myself playing either one of those in Iskandria. Glad you liked my country (at least I hope you did!) and that it inspired such interesting concepts.

Rob
(creator of Iskandria)


SmiloDan wrote:

Well, I was going to stat out my Gnollish Gynarky, so I'd probably use either Gynark Krokutas (CE female gnoll ranger 6/blackguard 10) or the Blood Jester (CE male halfling vampire bard 15 [18 ranks in Perform-buffoonery]) as my BBEG.

I figure jesters play a big part in a court made up of wannabe were-hyenas.

I'd like to see that Gnoll Gynarky. I've always felt the standard gnolls as presented in the MM were boring, not reflecting anything of the weirdness of real-life hyena biology.

And check out Ursula Vernon's webcomic Digger for an interesting take on gnoll society (though Digger just calls them "hyenas"). The link should take you to my favorite sequence, where "Ed" tells Digger the hyena origin myth.


I recently started playing ebberron and had a nice conflicted 5th level cleric of the church of the flame, before the game peetered out and the dm turned poser.

Dark Archive

Stormrunner wrote:
I'd like to see that Gnoll Gynarky. I've always felt the standard gnolls as presented in the MM were boring, not reflecting anything of the weirdness of real-life hyena biology.

I'd totally go for a Gnoll Barbarian 1 / Ranger X with the Natural Bond Feat, so that his Animal Companion (Hyena or Dire Hyena) is better than the average Ranger one.

Actually, a Gnoll specific version of the Aerenal Beastmaster feat, from the Eberron campaign setting, that allowed them to have improved Hyena animal companions, would be ideal.

RPG Superstar 2012 Top 32 , Dedicated Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka SmiloDan

Under the Wannabes thread, I posted a bit more of the Gynarky.

Gynark Krokuta definitely has several mates/bodyguards. Possibly members of a Saffron Knight PrC. And she keeps her sisters in line, and mostly chaste.

Would it be totally evil to import slaves and export "sausage?"

RPG Superstar 2008 Top 16 aka amusingsn

SmiloDan wrote:
Would it be totally evil to import slaves and export "sausage?"

That would qualify as "deliciously evil."

Liberty's Edge

A hot half-elven ranger nature girl orphaned and raised by blinkdogs.

Liberty's Edge

SmiloDan wrote:

Well, I was going to stat out my Gnollish Gynarky, so I'd probably use either Gynark Krokutas (CE female gnoll ranger 6/blackguard 10) or the Blood Jester (CE male halfling vampire bard 15 [18 ranks in Perform-buffoonery]) as my BBEG.

I figure jesters play a big part in a court made up of wannabe were-hyenas.

I always figured they aught to be a gynarchy too, due to hyenas' social groupings being structured that way. I heard that back in the day, they thought all hyenas were male, due to a certain anatomical peculiarity of the hyena.....

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

Some places otside my top 5 called to me (really, I can play a character anywhere. Me and a good Dm will patch up anything that needs fixed). But I decided to just jot down the characters that came to mind rereading the top 5. In Ascending Order of Activated Salivary Glands (AOASG):

5: Yithnai: Assurat (NE hum m cleric{Yith}5 hospitaler10)
Assurat is a principled and beneveolent man of the people - while they are still watching him. In reality, he enjoys a tremendous fortune on their backs after an unfortunate accident befell his entire family. As the lone survivor of a salt empire (salt is the new oil), Assurat feigns benevolence to get the most out of his slaves, but pours over them during irregular visits, where the punishments are harsh, and promising specimens are plucked for induction into the church, personal attention for himself, or more dire services. With a silver tongue, he prevents escalation with his political enemies, all the while searching for lore regarding the power of the iron bars of Enki, and plotting the demise of his goddess's consort (after all, she originally intended for him to die,anyway). Perhaps if Assurat died, he could do so defending his chief manor against the very people he pretended to embrace. They'd stand around the house and wait while he burned to death betrayed and alone - exactly the way his family died.

4: Ghost Kinships: Hunts-the-Goblin (LG blink dog m ranger6 rogue3 paladin2)
When his kinship is tasked with improving and expanding relationships with the colonizing humanoid races, 'Hunter' immediately bent the spirit of the rules by vowing to make the humans and others safe from the gnolls and goblins who might seek an advantage. Still suspicious of any who have not earned his trust, he is loyal only to those humanoids that he travels with now, in search of the Goblin Kings forces, and concerned about this new magical breed of goblin and outsider. Hunts-the-Goblin has developed a distinctive howl for use when standing over the body of a powerful foe. When his silhouette can be seen on the night sky, and his howl heard throughout the plains, little pups can feel safe, and enemies begin to flee. I envision he substitutes normal ranger feats for something in the trip tree, and also gains some benefit instead of having an animal companion.

3: Cyrehllan: Samson (LG hound archon m ranger6 paladin5
Samson's family has long been at war across the planes against the rakshasa cartels that make their fortunes deceiving and ravishing mortal countrysides. He is obligated to stay on the prime material plane until he has seen through to victory or suffered a courageous death at the hands of evil. He is afraid of neither fate. He and his travelling companions (including celestial dane for ranger and paladin companion) must defeat the rakshasas from the isolated hovel where they met in secret, to the grand palaces where the fiends themselves stay. This just in - I love dogs more than cats.

2: Vramaire: Sir Alain Solstice (LG hum m paladin5 gray guard10) For actions he won't talk about, Sir Solstice forsook his title of Lord and now adventures across the country, seeking redemption in the eyes of those who were martyred when Vramaire was first formed. The Enlightened Kingdom has grown callous and proud, and Sir Solstice will follow the road of the paladin no more, unless he can restore the faith of those who came before. He doesn't know how to do that, and fears he may have to treat with foreign sages (now a crime) and be seen as a coward and a traitor for not pushing the agenda of his former priestlords. Sir Solstice and his friends walk a thin line - trying not to make political enemies but still servants of righteousness wherever they can afford to be noticed. For heroes such as these are not invisible, and their pursuits are certain to be questioned by the oligarchy.

1: Iskandria: Apet Suman-Kadi (NG hum m abjchamp5 humpar3 abj2 ranger2)
The battle in Iskandria is not to restore the land to its former kingdom, or even to depose the rani. The battle is one of mere survival as hobgoblin maercenaries and elite sorcereresses scour the land for Apet's benefactors, including the elusive Rainbow Servants. Perhaps the forces of good will benefit from exploring the awakening ziggurats. Perhaps they can obtain some obscure lore, mine a powerful artifact, or simply gain a defensible place to train and rest. Perhaps they will disturb something worse. This is also a great place to play the FR raumathari battlemage, delving into an ancient civilization's secrets of battle and arcane lore.

Well, this is the third time I have tried to submit this, and the baby and other forces seem bent on stopping it. If I am successful this time, I hope it is an amusing read. Really, it only hints at the exctitement these places can create in your home game. After all, there's only a thousand words and not even a map! Well done, superstars!

Dark Archive Contributor, RPG Superstar 2008 Top 4

ancientsensei wrote:

Some places otside my top 5 called to me (really, I can play a character anywhere. Me and a good Dm will patch up anything that needs fixed). But I decided to just jot down the characters that came to mind rereading the top 5. In Ascending Order of Activated Salivary Glands (AOASG):

*SNIP!*

3: Cyrehllan: Samson (LG hound archon m ranger6 paladin5
Samson's family has long been at war across the planes against the rakshasa cartels that make their fortunes deceiving and ravishing mortal countrysides. He is obligated to stay on the prime material plane until he has seen through to victory or suffered a courageous death at the hands of evil. He is afraid of neither fate. He and his travelling companions (including celestial dane for ranger and paladin companion) must defeat the rakshasas from the isolated hovel where they met in secret, to the grand palaces where the fiends themselves stay. This just in - I love dogs more than cats.

*grin*

Here's hoping that a valiant force of noble warriors - or even a conniving, treacherous collection of dangerous mercenary scum with a mad-on for gacking some devil-kitties - answer Samson's call to battle. As it stands, he's badly outnumbered . . .

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