How many groups went straight into D1 from D0?


Adventures


I'm just curious as to how many groups after finishing off the Worg went down the stairs and straight into the dungeons of D1. I'm not sure what my group will do and am just trying to be prepared if they keep going down. Is the Jeva plot really needed? The kids could have been kidnapped during the plague which would almost make sense because the town is so preoccupied with the plague. I could have one of the skeletons in area 14 of D0 have the song about Glitteraxe to make that encouter feel the same. In fact I could even put Jeva in the cells with silver shackles to keep that element if needed. Whatr do other think or what has your group done?


I had posted this earlier in a thread about D0 to D1 transitions, but I'll copy it here as well. This is how I did it with my group:

When the players first discover the ruinsin D0, the stairs down are choked with rubble and dirt. Completely impassable without dozens of person hours of labor. The PC's are already under a time constraint anyway with the folks dropping dead back in the village, so I doubt that they will worry once the have what they came for.

D1 begins several weeks later. The players have been the toast of the town. Everyone knows their names, and some of the kids in town have taken to following them around (guess which ones!!!). One night, the kids end up playing "adventurer" and decide to "camp out near a dungeon" just like the heroes did. However, since the real ruins are three days away and plenty dangerous, the kids decide to camp out near this old burned out building not too far from town - which is the start of D1.

The heroes find out about the kid disapearing when one or more of the parents (including a very wealthy lumber baron) show up at their inn asking "what do you brave adventurers intend to do about it?" Clearly, they won't have much of a choice.


Halidan wrote:


When the players first discover the ruinsin D0, the stairs down are choked with rubble and dirt. Completely impassable without dozens of person hours of labor. The PC's are already under a time constraint anyway with the folks dropping dead back in the village, so I doubt that they will worry once the have what they came for.

I did see this in the other thread. My concern is the railroading feel this my have on my players when they find out they have to come back. I was thinking of making the stair covered by a secret door that was abrred from the underside so even if they find it they can't open it. But I think as a player to go back to town and then weeks later find out they have to go back through that door, would feel like a "Hey your weren't suppossed to go there yet, but now you are" which might be frustrating for some.


Chris P wrote:
My concern is the railroading feel this my have on my players when they find out they have to come back.

Every group is different. My players didn't feel railroaded at all. At first, they were more than a little afraid that "someone" had gone to the trouble of unblocking the stairs, especially since they couldn't find any piles of rubble and debris in the outside ruins.

Once they got down the stairs and saw that the stairwell had been dug out from below, they were really curious. (I added a few details like piles of debris and some scattered mining tools and wooden braces). Finally, they encountered the kobolds and put everything together - realizing that the kobolds came up from deeper tunnels and opened a passage to the surface. They were pleased with themselves and eager to eliminate the kobolds from the area. I think they've become quite attached to Falcon's Hollow.

Chris P wrote:
I was thinking of making the stair covered by a secret door that was abrred from the underside so even if they find it they can't open it. But I think as a player to go back to town and then weeks later find out they have to go back through that door, would feel like a "Hey your weren't suppossed to go there yet, but now you are" which might be frustrating for some.

You know your players better than I do. All I can say is that mine weren't unhappy at all to head back to the dwarven ruins. In the intervining time between D0 and the start of D1, they had done some reasearch on the place, and I think they would have headed back there even without an adventure lead. They were eager to get back and learn more about the site.


Halidan wrote:

Once they got down the stairs and saw that the stairwell had been dug out from below, they were really curious. (I added a few details like piles of debris and some scattered mining tools and wooden braces). Finally, they encountered the kobolds and put everything together - realizing that the kobolds came up from deeper tunnels and opened a passage to the surface. They were pleased with themselves and eager to eliminate the kobolds from the area. I think they've become quite attached to Falcon's Hollow.

Maybe your right. That seems like a decent explaination.

Liberty's Edge

Halidan wrote:
Once they got down the stairs and saw that the stairwell had been dug out from below, they were really curious. (I added a few details like piles of debris and some scattered mining tools and wooden braces). Finally, they encountered the kobolds and put everything together - realizing that the kobolds came up from deeper tunnels and opened a passage to the surface. They were pleased with themselves and eager to eliminate the kobolds from the area. I think they've become quite attached to Falcon's Hollow.

I really like this. I am am curious how you explain Gurtlekep in the surface ruins and the kobold zombie encountered in the forest?


Themes86 wrote:
I really like this. I am am curious how you explain Gurtlekep in the surface ruins and the kobold zombie encountered in the forest?

I didn't need to explain Gurtlekep for the simple reason that they never actually spotted him. When the PC's were exploring the ruins, they were making enough noise to alert a deaf dwarf - so Gurtle simply hid and observed them. Given that Gurtle is supposed to be a scout, he observed the PC's and lived to report back to his tribe.

As for the kobold zombie, they haven't ask for an explaination, and I haven't brought the subject up. I don't know how they feel about it - but my suspicion is that they don't see any connection at all.

However, if they ask me about it, or try to investigate it, I do have a ready answer. The kobold's original tunnels came jup in an area that is now being logged by the lumber camps. The kobolds now consider those tunnels unsafe, and have abandoned them. Needing a new way to the surface is what prompted them to explore the cellers of the monastary in the first place.

It's not the most original answer, but it works for me.


I think at this point I do like the rubble idea. What I will do is have the stairs chocked with rubble from a portion of the wall that recently collapsed. That way it should all make sense. It will also make Greypelt a little more irriatable since his room is drafty.

Liberty's Edge

Chris P wrote:
I think at this point I do like the rubble idea. What I will do is have the stairs chocked with rubble from a portion of the wall that recently collapsed. That way it should all make sense. It will also make Greypelt a little more irriatable since his room is drafty.

You could have the Gray Eagles be the ones responsible for clearing it out too, since they plan on going down there to search for Glintaxe. I recommend adding a meeting between the players and the Grey Eagles in between adventures.

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