Gotterdammerung?


3.5/d20/OGL

The Exchange

Ragnarok, Armageddon, Tarmon Gaidon.....

Has anyone played through the end of their world? I'm toying with a cosmology that predicts a great battle at the end of all time, but the scale of running such an event (other than just a bunch of narration, which wouldn't be much fun) is a little overwhelming.

Any experience or ideas?


Thomas Austin wrote:

Ragnarok, Armageddon, Tarmon Gaidon.....

Has anyone played through the end of their world? I'm toying with a cosmology that predicts a great battle at the end of all time, but the scale of running such an event (other than just a bunch of narration, which wouldn't be much fun) is a little overwhelming.

Any experience or ideas?

I blew up the Realms at the end of my two year FR campaign. Through a series of events orchestrated by the main villain, I had a massive comet hit the world.

Part of the problem I saw in running an end of the world scenario is what the heck can the PC's do about it? That's god territory. So I had the comet really be a massive artifact called the Ark of Souls, filled with evil from the Far Realm (I used the Engram Ark from Malhavoc Press' "When the Sky Falls" as a model. Great book.) Being the massive world-destroying artifact, it was surrounded and preceeded by massive "god-storm". The gods of Faerun rose up united and in an assault witnessed by everyone in the world attempted to turn aside the artifact. All were swallowed up in the darkness. As the gods of Faerun were dying, I had them gift as much of their power to the PC's as possible (I gave each PC some portfolio-appropriate Epic Feats or made up some powers for them).

The comet slammed into the world, altering the continents and wiping out most of the people - bye bye Elminster and other uber-NPC's that would get in the way of my PC's becoming the saviors of the world. My players gathered together the survivors of the broken world, and then with their nifty new godling-powers had to assault the Ark itself, lodged in the heart of the massive crater (our final dungeon assault, the main bad guy enthroned within). When they conquered this, they became the new gods of the world. Fitting end to a campaign.

So basically, my feelings on it is that its a lot of fun, but you need to prepare the ground somehow for your players to make a difference, otherwise they're just spectators at the end of time. I chose to wipe out the gods and uber-Faerun-npcs, paving the way for my players to step in.

Sovereign Court

Wow!

Goroxx, that is awesome. I might rip that off at some point.


GeraintElberion wrote:

Wow!

Goroxx, that is awesome. I might rip that off at some point.

Thanks. I used a combination of When the Sky Falls and Requiem for a God, both by Malhavoc as inspiration for the end of the campaign, both really great books.


Goroxx wrote:
Thanks. I used a combination of When the Sky Falls and Requiem for a God, both by Malhavoc as inspiration for the end of the campaign, both really great books.

Second vote for "When the Sky Falls" - good stuffs in there.

Scarab Sages

Very nice. I've had end-of-world ideas pop into my head before, but I've never done anything with them.


Lilith wrote:
Goroxx wrote:
Thanks. I used a combination of When the Sky Falls and Requiem for a God, both by Malhavoc as inspiration for the end of the campaign, both really great books.
Second vote for "When the Sky Falls" - good stuffs in there.

Third vote. That book is just fantastic.


Thomas Austin wrote:

Ragnarok, Armageddon, Tarmon Gaidon.....

Has anyone played through the end of their world? I'm toying with a cosmology that predicts a great battle at the end of all time, but the scale of running such an event (other than just a bunch of narration, which wouldn't be much fun) is a little overwhelming.

Any experience or ideas?

I've run a few things close to this, and a couple massive battles as well.

My main advice is that you should decide whether you are *going* to end the world, or going to have a battle/struggle that *could* end the world.

The party would have vastly different goals in each case. The latter would be to try and save it - and I do think that an epic foreseen gotterdammerung style event is utterly different than your routine "save the world" stuff with potential "world-altering" remainder events.

The former.. ? Goroxx's seems to be to make what's left a better place than it would be otherwise. It could be as simple as to save the souls of the world in some manner. Or they might even *cause* the destruction of the world, if say it was rotten to the core (like Age of Worms rotten) and no hope was left. And you could have several iterations to that decision (we have to save it, we can't save it - let's destroy it, wait! we have hope, No! it was a false hope, etc.)

Other than that decision, I'd say make sure most of it is already set in motion when the campaign starts. Don't make the world end due to failures of the party that you've scripted or anything. Most things would need to be set in stone, with a small amount of leverage for the party to make a difference. Of course when it comes to destroying the world, a small amount of leverage can be quite a bit of wiggle room.

Random idea: the first section of the adventure could be to stop the BBEG from starting the ball rolling, and tie it closely to a particular god that would associate with the party. Something like the Norse myth of Balder (god) dying setting off Ragnarock. So they stop the BBEG, but in a twist the BBBEG (bigger big bad... TM) finishes the job.

Anyhow, enough rambling :)


I played in a such a campaign, and hated it.

That most likely was due to the DM, who had his plan, his style, his plot, and that was it. RPing to his ends was cool, RPing outside his plot was ignored.

Even worse, one character was picked out as half of the new world, so he had to survive every encounter, if only to absorb the end of the world. In short, the campaign was destroyed by the enchantment of a DM with his own idea.

If the players buy into an end of the world comapaing, it could probably be very fun. But if you railroad them into your end of the world, then you are falling to hubris. Make the game fun for eveyone. I have started giving new players an idea of the over-arching plot goals and play style. Trying new stuff is good; doing it collectively can be amazing.

The Exchange

Thanks, folks. Lots of food for thought here.


Just as a sidenote ... the Götterdämmerung, i.e. German for Ragnarök, in the Nordic sagas is not exactly an end of the world. This "end of days" or "Judgement Day" stuff was actually/apparently added to this cycle of sagas on the Nordic gods when these people started to became Christians. At least as far as I know. A number of deities (e.g. Balder) and humans actually survived it all (very Noah-like) or were resurrected and a new life cycle began/begins.
That said, people should take note that this is just a saga and we know near to nothing about the true belief amongst the Norse folk, vikings et al.

Not that bad an article ...
http://en.wikipedia.org/wiki/Ragnar%C3%B6k


Edited article above:
Just as a sidenote ... the Götterdämmerung, i.e. a German version for Ragnarök (which is not an exact translation though), in the Nordic sagas is not exactly an end of the world. This "end of days" or "Judgement Day" stuff reminds of Christian beliefs, but is most likely just an interpretation of what the skald heard on this matter. A number of deities (e.g. Balder) and humans actually survived it all (very Noah-like) or were resurrected and a new life cycle began/begins.
That said, people should take note that this is just a saga and we know near to nothing about the true belief amongst the Norse folk, vikings et al.

Not that bad an article ...
http://www.sacred-texts.com/neu/poe/poe03.htm

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