Falling speed?


3.5/d20/OGL


Does anyone know how fast a character falls?

Say a dragon picks up a character in its mouth and brings him up to a few hundred feet, how many rounds does that character have to think of something to get out of his death defying situation?

Do we have to actually calculate weight vs. air resistance to get an accurate terminal velocity or is there a simple rule that says that a character falls at THIS many feet per round?

Thanks guys.

Ultradan


IIRC, the Sage put it at 500 ft the first round, 1000 ft every round thereafter.


For the sake of simplicity over realism I would have ruled that you can only fall 200ft per round, although I think the Sage may be more accurate. Terminal velocity for a human is just over 1,000 feet per round; if you deliberately dive you can increase that to 1,750 feet per round. I'd go with the Sage on this one.

I actually built a dragon around doing this; he would stage the fight on a beach, fly over to kick up sand while using breath weapon, turn around and pick up a character, then fly upward and/or or out to sea before dropping him (20d6) while breathing ice on him. I never used it because I thought it would be an utterly nasty move to dump an armoured character in water a mile away from the fight.


Jonathan Drain wrote:

For the sake of simplicity over realism I would have ruled that you can only fall 200ft per round, although I think the Sage may be more accurate. Terminal velocity for a human is just over 1,000 feet per round; if you deliberately dive you can increase that to 1,750 feet per round. I'd go with the Sage on this one.

I actually built a dragon around doing this; he would stage the fight on a beach, fly over to kick up sand while using breath weapon, turn around and pick up a character, then fly upward and/or or out to sea before dropping him (20d6) while breathing ice on him. I never used it because I thought it would be an utterly nasty move to dump an armoured character in water a mile away from the fight.

HAHAHA teach them to wear heavy armour. mmmmm perhaps a little *too* mean.

Grand Lodge

Can a character, who is flying:

Begin his turn falling his total allowed distance (he is 1000ft in the air) and then once he reaches the end of his fall distance then move his normal flying movement?


nogoodscallywag wrote:

Can a character, who is flying:

Begin his turn falling his total allowed distance (he is 1000ft in the air) and then once he reaches the end of his fall distance then move his normal flying movement?

If he falls 1000ft in a round, by the time he has fallen 1,000ft his round has ended so he would have no time left in which to move.


There are two places falling is described in the SRD.

Moving In Three Dimensions

Subjective Directional Gravity

In both cases you get the following info:
An individual “falls” 150 feet in the first round and 300 feet in each succeeding round.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Thanks pres man, good to know this is covered.


Surprisingly, this information is not in the part that talks about falling.

An oversight, some of us have corrected in our own game books. ;)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Indeed, which is why it was left out of Pathfinder. Ah well.

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