ALternative Rowyn and Lotus Dragons


Savage Tide Adventure Path


I've decided to share my version of Rowyn and Lotus Dragons. The stat blocks are my own on MS word so if they seem funky, they are. The group near the end aare mercenaries. My group devestaed the Lotus Dragon in there first visit to the lair. I had Rowyn recruit more expensive mercenaries to deal with my Pcs. I changed her last name to reflect my the polynesian flavor of my homebrew campaign.
Rowyn Kealani CR 5
Human female rogue 3/ beguiler 2
Med humanoid NE

init: +2, -1 listen, -1 spot

common, aquan, draconic
AC: 18 (combat exp) HD: 5 hp: 25
Spd 30’ sv: +4/+4/+1

+3 +1 rapier (combat exp.) 1d6+1/ 19-20
+6 mw hand c bow 1d4/ 19-20, 60’ black adder poison For 11 1d6 con/ 1d6 con For 11

Str 10 Dex 14 Con 12 Int 14 Wis 8 Cha 15

SQ: armored mage, trap find, trap sense +1, cloak cast (DC+1), surprise cast

Feats: combat expertise, imp. Feint, weapon finesse

Skills: +12 balance, +10 bluff, +12 jump, +8local, +10 dance, +7 sense motive, +12 sleight of hand, +8 swim, +12 tumble, +8 magic device

Spells: 1- (4/ day) charm person, color spray, comp lang., det. secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscure mist, rouse, silent image, sleep, undetect alignment, whelm; 0- (5/ day) dance light, daze, det. magic, ghost sound, message open/ close, read magic.

Possessions: potion cmw, potion gaseous form, wand animate dead (5), wand ray enfeeble (15), +1 leather armor, +1 rapier, mw hand c. bow, 10 bolts poison black adder (see above), gold earrings (300gp), bejeweled necklace (200gp), skeleton key (all guildhall locks including treasure doors.

Gut Tugger CR 3
Crested felldrake male rogue 2
Sml dragon NE
Darkvision 60’, low-light, scent

init: +6, +7 listen, +7 spot

common, draconic, sylvan
AC: 19 HD: 4 hp: 37
Spd 40’ sv: +6/+8/+3

+5 bite 1d8+1

Str 12 Dex 15 Con 17 Int 10 Wis 10 Cha 10

SQ: immune sleep, paralysis, trapfind, evasion

SA: sneak attack +1d6

Feats: combat expertise, imp. Feint, weapon finesse

Skills: +7 bluff, +2 diplomacy, +11 hide, +10 jump, +6 move silent, +9 sleight of hand,

Possessions: collar of armor +2

Lotus Dragon shadow (10) CR 1
Human rogue 1
Med humanoid NE

init: +6, +0 listen, +0 spot

common
AC: 14 HD: 1 hp: 8
Spd 30’ sv: +2/+4/+0

+1 rapier 1d6+1/ 18- 20
+1 sap 1d6+1 (non-lethal)
+2 hand. c bow 1d4 sea urchin venom For11 nauseated/ 1 str

Str 12 Dex 15 Con 14 Int 13 Wis 10 Cha 8

SQ: trap find, sneak attack +1d6

Feats: imp init, stealth

Skills: +5 climb, +5 disable device, +3 disguise, +8 hide, + 3 intimidate, +8 move silent, +6 open lock, +5 search, +6 sleight of hand, +5 swim

Possessions: potion clw, urchin poison x2, leather armor, rapier, sap, hand c bow, 10 bolts, thieves tools,10 gp

Lotus Dragon headhunter (3) CR 1
Human ranger 1
Med humanoid NE

init: +6, +1 listen, +1 spot

common
AC: 14 HD: 1 hp: 10
Spd 30’ sv: +2/+4/+0

+1/+1 short sword 1d6+1/ 19- 20
+2 sap 1d6+1 (non-lethal)
+3 matchlock blunderbuss 3d4/2d4/1d4, 15’ cone Ref (attack roll) no damage

Str 12 Dex 15 Con 14 Int 10 Wis 13 Cha 8

SQ: track, two–weapon, human favored enemy +2

Feats: imp init, weapon finesse (scimitar)

Skills: +5 survival, +6 (+5) move silent, +6 (+5) hide, +3 (+1) swim, +3 (+2) climb, +3 rope use

Possessions: potion clw, urchin leather armor, 2 short swords, blunderbuss, shot & powder (horn) x10

Lotus Dragon enforcer (7) CR 1
Human swashbuckler 1
Med humanoid NE

init: +2, +0 listen, +0 spot

common
AC: 15 HD: 1 hp: 12
Spd 30’ sv: +4/+2/+0

+4 rapier 1d6+2 18-20
+2 sap 1d6+1 (non-lethal)
+2 match lock musket 2d8/ x3, 40’

Str 14 Dex 15 Con 14 Int 10 Wis 10 Cha 10

SQ: finesse

Feats: quick draw, weapon focus rapier

Skills: +4 intimidate, +6 (+4) tumble, +5 (+5) jump, + 5 (+1) swim, +5 (+3) climb
Possessions: potion clw, stud leather armor, rapier, matchlock musket, shot & powder (horn)

Lotus Dragon soulkknife (2) CR 1
Poky, Zeek twin male Xeph soulknife 1
Med humanoid NE

Darkvision 60’
init: +3, +4 listen, +4 spot

common
AC: 18 HD: 1 hp: 10
Spd 30’ sv: +2/+5/+0 (+1 spell, power)

+4 mind blade 1d6 /19-20
+3 lt. c. bow 1d8/ 19-20, 60’ sea urchin venom For11 nauseated/ 1 str

Str 10 Dex 16 Con 14 Int 12 Wis 10 Cha 8

SQ: mind blade, natural psion, wild talent, focus soul knife, burst of speed +10’ 3/day, psionic points 3

Feats: finesse mind blade

Skills: +7 (+4)hide, +7 (+4) move silent, +4 spot, +4 listen, +5 (+2) tumble, +2 (-1) jump
Possessions: stud leather, large wood shield, potion CLW, 10 gp, 10 bolts, urchin poison x2

Sammy Kealani CR2
Human female sorcerer 2
Med humanoid NE

init: +6, -1 listen, -1 spot

common,
AC: 12(16 mage armor) HD: 2 hp: 13
Spd 30’ sv: +1/+2/+2

+1 hvy mace 1d8+2
+2 match lock rifle 2d8/ x3, 60’

Str 12 Dex 14 Con 13 Int 10 Wis 8 Cha 17

SQ: familiar (toad)

Feats: imp init, combat cast

Spells: 1- (5/day) fire finger, mage armor, 0- (6/ day) read magic, det. magic, acid splash, ray of frost, electric jolt

Skills: +7 (+10 casting) concentrate, +5 spellcraft, +6 intimidate, bluff +5

Possessions: scroll bulls’s strength, ray enfeebe x2, potion clwx2, 10 shot, wand magic missile (20), 22 gp 5 pp, 2 grenades

Mad Osgot Stoneblaster CR2
Dwarf male fighter 2
Med humanoid LE
Darkvision 60’
init: +2, -1 listen, -1 spot

common
AC: 18(19 buckler) HD: 2 hp: 30
Spd 20’ sv: +8/+2/-1

+4 dwarf war axe 1d10+2
+6 mw match lock rifle 2d8/ x3, 60’
+6 mw match lock blunderbust 3d4+3 fireshot, 15’ cone
Str 14 Dex 16 Con 20 Int 10 Wis 8 Cha 6

SQ: +4 v. bull rush and trip, +4 AC v. giants, +1 v spell and poison,

Feats: point blank, rapid reload, precise shot

Skills: +4 craft matchlock, +2 alchemy, +3 jump, +3 climb

Possessions: potion cat’s grace, 10 fire shot, potion cmw x2, 10 shot, 22 gp 5 pp, 2 grenades

Kevin the Scarlet CR2
fire Genasi male swashbuckler 2
Med outsider fire CN
Darkvision 60’
init: +2, -1 listen, -1 spot

common
AC: 18 HD: 3 hp: 20
Spd 50’ sv: +3/+5/-1

+7 mw rapier 1d6+1/ 18-20
+6 match lock musket 2d8/ x3, 40’

Str 12 Dex 18 Con 14 Int 15 Wis 8 Cha 10

SQ: +2 v. fire, grace +1 reflex, weapon finesse, control flame for 5 minutes/ 1 day

Feats: expertise

Skills: +8 jump, +8 climb, +7 bluff, +11 tumble, +11 escape artist, balance +7

Possessions: potion cmw, mw rapier, match lock musket, shot 10, 32 gp 2pp 3 gems 100gp, chain shirt

Peak CR2
Half giant male fighter 1
Med giant N
Low-light
init: -2, +0 listen, +0 spot

common
AC: 15 HD: 2 hp: 25
Spd 20’ sv: +8/-1/+0

+8 lg long sword 2d6+5/ 19-20

Str 20 Dex 8 Con 20 Int 10 Wis 10 Cha 8

SQ: +2 v. fire, lg v. trip, bulrush, grapple

Psionic: 1/ day stomp lvl 1

Feats: focus long sword

Skills: +11 jump, +11 climb, survival+2
Possessions: potion cmw, lg longsword, shot 10, 32 gp 2pp 3 gems 100gp, scale mail lg wood shield

Sally CR2
Human female cleric of Orcus 1/ rogue 1
Med humanoid CE

init: +3, +3 listen, +3 spot

common
AC: 17 (19 shield faith, demon skin) HD: 2 hp: 16
Spd 30’ sv: +4/+5/+6

+4 (+5 divine favor) mw kukri 1d4+1/ 18-20
+3 hand c. bow 1d4/ 19-20 black adder poison For 11 1d6 con/ 1d6 con
+1 bite 1+1profane

Str 12 Dex 16 Con 15 Int 10 Wis 18 Cha 13

SQ: trap find, +1d6 sneak attack, +1 profane bonus unarm attack, 1/day death touch +1d6 dam, death if dam + current hp, rebuke undead

Spells: Domains Demonic, Death 0- det magic, guidance, rd magic/ 1- divine favor +1, shield of faith +1, cause fear, demon skin +1 (domain)

Feats: pro kukri, finesse kukri

Skills: +3 jump, +3 climb, +5 tumble , +5 balance, +7 escape artist, search+4, disable device+4, bluff+3, intimidate+3, +1 arcane, +1 religion
Possessions: potion cmw, mw kukri, 10 bolts, 32 gp 2pp 3 gems 100gp, chain shirt, empty vial, vial black adder poison, vial sea urchin poison x2, stone idol of orcus

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