Yarr!


Shackled City Adventure Path


It be Talk Like a Pirate Day, mateys!

I be runnin' D&D in about 5 hours. How can we make Shackled City more piratey?!

Arrg. Have a look at me wooden leg, landlubbers. Morkoth done bit it off, curs'd son of a bilge-rat!


Move it out of the Cauldron and put it in a port town. You might have to do some serious reworking of a few modules, but a lot can stay the same. The port could be at the BASE of a volcano, making the eruption still a major danger.


Actually, it can still be in a volcano, but have it on an island.


Sharoth wrote:
Actually, it can still be in a volcano, but have it on an island.

Good idea. You could even change some of the modules so that the PCs need to get a boat and go check out neighboring islands. Redwall (or whatever the name of the village outside the Cauldron is called) could be remade as the port that serves the town. If the little town is attacked the citizens could retreat to the Cauldron, same thing in the case of a typhoon.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Shackled City Adventure Path / Yarr! All Messageboards

Want to post a reply? Sign in.
Recent threads in Shackled City Adventure Path