Fear Me


Advice


So.. I'm looking at this recently.

The Thug Archetype for Rogue can cause enemies to become frighting for 1 round if they succeed in making someone shaken for 4+ rounds.

But then Shatter Defenses makes it so that the enemy if flat footed.

Hero's display gives the ability to use a swift action to make a performance check, if you succeed, you get a free intimidate check to make those around you become afraid.

Oh. a lovely trait.. Omen.


Spoiler:

Unnamed Hero #2
Threstal Fighter (Gladiator) 4/Rogue (Thug) 16
N Medium fey
Hero Points 1
Init +3; Senses darkvision 120 ft., low-light vision; Perception +23
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 168 (4d10+16d8)
Fort +9, Ref +14, Will +6
Defensive Abilities evasion, uncanny dodge
Weakness light sensitivity
--------------------
Offense
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Speed 30 ft., fly 30 ft. (clumsy)
Special Attacks sneak attack +8d6
Spell-Like Abilities
. . 3/day—minor magic
. . 2/day—major magic
--------------------
Statistics
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Str 18, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +16; CMB +20; CMD 33
Feats Combat Reflexes, Dazzling Display, Flyby Attack, Gory Finish, Hammer the Gap, Hero's Display, Hover, Intimidating Prowess, Master Combat Performer, Performance Weapon Mastery, Performing Combatant, Savage Display, Shatter Defenses, Weapon Focus (scythe), Weapon Specialization (scythe), Wingover
Skills Acrobatics +26, Appraise +6, Bluff +7, Climb +8, Diplomacy +7, Disable Device +6, Disguise +26, Escape Artist +8, Fly +18, Handle Animal +7, Intimidate +30, Perception +23, Perform (act) +26, Sense Motive +23, Sleight of Hand +7, Stealth +26, Survival +4, Swim +8, Use Magic Device +26; Racial Modifiers frightening
Languages Common
SQ brutal beating, fame, hero points, piecemeal armor proficiency, rogue talents (bleeding attack +8, combat trick, dispelling attack, hide in plain sight [favored terrain [urban]], major magic [unerring weapon] [2/day], minor magic [message] [3/day], skill mastery [intimidate, stealth], strong impression)
Other Gear 150 GP
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Special Abilities
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Bleeding Attack +8 (Ex) Sneak attacks also deal 8 bleed damage/round.
Brutal Beating (8 rds) (Ex) Forgo 1d6 sneak attack damage to sicken the target for 8 rds.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Dazzling Display (Scythe) Intimidate check to demoralize can affect those within 30' who see you.
Dispelling Attack (Su) Your sneak attacks attempt to dispel the target's active spells.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fame (1 victory points) (Ex) Begins a performance combat with at least 1 victory points.
Flight (30 feet, Clumsy) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Gory Finish Make an Intimidate check if you reduce an opponent to negative hit points
Hammer the Gap With a full-attack action, each hit against the same opponent deals extra damage
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hero's Display Gain +2 on performance combat checks; may demoralize opponents
Hide in Plain Sight (Favored Terrain [Urban]) (Ex) In your selected terrain, you can use Stealth to hide, even while being observed.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Improved Uncanny Dodge (Lv >=20) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 20+.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Major Magic (Unerring Weapon) (2/day) (Sp) Gain the chosen 1st-level spell as a spell-like ability.
Master Combat Performer Make a performance combat check as a free action
Minor Magic (Message) (3/day) (Sp) Gain the chosen cantrip as a spell-like ability.
Performance Weapon Mastery All weapons you are proficient with act as if they had the performance quality
Performing Combatant Can make combat performance checks in any combat
Piecemeal Armor Proficiency A gladiator using piecemeal armor is considered to be wearing a suit of armor as long as he wearing two or three armor pieces, gaining the +1 to armor bonus but still taking the +5% chance of arcane spell failure if the pieces are mixed.

Note{/
Savage Display Gain +2 on Performance checks and +1d6 on damage rolls
Skill Mastery (Intimidate, Stealth) You can always take 10 with (3 + int modifier) skills.
Sneak Attack +8d6 +8d6 damage if you flank your target or your target is flat-footed.
Wingover (1/round) Can turn up to 180 degrees as a free action without a Fly check.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Now how should I build this. Like level by level and such? The purpose is to constantly be throwing you waves of fear on my enemies.. Most I face in the AP we're going to be doing are living.

Dark Archive

Don't forget that cornugon smash will allow you to make an intimidate check against anything you damage with power attack as a free action. This advice might not help your build, but it seemed like something I ought to bring up. Hope it helps you.


I wish I could use Cornugon smash.

I Should have said that I am limited to PRD only and only Threstal race. (Gives me flight and dark vision.)

Grand Lodge

I should probaly take skill focus intimidate.


Nope...I've got paladin levels.


Then get sneaked attacked.


This is the build speed I'm looking at..

Fighter (gladiator)- Weapon Focus (Scythe) and Dazzling Display
Fighter - Hero's Display
Rogue (thug)- Performing Combatant
Rogue - Talent: Strong Impression
Rogue - Hover
Rogue - Talent: Minor Magic - Message
Fighter - Shatter Defenses
Fighter - Weapon Specialization (Scythe)
Rogue - Master Combat Performer
Rogue - Rogue Talent: Bleeding Attack*
Rogue - Flyby Attack
Rogue - Talent: Major Magic - Enlarge Person
Rogue - Wing Over
Rogue - Talent: Dispelling Strike
Rogue - Savage Display
Rogue - Talent: Hips-Urban

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