Power MAD


3.5/d20/OGL


What is the most horrendously destructive thing your characters have done? A huge chain of feats and a greataxe crit, a rogue rolling max on a sneak attack, a devious application of enviromental hazards.

I ask because I was recently thinking back on some moments in my D&D past where me and my friends just looked at the dice and said "man... thats rough"

Highlights include a frenzied berserker crit/cleaving/power attacking/raging all over two ogres with a SCYTHE.

And an archer pulling a double crit on two fighters on the same arrow (an exit wound enchantment allowed arrows to go through enemies to hit others).

Looking forward to the harrowing tales of somemore experianced players however, thanks in advance.


My poor Dragon, my most unfortunate Dragon.

My Half Giant Fighter 4/ Psychic Warrior 2 Player hits it with a two handed sword.

Now The Half Giant has used psionics to manifest Expansion on himself so he is large size. He's a Half Giant so his weapon would be Huge but he has taken the Monkey Grip Feat so he is at this point wandering around with a Colossal sized Two Handed Sword.

Colossal Two Handed Sword + Strength 22 (18 +2 for [i] Guantlets of Ogre Power[i] +2 for being large sized +50% for using a two handed weapon) + 3 point power attack.

6d6+9+6 for 21-51 points of damage.

He confirms the Critical. I can't remember the exact amount of damage but it approached 100 hps.

Needless to say the player was dancing the mocking jig. He'd done some significant damage to the Dragon with his (colossal) Spiked Chain as it had approached using attacks of opportunity and his 6th level character essentially took down a Dragon in one round with only minor support from the rest of the party (the Fighter/Scout had charged the Dragon and done 35 or so points of damage to it slightly earlier in the round).


I’ve just been re-reading Greg V’s “The Coming Storm” (Dungeon 137), and I like it. The “Obah-Blessed Creature” template is pretty cool, as it gives a creature an extra two or four arms.
Imagine this: a six-armed obah-blessed monk11/kensai4 (CR 17, ECL 18 for a PC). Aside from the extra arms, the template also grants (for 4 extra arms) +4 Str, +6 Dex, +4 Con, +6 Cha.

If the kensai signature weapon ability is used to provide +1 speed weapon quality for all the hands, then the character (with a BAB of +11) would have a base number of attacks as follows (with Multiweapon Fighting, but excluding Strength, magic and other bonuses):
Main hand (with flurry of blows & speed effect): +9/+9/+9/+9/+4/-1
Off hands (with speed effect): +9/+9/+9/+9/+9/+9/+9/+9/+9/+9

16 attacks per round- ouch.

Dark Archive RPG Superstar 2013 Top 32

Jeremy Mac Donald wrote:
Now The Half Giant has used psionics to manifest Expansion on himself so he is large size. He's a Half Giant so his weapon would be Huge but he has taken the Monkey Grip Feat so he is at this point wandering around with a Colossal sized Two Handed Sword.

Not to be overly critical but wouldn't that be a Gargantuan greatsword? Base Medium + expansion = Large. Half Giant using weapon category larger = Huge. Monkey Grip = Gargantuan.

I think the worst thing I've ever pulled off was a Sudden Quickened, Sudden Maximized, Sudden Empowered Cone of Cold for 202 damage to dispatch a pack of fire elementals.

15d6 (maxed) = 90 x 1.5 (Empower) = 135 x 1.5 (cold vulnerability) = 202


The worst things I've ever done as a DM, Sexi Golem will understand. :)

"Oh, I rolled those fireballs[i/] as a 5th level caster!"

"Woops, forgot he had [i]protection from arrows."

Players in my game (which again, Sexi will understand) misread manyshot for a while, and ended up doing somewhere around 50-75 points of damage a round with a +1 flaming composite longbow.

As for my personal characters, a 12th level sorcerer with a rod of quicken and fireball, using the PHB II sorcerer variant to use metamagics more effectively. I don't remember the actual damage, but it was pretty fun!


My personal worst as a player?

Half-ogre ranger/wizard/arcane heirophant. At level 7, with four levels of ranger and one of wizard (human blood feat to avoid multiclass penalties) drop the following combo.

Round 1, draw +1 keen falchion, cast true strike.

Round 2, cast rhino rush, charge with leap attack, power attack for all base attack.

Result: hit target with a net +18 to hit, doing 4d6+18 (+6 str x1.5 x2)+24 (Leap attack Power Attack 4, 2 handed, x2). 46 to 66 damage pretty much guaranteed, BEFORE keen falchion crit modifiers come into play. every point of base attack adds 6 to the damage.

At thirteenth level I was dealing an average of 140 points of damage, with a few other buffs on. Not bad for a 2 round set up requiring ten feet of space to move. Like an unmounted version of a cavalier.


Maximized, Enhanced, Empowered, Energy Admixtured Fire Seeds changed to cold damage. 270 a pop, no save, no spell resistence. Great wyrm half fiend Red Dragon dead in 3 rounds. Bahahahahaha


Fatespinner wrote:
Jeremy Mac Donald wrote:
Now The Half Giant has used psionics to manifest Expansion on himself so he is large size. He's a Half Giant so his weapon would be Huge but he has taken the Monkey Grip Feat so he is at this point wandering around with a Colossal sized Two Handed Sword.
Not to be overly critical but wouldn't that be a Gargantuan greatsword? Base Medium + expansion = Large. Half Giant using weapon category larger = Huge. Monkey Grip = Gargantuan.

You are correct. I got Gargantuan and Colossal reversed. Though I live in terror of the day the player figures out how to size up to huge allowing him to wander around with a Colossal Two Handed Sword that does 8d6 damage to my poor monsters. However the Gargantuan 6d6 version really is pretty scary.


I don't know if this really qualifies...

Back in my first campaign ever, the DM had an arena event going and each of us were entered.

Another player's halfling rogue PC was up against a half orc fighter NPC...

The halfling was dual-weilding daggers, one with a poison enhancement the other with some sort of frost/cold enhancement. ( I forget exactly which ) Afew rounds into the fight, he crit with his frost/cold dagger, rolling 3 natural 20s in a row.

The DM described the half-orc's head instantly freezing solid while the dagger was still cutting through it, subsequently shattering as the dagger left his head...

Not as impressive as a gargantuan sword or anything, but still... ow.

-Kurocyn


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Fatespinner wrote:

I think the worst thing I've ever pulled off was a Sudden Quickened, Sudden Maximized, Sudden Empowered Cone of Cold for 202 damage to dispatch a pack of fire elementals.

15d6 (maxed) = 90 x 1.5 (Empower) = 135 x 1.5 (cold vulnerability) = 202

That should have been 90 + 7.5d6. The Maximize does not apply to the extra dice from Empower. Still bad enough, though (average of 165 damage with cold vulnerability). Casting a normal Cone of Cold as your standard action for that round should have been more than enough (another 57 damage on average).


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
ericthecleric wrote:

I’ve just been re-reading Greg V’s “The Coming Storm?E(Dungeon 137), and I like it. The “Obah-Blessed Creature?Etemplate is pretty cool, as it gives a creature an extra two or four arms.

Imagine this: a six-armed obah-blessed monk11/kensai4 (CR 17, ECL 18 for a PC). Aside from the extra arms, the template also grants (for 4 extra arms) +4 Str, +6 Dex, +4 Con, +6 Cha.

If the kensai signature weapon ability is used to provide +1 speed weapon quality for all the hands, then the character (with a BAB of +11) would have a base number of attacks as follows (with Multiweapon Fighting, but excluding Strength, magic and other bonuses):
Main hand (with flurry of blows & speed effect): +9/+9/+9/+9/+4/-1
Off hands (with speed effect): +9/+9/+9/+9/+9/+9/+9/+9/+9/+9

16 attacks per round- ouch.

I don't think I'd use that interpretation as a DM, considering the description of the monk's unarmed fighting in the PHB. Still, flurry of blows + speed + four extra hands = +9/+9/+9/+9/+9/+9/+9/+9/+4/-1, for ten attacks per round.


I read the Maximize/Empower combo as Empower doing 1.5 times the base spell damage, which is, in this case, maximized. I do this for simplicity's sake and, yes, to make it more powerful. I might be wrong in my reading of this, but for the record, I don't care and am not changing my reading of that rule.

Dark Archive Bella Sara Charter Superscriber

Saern wrote:
I read the Maximize/Empower combo as Empower doing 1.5 times the base spell damage, which is, in this case, maximized. I do this for simplicity's sake and, yes, to make it more powerful. I might be wrong in my reading of this, but for the record, I don't care and am not changing my reading of that rule.

Insert typical Sebastian argument about breaking the rules, blah, blah, blah.

Insert Saern counter argument about magic and how it works.

Insert Sebastian counter-counter argument about Game Balance.

Saern - We like it this way.

Sebastian - GAME BALANCE

Sexi - Sebastian, you're wrong and smell funny.

Sebastian - GAME BALANCE...ok, fine, play wrong, I'll take my dice and go home.

Saern & Sexi - anyone else glad he's gone?

Anyway, as to the topic at hand, the most destructive thing I ever had a player do was destroy a gem that kept a floating city in the air. This was back in my 2e youth. I can't remember, but I'm pretty sure he demanded xp for all the bad guys that died.


Sebastian wrote:


Insert typical Sebastian argument about breaking the rules, blah, blah, blah.

Insert Saern counter argument about magic and how it works.

Insert Sebastian counter-counter argument about Game Balance.

Saern - We like it this way.

Sebastian - GAME BALANCE

Sexi - Sebastian, you're wrong and smell funny.

Sebastian - GAME BALANCE...ok, fine, play wrong, I'll take my dice and go home.

Saern & Sexi - anyone else glad he's gone?

Hey! No more paraphrasing arguments! They're not half as fun when I don't get to participate.

Sebastian afterwards wrote:
Anyway, as to the topic at hand, the most destructive thing I ever had a player do was destroy a gem that kept a floating city in the air. This was back in my 2e youth. I can't remember, but I'm pretty sure he demanded xp for all the bad guys that died.

That's friggin awesome! Exactly what I was hoping for with this thread!


Well, I had a character in my world:

Try to dance the original pattern of order that hold back entropy and try to destroy the pattern of law so that everything would go back to choas; the party stopped her. whew

Had a differnt party member, same party, discover and try to wake up one of the Old Ones - can't spell his name without the book; the guy attacked him for all he was worth but the Old One slept through it; the party stopped him before he could escallate big enough to damage the seals binding the Old Ones.

Had a different party member, same party, spend a few days attached like a lamprey to a tenticle of Cuthulu, sucking out magical energy to increase his spell power; hehe; picked up a few insanities and a few ride along visitors also.

Had a different party member, same party, not hurt a party member, but killed off her whole family and rounded up the other relatives and captured them and sold them into slavery.

Had a different party member, same party, give her best npc friend over to a known vampire for safe keeping and therapy for her demensia because the vampire said he was a doctor and could take good care of her.

Had a different party member try to combine the planes of Ice and shadow; party stopped him.

Had a party member; same one the killed of the family and rounded up a party members relatives; well, he found a gateway to a world completely overrun by ghouls - meaning the only thing on the whole world is starved ghouls - and he let like 50k of them into the world to, believe it or not, battle the bad guys; lol how stupid can you get.

lol, all of these guys are from the same game, same party; I could go on with more; these guys are amazing.


Hehehe. I gotta make a level 21 gestalted character.
So I picked a 11th level barbarian, 10th level frenzied beserker for the first half, then a troll paragon with 1 level in barbarian.

HP thus far with no magic items? 1040.


This goes back to 2nd edition, there was an NPC who joined the party and aquired a belt of fire giant strength and hammer of thunderbolts. We were using the Best of Dragon V5 critical hit chart and he rolled a critical for x3 damage. The damage was over 100 points so the DM just ruled the PC he hit had just exploded.

The DM would used different d20 for each NPC, the character, Mason, had a history of rolling criticals. When the party traveled to Athas (Dark Sun) he fought in the arena of Tyr and had 3 criticals in one fight. He severed the left hand at the wrist, then the elbow and finally the right arm at the shoulder. The DM declared mercy at this point. Then he upset Rikus (the champion) in the championship battle with two criticals of x2 and x3 damage. The fight lasted two rounds.

The NPC is semi-retired and the red d20 has been as well.

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