Adventure Paths, PC Goals & What They Know


Dungeon Magazine General Discussion


One of the challenges I've found with the adventure paths is sorting out what the PC's are supposed to know at any given point as well as establishing clear goals for them to focus on. It's been in the back of my mind since "Three Faces of Evil" to bullet point PC Goals and "journal" style briefs of things they know for each of the adventures in the AP. Alas, I am woefully short on time and have been reading the APs as a graphic novel of sorts (haven't actually DM'd or played since my second son was born - about a year and half) but would love to see this kind of "DM aid" if anyone has put anything like this together. I finally decided to ask because I'm reading "Prince of Demons" and felt a peculiar lack of clarity.

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The PCs know that Demogorgon is the key to the Savage Tide and that stopping him means saving thier world. Now they have an army and are ready to assult Demogorgon's realm. I'm just not sure how they're supposed to figure out they need to attack Wat Dagon (or even if they do WHY they're doing it - I only figured it out after reading through to the end) instead attacking Demogorgon (I can see a big arguement with Orcus during the strategy stage and I'm not sure I've got the words to talk them down). There are a lot of things that seem assumed. I'm sure others that have actually been playing Savage Tide (or AoW for that matter) have had to deal with this; so, if there's anyone out there that feels like indulging me I'd be fascinating to hear your take.

Cheers,
C.

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