Interesting Uses of Rough And Ready Trait


Advice

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Silver Crusade

What are some good and interesting uses of the Rough And Ready trait?

And without substituting weapon proficiency.


Hmm... craft items as weapons.

Best-case scenario is probably with an alchemist since you start out with Throw Anything as a bonus feat. I don't know what the ruling would be on throwing the ingredients of an alchemist's fire at someone would be, but you'd get a +2 to hit while doing it.

Scarab Sages

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"God gave me a gift. I shovel well. I shovel very well."

Silver Crusade

Imbicatus wrote:
"God gave me a gift. I shovel well. I shovel very well."

Ha.

And Monk's Spade.

Silver Crusade

What would profession: soldier get?

Grand Lodge

Anything that uses a chain.

They got legit stats for an Adamantine Chain.


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Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.

Gonna have to keep an eye on this thread though... for future madness.

Silver Crusade

I'll post as I think of em.

Siege Engineer: use any siege weapon ammunition.

Alchemist: wear gloves and throw vials of dangerous chemicals.

Brewer: throw barrels.


Imbicatus wrote:
"God gave me a gift. I shovel well. I shovel very well."

Nice reference. Very, very nice. :)

Silver Crusade

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Comedian: consider mixing this with dirty trick, "I use my flower to shoot water and blind them."

Scarab Sages

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Cook: Mithral Waffle Iron.
Dockworker: Crowbars. Especially trusty ones.
Bowyer: Longbow improvised as a club.


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blackbloodtroll wrote:

Anything that uses a chain.

They got legit stats for an Adamantine Chain.

Ship builder. Shipbuilders were architects, carpenters, joiners, caulkers, sailmakers, and designers. Weapon-like items = axe, maul, chisels/awls, nets, chains (anchor line), ropes, stakes/wedges, belaying pin.

Silver Crusade

Animal Trainer: slap em with a leg or slab of meat.


Sagiso wrote:

Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.

Gonna have to keep an eye on this thread though... for future madness.

Cooks/chefs have a HUGE array of deadly items. Just look at some of the huge cleavers they have. Beef splitters are two handed cleavers for going after sides of beef and whole carcasses.

http://www.125west.com/images/Product/medium/3551.jpg

Silver Crusade

Would a fishing rod & lure work as a rope dart? Would the range still be 10 ft?

Grand Lodge

Profession(Slaver) would give you whips and chains.

Silver Crusade

Does Rough And Ready give weapon proficiency?


zanbato13 wrote:
Does Rough And Ready give weapon proficiency?

Well it doesn't SAY you get proficiency but...

Martial Weapon Proficiency
Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).

Rough and Ready:
When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack.

SO the trait allows you to use the items normally (without the non-proficient penalty)... Expect a debate though if you try to use it for something that needs proficiency.


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blackbloodtroll wrote:
Profession(Slaver) would give you whips and chains.

No, you get halfings. You can use them as improvised flails.

Silver Crusade

graystone wrote:
zanbato13 wrote:
Does Rough And Ready give weapon proficiency?

Well it doesn't SAY you get proficiency but...

Martial Weapon Proficiency
Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).

Rough and Ready:
When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack.

SO the trait allows you to use the items normally (without the non-proficient penalty)... Expect a debate though if you try to use it for something that needs proficiency.

Does Profession: Soldier let me use all weapons or is that where the debate starts?


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Profession: Scribe

Proving that the pen really is mightier than the sword.

Profession: Librarian

All GM's should have this for when they need to bludgeon their players with the heaviest sourcebook within reach.

Profession: Courtesan

Oh my...


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zanbato13 wrote:
graystone wrote:
zanbato13 wrote:
Does Rough And Ready give weapon proficiency?

Well it doesn't SAY you get proficiency but...

Martial Weapon Proficiency
Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).

Rough and Ready:
When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack.

SO the trait allows you to use the items normally (without the non-proficient penalty)... Expect a debate though if you try to use it for something that needs proficiency.

Does Profession: Soldier let me use all weapons or is that where the debate starts?

Not really as the ability works on improvised weapons and not 'real' weapons. The issue is the proficiency feats don't actually grant proficiency but drop you're non-proficient penalty to zero. Logically that would mean that all you need to do to be proficient is being able to use a weapon without any non-proficient penalty. Since the trait allows you to attack without any non-proficient penalty, it would make sense to me that you're proficient in them but have met with strong resistance on it.

Grand Lodge

Well, there is the "training whip".

Silver Crusade

Are there improvised projectile weapons?


zanbato13 wrote:
Are there improvised projectile weapons?

You could improvise a thrown weapon or a weapon used as a projectile (like in a improvised spear in a sling-spear). The projectile weapon itself is iffy. Maybe a strip of cloth as a sling or tied to a branch for a sling staff but bows and crossbows would be tough.

Scarab Sages

zanbato13 wrote:
Are there improvised projectile weapons?

You might be able to improvise a sling from a strip of cloth, or an atatl from some sticks.


Sagiso wrote:

Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.

Gonna have to keep an eye on this thread though... for future madness.

If you don't mind I would really like to see that build.

I had a character waaaay back in the 2E days that was a Halfling cook, and I like to rebuild him in new systems when I can. I've been meaning to build him in Pathfinder but I haven't gotten around to it yet.


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Dasrak wrote:

Profession: Courtesan

Oh my...

You get Charm Person once per day as a spell like ability.


Dasrak wrote:


Profession: Courtesan

Oh my...

Dominatrix...

Lumberjacks and miners for large weapons.

Gravedigger for a shovel of DOOM...

Torchbearer for... you guesses it, a torch!

A fletcher for arrows (light improvised weapon), handy for archers.

Scarab Sages

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I've been trying to figure out a Juggler Bard build with some combination of Throw Anything, Catch Off Guard, Rough and Ready, TWF, and maybe Improved Disarm, so he could take enemies weapons away from them, even while dual wielding, then throw them back at them. I'm not sure what all Rough and Ready would apply to. What's the Golarion equivalent to bowling pins?


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Ferious Thune wrote:
I've been trying to figure out a Juggler Bard build with some combination of Throw Anything, Catch Off Guard, Rough and Ready, TWF, and maybe Improved Disarm, so he could take enemies weapons away from them, even while dual wielding, then throw them back at them. I'm not sure what all Rough and Ready would apply to. What's the Golarion equivalent to bowling pins?

Bowling set

Source: Ultimate Equipment pg. 92, Adventurer's Armory pg. 19
Price 5 sp–10 gp; Weight 15 lbs.
Category Entertainment
Description
This simple 10-pins game is often complicated by irregularities in the ball, the pins, and the playing field.

Scarab Sages

Well there you go.


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You might be better going Surprise Weapon and Dockside Brawler for traits instead of rough and ready as your feats (Throw Anything, Catch Off Guard) already take away the minuses. That'll get you a +1 to hit and damage.


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Wouldn't Profession: Juggler imply attacking with anything that you could juggle? Seems like a lot of wiggle room there... And makes for some absolutely wonderful ideas lol


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"Im not fighting with these Dwarven Waraxes, Im just juggling them."

"Whoops, I dropped one... two... three... of them."

DM: "*sighing heavily*... The Ogre takes 25 points of damage and falls over dead."

Grand Lodge

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Would Profession(Sailor) allow for Anchors?

Those Anchor Feather Tokens are only 50gp a pop.

Wonder what would use the Portable Ram.

Silver Crusade

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Profession: SWAT Officer?

Pirates Of The Caribbean: Armada Of The Damned
Reminds me of this cancelled game that had a lot of potential.

Scarab Sages

graystone wrote:
You might be better going Surprise Weapon and Dockside Brawler for traits instead of rough and ready as your feats (Throw Anything, Catch Off Guard) already take away the minuses. That'll get you a +1 to hit and damage.

Thanks. I wasn't familiar with either of those, but they both look great.

Another thought I had was, since Jugglers can wield three items, to carry a flag and make use of Flagbearer, while still having two hands available, juggling the flag with whatever weapons and possibly even occaisionally hitting people with the flagpole as an improvised weapon. But that starts to get off topic.


just wondering, why use this trait ,that limit you to one specific improvised weapon and need to put a skill in for it, all this for +1 to hit, when suprise weapon give you +2 on all attacks with improvised weapons ?

Scarab Sages

zza ni wrote:
just wondering, why use this trait ,that limit you to one specific improvised weapon and need to put a skill in for it, all this for +1 to hit, when suprise weapon give you +2 on all attacks with improvised weapons ?

For someone that doesn't plan to invest in Throw Anything or Catch Off Guard, Rough and Ready also removes the -4 penalty for using an improvised weapon (that are tools of your profession), so it's a net +5 to hit and saves you from taking a feat. Surprise Weapon, without another way to remove the penalty, leaves you at -2 total (with all improvised weapons, not just tools of your trade). As graystone pointed out, for what I was looking to do, Surprise Weapon would be better, since I was planning to take the feats.


But holy crap, you could totally take both.

And then, as a Human Alchemist/Fighter, you could get both Throw Anything and Catch Off-Guard and be hitting things with trade weapons for +4-+6 to hit at level one depending on BAB. That's pretty nifty.


Man, this is a great thread.

Silver Crusade

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If I have a str-based character with 10 Dex and full bab, mixing Surprise Weapon and Rough And Ready gives me +3 to attack with flavorful ranged throwing weapons that no one sees coming.

"We took away his weapons, boss."

"Good, and his cooking supplies?"

"We... didn't..."

"Take Cover!!!"


zanbato13 wrote:
If I have a str-based character with 10 Dex and full bab, mixing Surprise Weapon and Rough And Ready gives me +3 to attack with flavorful ranged throwing weapons that no one sees coming.

Surprise Weapon and Rough and Ready are both trait bonuses - you can't get a +3 bonus out of combining them because they don't stack.


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Pathfinder Maps Subscriber
zanbato13 wrote:

"Good, and his cooking supplies?"

"We... didn't..."

"Take Cover!!!"

Aunt Jemima

Silver Crusade

Azoriel wrote:
zanbato13 wrote:
If I have a str-based character with 10 Dex and full bab, mixing Surprise Weapon and Rough And Ready gives me +3 to attack with flavorful ranged throwing weapons that no one sees coming.
Surprise Weapon and Rough and Ready are both trait bonuses - you can't get a +3 bonus out of combining them because they don't stack.

You're right!!! Surprise Weapon is good if you remove the penalty another way.


haremlord wrote:
Sagiso wrote:

Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.

Gonna have to keep an eye on this thread though... for future madness.

If you don't mind I would really like to see that build.

I had a character waaaay back in the 2E days that was a Halfling cook, and I like to rebuild him in new systems when I can. I've been meaning to build him in Pathfinder but I haven't gotten around to it yet.

I don't think it would be very useful to ya to be honest. It wasn't PFS, we rolled stats and pretty much every spell/feat to have been published was fair game as long as we could source it (3.5 material included). And to top it off I used a homebrewed prestige class I found by googling called "cullinomancer".


Sagiso wrote:
haremlord wrote:
Sagiso wrote:

Had I known about that trait, I'd have taken it on my battlechef gish character. Not that he wasn't completely outrageous with a frying pan already, but still.

Gonna have to keep an eye on this thread though... for future madness.

If you don't mind I would really like to see that build.

I had a character waaaay back in the 2E days that was a Halfling cook, and I like to rebuild him in new systems when I can. I've been meaning to build him in Pathfinder but I haven't gotten around to it yet.

I don't think it would be very useful to ya to be honest. It wasn't PFS, we rolled stats and pretty much every spell/feat to have been published was fair game as long as we could source it (3.5 material included). And to top it off I used a homebrewed prestige class I found by googling called "cullinomancer".

Non-PFS is fine (there's no PFS game near enough where I live anyway, so I can't participate in those). 3rd party sources, however, would be the issue. My 3E version was an Expert/Survivor/Exemplar. He was horrible in combat, but he could survive almost anything (and was a really effective poisoner... I mean cook) :D

Thanks anyway!


Azoriel wrote:
zanbato13 wrote:
If I have a str-based character with 10 Dex and full bab, mixing Surprise Weapon and Rough And Ready gives me +3 to attack with flavorful ranged throwing weapons that no one sees coming.
Surprise Weapon and Rough and Ready are both trait bonuses - you can't get a +3 bonus out of combining them because they don't stack.

Yeah, together they only boost you to +2 hit.

But that is pretty good: +2 hit from Surprise, no -4 non-proficiency penalty From Rough and Ready (also +1 hit but Surprise surpasses that).

Silver Crusade

What profession gets to throw rocks?

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