graystone |
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Anything that uses a chain.
They got legit stats for an Adamantine Chain.
Ship builder. Shipbuilders were architects, carpenters, joiners, caulkers, sailmakers, and designers. Weapon-like items = axe, maul, chisels/awls, nets, chains (anchor line), ropes, stakes/wedges, belaying pin.
graystone |
Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.
Gonna have to keep an eye on this thread though... for future madness.
Cooks/chefs have a HUGE array of deadly items. Just look at some of the huge cleavers they have. Beef splitters are two handed cleavers for going after sides of beef and whole carcasses.
http://www.125west.com/images/Product/medium/3551.jpg
graystone |
Does Rough And Ready give weapon proficiency?
Well it doesn't SAY you get proficiency but...
Martial Weapon Proficiency
Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).
Rough and Ready:
When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack.
SO the trait allows you to use the items normally (without the non-proficient penalty)... Expect a debate though if you try to use it for something that needs proficiency.
zanbato13 |
zanbato13 wrote:Does Rough And Ready give weapon proficiency?Well it doesn't SAY you get proficiency but...
Martial Weapon Proficiency
Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).Rough and Ready:
When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack.SO the trait allows you to use the items normally (without the non-proficient penalty)... Expect a debate though if you try to use it for something that needs proficiency.
Does Profession: Soldier let me use all weapons or is that where the debate starts?
graystone |
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graystone wrote:Does Profession: Soldier let me use all weapons or is that where the debate starts?zanbato13 wrote:Does Rough And Ready give weapon proficiency?Well it doesn't SAY you get proficiency but...
Martial Weapon Proficiency
Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).Rough and Ready:
When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack.SO the trait allows you to use the items normally (without the non-proficient penalty)... Expect a debate though if you try to use it for something that needs proficiency.
Not really as the ability works on improvised weapons and not 'real' weapons. The issue is the proficiency feats don't actually grant proficiency but drop you're non-proficient penalty to zero. Logically that would mean that all you need to do to be proficient is being able to use a weapon without any non-proficient penalty. Since the trait allows you to attack without any non-proficient penalty, it would make sense to me that you're proficient in them but have met with strong resistance on it.
graystone |
Are there improvised projectile weapons?
You could improvise a thrown weapon or a weapon used as a projectile (like in a improvised spear in a sling-spear). The projectile weapon itself is iffy. Maybe a strip of cloth as a sling or tied to a branch for a sling staff but bows and crossbows would be tough.
haremlord |
Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.
Gonna have to keep an eye on this thread though... for future madness.
If you don't mind I would really like to see that build.
I had a character waaaay back in the 2E days that was a Halfling cook, and I like to rebuild him in new systems when I can. I've been meaning to build him in Pathfinder but I haven't gotten around to it yet.
Ferious Thune |
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I've been trying to figure out a Juggler Bard build with some combination of Throw Anything, Catch Off Guard, Rough and Ready, TWF, and maybe Improved Disarm, so he could take enemies weapons away from them, even while dual wielding, then throw them back at them. I'm not sure what all Rough and Ready would apply to. What's the Golarion equivalent to bowling pins?
graystone |
1 person marked this as a favorite. |
I've been trying to figure out a Juggler Bard build with some combination of Throw Anything, Catch Off Guard, Rough and Ready, TWF, and maybe Improved Disarm, so he could take enemies weapons away from them, even while dual wielding, then throw them back at them. I'm not sure what all Rough and Ready would apply to. What's the Golarion equivalent to bowling pins?
Bowling set
Source: Ultimate Equipment pg. 92, Adventurer's Armory pg. 19Price 5 sp–10 gp; Weight 15 lbs.
Category Entertainment
Description
This simple 10-pins game is often complicated by irregularities in the ball, the pins, and the playing field.
zanbato13 |
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Profession: SWAT Officer?
Pirates Of The Caribbean: Armada Of The Damned
Reminds me of this cancelled game that had a lot of potential.
Ferious Thune |
You might be better going Surprise Weapon and Dockside Brawler for traits instead of rough and ready as your feats (Throw Anything, Catch Off Guard) already take away the minuses. That'll get you a +1 to hit and damage.
Thanks. I wasn't familiar with either of those, but they both look great.
Another thought I had was, since Jugglers can wield three items, to carry a flag and make use of Flagbearer, while still having two hands available, juggling the flag with whatever weapons and possibly even occaisionally hitting people with the flagpole as an improvised weapon. But that starts to get off topic.
zza ni |
just wondering, why use this trait ,that limit you to one specific improvised weapon and need to put a skill in for it, all this for +1 to hit, when suprise weapon give you +2 on all attacks with improvised weapons ?
Ferious Thune |
just wondering, why use this trait ,that limit you to one specific improvised weapon and need to put a skill in for it, all this for +1 to hit, when suprise weapon give you +2 on all attacks with improvised weapons ?
For someone that doesn't plan to invest in Throw Anything or Catch Off Guard, Rough and Ready also removes the -4 penalty for using an improvised weapon (that are tools of your profession), so it's a net +5 to hit and saves you from taking a feat. Surprise Weapon, without another way to remove the penalty, leaves you at -2 total (with all improvised weapons, not just tools of your trade). As graystone pointed out, for what I was looking to do, Surprise Weapon would be better, since I was planning to take the feats.
Azoriel |
If I have a str-based character with 10 Dex and full bab, mixing Surprise Weapon and Rough And Ready gives me +3 to attack with flavorful ranged throwing weapons that no one sees coming.
Surprise Weapon and Rough and Ready are both trait bonuses - you can't get a +3 bonus out of combining them because they don't stack.
zanbato13 |
zanbato13 wrote:If I have a str-based character with 10 Dex and full bab, mixing Surprise Weapon and Rough And Ready gives me +3 to attack with flavorful ranged throwing weapons that no one sees coming.Surprise Weapon and Rough and Ready are both trait bonuses - you can't get a +3 bonus out of combining them because they don't stack.
You're right!!! Surprise Weapon is good if you remove the penalty another way.
Sagiso |
Sagiso wrote:Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.
Gonna have to keep an eye on this thread though... for future madness.
If you don't mind I would really like to see that build.
I had a character waaaay back in the 2E days that was a Halfling cook, and I like to rebuild him in new systems when I can. I've been meaning to build him in Pathfinder but I haven't gotten around to it yet.
I don't think it would be very useful to ya to be honest. It wasn't PFS, we rolled stats and pretty much every spell/feat to have been published was fair game as long as we could source it (3.5 material included). And to top it off I used a homebrewed prestige class I found by googling called "cullinomancer".
haremlord |
haremlord wrote:I don't think it would be very useful to ya to be honest. It wasn't PFS, we rolled stats and pretty much every spell/feat to have been published was fair game as long as we could source it (3.5 material included). And to top it off I used a homebrewed prestige class I found by googling called "cullinomancer".Sagiso wrote:Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.
Gonna have to keep an eye on this thread though... for future madness.
If you don't mind I would really like to see that build.
I had a character waaaay back in the 2E days that was a Halfling cook, and I like to rebuild him in new systems when I can. I've been meaning to build him in Pathfinder but I haven't gotten around to it yet.
Non-PFS is fine (there's no PFS game near enough where I live anyway, so I can't participate in those). 3rd party sources, however, would be the issue. My 3E version was an Expert/Survivor/Exemplar. He was horrible in combat, but he could survive almost anything (and was a really effective poisoner... I mean cook) :D
Thanks anyway!
Starbuck_II |
zanbato13 wrote:If I have a str-based character with 10 Dex and full bab, mixing Surprise Weapon and Rough And Ready gives me +3 to attack with flavorful ranged throwing weapons that no one sees coming.Surprise Weapon and Rough and Ready are both trait bonuses - you can't get a +3 bonus out of combining them because they don't stack.
Yeah, together they only boost you to +2 hit.
But that is pretty good: +2 hit from Surprise, no -4 non-proficiency penalty From Rough and Ready (also +1 hit but Surprise surpasses that).