Savage Tide Obituaries


Savage Tide Adventure Path

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PC name: Deter, Human Wiz7
Adventure: Here There Be Monsters
Location: Cliffs of Dread
Catalyst: Lack of Prepping

While camping on the road high above the water, Olangru attempts to use his telekenisis to push Ayah off the road to her death. Ayah resists the effort and O flees for the night.

The next night, the PCs take NO PRECAUTIONS, so Olangru tries his trick again this time selecting the party wizard. Deter fails his save and has no way to avoid the fall. Thirteen hit points are not enough to survive a 100 foot fall :(

NPC name: Captain Amelia, Wiz7
Adventure: Here There Be Monsters
Location: Cliffs of Dread
Catalyst: Orlangru tired of playing around

After failing to induce fear with his multiple shenanigans, Orlangru decides it is time to get busy. He uses Telekenisis to push Deter off the cliff and then in the ensuing chaos uses Cause Fear to make Amelia run off.

The rest of the party ignores the dead wizard, ignores the Captain running off, and instead starts climbing the cliff to reach Orlangru's position. Orlangru waits patiently until they get close and then teleports off to where the Captain went. Tavey, the only one to follow the Captain, sees the big ape grapple the woman and then disappear.


DMFTodd wrote:

Thirteen hit points are not enough to survive a 100 foot fall :(

thirteen HP at level 7 ? Ouch ! Our poor and puny elf mage had 31 HP at that point.... Ok, even that would not have been enough for 100', although that sounds like the maximum height of the path and no tidal pools to cushion the impact...

Dark Archive

Lightless Depths
Tlaloc's Crater

After successfully destroying Tlaloc's Tear but not its guardian (replaced brain collector with beholder.) the priest in full plate not as fast as the other party members was not able to get out of range from the Finger of Death eye ray in time. He rolled a scorching 2 on the Fort save. Interstingly, the party fled Golismorga back to Farshore. Should provide a bit of a twist since by the time they return the whole place will be flooded with cranky aboleth.


PC: Veldrin (Olman, Cleric/Zombie Master 11)
Adventure: Lightless Depths
Location: Holashner's Ziggaurat
Catalyst: Punctured repeatedly by Ulioth's spear then crushed to death by his tail

Details: See "canuk runs savage tide" campaign journal.


Professor Frankln Von Wolfstien wrote:
Into the Maw, after the Bullywug lich tricked the Pcs into destroying the statue of demogorgon with mordekainins disjuction and a few limited wishes to help,( so orgosh could get his phlactery back) the dreaded Molydeus showed up and he doesnt liked playing clean up. vorpaled 2 cohorts in one round before being killed by the rest of the party. There sleep of death did not last long. true res... skerm helscream paladin17th and grace combat medic and cleric 17th. died by decapatation...

As one of the players (poor Skurm Hellscream, Hell is giving the paladin one last chance just so he can lose his paladinhood to Ahazu and turn evil), nothing was greater than watching about 8 rounds worth of multiple d20s thrown, all of us fixated on whether a result of '20' on a single one (plus the confirmation) would kill one of our hard fought for, 1st to 20th, uber PCs. Nothing scares the socks off players like the word "vorpal"... Can't wait to fight balors!:) Despite only two cohorts dying in this module, there was near TPK twice, the worst near-death being at the hands of a certain legendary leader (250+ damage in one round?! Holy Noltus!), the other being at the claws of a certain Drake. Way to put the high level hurt on!! I've never seen a character dive into lava (without protection) to pull another character out of the diving maw of the monster, but sure enough...Good module! (Too bad 'Wells of Darkness' is such a walk with a few notable exceptions- last fight is friggin awesome).


PC name: Zu, Human Samurai 5
Adventure: Sea Wyvern's Wake
Location: Tamoachan
Catalyst: Party member being a bit too blase about basilisks, and the cleric rolling a 2 at the worst possible time...

After Urol had previously reassured the party he had 'plenty' of doses of stone salve, everyone was pretty relaxed when fighting the basilisk. Relaxed enough that, seeing that the samurai and dragon shaman had the critter under control, the mage actually moved into its gaze range to examine one of the statues of the basilisk's previous victims.

Then we have a round full of bad saving throws and all of a sudden the samurai, the scout, and (completely unnecessarily!) the mage are stone. After the dragon shaman puts the beast down, Urol uses his stone salve on the mage and scout, and the cleric reads from his scroll of break enchantment to unpetrify the samurai - but on a roll of 2 he fails his caster level check to use the scroll, and it is consumed without effect. Samurai remains stone. Oops.

In the AP as written there's pretty much no way to unpetrify him until the PCs hit 9th level and can cast break enchantment on their own, so I'm spending the week until next session deciding whether to have mercy on the characters and drop in another dose of stone salve as treasure somewhere, or to let them cop the results of their own tactical ineptitude on the chin. Decisions decisions...


Humble Minion wrote:

PC name: Zu, Human Samurai 5

Adventure: Sea Wyvern's Wake
Location: Tamoachan
Catalyst: Party member being a bit too blase about basilisks, and the cleric rolling a 2 at the worst possible time...

In the AP as written there's pretty much no way to unpetrify him until the PCs hit 9th level and can cast break enchantment on their own, so I'm spending the week until next session deciding whether to have mercy on the characters and drop in another dose of stone salve as treasure somewhere, or to let them cop the results of their own tactical ineptitude on the chin. Decisions decisions...

Is there any question? Let 'em lug his lawn ornamented-ness around for the next 4 levels' advancement. ^_^


Turin the Mad wrote:


Is there any question? Let 'em lug his lawn ornamented-ness around for the next 4 levels' advancement. ^_^

I agree with Turin on this one. Lawn-Gnome Samurai! Seriously I had something like this happen in a game before. It was the druid. Everyone remember how drinking multiple potions in 2nd edition was bad? Sometimes really bad? Especially when the DM has a new chart of alchemy gone bad effects...?

After drinking a few too many healing potions right on top of one another, the druid became petrified. We were the same level then too, 5th-6th. We had no way to reverse it. On the other hand, his statue we noticed produced a 1/2 strength potion of cure light wounds every day in a small pool. I resolved to come back for it later.

My old mage from second edition has since survived said campaign, reached 26th level and finally went back to collect the druid and put the statue in one corner of his sitting room. My character was eventually evil, can't you tell? No one else ever thought about going back for him. Oh well, my mage makes some okay living money off of the cheap healing potions he sells sometimes now when he isn't stockpiling them.

Sczarni

Name: Hiro Knowlern nee Bradwarden
Class: Ranger/Psion/Extreme Explorer/Pyrokinetcist
Level: 17
Catalyst: Energy Drain x 3 and death-stealing-gaze

Fighting across the bridges from Paradise to Purgatory the party attracted the attention of the Nabassu for a second time.

They flew down, engaged the party with several more energy-drain attacks, this time sapping Hiro of 10 levels.

The next round, he failed his DC 25 Fort save or die vs. the death-dealing gaze, and fell to the ground dead.

His first death in the campaign, and the player has had him from lvl 1, day 1.

Name: The Matriarch
Class: Ranger
Level: 15 (cohort)
Catalyst: As above, but without the level drains.

The Matriarch, cohort of Olan, the Radiant Servant of Pelor fell on the fight on the bridge, just after Hiro.

She was dealing lots and lots of damage through multiple arrow-shots, so she was the target of a directed death-stealing-gaze after the Nabassu entered into threat range of his normal gaze.

She made the first save, taking no negative levels, but rolled a 3 on the save or die, resulting in a dead cohort.

Her second death, the first happening in the caves below the City of Broken Idols.

Both of them were revivified (Hiro after being Revenanced and then allowd to die again.)

-the hamster


PC name: Deter, Human Wiz7
Adventure: Here There Be Monsters
Location: Orlangru's Lair
Catalyst: Lack of Hit Points

The party arrives in the harem room and alerts the three bar-lguras to their presence. After a round of surprise charges, the demons teleport back to their upper landing. The PCs jokey for position trying to see what is up there. Deter gets a bit too close, a demon teleports down, and then on the next round pounces on Deter before anyone with more hit points could intervene. Thirteen hit points is not enough to survive a claw, claw, bite.


DMFTodd wrote:

PC name: Deter, Human Wiz7

Adventure: Here There Be Monsters
Location: Orlangru's Lair
Catalyst: Lack of Hit Points

The party arrives in the harem room and alerts the three bar-lguras to their presence. After a round of surprise charges, the demons teleport back to their upper landing. The PCs jokey for position trying to see what is up there. Deter gets a bit too close, a demon teleports down, and then on the next round pounces on Deter before anyone with more hit points could intervene. Thirteen hit points is not enough to survive a claw, claw, bite.

Isn't he the wizard you telekekinetically slapped off the cliff track ? 13 HP ?

The poor sad fool....


Adventure: Here There Be Monsters, Beach
Character: Tollever, Human Scout/Fighter/Dervish
Catalyst: T-Rex Snack

We finally meet back up on the beach after being separated after fighting a giant plant. Then the really big lizard attacked. Things when bad for the scout when he was bitten, swallowed, and then KO'd in the gullet. Though the T-rex died that same round, it was still another round before we could cut Tollever's then digested corpse.

Tollever was not to happy to be reincarnated as a gnome.


Adventure: Tide of Dread, Tar Pit
Character: Tollever, ex-Human/Gnome Scout/Fighter/Dervish
Catalyst: T-Rex Snack Redux

The mother of all T-Rexes started the battle by swallowing the dwarven kensai and digesting him within an inch of his life. Luckily, the dwarf got out. Unfortunately, the former human once again became a T-Rex snack. Fortune smiled down on him when the dwarf was able to kill the T-Rex while Tollever wsa still stuck in the dino's maw; but the fall and subsequent teeth damage ended up sealing the deal, terminating his life again.

The DM is threatening to reincarnate him as a phanaton.


Character: Tavey Nesk
Adventure: Sea Wyvern's Wake
Location: In the straight south of South Olman Island
Catalyst: sometimes, the dice just don't like you (even if you ARE a cute little kid!)

My beefed-up (added a 6th level sorcerer, a 1st level bard, and 4 3rd-level monks) Brotherhood pirate crew closed in to board, and let loose an opening crossbow volley as the grappling lines flew.

Randomised targets, and since Tavey was right at the stern on the poopdeck playing the Horn of Fog, he was included in the target selection dice.

Single attack, heavy crossbow crit, 18 points of damage, goodbye Tavey.

He will be much mourned by the captain, a orange-mohawked dwarf dragon shaman who'd taken Tavey under his wing. Most of the rest of the crew will only really be slightly annoyed they'll have to do more chores now.

I'll probably have him come back as a ghost. He's a waste otherwise.

(Also RIP Drellen Sawfish, truly obnoxious passenger who learned the hard way that no matter how tough you think you are, 1st level commoners have no business standing in front of potions of fire breath. Will be much mourned by his identical twin brother Callan, and by the GM, who had all sorts of evil tricks in mind that he was going to play with Rowyn's change self spell given that there was a pair of twins on board...)

(Also also RIP Leon the Red, sailor and would-be political revolutionary, not that the PCs ever actually knew him well enough to learn about that last bit. Cause of death: failing the Fort save against a Stunning Fist while balancing on the end of a yardarm...)


Character: Elijah, Crusader 7
Adventure: Here There Be Monsters
Location: Orlangru's Room
Catalyst: Orlangru is a bad motherf..shut your mouth!

Spell-spent and with only one cold iron weapon, the party nevertheless presses on in hopes of rescuing poor Tavey. As Tavey lowers toward the fire pit, Elijah bravely runs across the room, leaps up to the winch, and locks it in place. Orlangru then pounces on Elijah, hanging there helplessly, taking a great many hit points. Orlangru then starts his tumble-away, spring attack, claw + skirmish damage routine. Caring naught for his own safety, the heavily wounded Elijah pursues the demon. Orlangru swipes the crusader, dropping him into the negatives.

The battle continues though and a few rounds later the cleric manages to reach Elijah and revives him. At one hit point, Elijah stands and picks up his weapon. The DM notes to the players that he sees a severe tactical problem, the players can't figure out what it is and continue to attack Orlangru. Once Orlangru's turn comes around, he takes advantage of the straight line provided to him to charge and pounce on the just healed Elijah. Alas, claw, claw, and bite all hit dropping Elijah far below -10.


Character: Kelric, Human, Cleric 8
Adventure: Here There Be Monsters
Location: Orlangru's Room
Catalyst: Orlangru is a bad motherf..shut your mouth!

The battle has gone many rounds at this point and nearly all of the party has been wounded by Orlangru's tumble, spring attack, claw, skirmish routine. Sometime around round 12 Kelric is horrified to find himself with a straight line between himself and Orlangru. Orlangru pounces and takes out a second PC.


Character: Gylandra, male half-elf rogue 4/fighter 1
Adventure: The Sea Wyvern's Wake
Location: The mouth of the Havekihu River
Catalyst: Enormous Flotsam Ooze

Gylandra ran out of luck after surviving an attempt on his life by Rowyn and her summoned shark. When the flotsam ooze grabbed the Sea Wyvern, Gylandra was first on the scene, and was therefore the first to be slammed. Stuck to the ooze, Gylandra was subject to further attacks, but managed to avoid damage until I (the DM) rolled two natural 20's in a row. The doubled damage from the critical was enough to drop the half-elf below -10 hit points, killing him instantly.

Randy


Name: Skurm Hellscrem, Hellbred Paladin/Hellreaver
Module: Enemies of my enemy
Location of Death: The roots of Yggdrasil
Slayer of Hero: Redfang, Child of Nidhogg

Hellscream, after a brief encounter with a group of unruly, unicorn-giggle filled Eladrin, discovered his true past before dying a glorious death to an ancient and terrible foe. Formerly a Knight in the Court of Stars, Hellscream long ago was one of the ones responsible for Gwenyrwyf's imprisonment in the Abyss in an act of betrayal centureies ago. Cast out of the court, he quested for years to absolve his sins but was slain just as his quest has completed. Somewhere between good and evil, Hellscream was reforged by the Nine Hells and sent back to the Mortal plane to fight the Blood War on a different front. Yet amidst tne carnage of this existence Hellscream found peace and sanctity, turning his Hell-forged resolve into a weapon of good. All this was related to the Hellforged moments before his death, defending Sir Andros Fearnaught, Celeste, and a group of Eladrin's from the Primal terror. Skurm stood alone against Red Fang, scoring blow after blow while his companion's arrows, spells, and swords did little. Red Fang had been hurt more than he ever had in his existence by Skurm in that instant, and Skurm paid the price for his bravery. Completely healthy, Skurm was doing okay until the creature "warped reality (Wish)", duplicating the effects of Anti Magic field and shambled forth. Everything screamed run to Skurm, but he alone stood between his companions and certain doom. His bravery spent, he was ripped to shreds in six seconds as fang and claw scratched past his normally effective protective defenses (Red Fang doing over 200+ dmg in one round, even in AntiMagic). He died the death of a hero, may Hellscream rest in peace.
Unfortunately, the Lord of the 1st layer cannot undo his deal with Ahazu, so Skurm must watch his companions from Hell, hoping that they can slay Demogorgon and give his body to Ahazu, competing the pact. There are, afterall, fates worse than being stuck in Hell for eternity...

Sczarni

Adventure: Into the Maw
Character: Lerris
Class: Wizard/Master Specialist
Lvl: 5/10 (Cohort of Hiro)

Towards the end of the dungeon, during the fight against the filth demons, the party got lined up behind a door, ready to kick it in.

The 3 demons behind said door then lined up, and let go with 3 breath weapons.

The ranger, monk, and rogue were all fine, what with evasion and good reflex saves.

The poor wizard, however, took the full brunt of the acid breath, going from full HP to -40 something by the last blast.

-the hamster


Name: Edgar, Human, Dragon Shaman 8
Module: Here There Be Monsters
Location of Death: Throne room
Catalyst: Poor decision

With Orlangru finally dropped, the party was battered, some dead, some unconscious, some fled, and all spell spent (see above). So it was with a collective groan from the players and not a few obscenities when the Lemorian Golem rumbled to life.

The surviving party members, both of them, quickly got Tavey down and free of the chains. Pinkus picked up the unconscious Kelric and sprinted for the door. Edgar, mysteriously, moved to the animating statue. Was he sacrificing himself for the others to retreat? Was he hoping to loot the body of his fallen companion? Was he confused on which way the door was? We'll never know. As Pinkus went out the door, he looked over his shoulder to see the already wounded Edgar pulled into the golem's embrace. At least Edgar's final cry of pain was short.

The Exchange

Grigg the Dwarven Crusader/Barbarian ECL 6.
Tamoachan (expanded).
He was trapped with most of the rest of the party in a pit beneath a room. He decided to climb up the wall to try to bash at the hinges to the trapdoor.
Meanwhile the Party cleric(who didn't get trapped within the giant pittrap) moves across the room and opens the double doors at the other side.....triggering the floor pit trap to open. A 15'X35' trapdoor swings down to crush the Dwarf.....I gave a reflex save and everything. 15d6 with a high roll, coupled with an injured Barb not getting healed before screwing with the hinges resulted in the first party death.

Sczarni

PC: UhahUh, a 4 armed Orgg ape totem Barbarian 8
Adventure: We decided to run the PC's through a shortened version of G1 before tackling the attack on FarShore
Location of Death: In the great room, room 11 of G1 against the giants
Catalyst: 1 Cloud Giant not only beat him into unconsciousness, but also used his bosy as a ranged weapon against another PC. Dead Dead like -50 HP Dead

PC: Targos, Half Orc Monk 8
Adventure: Island of Dread Temple of Demogorgon
Location of Death: Final room
Catalyst: Statue of doom dropped one of the original party members from 1st level. His almost evil alignment will not be missed by the roughly good aligned party of 7. Problem is player made a LE shadow knight (check out community 3e) to replace this one. My guess is he wont last two sessions with him, especially when he goes weretiger


NPC: Harliss Javell

Adventure: Serpents of Scuttlecove

Circumstances:
Harliss had accompanied the PC's on their raid of the Crimson Fleet's base. In one of the opening salvos, she was attacked by a Crimson Recruiter...who abducted her to the Wormcrawl Fissure. The last thing Harliss saw was a charging ulgurstasta vomiting forth a swarm of Kyuss Spawn...

The best part of it though, was that the PC's and Harliss were linked by Rary's Telepathic Bond, so the party got a mental ring-side seat for the unfortunate swashbuckler's demise.


Hello, we are playing now this Adventure Path in the Forgotten Realms for almost one year and it has been quite lethal. Here is the body count :

PC: Aryandur (Male Human Tashlutan Barbarian 1) & Kevorn (Male Human Tashlutan PHB2-variant Druid 1)
Adventure: There is No Honor
Location of Death: under Parrot Island
Catalyst: party badly designed to fight undeads

Without any cleric, and with a sorcerer having only Enchantement spells and a rogue, the party could only count on Aryandur and Kevorn to defeat the zombies. Some high attack rolls by the undead put a quick end to their adventurer career.

PC: Luinil (Female Half-elf Ranger 1/Cleric 2 of Shaundakul)
Adventure: There is No Honor
Location of Death: the Lotus Dragon Hideout
Catalyst: her own recklessness

As the party was fighting the Lotus Dragon in their underground hideout, the impetuous Luinil wanted to show his valor and refused to stay behind. After the first line of opponents went down, she decided to attack the closest enemy and engaged in a corridor. Too bad for her, the worg arrived and flanked her with a lotus dragon. Poor Luinil fell under their attacks. As Lavinia really appreciated her, she paid for her resurrection.

PC: Vranaé (Male Human Tashlutan Barbarian 2/Fighter 2)
Adventure: Sea Wyvern's Wake
Location of Death: inside the Sea Wyvern
Catalyst: Rowyn's revenge

Rowyn never forgot how Vranaé killed her dear pet and followed with attention his attempts to seduce Lirith. As he was going down the ship to play a prank to Avner (by doing some sabotage on his saddle), she disguised in Lirith and followed him. Is it necessary to detail what happened next ?? A sexy dance, a failed save, a coup de grace and Vranaé was down. The party hardly found a druid of the appropriate level in the Chuultan Jungles and Vranaé came back as a Chuultan Human.

PC: Vranaé (Male Human Chuultan Barbarian 2/Fighter 4) & Luinil (Female Half-elf Ranger 1/Cleric 5 of Shaundakul)
Adventure: Here There Be Monsters
Location of Death: Dark Moutain Pass
Catalyst: Curiosity killed the cat

Having done a quick exploration, the party decided to search for hidden doors but Vranaé wanted to remain in the room with a hidden black pudding. After a few minutes, he decided to see if anything was in this water, and got grappled by the ooze. The group came immediatly to his help but noone could realize what type of monster it was and the fight turned bad : the pudding was divided in 2 then 3 and the poor Luinil got grappled too. They died one round before the party could defeat the ooze. Luinil was bringed back to life by father Vesserin in Farshore and the party druid reincarnated Vranaé as a Maztican Human.

NPC: Avner
Adventure: Here There Be Monsters
Location of Death: Dark Moutain Pass
Catalyst: ok this one is my fault

After the ship wreckage, Avner was a real burden for thez party and refused to be of any help. My sorceror then decided to cast every day a silenced heightened Charm Person to make him more kin with every one. Too bad for him, he failed his save the morning before the black pudding incident and when the party asked to the NPCs if anyone of thm wanted to help us, he was the first to answer. Helas, when we found the secret door in the catacombs, he failed all his saves against the mummies and was slammed to death.

NPC: Amelia
Adventure: Here There Be Monsters
Location of Death: Dark Moutain Pass
Catalyst: BBEG says hello

With all these deaths, the survivors were searching for help and the first friendly creature that came in thoughts was the aranea. The party tried to come back to her lair and let Amelia, Urol and Tavey watch on the bodies of their fallen companions. The Bar-Lgura decided to introduce himself to the group by kidnapping Amelia. He killed her and sent her head to the party.

Cohort : Tamoïta (Male Phanaton Ranger 3/Fighter 4)
Adventure: Tides of Dread
Location of Death: somewhere in the Isle of Dread jungles
Catalyst: the flaws of ranged combat

After defeating Temothitecuani in the most anti-climatic way, the party has no problem to become friends with the phanatons. Artizio, the party's face, even convinced them to make an alliance wth Farshore and help in the coming battle against pirates. The phanaton leader revealed an hidden weapon storage in the jungle and invited the party to follow Tamoïta to this place. Artizio and our phanaton guide became friends and by the time we reached the place, Tamoïta became Artizio's cohort. The poor phanaton didn't know that this was going to seal his fate. The storage was under a pyramide where a lazy huge anaconda slept. The party attacked him to be able to enter the pyramide and Tamoïta was really efficient with his bow, but another huge anaconda arrived in the party's back and the little phanaton was the only available target for him. We weren't able to save him and he refused to be brought to life. The little cohort only last 2 rounds and a half ...


In today's glorious session I had 2 PC fatalities

Character: Vossler Vanderboren, half elf, Hexblade 13
Adventure: City of Broken Idols
Location: the entrance to the taboo island complex
Catalyst: Skinwalker sorcerers
Details: A horribly injured Vossler was desperatly trying to fly to safety after sustaining horrific damage from skinwalker spellcasters. He didn't quite make it when he was tagged by a final fireball that sent his burning corpse plummeting out of the sky and into the lake.

Character: Angela, winged aventi, Favoured Soul 13
Adventure: City of Broken Idols
Location: the entrance to the taboo island complex
Catalyst: Skinwalker chief wails on her
Details: Her companion Anita had just sustained terrible damage from the skinwalker chief and was near to death. She flew in and cast heal on Anita and Anita then dimension doored away. That left Angela on her own beside the chief and he promptly pounced on her and brought her to negative hp. He finished her the next round.

The full details of this brutal combat will soon be posted under "canuk runs savage tide"


Time to post one that happened back in June.
PC name: Shianna Norah, Aventi Cleric of Aventurnus, Lvl 2
Adventure: There Is No Honor
Location: Beneath Parrot Island
Catalyst: The Ravenous Dead!

In the final confrontation with the Huecuva and two Ravenous Zombies, the party of six fought valiently. Alas, poor Shianna was grappled and was eventually torn to bloody pieces before her companions eyes as they tried heroically to save her. Alas, the dice were against them, and by the time the zombie had dies its second death, Shianna was zombie food.

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

PC: Mephistopholes "Horny" Blutkrieger, Minotaur Ftr 2
Adventure: Here There Be Monsters (scaled for 10th)
Location of Death: Mictlantecuhlti's Walk (area 3 Dark Mtn Pass)
Catalyst: Murderous Mummies

Long Description: While searching for the Blue Stone Rod to open the water doors Horny and the six other members of the Sword were spread out within the catatcombs as the scout Duklar found the secret door to area 4. As the stone door slid open eight powerful Tomb guardians intered among the honoured Olman high priests rose from their burial niches. As they emerged Horny and both the bands Rager's succumbed to the horror of the walking dead. When the two Priests and Paladin of the Sword discovered the Tomb Guardian were too powerful to turn the Mummies had closed on the paralyzed Minotaur and broke his normally unbreachable defenses (AC 35). However his fall saved the other paralyzed warriors as his prone bulk prevented the mummies from easily closing on the rest.

As the Sword whittled down the Undead Olmans Horny was Revananced, then Revivified but emerged a changed bull, "finding religion" where none existed before.

Spoiler:

Olman Tomb Guardian CR 7
CE Medium Undead
Init +0; Senses Darkvision 60 ft; Listen +10, Spot +10
Aura Despair (line of sight) DC 19 Will, Strong Evil, Overwhelming Undead,
Languages Olman (archaic common)

AC 20, touch10, flat footed 20 (+10 Natural)
hp 107 (16HD); DR 5/-
Vulnerable to Fire
Fort +7, Ref +5, Will +12

Spd 20ft
Melee Slam +16 (1d8 plus mummy rot)
[Space 5 ft; Reach 5 ft]
Base Atk +8; Grp +15
Special Atks: Despair, Mummy Rot

Abilities Str 24, Dex 10, Con -, Int 6, Wis 14, Cha 17
Feats Ability Focus (Despair), Ability Focus (Mummy Rot), Great Fortitude, Improved Natural Attack (slam), Toughness, Weapon Focus (slam)
Skills Hide +8, Move Silently +8

Possessions: Gold Necklace triangular plates 500gp

Despair (Su)
At the mere sight of a mummy, the viewer must succeed on a DC 19 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.

Mummy Rot (Su)
Supernatural disease—slam, Fortitude DC 19, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.
Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.
Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
An afflicted creature that dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

Scarab Sages

PC name: Kunam Half-orc Ninja 16th level
Adventure: Into the Maw
Location: Divided's Ire
Catalyst: S'Shara's multiple critical attacks

Kunam thought since he could see her while she was invisible, he could take her down by himself. He was wrong.

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Oh and I forgot to add Thunderstrike to the list... he too was pummeled by Mummies but also happened to get caught in the Cleric Arros' Earth Rend spell...


PC: Artifice, Warforged Artificer 13 and Klay Kloi, Human (Olman) Monk 13
Adventure: City of Broken Idols
Location of Death: Taboo Temple (bottom level)
Catalyst: 6 Kopru temple guardians with constriction

Long Description: When the PC's chased after their sorceress who failed her Str check and was swept down the stairs into the bubbling mud cave, the Monk wanted to show off his awesome Balance check. The rest of the group decided to fly over to the throne, while he ran across the earthen path. After being dragged into the mud and using his abundant step to escape, the koprus went to get their 3 friends further west, drank a potion of fly each and surprised the PC's with an attack from above around the throne. The monk was the first to be crushed by their flukes, and the artificer was knocked out. The psychic warrior and sorceress dimension doored back to the puzzle room to rest. Later the three surviving PC's encountered the same group of 6 kopru and again the artificer was crushed (this time to death) by their tails. Even the warforged psychic warrior with a jacked up DR 20 / adamantine was pinned and started to take constriction damage, albeit at a much slower rate. Those koprus and their grapple checks of +32 are tough!

The good news is that we have both players coming back with new characters, and one more character returning from quitting 4 adventures ago! Yay D&D!


PC: Marn Dirtyape, Hadozee Rogue 10/Fighter 1
Adventure: Into the Lightless Depths
Catalyst: Elder Black Pudding

Irgzid the Troglodyte insisted that the party had to move quickly through the noxious-fume-filled chamber. The ever-adventurous Marn activated his ring of invisibility and hustled across the ceiling with his slippers of spider climbing to scout out the carvern. Unfortunately, the ceiling was not high enough to put him out of reach of the gargantuan pudding, nor was his invisibility effective against the creature's blindsight. Slam, acid, grapple, constrict, acid, done.


PC: Synge (Warforged Paladin)
Adventure: Sea Wyvern's Wake
Catalyst: Heroic actions saving another PC

Vigros ended up at the bottom of the pit of the Mother of All and got squished by her formidable attacks. Synge jumped down the pit (I had changed the adventure a bit so he could land more or less safely) and laid hands on Vigros. Synge then tried to engage MoA to allow Vigros to escape. Vigros survived but the mighty paladin succumbed to his wounds. R.I.P. Synge.

Goo

Scarab Sages

PC name: Gabriel Dubachee 13lv Aasimar Drd/master of many forms
Adventure: Into the Maw
Location: Near the watch Station
Catalyst: Filth demons

Devastating slams, powerful bite, stench, filth and a toxic breath weapon made short work of the shapeshifter.

PC name: Anthanis Greenbrooke 16lv Elven Wizard
Adventure: Into the Maw
Location: Near the Shrieking Pillar
Catalyst: Sneaking attack by the sultry S'Sharra

Using Greater Invisibility she struck critically with scimitar and sickle, then stealthfully fled before the party could engage her again.


Ed Zoller 52 wrote:

PC: UhahUh, a 4 armed Orgg ape totem Barbarian 8

What is this Thing?

why would a Dm allow these freakin races in game it kinda kills the story, like Ewoks in Jedi.

Others: I can't believe your Dm allowed that character in your game.
Half-orc Ninja
Kobold Samurai
Warforged Swashbucker(How can it swim?)are they made of stainless steel?
Minotaur Monk c'mon WTF!!!Happened to D&D

The Exchange RPG Superstar 2011 Top 32

Tobus Neth wrote:
Ed Zoller 52 wrote:

PC: UhahUh, a 4 armed Orgg ape totem Barbarian 8

What is this Thing?

why would a Dm allow these freakin races in game it kinda kills the story, like Ewoks in Jedi.

Others: I can't believe your Dm allowed that character in your game.
Half-orc Ninja
Kobold Samurai
Warforged Swashbucker(How can it swim?)are they made of stainless steel?
Minotaur Monk c'mon WTF!!!Happened to D&D

Who are you to dictate what people can and cannot play? Those last four are pretty reasonable, really.


Sect wrote:


Who are you to dictate what people can and cannot play? Those last four are pretty reasonable, really.

Not reasonable at all, unless you like your D&D game to resemble Mario Party.


Tobus Neth wrote:
Sect wrote:


Who are you to dictate what people can and cannot play? Those last four are pretty reasonable, really.

Not reasonable at all, unless you like your D&D game to resemble Mario Party.

hjmmpf, I am torn.... while I see Sect's point of view (whatever floats the boat and is fun to everybody ), most of the characters would definitely not pass muster at my table though (simply for being unplayable in civilised surroundings and due to severesuspicions of cheesy min-maxing .... minotaurs and kobolds are not "misunderstood minorities" hereabouts, either )... but in Eberron ? After all, its their game and no-one is forced to play with them, right ?

Oh btw, Warforged are mostly made from organic compounds and metallic bolts and fastenings, you actually have to pick feats to armour them with metallic shells ("Mithril Body" and "Admantine Body") . When I checked last, wood floated pretty well. At least as well as a meat-body if the interior floating bubble (aka "lungs") is not filled with air ).

Swimming is not a required skill for a swashbuckler either , IIRC.... And when do players ever, if not only for roleplaying reasons, check their armour for rust ? Or oil their leathers ? Check the seals of the backpacks, scrolltubes and pouches ?
Right..........


Tobus Neth wrote:
Sect wrote:


Who are you to dictate what people can and cannot play? Those last four are pretty reasonable, really.

Not reasonable at all, unless you like your D&D game to resemble Mario Party.

I'll play my DnD anyway I like, thank you very much. You may not like my ST campaign full of far realm beasties and cannibal grandmothers, but since you're not playing in it, I don't give a hoot.

Sorry for the threadjack, folks.

El Skootro


Had a busy weekend session (finishing a slightly revamped SoS - I had removed the Eye of the Deep, the Yuan-Ti Anathema and some minor stuff and replaced it with stuff more piraty or.... moody, like a rusty-covered "Hellchain Weaver" from Dragon 343)

PC name: Charin de la Rochelle- male half-elf Knight/Rogue/ Favoured Soul 9/3/4 of Torm
Adventure: Serpents of Scuttlecove
Location: Treasury of the fleet
Catalyst: Life drain by Ghourgos

After opening the treasury door with Wyther's key, Charin moved through on full defense.... straight into the (readied) breath weapon of the Ghourgos, failing the DC 29 save ... with a high-rolling GM, he got stunned for nine rounds... Even his buddies couldn't save him and from the third round, on, old Ghourgos who longed for some affection after his time started some gross "French Kissing" on handsome, if hapless Charin. He died like he lived and loved.... with abandon.

PC name: Byronthorus "Byron" - sea-cliff dwarven fighter/ranger/Devoted Defender 4/6/4, shieldman and squire to Charin, Cohort
Adventure: Serpents of Scuttlecove
Location: Treasury of the Fleet
Catalyst: Keen longsword of the Ghourgos
Jumping into the chamber to dfend his stunned mentor and master Charin, Byron paid the ultimate price for his devotion, as he first got struck by Ghorgos stunning claw attack (faliling his Fort save with aroll of "7" so even his massive Fort Bonus of +19 was not quite enough), then received a full round of blows (except for the claw), including two critical hits on Power attack +10. The resulting 120+ points of damage were simply too much, and he preceeded his beloved master into oblivion, dismembered but unbowed

PC name: Giénne de la Rochelle - female half-elf Swashbuckler/swordsage/rogue 4/9/3
Adventure: Serpents of Scuttlecove
Location: Treasury and Gate
Catalyst: "Implosion" at Gate and the claws of Ghourgos in the treasury

At the gate, poor (and usually famously lucky) Giènne peeked into the gatehouse which seemed empty enough (the death slaad having turned invisible) , but suddenly felt a tugging motion from her torso.... she immediately "imploded", having failed her fort save with a "2" rolled. Having been sufficiently reassembled she got revivified by a quick lesser wish from Calamus and ventured on with a vengeance (and the Slaadi's head in bag of holding ), killing no less than Cold Captain Wythers in the following hours.
Fate, though, being an old bi....ahem, wench... begrudged her this triumph, and as she bravely tumbled into the treasury to save Byron and Charin from Ghourgos blade, she fumbled her vital tumble check with a natural "1", got critically struck by the Yanoloths stunning claw (52 points of damage) , and to add insult to injury, rolled another "1" for her massive damage check. "Luck" seemed to be elsewhere that night

Her playeress is currently very piXXed at me atm... sorry *wicked grin*

Overall, I am forced to say, the extremly high saves for the Yagnoloth's stunning claw proved to be a bit much


el_skootro wrote:


I'll play my DnD anyway I like, thank you very much. You may not like my ST campaign full of far realm beasties and cannibal grandmothers, but since you're not playing in it, I don't give a hoot.
El Skootro

I just find it very Funny to imagine these characters in play, how the DM worked these characters into the game etc...I was not dictating how to run your game my good man. To each his own, so please enjoy your game.

Sorry for Threadjacking and if I upset/insulted anyone over my opinions
well get over it...it just a game and I'm a Snarky Baastardio!

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Well it definitely depends on where you're playing said game... My STAP has a Minotaur, a Goliath, a winged Aasimar, a tusked Half-orc, a Tiefling with glowing eyes and pointy teeth, and two Humans in the party. Of course they hail from Sigil or Beyond and it is a Planescape campaign so they're used to seeing all manner of creature pop up.

If it was stuck on some backwater Prime I'd probably limit the selection a bit too.

Contributor

Tobus Neth wrote:
el_skootro wrote:


I'll play my DnD anyway I like, thank you very much. You may not like my ST campaign full of far realm beasties and cannibal grandmothers, but since you're not playing in it, I don't give a hoot.
El Skootro

I just find it very Funny to imagine these characters in play, how the DM worked these characters into the game etc...I was not dictating how to run your game my good man. To each his own, so please enjoy your game.

Sorry for Threadjacking and if I upset/insulted anyone over my opinions
well get over it...it just a game and I'm a Snarky Baastardio!

I probably have the same view as you Tobus. I prefer traditional races and classes in my games. But, yeah, to each his own. Whatever people have fun with that's all that really matters. My own kind of fun is with "normal" races and classes (as normal as a fantasy game can get).


Annnnnd, back on topic, one NPC death, which wouldn't normally be noteworthy, but...:

Deceased: Stroegard, paladin's war-buffalo
Adventure: Here There Be Monsters
Location: exit from Dark Mountain Pass
Catalyst: charging into the claws of hungry crabs

Vaego Stonewall sent his war-buffalo at the crabs while the rest of the party got their bearings. Stroegard gamely charged down the steps to the surf, where he promptly missed his target. The crabs quickly surrounded him, and several claws (including one high-damage critical hit) sent him back to Heironeous's domain.

This wouldn't be noteworthy except that Vaego has taken this as a sign that he was not ready for paladinhood, and has decided to advance as a cleric instead.

Contributor

Sben wrote:

Annnnnd, back on topic, one NPC death, which wouldn't normally be noteworthy, but...:

Deceased: Stroegard, paladin's war-buffalo
Adventure: Here There Be Monsters
Location: exit from Dark Mountain Pass
Catalyst: charging into the claws of hungry crabs

Vaego Stonewall sent his war-buffalo at the crabs while the rest of the party got their bearings. Stroegard gamely charged down the steps to the surf, where he promptly missed his target. The crabs quickly surrounded him, and several claws (including one high-damage critical hit) sent him back to Heironeous's domain.

This wouldn't be noteworthy except that Vaego has taken this as a sign that he was not ready for paladinhood, and has decided to advance as a cleric instead.

Now that's just cool. A friggin' war buffalo! Who came up with that!?


Steve Greer wrote:
Now that's just cool. A friggin' war buffalo! Who came up with that!?

The player. The PC is a burly half-orc fighter/paladin from the frigid north; he wanted a burly mount, so we agreed on using the bison stats as a base rather than the heavy warhorse stats -- there are surprisingly few differences, really.

statblock wrote:

Stroegard

Paladin’s war buffalo
LG Large magical beast (augmented animal)
Init +0; Senses low-light vision, scent; Listen +8, Spot +6

AC 17, touch 9, flat-footed 17
hp 45 (7 HD)
Fort +10, Ref +5, Will +2; improved evasion

Spd 40 ft.
Melee gore +10 (1d8+9)
Space 10 ft.; Reach 5 ft.

Abilities Str 23, Dex 10, Con 16, Int 6, Wis 11, Cha 4
Base Atk +5; Grp +15
Feats Alertness, Endurance (The player needed to choose a third feat, but never got around to it.)
Skills Listen +8, Spot +6
SQ empathic link, share spells


Sben wrote:
Steve Greer wrote:
Now that's just cool. A friggin' war buffalo! Who came up with that!?

The player. The PC is a burly half-orc fighter/paladin from the frigid north; he wanted a burly mount, so we agreed on using the bison stats as a base rather than the heavy warhorse stats -- there are surprisingly few differences, really.

lol, I read it and initially thought someone had taken to heart some asian mythology - but the "burly northern bison" idea is inspiring.

Holy cow !

Sczarni

In my campaign we utilize community3e and d20srd. This allows PC's to make really anything they wish (within reason). The 4 armed Orgg or the Half-Giant steel fury, or the new Cat-folk amazon are nothing compared to a good ole Human Mage specialist. To this I agree, but I feel anyone can imagine whomever and whatever they have ever seen. It is my job as DM to balance it. One player just made a Fire elf Demon Hunter. Should be good in the Savage Tide campaign

Sczarni

Sect wrote:
Tobus Neth wrote:
Ed Zoller 52 wrote:

PC: UhahUh, a 4 armed Orgg ape totem Barbarian 8

What is this Thing?

why would a Dm allow these freakin races in game it kinda kills the story, like Ewoks in Jedi.

Others: I can't believe your Dm allowed that character in your game.
Half-orc Ninja
Kobold Samurai
Warforged Swashbucker(How can it swim?)are they made of stainless steel?
Minotaur Monk c'mon WTF!!!Happened to D&D

Who are you to dictate what people can and cannot play? Those last four are pretty reasonable, really.

So the 4 armed Orgg ape totem barbarian is not reasonable?

Sczarni

Xym: 9th level halfling disciple of the dagger (community3e class)
Location: In route to the Phanaton village on the Isle
Reason:

The party comes across 2 T-rex (wandering monsters) while traveling to the phanaton village. The T-rex charge the party from oppostie sides. The mage Dranis summons a celestrial eagel and has Xym climb on board for a fly by attack. Xym tries to launch a dagger from atop the eagle and fumbles his ride check. He topples off the eagle 40' (taking 4d6 damage) and is prone and in front of the T-Rex. The T-Rex bites and swallows Xym whole as the fighter Tharivul swings madly. Inside the stomach, the disciple takes no time to slice open the stomach in 1 round. As he pops out of the stomach, Tharivul fumbles his sword swing. He randomly rolls on the house chart and rolls "I my god I think I killed Bob" This fumble is hit friend, max damage, pick a card (Critical hit deck). Xym mind you only had 8 HP left when Tharivul hits him for 58 points of damage (Nice Crit). He literally gets cut in two or the equivalent of what -50HP looks like. Any suggestions what that would look like?

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