Unofficial alcohol rules


Dragon Magazine General Discussion


I thought I remembered there was an unofficial ruling on getting drunk in a recent issue of Dragon. Does this ring a bell with anyone? If so, what issue, column, etc?

Thanks in advance.


Not sure if these are the official rules, but they're what I use:

Alcohol is a unique poison. For the most part, it follows the same rules (Fortitude DC, initial and secondary damage). However, there are a few differences. For one, the DC increases by 1 for each drink a character has in a 12 hour period. The DC and amount of damage depend on the type of alcohol (typically DC 10, 1d2 damage for common drinks).

Nonmagical alcohol deals an amount of temporary Dexterity and Wisdom damage, which recovers at a rate of 1 per hour (or two if tended as per the Heal skill).

If damage from alcohol reduces a character's Dexterity or Wisdom scores to 0, that character passes out for 2d4 hours (during which time the character's temporary ability damage does not recover).

If damage from alcohol reduces both Dexerity AND Wisdom to 0, that character passes out for 3d4 hours and takes 1d2 points of Constitution drain (permanent).

If the DM wishes, he may call for a Fortitude save to resist addiction when a character fails his save against alcohol.

Addiction is treated as a disease, with the same DC as the base DC for the beverage the character was drinking at the time. It deals 1d2 Constitution, Wisdom, and Charisma damage each day the character does not have a drink at least as stiff (with at least the same DC) as their addiction. Additionally, the character may have to make a Will save if stressful situations happen. Failure indicates the character "needs" a drink. If a character goes "cold turkey" for 3 days, he gets a +2 bonus to his Fortitude save to kick the disease, and another +2 bonus for each additional week he goes without.

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