Savage Tide Obituaries


Savage Tide Adventure Path

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PC: Amshel Deconizy, Gestalt Rogue 5/Umbral Disciple Initiate1//Psion 6
Adventure: The Sea Wyvern's Wake
Location: The belly of the Rage, mired in Journey's End
Catalyst: Crushed to death by assassin's vines

Amshel always had a habit of being the first one into a room and many times his friends told him it could be the end of him. His DM even mentioned the same a few times. Well when he fell through the floor of the rage into the sargasso below, Amshel finally was in over his head.

Once he was grappled by all the Assassin's Vines, he used Time Hop to leap forward to the future six rounds, counting on his allies to remedy the situation. His friends became entangled ad thought better of it and so fled. When Amshel returned to present time, his allies were mostly gone save the retreating dwarf Jor. Then the vines were upon him and he was knocked unconscious by their attacks. Since he was out, he couldn't attempt to escape their grapple and they crushed him to death as Jor finally was forced to flee.


Joseph Marshall The Party Leader
Swashbuckler 5, Bard 2

In the adventure "Here There be Monsters".

Joseph gallantly charges the T-Rex when it appears on the beach looking for food. Said T-Rex tastily does an attack of opportunity successfully chomping and grappling the courageous, but stupid, Joseph. The following round the T-Rex finishes the job of swallowing Joseph whereby he becomes a gullet treat without ever really damaging the T-Rex. I had to chuckle to myself on this one.

The player was taught a valuable lesson that day, never charge things with reach and improved grab....


Well, as "Here There Be Monsters" started we had a death and they just continued from there. TPK to Report:

PC: Jor Rockwell, Dwarf Gestalt Wizard 5/Runesmith 1//Crusader 6
Adventure: Here There Be Monsters
Location: The beach everyone washed up upon
Catalyst: The digestive process of a Tyrannosaurus Rex and his +30 grapple modifier

After a DM Fiat which brought back Amshel and Jor who had died to assassin vines and then vine horrors respectively, I decided a single character wouldn't be able to march against the Mother of All and take her on single handed. So Amshel and Jor were brought back and managed to soundly defeat the Mother and free the Sea Wyvern. Unfortunately things went from bad to worse as the Sea Wyvern ran aground, then listed and everyone was washed overboard. When they awoke on the beach a hungry T-Rex had come looking for a meal. It picked up Amshel who managed to escape via timehop. The T-Rex then moved on to Jor and ate him in a swallow.

PC: Amshel Deconizy, Gnome Gestalt Rogue 5/Umbral Disciple 2//Psion 7
Adventure: Here There Be Monsters
Location: The Terror Bird Nests
Catalyst: The Nest Mother and her awful sharp beak

Amshel, Jamie and the NPC tagalongs hid above the bluff looking at the entrance to the mountain pass and the Terror Bird nests. While the three birds below were tending their nests, the one other hunter was searching around. Everyone made a hide check and all passed until it came to Avner... whose stomach rumbled loudly and who then began to complain about how hungry he was. There was sadly no way out of a fight. The NPCs fled as everyone advised, and the PCs were outnumbered two to one. Amshel died but Jamie fled into the caves which were too narrow for the Terror Birds but not for...

PC: Jamie Lannister, Human Gestalt Fighter 7//Warblade 7
Adventure: Here There Be Monsters
Location: Dark Mountain Pass 1, The Reception Hall
Catalyst: Two gargantuan centipedes

Jamie had fled from combat when Amshel was nearly dead. He decided, since he was there he might as well explore. Jamie checked out the throne, yanked out the spear and then looked into the next room. Sadly his torchlight alerted the two gargantuan centipedes. He tried to make his way back out the entrance but the Terror Birds noticed and came rushing back. Pinned back from them, he turned around to see the two enormous centipedes creeping up on him. They attacked and he was slain.

~ Bryon ~


PC: Gaxx, Lizardfolk Cleric 7/Dracolyte 2
Adventure: The Lightless Depths
Location: Holashner's Honor, last level of the Ziggurat in Golosmorga
Catalyst: Trying to destroy the shadow pearl process

Gaxx had the "fortune" of being lawful and in the line of fire of the Bilewretch of Holashner's breath weapon twice. He eventually succumbed to the acid and fire damage, which was made even worse since he was lawful.

Liberty's Edge

Mr Death is on the loose again ! :

- 1st adventure (TINH) : 80 PCs / 9 NPCs-familiars-animals

- 2nd adventure (TBG) : 54 PCs

- sidetrek before 3rd adventure : 3 PCs

- 3rd adventure (SWW) : 68 PCs / 18 NPCs-familiars-animals

- 4th adventure (HTBM) : 33 PCs / 12 NPCs-familiars-animals (Avner's horse taken into account)

- 5th adventure (ToD) : 20 PCs / 2 NPCs-familiars-animals

- sidetrek before 6th adventure : 2 PCs

- 6th adventure (TLD) : 10 PCs / 1 NPC-familiar-animal

- sidetrek before 7th adventure : 1 PC

- 7th adventure (CoBI) : 10 PCs

- 8th adventure (SoS) :

- 9th adventure (ItM) :


silenttimo wrote:

Mr Death is on the loose again ! :

- 1st adventure (TINH) : 80 PCs / 9 NPCs-familiars-animals

- 2nd adventure (TBG) : 54 PCs

- sidetrek before 3rd adventure : 3 PCs

- 3rd adventure (SWW) : 68 PCs / 18 NPCs-familiars-animals

- 4th adventure (HTBM) : 33 PCs / 12 NPCs-familiars-animals (Avner's horse taken into account)

- 5th adventure (ToD) : 20 PCs / 2 NPCs-familiars-animals

- sidetrek before 6th adventure : 2 PCs

- 6th adventure (TLD) : 10 PCs / 1 NPC-familiar-animal

- sidetrek before 7th adventure : 1 PC

- 7th adventure (CoBI) : 10 PCs

- 8th adventure (SoS) :

- 9th adventure (ItM) :

Soooo... either you are a terrible DM or you are running a group of imbeciles with no tactics whatsoever.

Seriously. If I played in a game with 80 PC deaths in the first adventure, I would just throw in the towel. That sounds like no fun at all.

Sorry to be so blunt about this, but damn; That is a lot of death.

Liberty's Edge

Wyatt Schlaufman wrote:

Soooo... either you are a terrible DM or you are running a group of imbeciles with no tactics whatsoever.

Seriously. If I played in a game with 80 PC deaths in the first adventure, I would just throw in the towel. That sounds like no fun at all.

Sorry to be so blunt about this, but damn; That is a lot of death.

Well, this is an update of the WHOLE obituary thread.

None of my players have died (some came close), and they just came back from Kraken's cove, on their way to defeat the bullywugs.

The Exchange RPG Superstar 2010 Top 32

LOL!!
Even Allen Stewart's "Killer GM Age of Worms campaign" would be hard put to have that many deaths in one scenario!

Contributor

Wyatt Schlaufman wrote:


Soooo... either you are a terrible DM or you are running a group of imbeciles with no tactics whatsoever.

Seriously. If I played in a game with 80 PC deaths in the first adventure, I would just throw in the towel. That sounds like no fun at all.

Sorry to be so blunt about this, but damn; That is a lot of death.

Next time, maybe read the whole thread or at least enough of it to know what you're talking about. I mean, would these figures even be possible in the time the STAP has been running?


Name: Skrit
Race: Xeph
Class: Lurk 3
Catalyst: Not seeing Ripclaw until it was too late

Skrit had moved ahead of the party, prepared to use the earth elemental gem in case he sighted any opponents - the mutated foes encountered so far had begun to take their toll on the PCs, and the NPC cleric was out of scrolls of remove disease. He snuck into the room that Ripclaw was in, using the sheets as cover and moving slowly, taking time to observe his surroundings. Unfortunately, as good as his Spot and Listen checks were, Ripclaw rolled amazingly well on his Hide and Move Silently and set himself up for a pounce. A very Jurassic Park "clever girl" moment ensued, with Ripclaw poking his mutated head out from under a sheet to stare at Skrit for a moment. The beast won initiative and pounced. All Skrit's friends heard was a loud impact, a muffled, agonized scream and the wet sound of spraying blood.

Skrit has since returned to the PCs after being raised by his mysterious "boss," the cleric of Vecna in Sasserine (whose names escapes me ATM, not that we use it in-game anyway - Master, Sir, Lord, etc. all serve as names). His arm was torn off his body and swallowed by Ripclaw, so the cleric replaced it with a skeletal undead graft, which he keeps wrapped in thick leather.


N1NJ4 wrote:

Skrit has since returned to the PCs after being raised by his mysterious "boss," the cleric of Vecna in Sasserine (whose names escapes me ATM, not that we use it in-game anyway - Master, Sir, Lord, etc. all serve as names). His arm was torn off his body and swallowed by Ripclaw, so the cleric replaced it with a skeletal undead graft, which he keeps wrapped in thick leather.

Neat addition! I like it when PCs come back from the dead a little different, though I guess a skeletal arm isn't considered 'a little' different....


We unfortunately suffered our first death in the Savage Tide tonight.

Dynon Tarmikos lived as a druid and died as a hero. When the companions were sealed in the Parrot Caves by Lavinia's traitorous brother, Vanthus, they were set upon by successive waves of hungry dead, each worse than the last. Unable to exit the way they came in, the companions built a barrier to slow the advance of the ravenous hordes even as Veldimar Krund himself arrived to direct the attack. Though their defense was magnificent, torching many foul undead with alchemist's fire and hacking them to pieces as they climbed over or tore apart the barrier, eventually Dynon was pulled down. Yet it was not poor Dynon's fate to be devoured; instead Veldimar Krund rushed forward to draw out Dynon's soul, devouring the soul gem even as Dynon's allies tried to stop him.

Dynon was avenged, however; with the last of his undead minions defeated Valdimar shrieked, "I am invincible! I will not be defeated today!" and attempted to flee -- only to have Dynon's ally Tan catch him in a single bound and lay him to permanent rest with a blade of fire.

Dynon Tarmikos, male Druid 2, killed by Veldimar Krund's death touch attack after the ravenous dead had reduced him to negative hit points.


Name: Kasta
Race: lizardfolk
Class: Barbarian 5
Adventure: Here there be monsters
Cataylst: Having two Bar Iguara demons doing full attacks on him at the same time.

Comments: This has been a nasty adventure. This is the second death we have had in it so far, and we may see a TPK before it is over. For the full details of this horrid battle, see a canuk runs savage tide in the journals. I haven't actually posted the journal for this incident yet, but is should go up tomorrow.

NPCs

Banaby (kllled by gargoyles)
Quenge (killed by gargoyles)
Avner (killed by gargoyles)
Tawengi (Olman mercenary killed by gargoyles)
Filrik (reformed pirate killed by gargoyles)

Sczarni

Name: Escher
Race: Human
Class: Ardent/Wayfarer Guide
Catalyst: Full attack from a retriever, and a dead-on blast from its lightning eye.
When/Where: Northwest quadrant of the IoD, just before starting City of Broken Idols

Escher is the cohort of Z, the teleporting, drug-making, fun-time-girls of the party. When they rescued Jakara from the troglodytes, it was decided to go get his message after a little bit of shopping and downtime.

Little did they know a CE barbarian and his 4 bulezau demon-friends were also tasked with retrieving exactly that item, given command of a Retriever to ensure success.

The fight was going well, at least until she disintegrated the beast for some 80 hp of damage, irking it badly, and then stayed right in the middle of the clearing. Claw, Claw, Claw, Claw, Bite left her at about 3 hp, then the 12d6 lightning blast took her straight in the chest.

Was immediately revenanced, and then revivified, so she got better, at least.

Sczarni

Name: Aly
Race: Human
Class: Warmage 13
Catalyst: Retriever and his eye rays
When/Where: Northwest quadrant of the IoD, just before starting the City of Broken Idols

In the same fight as above (Escher being blasted), Aly was targeted with the petrification ray from the Retriever.

After all, it had been banished twice in the past 4 days, and was seriously intent on getting to his target (Jakara).

Technically not a "death" per se, its the first time for petrification amongst the party (basilisk vs. dwarf grappler + blindness/deafness from a cleric made that part quite easy).

The party wizard hopped around a bit, bought a scroll of stone to flesh, scribed it, and next day, shes all better again.


Name: Tara de Vino
Race: Human
Class: Sorcerer 6/Stormcaster 5
Catalyst: Being the sorcerer in the party while talking to "Noltus"
When/Where: Pelorian Camp (City of Broken Idols)

The party had stumbled upon the camp and were about to leave to track Noltus when he returned. A fire was set and food was had. Noltus asked a lot of questions about each PC, basically assessing their power, and two PCs thought it odd. One of them also noticed the lizardmen that had come back with Noltus didn't have symbols of Pelor on them.

The PC tried to pretend like he was tired and wanted to go sleep off the meal but his bluff failed. The sorcerer barely had time to react before she was feebleminded. Then, two skinwalkers proceeded to attack her. She went down to negative hit points and the player assumed they' stop attacking her. Unfortunately, Noltus was standing 25 feet away, invisible, and could tell she was not dead. He ordered the skinwalkers to keep attacking until she was.


Name: Magnus
Race: Halfling
Class: Cleric/Wizard/Mystic Theurge
When/Where: Pelorian Camp (City of Broken Idols)

During the same fight, the halfling was hit many times by skinwalkers and succumbed to their poisons.


NPC/animal companion: ranger's unnamed crocodile
Adventure: Here There Be Monsters
Location of Death: Dark Mountain Pass
Catalyst: back pudding

The ranger and other fighter-types decided to continue exploring when the spellcasters (who were out of spells) decided to camp to recuperate.

They approached the stagnant pool only to be attacked by the hungry ooze.

The barbarian, Tellos, ran for his life and cowered...guarded the door. Calling out his companions to retreat so he could close the door.

The ranger stabbed the ooze with his rapier, only to split it into two parts. The new half grabbed the ranger, and immediately grappled. In danger of dropping to negative too much, he called upon his crocodile.

Unfortunately, because of the sheer number of PCs, animal companions, and NPCs, the healers forgot to heal the crocodile, who had only 1 hit point to save his master.

And not only that, but the desperate ranger attacked the pudding four more times, to create several pools of black inky death.

Next round, the poor crocodile suffered a critical hit, taking slamx2, acidx2, grapple, constrict, and one more acid damage to be knocked down to -50 hit points.

(By all accounts, the ranger, Dirk should have suffered the same fate, but the DM was being generous. Besides, the ranger is infected with mummy rot, so there is no lack of suffering.)

Liberty's Edge

Brrrand new update (since I am going on vacation soon, looks like that "I ('ll) see dead people" when I come back) :

- 1st adventure (TINH) : 81 PCs / 9 NPCs-familiars-animals

- 2nd adventure (TBG) : 55 PCs

- sidetrek before 3rd adventure : 3 PCs

- 3rd adventure (SWW) : 68 PCs / 18 NPCs-familiars-animals

- 4th adventure (HTBM) : 34 PCs / 18 NPCs-familiars-animals (Avner's horse taken into account)

- 5th adventure (ToD) : 20 PCs / 2 NPCs-familiars-animals

- sidetrek before 6th adventure : 2 PCs

- 6th adventure (TLD) : 10 PCs / 1 NPC-familiar-animal

- sidetrek before 7th adventure : 1 PC

- 7th adventure (CoBI) : 14 PCs

- 8th adventure (SoS) :

- 9th adventure (ItM) :

The Exchange RPG Superstar 2010 Top 32

Dead Mount: Big Jim, trained Dire Otter mount
Adventure: There is No Honor
Location of Death: Parrot Island
Catalyst: Vanthus, who refused to be thwarted

(Very) Long Description: The party had hypnotized Shefton and knew to expect trouble. They left him happy in a bar and set off to catch the evil Vanthus. After tying up on Parrot Island they left the boat under the watchful eyes of Big Jim, the friendly yet lethal Dire Otter mount of the halfling spellthief. They then performed a full CSI-style investigation of the island, scanning for Evil and Magic in all directions until finding the entrance to the tunnels. Every direction, that is, except up.

Unbeknownst to the party, they'd interrogated Shefton in a bar round the corner from the Lotus Dragons base. Vanthus heard of it, had Shefton picked up, grabbed a few potions and followed them invisibly from the air. While the party were busy underground he killed Shefton and had some ixits kill the hapless otter.

The party stumbled back from fighting zombies and finding Penkus. Imagine their surprise to find the entrance closed. Imagine their shock to find the body of the hapless Shefton, topped by the bloody head of their dear pet and ally, Big Jim. And to add insult to injury, a note stuffed in his mouth telling them to stay out of Vanderboren business.

The Exchange RPG Superstar 2011 Top 32

carborundum wrote:

Dead Mount: Big Jim, trained Dire Otter mount

Adventure: There is No Honor
Location of Death: Parrot Island
Catalyst: Vanthus, who refused to be thwarted

(Very) Long Description: The party had hypnotized Shefton and knew to expect trouble. They left him happy in a bar and set off to catch the evil Vanthus. After tying up on Parrot Island they left the boat under the watchful eyes of Big Jim, the friendly yet lethal Dire Otter mount of the halfling spellthief. They then performed a full CSI-style investigation of the island, scanning for Evil and Magic in all directions until finding the entrance to the tunnels. Every direction, that is, except up.

Unbeknownst to the party, they'd interrogated Shefton in a bar round the corner from the Lotus Dragons base. Vanthus heard of it, had Shefton picked up, grabbed a few potions and followed them invisibly from the air. While the party were busy underground he killed Shefton and had some ixits kill the hapless otter.

The party stumbled back from fighting zombies and finding Penkus. Imagine their surprise to find the entrance closed. Imagine their shock to find the body of the hapless Shefton, topped by the bloody head of their dear pet and ally, Big Jim. And to add insult to injury, a note stuffed in his mouth telling them to stay out of Vanderboren business.

Very creative! To the standards of the horse head!

The Exchange RPG Superstar 2010 Top 32

Well, after they avoided Vanthus I started a thread to see if I should give him super DM powers or not. The opinion was that it's better if they really hate him.

They REALLY hate him now. When I said that Jim was dead the whole table was totally silent for a good twenty seconds - sweet!


Name: Aramis
Race: Human
Class: Paladin 13
Session: Taboo Temple (City of Broken Idols)
Catalyst: Symbol of Death

It seems the newly multiclassed Warmage took an interest in the writing on the floor. She was able to complete the save but the Paladin was not as fortunate, he was just standing on the stairs of the temple when he was struck down. Not a glorious way to go for a Paladin.

Name: Caleb
Race: Human
Class: Favoured Soul 13
Session: Taboo Temple (City of Broken Idols)
Catalyst: Ranger Chief

The party got a little too split up and Caleb got isolated from everyone else when the Chief arrived. One lost initiative roll later he was on the ground. Although another party member Dimensioned Door him to the hallway away from the battle a fireball did him in before he could be brought back to life.

We started playing STAP in October and these are the first 2 kills for the group. As one member of the party told the others, one wrong move at this level and you are dead.


Name: Dog
Race: Orc
Class: Barbarian 6/Fighter 6
Catalyst: four hits from the Bilewretch's breath weapon
Adventure: The Lightless Depths

Dog did an excellent job of making himself the focus of the bilewretch's attacks. He was the first one in the room, he spent most of the battle grappled, and when he was free, he failed all his Reflex saves. One round after he died, the bilewretch was finally killed by the Olman rogue, making it the first time he actually landed a killing blow. Dog was later brought back to Farshore in a portable hole filled with brackish water and reincarnated as a half-elf. Hard to say what humiliated him more - the manner of his death or his new identity. His friend the cleric tried to convince him that he was really just "a pretty human," but it turns out that Dog's too smart for that.

Name: Dog
Race: Half-Elf
Class: Barbarian 7/Fighter 6
Catalyst: Skinwalker Acolyte and his well-placed empowered fireball
Adventure: The City of Broken Idols

Happily playing with Noltus's hound, Dog was poring his heart out to the animal when it became a big hairy baboon-thing and proceeded to attempt to rip his guts out. Dog retaliated quickly enough, but he took enough damage from the julajimus to make him vulnerable to the empowered fireball that the skinwalker acolyte let loose a couple rounds later. Once again failing his Reflex save, he dropped. After the battle (during which the group almost almost lost its cleric - the acolyte really took it to them after they completely underestimated him), Dog was again reincarnated . . . as a half-elf.


lindemacil wrote:

Name: Dog

Race: Orc
Class: Barbarian 6/Fighter 6
Catalyst: four hits from the Bilewretch's breath weapon
Adventure: The Lightless Depths
**snip**

I gotta ask: was Dog a bounty hunter?

El Skootro


My campaign has stalled for the moment, but let me tell ye the tale of two deaths.

Place: Kopru caves
Who: Roland the Paladin, 3rd level (I think)
PC KILLER: Lake Demon Skulvyn

Roland decided that he was gonna just jump in the lake in his armor and swim since the party had a rope that brought them from the cliff edge down to about halfway across. Well, no sooner did he get in the water then the Skulyn came a'callin'. Wham! surprise hit... the Paladin then panicked and just tried to swim away, but he kept floundering around round after round, getting hit with the wounding tail, failing his swim checks and feebly swinging his sword. He's in bad shape when he decides to essentially give up... the rest of the party is already across the lake and shouting for him to 1) take the rope they had thrown 2) take some healing and/or buffs but he refused. The death wish was granted... he bled out in a few rounds after that. He did not wish to be resurrected.

Place: Kopru Caves
Who: Umand the skillful (4th level I believe Rogue 1/Cleric 1/ Wizard 2)
PC Killer: skeletal T-Rex

The party encountered the T-Rex and was without a healer for the session, so they were using wands. All the characters had moved up and engaged the T-Rex and all had taken damage from the skeleton. It was really chomping the party.. The party were backing up and using the cave complex entrance to give themselves some cover and time to use the healing wand. Somehow at the end of a round, Umand ended up the most healthy of the bunch and was out in front "tanking". He said "I think I can tank it for one more round"...
T-Rex takes a bite at him... oops! critical hit... bites him clean in half! He was to be resurrected later.

We still say "I think I can tank it for one more round" as a whistling through the graveyard type statement.

good times.

Scarab Sages

It looks like you're talking about Shackled City instead of Savage Tide, but oh well. My party managed to fight the Spawn of Kyuss and the T-Rex at the same time, which resulted in most getting eaten, one getting taken to 0 wisdom by a combination of panic and a green worm, and only the beguiler and one other guy making it out alive. Whoops!


Creepy wrote:
It looks like you're talking about Shackled City instead of Savage Tide, but oh well. My party managed to fight the Spawn of Kyuss and the T-Rex at the same time, which resulted in most getting eaten, one getting taken to 0 wisdom by a combination of panic and a green worm, and only the beguiler and one other guy making it out alive. Whoops!

Ooopd! My bad. I just wanted to belong.


carborundum wrote:

LOL!!

Even Allen Stewart's "Killer GM Age of Worms campaign" would be hard put to have that many deaths in one scenario!

Carborudum, the above (and assuredly later) totals of PK's for the savage tide are for multiple campaigns being run and reported on this thread.

Allen's is one campaign's body count...

The Exchange RPG Superstar 2010 Top 32

Possible miscommunication alert.
My post was an incredulous reply to the guy who looked at the summary (of all the deaths in all the campaigns for ONE SCENARIO), made a little mistake, and claimed the writer of the summary was a bad DM.

He was shocked at 80 deaths for the 1st scenario, to be specific.

/me dodges tarry brush

EDIT: Look two posts above the one of mine you missed the context of to find said context.


PC: Dirk, human ranger (7th)
Adventure: Here There Be Monsters
Location of Death: ancient Olman cliff highway
Catalyst: Quotocta's Wrath

PC: Seth, halfling wizard (7th)
Adventure: Here There Be Monsters
Location of Death: ancient Olman cliff highway
Catalyst: Quotocta's Wrath

NPC: Tavey
Adventure: Here There Be Monsters
Location of Death: ancient Olman cliff highway
Catalyst: Quotocta's Wrath

NPC: Amelia
Adventure: Here There Be Monsters
Location of Death: ancient Olman cliff highway
Catalyst: Quotocta's Wrath

NPC: Urol
Adventure: Here There Be Monsters
Location of Death: ancient Olman cliff highway
Catalyst: Quotocta's Wrath

After the party bedded down for the night, Quotocta, the barbarian gargoyle king and his brood decended upon the resting party in the near-dead of night, despite the suprise, they did not manage to harm the party significantly, except for Quotocta, who roughed up the party cleric, Eztli.

In the subsequent rounds that followed, the gargoyles, aided by an unnaturally high number of critical hits, managed to keep the ranger away from the main fight, while Quotocta managed to slowly fell each PC and NPC one by one.

Even Tavey was forced to melee to save his mentor, the cleric, only to be smacked down by the barbarian king's claw.

Avner and Thunderstike's whereabouts are unknown, as they ran into the darkness in pure terror.

The cleric managed to turn himself invisible and pulled Lia, the druid, unconscious form away from the battle to hide.

Minutes later, the duo snuck down the cliffs to retrieve the bodies of their companions as the callous gargoyles tossed them over the edge to insure their deaths.

Several days and several reincarnations later, Amelia (and her lover, Eztli) are dismayed to find her now a half-orc, and everyone is annoyed that Urol came back as a gnome.

The ranger's soul refused to return to his body.

Contributor

lin_fusan wrote:
...everyone is annoyed that Urol came back as a gnome...

That's too funny. Sometimes the D&D gods just mock us.


carborundum wrote:

LOL!!

Even Allen Stewart's "Killer GM Age of Worms campaign" would be hard put to have that many deaths in one scenario!

Probably not, but rest assured, I Will Try:D

The Exchange RPG Superstar 2010 Top 32

lin_fusan wrote:

PC: Dirk, human ranger (7th)

PC: Seth, halfling wizard (7th)
NPC: Tavey
NPC: Amelia
NPC: Urol
Adventure: Here There Be Monsters
Location of Death: ancient Olman cliff highway
Catalyst: Quotocta's Wrath

Can't believe they killed poor lil Tavey :) Those gargoyles are badass!

Allen Stewart wrote:
I Will Try:D

Roll on the next update!


el_skootro wrote:
lindemacil wrote:

Name: Dog

Race: Orc
Class: Barbarian 6/Fighter 6
Catalyst: four hits from the Bilewretch's breath weapon
Adventure: The Lightless Depths
**snip**

I gotta ask: was Dog a bounty hunter?

El Skootro

No, but the jokes have been plentiful at the table. The player actually has no idea what anyone is referring to, which amuses us all the more.

And another death this week.

Name: Ruffles, animal companion
Race: fleshraker
Catalyst: a certain ginormous croc inhabiting the Taboo Island lake
Adventure: The City of Broken Idols

Poor Ruffles happened to be on the wrong end of the crocodile and was tail-slapped into oblivion. Not only did the hit crit the dinosaur, it also did near-maximum damage. Nobody really misses her. She's the third dinosaur animal companion to be in the group, and we're frankly all a little sick of dinosaur companions right now.


Pathfinder Starfinder Adventure Path Subscriber

Well things went sideways this week. They make the deal with Emragg, smoothly slaughter their way through the troglodytes. Join up with Irgzid it all looks good. Then they climb down into the cave with the elder black pudding and noxious gas. The pudding sneaks up on the samurai out front who has a flaming sword for light so narrow view of the world but he notices it so not surprised. The psychic warrior with the darkvision on also see its so party is properly warned of menace. Then the samurai attacks the pudding making two and losing the ancestral katana at the same time. This unfortunatley unhinged the samurai. As the sorceror and psion fired away with their damage of high flamey death the samurai charged the pudding getting grappled and losing virtually everything he owned metalwise. The paladin rushed forward to save him and promptly was grappled and killed (death one). The samruai had fallen but was not dead as the psion and sorceror were able to kill the now five puddings. Healing the samurai who now had developed a death compulsion due to the loss of his ancestral swords had to be convinced to return to the surface. The psion used the great Emragg as a lure as the samurai felt it was af fitting death. Travelling to the surface with the paladins body and remarkably all his gear that had survived they arrived at the longboat and made for the Sea Wyvern. Half way out the samurai remembered he had the pipes to summon the dragon turtle. So he pulled them out and made to play them. Seeing this the sorceror tried to tackle him tripping and falling flat in the boat as the psychic warrior missed and pitched out of the boat. With one chance left to stop him the psion tried to control his mind but with a strong will the samurai shrugged the attempt off. Proceeding to play. The sorceror the cast cyclonic blast that while stopping the playing of the pipes also cut the front off the longboat. It was at this point that Emragg showed to see what was going on. While asking why he had been summoned the samurai swam over and tried to poke his eye out. Which at this point angered Emragg which is never a good plan. The psion dimensioned door over to the wyvern and the sorceror cast fly and flew to the ship. The psychic warrior (using the cloak of the manta) swam over to the ship. Now at this point if they had left the samurai to his fate they might have made it but they wanted to save him. So the sorceror cast on Emragg who finished the samurai off and went after the ship. The sorceror was snapped in half the wyvern and crew incinerated by the breath weapon. The psion using dimension door and a ring of invisibility made it to shore and the psychic warrior as an inoffensive manta ray retrieved the bodies(sans samurai) and started swimming south while the psion started popping south. So from one black pudding a dead 12th level paladin, 12th level samurai (dragon clan from rokugan) and 12th level sorceror. Plus crew, captain and ship. However they might have a plan to get them back will have to see.


Character: Randal (Human, male, Ranger 6, Horizon Walker 2)
Location: Shrine of Demogorgon
Adventure: Here there be monsters
Catalyst: pounced on from behind by Olangru

The party had split a little. The sorcerer and cleric had wanted to rest so they used rope trick to take shelter. Randal and Savanah (cat folk, dervish) returned to the throne room. The baboons had been slaughtered, so they decided to search the room. They found the secret door to the treasure chamber. Unfortunately after triggering the warded trap on the chest, Olangru was alerted (due to an silent alarm spell that was also on the chest). Olangru teleported in and then did a pouncing charge as Randal tried to flee. He was still injured from his fight with the naga, and Olangru tore him to shreds.

Sczarni

Olan,Human Cleric/Radiant Servant of Pelor (13th lvl)
Where: In the main big room of the Taboo Temple
Catalyst: Being full attacked by the Skinwalker Chief

So, Olan and some of the other party members decided to reformat themselves, via the psion's new Psychic Reformation power. Making himself slightly less undead-vanish-y, he chose to go the persistent, Divine Metamagic Persistent route.

Fair enough.

Until he encountered the skinwalker tribe. The party was holding their own, and was taking little bits of damage from the archers, next to none from the fighters against the dwarven monk and dwarven warblade, when Olan flew over to the balcony and cast Holy Word. Of course, all the skin walkers fell down (with divine spell power, he has a CL of like 17), out of the fight.

Now enraged (and buffed by the acolyte who i had with him), the Chief D-Doors into the room, invisible, with his acolyte, pretty much next to the cleric on the balcony.

One full attack later, the cleric is at 10-20 hp, when the acolyte blasts him w/ both scorching rays. Some 30 or so damage later, his body drops to the ground. Again.

(he was later Revenanced by the ranger/pyrokineticist via wand, and with much teleporting and another charge from the wand, he was brought back.)

-the hamster


alright let me add my savage tide near TPK.... party consists of 5 characters and have progressed to the lightless depths. after struggling thru the begining and destroying the tear the party assaulted the ziggaraut with wounds and lack of spells. (real smart guys!) since i have the "book of vile darkness" i tweaked the kopru thrall of demogorgons spells giving him "stop heart" and my all time favorite "morality undone" (best evil genius spell ever... try it!) Having twisted the barbarians morals (turning him CE) and planning with him to destroy the party led them into battle with Ulioth. bwaahaahaa ;) stopped the heart of the rogue and critted the priest of pelor with the unholy spear IN THE SAME ROUND and had the barbarian rampaging at the back of the party! it took the mage teleporting out with the psychic warrior and the body of the priest (unraisable) to prevent a TPK.... so

Kawika - lvl 11 barbarian enslaved by the kopru

Thalder Masterson - lvl 11 priest of pelor critted by Ulioth

Alton Underburogh - lvl 11 rogue halfling stop heart spell by Ulioth

May they rest in pieces LOL


Dimble, 2nd Level Gnome Bard
"There is No Honor"
Caves under Parrot Island
Ravenous Zombie

The party finishes off the crabs and 6 of the zombies and then face 2 more zombies and the Huecuva at the end of the east hallway. Amicus (Rog1/Cle1) turns the 2 zombies and the party face the Huecuva. With his DR they were in trouble but were able to defeat him using a wand of cure light wounds that they had pooled their resources together to buy right before.

So, now we have 2 zombies at the end of the hall waiting for the turning check to expire (3 more rounds). Amicus and Diego (Swash2) are the front line types with Ivan (Fig1/Rng1) using ranged weapons from behind and Dimble (Brd2) usually inbetween using bardic music. But not this time...

10 foot hallway. Dimble moves up to engage one of the zombies. Amicus moves up to attack one of the others (breaking the turning effect). (Also, I should add that they did know that these zombies had a grab attack.) Dimble gets grappled by one of the zombies (his grapple check is -3). Amicus proceeds to roll nothing but 2,3,4 for the rest of the night. Ivan can't do much anyway with his arrows but misses each shot regardless. Diego can only attack from around a corner and miss due to cover a few times.

On my part, I screwed up a grapple rule which definately hurt them but I also fudged a couple of rolls to keep Dimble alive longer (my dice were on fire that night). A few rounds later, Diego and Dimble are unconscious and Ivan and Amicus have done nothing. One zombie is destroyed and the one currently eating Dimble is at only 6 hit points (and both Ivan and Amicus have slashing weapons out). Zombies turn, I have him make the save and he fails and so continues to eat Dimble. So instead of just doing damage to him again which would have been enough to kill Dimble, I tell them it will Coup de grace Dimble, provoking attacks of opportunity, which of course they both miss. I have the zombie eat Dimble for 3 more rounds...they still do no damage to him. Finally, it turns to feed on Diego, any damage would have possible killed him as well, so I do the Coup again, provoking 2 more attacks which they finally hit and destroy it. (Dimbles player wanted me to keep track and Dimble ended up with -36 hit points)

Now, here's the best part...or worst part. They scoop up the remains of Dimble and put it into his backpack. They easily destroy the last remaining zombie and discover Penkus' body. These are very loot happy players but instead of taking anything of value or looking around for anything, they find the sea tunnel out which Diego easily swims out of and they leave. They next spend over an hour of real time selling almost all of their equipment in order to bring have a druid cast Reincarnate on Dimble. Dimble comes back as a Human who is in denial of not being a gnome any more. Dimble's player immediately says "You guys didn't take anything off of that zombie priest or look for anything else". They say no, decide to go back, and of course find the treasury and then spend another hour of real time buying back all of the stuff that they had previously sold. Priceless.


It's nice to see all these death tolls being wracked up for some of the higher level adventures now. I personally think they are just as deadly as the others, it's just that not as many parties have made it that far in the campaign yet, so the reports are only just coming in now. I'm sure none will surpass There is no Honour, but hopefully some will catch up with adventures like SWW and BWG. Personally, my group just finished Here there be monsters, and that was probably the toughest adventure for them so far- with 3 PC deaths and there could have been more for sure (I removed the black pudding, and I allowed them to bring a new character in at the shrine, which was probably the only thing that prevented a TPK in that part of the adventure).

The Exchange RPG Superstar 2010 Top 32

JollyDoc's enworld Storyhour (the best STAP campaign journal there is, by the way) just had a death to the Jujulamus ambush. A nasty one too - death knell by the fake priest.

Go read the lot now, everyone!


Two NPC cohorts down for the count over the last two adventures.

NPC Thrall: Abigail Trevatis, Dwarf Cleric 6/Radiant Servant of Pelor 3
Adventure: Tides of Dread
Location: On the beaches of Farshore
Catalyst: Two hungry vrocks getting full attacks

Abigail and her master Larry Mullens (A Thrall Herd from Expanded Psionics Handbook) were face to face with five angry vrocks. While Larry was protected via mirror images and poor rolls on the DM's part, poor Abigail had no such protection and her meek 23 AC was no match for a Vrock's +15 attack. Abigail received a finishing blow just as Larry used Time Hop to escape the battle while badly wounded. Larry returned to find her deceased.

NPC Thrall: "Blue Wizard," Human Wizard 10
Adventure: The Lightless Depths
Location: C: The Burning Pools
Catalyst: Pudding

After sending a charmed Troglodyte priest through the chamber and watching him devoured by the pudding, the party's cleric Sylvar put up some defensive measures in the form of a blade barrier. As the ooze moved through it, it was quickly sliced and diced into a few smaller oozes. The poor unnamed wizard was quickly devoured and the party could do nothing but dimension door with Irgzid to the other end of the room and hope that the oozes would be slain by the necklace of fireballs the wizard wore. Sadly, it never detonated in three rounds of being eaten by an ooze (although every single other thing on him did!)

~ Bryon ~


The short version:

Characters deceased: Six (6)
A conjurer specialist wizard, a scout, a cleric of St. Cuthbert, a grey elf generalist wizard (who did more damage than the rest of the party combined ... with her longbow ...), a duskblade and a kobold monk.

Adventure: There is No Honor
Location: B1 and B10 aboard the Blue Nixie.
Catalyst: Overconfident players and a rhagodessa with a 40ft. climb speed.

Abbreviated version: PC's kill all 7 of the mooks and thier boss aboard the Blue Nixie, get cocky, hear some screeching, drop down into the cargo hold and get eaten alive. Only one character got away thanks to a Sanctuary spell and some decent Swim checks. Not even 'hiding' up on the main deck is any guarantee of safety against that nice a climb speed...


the "deathbug" strikes again - I sincerely wonder how many adventurers that one single critter alone has killed in the adventure path..


uzagi wrote:
the "deathbug" strikes again - I sincerely wonder how many adventurers that one single critter alone has killed in the adventure path..

Uzagi, what is even scarier is that it would make a beautiful summonable critter ...

Getting a free action bite attack for each successful pedipalp grapple means, with decent attack and grapple rolls, that thing dishes out 3d8+18 points of biting damage - more if it happens to critical. And even better, it is advancable in HD ...


PC: Pinkus, Human Ftr3/Rog2, Executioner
Adventure: Sea Wyvern's Wake
Location: Hold of the Sea Wyvern
Catalyst: Love & Revenge, Not following through

As second watch came to an end, Pinkus and Lirith retreat to the love nest they have in the hold of the Sea Wyvern as they've done the last several days. Waking early the next morning, Lirith goes up on deck leaving Pinkus asleep.

Rowyn, also hiding out in the hold, sees this and recognizes an opportunity. Using Disguise Self she turns herself into Lirith and sneaks into the room where she wakes Pinkus and begins a exotic dance. Pinkus' smile turns to alarm when he realizes he can't go to his lover - a victim of Hold Person. "Lirith" dances over, draws Pinkus' greatsword, spins seductively a few times, and then lobs off Pinkus' head.

(Harsh way to die, but the PCs had been warned. This was the third attempt on their lives this voyage. On the first attempt, the wizard used Detect Thoughts to scan a couple passengers looking for an evil doer. He stopped after a couple NPCs. Had he continued throughout the ship, they would have found Rowyn then. On the second attempt, the PCs did no follow-up at all.)

Interesting follow-up: Having found Pinkus' dead body, the PCs are up on deck questioning Lirith. The party's druid casts Scent and goes back to the hold - by herself - to see if she can pick up another trail. Alas, Rowyn's second Hold Person fails, the druid calls for help, and Lady Lotus is finally terminally dealt with.


Amazing! Now that's a death! From one DM to another, good job! >: )


PC: Grigor, Human Drd 5
Adventure: Sea Wyvern's Wake

Trapped in mist, suddenly the Sea Wyvern shudders then lists to one side. No one can see more than 5' in front on them. Grigor decides to shape shift into a monkey and clamber down to see what is happening. He sees a translucent ooze attached to the ship, but cannot act fast enough. *Slam*, *Grapple*, *Slam* = one dead monkey.

Pity is that he had a spell which could have cleared the mist enough for people to see what was down there but the player didn't think about it due to tiredness ;)

Sczarni

Name: Wulfgar
Dwarven Warblade 13
Where: In the Horrid Pit of the Flesh Jelly, in Thanaclan
Catalyst: poor decision plus bad luck.

So, the party has managed to clear out Taboo Temple from the bottom up (fell through to the water level, got washed down to the mud level, killed Khala and his friends, then went up).

Upon investigating the room with the flesh jelly, the spellcasters and the pyrokineticist get up on the ledge and launch a bunch of death into the thing. Everyone gets to go, with the dwarf player continually making sure noone gets in front of him at the doorway.

So, his turn. Charge, leap, attack. Yay, does 65 or so hp of damage. Falls into the ooze, automatically engulfed, roll Fort save. Wouldn't you know it, Nat 1.

OK, I'll burn an action point, make that just a 1, not an auto-fail. Has a +23 fort save. Instantly dies against the DC 25 Save-or-Be-Absorbed.

(The party then hurries up, teleports out, Gemjumps to Cauldron, and talks to Steve, the 18th lvl wizard they know there. Some 26000 gp later, dead Wulfgar is Revenanced, then when he dies again, is Revivified.)

Much fun was had.

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