4e. Level increases: whaddya want---


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Scarab Sages RPG Superstar 2011 Top 32

Heathansson wrote:
Sebastian wrote:


I guess then I'd rather see better tools for adjusting treasure than a particular rate of xp.
Well, what do you want to see? What would be fun?

I would really like it if at every level, regardless of class, the character developed a new dragon trait or ability.

I think that's an avenue that really needs to be explored further.

:D

Scarab Sages

Eyebite wrote:
I would really like it if at every level, regardless of class, the character developed a new dragon trait or ability.

Breath weapon at 4th level.

Claw attack at 7th level.

Shapechange at 12th level.

...

(Please 'no')


Sebastian wrote:
Heathansson wrote:


Well, what do you want to see? What would be fun?
I don't really have any specifics - if I did, I would house rule them. That being said, I would like for the core rules to supply the tools for adjusting magic level, equipment, and xp. Particularly if 4e is more of a toolbox than a campaign setting. Even if the walmart effect is assumed as part of 4e, I hope they discuss its effects and suggest alternatives for those who want to run their game in a different style.

Very much so. I've been wanting to run the typical "low magic, gritty" campaign, but the setup's a tad daunting. The task of revamping combat and advancement to take into account PCs having less magic and magic items is not trivial, and monster selection/modification even less so. I suspect this is not something that 4e will directly address, but it would be awesome for a third party to release a Low Magic Guidebook for those of us with insufficient talent/time to do it ourselves.

On the other hand, a high-magic "do ten impossible things before breakfast" sort of campaign would be fun and equally difficult to pull off well. It seems like the 3.5 rules are good at describing the "standard" campaign world but suffer if you want something outside that.

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