Where is Cauldron?


Shackled City Adventure Path

Silver Crusade

My party wants to start Shackled City but wants to play in Greyhawk. Where in Greyhawk would Cauldron be?


It's in the Amedio jungle, kind of near Sasserine.

Silver Crusade

Where is that is relation to Greyhawk City? I can't find it on my Greyhawk map.


Lower left, last stop on the way to nowhere. North-west of the Amedio Jungle. Lower left of the Jeklea Bay.

Silver Crusade

Found it. thanks


which cauldron is this?


Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber
Valegrim wrote:
which cauldron is this?

The city which serves as a starting point and main base for the first AP, Shackled City. Cauldron was built in the caldera of a dormant volcano.


Where is it in Forgotten Realms?


concerro wrote:
Where is it in Forgotten Realms?

According to:

http://en.wikipedia.org/wiki/Cauldron_(Shackled_City)

In the Forgotten Realms, the city is set somewhere on the Chultean Peninsula in the Jungle of Chult.

But I cannot find where Paizo suggested that anywhere here on the site, save for this very interesting post:
http://secure.paizo.com/paizo/messageboards/dungeon/shackledCity/archives/c onversionNotesWhenRunningTheShackledCityCampaingInTheForgottenRealms


Ace Smith wrote:
Where in Greyhawk would Cauldron be?

Since I just spent about an hour piecing this together, I may as well post the definitive answer:

According to Dungeon #109 (page 10): "Players wishing to set the Shackled City Adventure Path in the World of Greyhawk might consider placing Cauldron near the northwest border of Hex 77-U1 on the Living Greyhawk Gazetteer map. With this placement, Cauldron (and the nearby city of Sasserine) would have been established as a secure trade outpost by Sea Princes-aligned merchants about 150 years ago. When the expansion of the Keoish navy checked the ambitions of the Sea Princes 20 years later, the Cauldron/Sasserine colony was forced to survive in a hostile, isolated clime. In the ensuing years, they freed their slaves and abandoned their connection to their former patrons, embracing a culture and political identity all their own."

It should be pointed out for the benefit of grognards like me, however, that the Living Greyhawk Gazetteer map uses a different system of hex identifiers than the 1980 World of Greyhawk Gazetteer map. Using the 1980 version, it's hex 143/Y4. (This is what threw me off. I couldn't figure out for the life of me why the good people at Dungeon were placing Cauldron in the middle of the See of Medegia!)

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