Okay Folks since we have to wait for round 2 please tell me what you think.


RPG Superstar™ 2008 General Discussion

Scarab Sages

I am listing my item and would like to see what my peers think of it, so be honest :P

Thank you for taking the time to read it over.

Armband of the Apothecary

This tarnished bronze armband, wrought in the form of two coiled snakes, is designed to be worn about the upper arm. This armband takes one week to attune to its wearer's alignment and provide any benefit. If worn by a good aligned character, the armband turns a polished gold hue and provides a +4 competence bonus to all Heal checks made by the wearer, and once per day cast Cure Light Wounds as a second-level cleric. If worn by an evil aligned character, the armband appears obsidian, though it retains metal properties, providing a +4 competence bonus to all Craft (Poison) checks, and once per day cast Cause Light Wounds as a second-level cleric. If worn by a neutral aligned character, the armband turns a silver hue. The neutral wearer must decide each day if the armband will provide a bonus to Heal and receive the Cure Light Wounds or Craft (poison) checks along with Cause Light Wounds as described above.

Price: 5200 gp
Slot: Upper arm
Faint Aura conjuration
Activation standard (command)
Weight: -
Prerequisites: craft wondrous item, cure & cause light wounds, know alignment
Cost to create: 2600 gp, 250 XP, 3 days.

RPG Superstar 2008 Top 32 aka Spar

In general I like it, but what you have here, for a good character anyway, is an expensive potion. For an evil or neutral character, it is a little more useful. That said, in a fluff game I could see the aides of a general using these, are the layman volunteers of a healing deity. Interesting concept though. After all I have a soft spot for healing items :)

RPG Superstar 2008 Top 32 aka Qor

I agree, in general I think it's good. I'm a fan of items that show gameplay/style flexibility, and items that shift based on alignment fall into that category. But, I also agree that this is a fairly expensive item for what it can do. Granted, in the long run it will be a lot cheaper than spending the gold on cure light wounds potions (and you do get the +4 to Heal), but that's still a hefty chunk of change.

Also, the name felt a bit misleading when used by someone with an evil, or perhaps neutral alignment (should they choose the evil benefit). I know the opposite of cure light is inflict light, but it didn't feel like a natural transition under the "Apothecary" title. The Craft (Poison) did, in my opinion, but not the spell effect.


SAbel wrote:

I am listing my item and would like to see what my peers think of it, so be honest :P

Armband of the Apothecary
Price: 5200 gp
Slot: Upper arm
Faint Aura conjuration
Activation standard (command)
Weight: -
Prerequisites: craft wondrous item, cure & cause light wounds, know alignment
Cost to create: 2600 gp, 250 XP, 3 days.

I would say change the spell to being a free/immediate/swift action and it would be worth the price. Another option would be to change the spell provided to something akin to detect/slow poison for good, poison for evil and allow neutral characters to choose when first wearing the Armband.

Otherwise I like the item.

RPG Superstar 2008 Top 32 aka Qor

Chris Dragich wrote:
I would say change the spell to being a free/immediate/swift action and it would be worth the price.

Changing it to a swift action would make it worth that amount at once per day, I think. That's a good suggestion.

I think making it an immediate action would require making it more expensive. I can't remember off the top of my head, but I believe there's an item in the MIC that allows for an immediate action cure spell (but at a lower strength than cure light). I can't remember the price though.


Is there an upper arm body slot in the SRD?

What could it be worn with?
Could you still wear bracers? Full plate?

Scarab Sages

Hello everyone and again thank you for taking the time to post and let me know what you think.

I just poped in before bed tonight and saw some questions I will get to all of them tomorrow.

No the upper arm is not a slot restricted area so it is "open". I thought of a single armband to be worn so if a GM wanted to make others or if a player was to wear a decrotive jewlery piece that would be fine.

It would not restrict wear but to have plate mail over the top of it would have to be a GM call, just as rings under a mailed glove ect.

Scarab Sages

I would also like to add that due to word count I removed the dice code for spell effects, which I would normally have left in. The spell is a 2nd level cure/inflict light so it is 2d8+2 not just a 1d8+1(thanks to Exile for the idea to add that level 2 caster) I figured that would make it more worth while than a cure light potion.

Scarab Sages Marathon Voter Season 6, Star Voter Season 7

I like this item, it makes perfect sense for Eberron. Something that Jorasco might have commissioned to boost its non-marked healers.

I think I will change them to gloves though.


I kinda like it, SAbel. The biggest problem I see is that it is more powerful for neutrals. It's got 2 power pairs; although neutrals can only use one each day, being able to pick each day makes it more useful and powerful for them. Was that your intention?

Scarab Sages

I have always had a problem personally with a pure Neutral character, thye would/should always look for balance to me. I do like and have several LN and more CN characters in my time and yes they have a wider range of choice "the best of both worlds" I force them to be tide down with only 1 each day, meaning that yes they could hurt an eniemy but then they could not help the friend until tomrrow. I do not think that the extrems "need" the choice since as part of the character development is building in the personality and inside of that is built in alignment. With that built in good/evil then I felt they would not have the choice it is "already deeply part of whom they are" and the item tunes into that where neutral is wishy walshy and swings back and forth.

So it dose give more freeedom to the neutral pc I did not think it hands them that much more power. I would watch it to see, as a GM to mkae sure that the daily restriction is used and maybe if the PC used one consitantly more than the other perhase they would "feel" a person philisophical shift happen (IE hey your alignment is outta wack)possibly.

RPG Superstar 2008 Top 16

SAbel wrote:
So it dose give more freedom to the neutral pc I did not think it hands them that much more power. I would watch it to see, as a GM to mkae sure that the daily restriction is used and maybe if the PC used one consitantly more than the other perhase they would "feel" a person philisophical shift happen (IE hey your alignment is outta wack)possibly.

I think if this is an alignment based effect, you should add Law and Chaos abilities. Allow a LG character to decide alignment you want to use to item that day. I also think for a true neutral character, it has no effect at all.

Add this is a random add on question. DM, how often to you found your players (those that attempt to push the limits of rules to play the game) choose neutral as their alignment.

RPG Superstar 2008 Top 32 aka Qor

William McNulty wrote:
Add this is a random add on question. DM, how often to you found your players (those that attempt to push the limits of rules to play the game) choose neutral as their alignment.

It's funny you bring this up. A recent game saw 3 out of 5 party members playing true neutral characters. It was a mess since no one could agree on anything, causing the players to split their decisions one too many times (to the point where I had to put my foot down).

Going back to the item, here's an option to perhaps balance it out. You say the item takes one week to attune itself, so why not force the neutral character to choose which option he would attune it towards as long as it remains on him, instead of each day?

It wouldn't be that different than asking a neutral cleric whether or not they'd be choosing to turn or rebuke undead. The main difference being that the neutral character in this situation could remove the item, and have it re-attune in another week, giving them the alternate power should they want to switch. At that point, it wouldn't be unbalanced towards neutrality since it would take a full week to re-attune it anyway, and yet another full week should they want to swap back to the previous choice.

RPG Superstar 2008 Top 32 aka Spar

I like what Danielle said. Let the neutral character make a decision about what they want the item to do.

As for alignments in groups, our parties are usually LG, NG, LN and the odd CG or CN. Very rarely do we have true N characters (or evil characters for that matter)

Scarab Sages

Thank you William,

I think if this is an alignment based effect, you should add Law and Chaos abilities.

I like this idea (it would put me over the 200 word count but it is something that can now be added)

I also think for a true neutral character, it has no effect at all.
I really think this is a good idea.

Add this is a random add on question. DM, how often to you found your players (those that attempt to push the limits of rules to play the game) choose neutral as their alignment.

I have only had a very few true Neutral characters in my (rather long) career as a GM and I would say out of the 5 of them 4 really played the alignment poorly and attemtped to push the rules, that being said two of the people pushed every rule they thought that they could, it never works.

Scarab Sages

Going back to the item, here's an option to perhaps balance it out. You say the item takes one week to attune itself, so why not force the neutral character to choose which option he would attune it towards as long as it remains on him, instead of each day?

It wouldn't be that different than asking a neutral cleric whether or not they'd be choosing to turn or rebuke undead. The main difference being that the neutral character in this situation could remove the item, and have it re-attune in another week, giving them the alternate power should they want to switch. At that point, it wouldn't be unbalanced towards neutrality since it would take a full week to re-attune it anyway, and yet another full week should they want to swap back to the previous choice.

I think that is also a great idea, and if they can not make up thier mind than it stays a simple armband. I also enjoy the idea of a party figuring out the magic items not just heres your magic ring have fun, so if in the characters dreams say they have to make a choice to either heal a dieing ___ tree or to cause harm to the woodpecker "attacking it" or to just do nothing and sit back then that would allow the item to attune itself or not.


Overall, it seems like a cool item. But there are a few improvements that I suggest:

- Two coiled snakes: given that this is a modern symbol for the medical profession, it will feel out of place in some fantasy settings. I'd recommend a more original description.

- "Inflict light wounds", not cause light wounds

- I second the suggestion to make neutral users choose either the poison effect or cure effect when being attuned.

- You are missing the Caster Level needed to create the item.


SAbel wrote:
I would also like to add that due to word count I removed the dice code for spell effects, which I would normally have left in. The spell is a 2nd level cure/inflict light so it is 2d8+2 not just a 1d8+1(thanks to Exile for the idea to add that level 2 caster) I figured that would make it more worth while than a cure light potion.

A second level cure light heals 1d8+2 damage.

A cure moderate wounds (2nd level spell) heals 2d8+caster level damage. You'd have to be a minimum of level 3 to cast it, so it would heal a minimum of 2d8+3 damage.


Terrible, just terrible. The Cock Band of Regeneration over this item any day.


pallen wrote:
- Two coiled snakes: given that this is a modern symbol for the medical profession, it will feel out of place in some fantasy settings. I'd recommend a more original description.

Actually, that symbol (the Caduceus) originates in Greek Mythology. So it's not anachronistic.

It isn't a symbol of medicine, however. It's a symbol of Hermes. It's often confused with the rod of Asclepius (a single snake wrapped around a staff, without wings) which is a symbol of medicine.


CNB wrote:
pallen wrote:
- Two coiled snakes: given that this is a modern symbol for the medical profession, it will feel out of place in some fantasy settings. I'd recommend a more original description.

Actually, that symbol (the Caduceus) originates in Greek Mythology. So it's not anachronistic.

It isn't a symbol of medicine, however. It's a symbol of Hermes. It's often confused with the rod of Asclepius (a single snake wrapped around a staff, without wings) which is a symbol of medicine.

I didn't mean to infer that the symbol didn't have ancient meaning. I simply meant that it's a symbol recognized in modern day for the medical profession. (If you doubt this, type in "medical symbol" in Google Image. You get lots of two-snake symbols and no one-snake ones.) Regardless of the symbol's roots, I consider the description jarring. It'd be like having healers wear red crosses on their helmets or a sporting competition using the Olympics symbol. The symbols may not only have meaning in a modern setting, but they immediately evoke a modern setting and not a more traditional D&D one.

All IMO of course.

Scarab Sages

Thanks the 2d8+2 are suppose to be 1d8+2 (my goof). Now that I think about this I would change it to be cure moderate. Even after all these years we still refer to inflict as cause something I would have to have changed in editing.

I thought of the Greek symbolism behind the idea but in this way, instead of a rod and one snake I have the persons arm as the rod and used the two snakes (no wings) to complete the thought. I made the double snakes because I think of Egyptian designed armband (that’s what my mind brings up for visual reference) when only one snake wrapping around the arm.

Scarab Sages

Thank you to everyone whom either posted or just stopped by to take a look. I feel better after having listend and read what other people think and have to say about my work and I am happy to have had a chance from Paizo to enter the contest. I would like to wish good luck to everyone that makes it to the next few rounds & I can not wait to see what they come out with in round 3.

Sean

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