AP 3 : "Savage Tide"


Savage Tide Adventure Path

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If this does take place mainly around an ocean or sea, I'm hoping for some Cthullu-y areas under the water.


Yes! More Styes!

Nice avatar, Gibbon Riot.

Gibbon Riot wrote:
If this does take place mainly around an ocean or sea, I'm hoping for some Cthullu-y areas under the water.

Liberty's Edge

Uhh yeah - a Styes-like environment would be great!
As well as

Sea Battles
Burning Ships
Huge, or even Collossal monsters of the sea
Icebergs
long lost civilizations burried under tons of ice
ninja-flumphs
a war between underwater races (sahuagin vs. mermen)
tidal waves
and, for the final encounter - a deeeeeeeep abyss

Oh man, can't wait for issue #139. That means, that the last installment will be in issue #150! I wonder what Erik's plans are for that issue...

Contributor

I think a lot of the people on these boards are going to be really pleased with AP 3 if all of the above is what they are hoping to get out of it. Those ninja flumphs are going to be SWEET!


Jeremy Mcgillan wrote:
One word FLUMPHS.

... Is this my fault? Or are Flumphs just that much a mascot for loveable losers?

Meanwhile... An AP of primarily sea-faring/underwater adventures? Wow, it's just like Chris Perkins' run on Dungeon! ;p

Liberty's Edge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

We know that reasonable portability of the AP between settings is important to its success.

We know that the evil cult theme isn't in this one.

I'm for the high seas. Location based on the water - over the water, under the water - pirate's coves and little inlets. Jungleish things - are all very transposable and generic.

ARRRHH!


I'm gonna guess the AP isn't about pirates but is instead a LOTR-style quest to save the kingdom from an invading savage horde led by an evil lord.

RPG Superstar 2013 Top 8

Justin Fritts wrote:
Jeremy Mcgillan wrote:
One word FLUMPHS.

... Is this my fault? Or are Flumphs just that much a mascot for loveable losers?

Meanwhile... An AP of primarily sea-faring/underwater adventures? Wow, it's just like Chris Perkins' run on Dungeon! ;p

No, it's not just you. The flumph's been a mascot for loveable losers since, say, 1981 or so. They're beloved and reviled by gamers everywhere. There's even a Flumphonomicon.

And if there's not a single flumph in Savage Tide, I will be disappointed.

I think I'll get over it.


Jebadiah Utecht wrote:
I'm gonna guess the AP isn't about pirates but is instead a LOTR-style quest to save the kingdom from an invading savage horde led by an evil lord.

You're not the first one to mention this, but I don't think it's very likely. "Red Hand of Doom", as mega adventure does just that scenario and James Jacob is co-author.

So I just don't see Dungeon duplicating such a plot in an AP.

Bocklin


I'd really like to see an ancient Aboleth be the BBEG. Those things have always creeped me out. After reading about the head of the sewer's league in "Waterdeep: City of Splendors" as well as seeing the accompanying picture... shivers.


It might be that!

Let's see:

1st AP: Main threat is from Evil Outsiders
2nd AP: Main threat is of Undead type, but Dragons play a very large role

So we have already three bases of D&D's staple evil covered. Maybe the third AP will be all about Aberrations? (side note: that would make the AP fit very well with Eberron)

The Aboleth-theme (promoted to its deserved success by "the Styes") would also fit with the notion of "Tide".

That's so exciting... can't wait to get my copy of #135 to see the truth.

It's just out there! ;-)

Bocklin

Dark Archive

Justin Fritts wrote:
Jeremy Mcgillan wrote:
One word FLUMPHS.

... Is this my fault? Or are Flumphs just that much a mascot for loveable losers?

Meanwhile... An AP of primarily sea-faring/underwater adventures? Wow, it's just like Chris Perkins' run on Dungeon! ;p

Nope I just really love flumphs, they're just a good mascot thats all. (That I think kobolds get way too much of a spotlight).

Contributor

Thanks for the Styes shouts everyone. 1 vote for 'The Tales of Hepis Maxil, the Celestial Gas Spore Paladin, and his quest against the evil time-travelling dire flumphs of the apocolypse' to be the next AP.

Hey, hang on...I'm getting that confused with Greg's last submission.


Hunter wrote:

(alas, poor forgotten Oonga) but plenty of dinosaurs.

That adventure rocked - I'm trying to update it to 3.5 but the whole random dinosuar aspect does not translate that well into 3.5. My players might figure it out and use the island as a training ground meant to quickly boost them to 20th level.


From the "my Subscriptions" section:
Issue #135 shipped 04/18/06
Please, please, Mr. Postman!
Deliver the letter, (okay, the magazine)
The sooner the better!
After spending all this time running AoW I am looking forward to playing ST. Now I just need to get one of my players to subscribe to Dungeon...


Richard Pett wrote:
...The Tales of Hepis Maxil, the Celestial Gas Spore Paladin...

Stop there, and I would *so* read that!

I'm gonna be bothered all day trying to figure out how to make that work. :)

Contributor

Timault Azal-Darkwarren wrote:
I'd really like to see an ancient Aboleth be the BBEG. Those things have always creeped me out. After reading about the head of the sewer's league in "Waterdeep: City of Splendors" as well as seeing the accompanying picture... shivers.

You just made my day!

Glad to give you the shivers. That was the intent.

--Eric


PLEASE, NO FLUMPHS!!!!

It seems like my request for Cthulu-related stuff worked. As AP3 is called "Savage Tide", the BBEG must be Cthulu himself... leading the potato chip war someone else referred to before. :-)


I'm gonna rattle my GOO-stick now that the King in Yellow has proven that the stars are right.

As Chris mentioned above, the kuo-toa should appear; maybe they invade some small coastal town filled with strange people -- let's call it Innsmouth. The PCs become embroiled in this grotesquery, and they are nearly slaughtered at the pseudopods of a shaboath. Investigation leads them into underwater hilarity with the exploration of an ancient aboleth city (as per James Jacobs contribution to Lords of Madness). One psychedelic trip to the Far Realms later, the PCs are fighting Dagon himself for the right to exist. Then things get a little strange.

I haven't quite sussed out when the ninjas will come in. Thoughts?


deClench wrote:
I haven't quite sussed out when the ninjas will come in. Thoughts?

The Skums serving the aboleths, against all expectations (and rules), have taken levels in the ninja class so they can better whip some pirates' a***.


My current campaign is level 11, so AP3 will have begun by the time I'm ready to start my new campaign, probably in Eberron. It's online, so my players prefer a little less dungeoneering (combat is slower online) and a little more roleplaying (it's impersonal so nobody's embarassed to roleplay).

The question is, should I run Age of Worms, or Savage Tide?

Dark Archive

Takasi wrote:

Here's an OLD quote when Eberron was first released:

In the ANCIENT days of 2003...


Coming soon to a mailbox near you…

Adventure Path 3,
***SAVAGE TIDE***

Having gotten tired of cleaning up the laundry, and the universe, AGAIN, the god of Cleaning and Laundry Detergent decided to take matters into its own hands. “These adventurers’s have to go!” Tidus Cleanus Maximus said. “First the make a mess in AP 1, then they create a wormy mess in AP 2. Who cleans up their dirty clothes and armor? Who cleans up the REAL messes that the lands face? ME!!!” So Tidus concocts an evil scheme. He puts his laundry detergent of mind control into Eric Mona and James Jacobs’ washing machine. Thus they are programmed to finish off these pesky adventurers off once and for all. Thus, AP 3 is born. But then Hepis Maxil, the Celestial Gas Spore Paladin gets wind of something evil afoot. To keep Hepis Maxil away from his plans, Tidus contacts the Abolith emperor and has him send his Skum ninjas and Flump special forces to stop him and invade the surface world at the same time. The Koa-Toa observe these upstarts doing the job they were planning on doing, so they then attack them…

End of Episode 1 of AP 3, ***SAVAGE TIDE***

Liberty's Edge

All the actions's gonna be in the Grand Duchy of Alabama. Cultists of Malar who happen to be were sharks want to resurrect the legendary.....Werebear Bryant, to lead their flumphball team to the SEC and then the WOG championship. It's up to the Buccaneers from the Bay of Tampa to stop their nefarious plan. It's got pirates, it's got werebeasts, shoot, thow in a dinosaur and a hurricane or two. Roll Tide!!!


When I think "savage", I think... Orcs. And we sure didnt see, well, any of those in the AoW. Maybe the folks at Paizo are gonna bring to print an old favorite, Turosh Mak. I think his return is much awaited.

This advertisement was brought to you by the "Bring back The Mak" foundation.


I hope they don't make a giant sea based campaing. or at least, I hope that htey keep it open for all areas. If you have a desert world that you've worked for months on, you're not going to change it just because the AP has come out.

In general, water and desert don't mix very well.


How about an epic quest to assemble the 5 swords of the corusk and awaken vatun for reall..

the savage tide of the Frost, Snow and Ice barbarians washes away the remnants of the dissolute North Kingdom.

Dark Archive

Methinks if swashbuckling isn't delivered, thar's going ta be MUTINY!

There have been some truly excellent adventures in and around coastal themes in "Dungeon" over the past few years. Dang if I can't remember the title of it, so excuse the 'Friends'-ish description, but The One With the Priest of Pazuzu in the Stone Arch Stronghold was killer. And, of course, there's "The Styes".

Bockln's observation that the iconic monsters that've been developed in WotC sourcebooks have all played a heavy part in recent adventure paths, save those pesky "Lords of Madness" aberrations--interesting.

Here's something to chew on: Richard Pett's a deserving darling among the "Dungeon" readership (there, Rich, cut Greg some slack... we love both of ya), and he had this to say in February, right around the time that I believe AP3 discussions were being had and decisions were being made:

"Great to hear that The Styes is running well and that your players are enjoying it. The bottom line with the mix of Tharizdun and aboleth was that it was all James J's idea. I had originally submitted the Styes as a sahaugin adventure, with the main villain being a mutated sahaugin with more than a hint of deep sea angler fish (hence the name lantern man in the original story)(and incidentally the villain, I hasten to add, that a certain Vaughan is intending to use when he runs it.) The adventure was timely in that lords of madness was coming out and James kindly sent me a copy and asked me to try to work some parts of the book in, which was great fun.

I'd love to return to the Styes anytime, and Erik and Co are considering some adventures at the moment. The setting is the backdrop for the campaign I run at the moment and which has taken on a life of its own, and also now features a place called Spice Island (a sort of dark junglish colonial slave trader town of uunbearable heat full of badness), and Pleasant Mountain Island, an island staging post between the two locations - a place made of rubbish and infested with colossal rats and equally colossal wererats and which again, of course, is chock full of badness.

Rich"

From this thread:

http://paizo.com/dungeon/messageboards/generalDiscussion/theStyes&page= 1

And Erik (and James, too, I believe) have both admitted to being partial to weirded-out alien realms and critters before....

Screw ninja-pirates. I'll take mine pseudonatural-favored, with a dash of dominated figureheads of savage undersea civilizations.


Golbez57 wrote:

There have been some truly excellent adventures in and around coastal themes in "Dungeon" over the past few years. Dang if I can't remember the title of it, so excuse the 'Friends'-ish description, but The One With the Priest of Pazuzu in the Stone Arch Stronghold was killer. And, of course, there's "The Styes".

Yar! Doncha be fergettin' about Tammeraut's Fate!

Paizo Employee Senior Software Developer

Golbez57 wrote:
Screw ninja-pirates

But what about flumph ninja pirates?


Delfedd wrote:


In general, water and desert don't mix very well.

Umm - desert does not mix well with much of anything except crypt raiding. If one has a very strongly themed world were a single terrian type is utterly predominate then I don't think you can really expect to be catered to. I mean if I make a world all about air travel, Castles in the sky and Cities floating and revolving above some kind of Gas Giant its not reasonable that I insist that the AP does not involve touching the ground.


Jeremy Mac Donald wrote:
I mean if I make a world all about air travel, Castles in the sky and Cities floating and revolving above some kind of Gas Giant its not reasonable that I insist that the AP does not involve touching the ground.

That kind of describes my homebrew campaign world I've been tinkering with for a decade. However, the gas giant has trapped many small moons within its atmosphere that are little miniature campaign worlds revolving around a brown dwarf gas giant with a breathable atmospheric layer. Therefore, any adventure is a go, even groundborne ones.


half dragon Were-flumph ninja pirates.

Liberty's Edge

Just woke up after a long nightshift.
Man, this Savage-Tide-Water-Thing is working on me.
I dreamed of abandoned underwater cemeterys, miles on miles no living being around, total darkness and only sunken monuments, remembering the dead of whatever-race, and something's moving through the ground, something large...

Have to take a shower now!


The aboleth theory:

- the party gathers in an impovershed area. Diamond Lake was a great place to start a campaign because it makes for desperate characters and makes death a very real consequence. Admittedly I have yet to read "The Styes," although I'm looking to get my hands on it, but I'm thinking that it sounds like just the right atmosphere for desperate characters to band together.

- it will focus on a type of enemy. As well as an enemy that has been "neglected" for some time. The SC has evil outsiders that had been "forgotten" to 3.X. AOW has undead that had not been presented in the core rulebooks. While aboleths are in the Monster Manual I believe that many DM's keep them out of their adventures because A.) all those water rules can be a pain in the butt and B.) they're just so... alien.


Eric Boyd,
I just re-read your descriptions of the Savants of the Dark Tide.

If AP3 DOES feature an aboleth storyline I'm using Forgotten Realms. If it does NOT, I'm making a campaign centered around that particular group anyway.

Thanks for the inspiration.


Heathansson wrote:
All the actions's gonna be in the Grand Duchy of Alabama. Cultists of Malar who happen to be were sharks want to resurrect the legendary.....Werebear Bryant, to lead their flumphball team to the SEC and then the WOG championship. It's up to the Buccaneers from the Bay of Tampa to stop their nefarious plan. It's got pirates, it's got werebeasts, shoot, thow in a dinosaur and a hurricane or two. Roll Tide!!!

Y'know, as an Ole Miss alumnus, I have to agree wholeheartedly with this depiction of "Bear" Bryant as a crazed, cursed creature who follows a dark god.

Go Rebs! :)


I ran a coastal campaign once. My ideas have a habit of showing up unbidden in other content - my theory is that gnomes steal my ideas and whisper them to writers in their sleep - so I'm looking forward to seeing a certain interesting character who'll fit remarkably well into Faerun...


I have to admit that I am excited about the new AP.
It has high potential of blending well with the next campaign I want to run. All Naval. I look forward to getting my issue of 135 to ready the editorial AND 139 to see it all kick off.

- Neomorte

Liberty's Edge

Gwydion wrote:


Y'know, as an Ole Miss alumnus, I have to agree wholeheartedly with this depiction of "Bear" Bryant as a crazed, cursed creature who follows a dark god.

Go Rebs! :)

I'm a Gator, but I won't hold it aginn ya.


I hate to be the negative one, but it might not be a naval-based campaign. Everyone is getting their hopes up but all anyone has seen is the name "Savage Tide." I think we should wait until at least someone reads the preview and tells us for certain before we all start making plans.

Don't count the chickens before they hatch and all that.

Liberty's Edge

Busker wrote:

I hate to be the negative one, but it might not be a naval-based campaign. Everyone is getting their hopes up but all anyone has seen is the name "Savage Tide." I think we should wait until at least someone reads the preview and tells us for certain before we all start making plans.

Don't count the chickens before they hatch and all that.

I see your point, and being the constant cynical pessimist that I am, I fully expect to be wrong--with my luck it'll probably be Flumph Quest-The Salvation of the Magic Garden.

What you have to realize, however, is the guys up there in Paizo Paizo Land freely admitted they digging this thread (HINT HINT) and if Anybody has Any Idea or Concept they want to rally for, THIS thread is the ultimate flashpoint to do so. THIS IS where you petition the overpowers for rain.


Delfedd wrote:

I hope they don't make a giant sea based campaing. or at least, I hope that htey keep it open for all areas. If you have a desert world that you've worked for months on, you're not going to change it just because the AP has come out.

In general, water and desert don't mix very well.

Having spent nearly eight months of my life looking at coastal areas of the Arabian peninsula from a ship, I'd have to say that water and desert mix just fine.

If you need to stimulate your imagination on this one, have a look at pictures of Baja California, or the Namib desert, or the coastal areas of Peru and northern Chile, or the Red Sea. You could even have an inland sea like the Caspian or Aral Seas, or Salt Lake in Utah (which was once a much larger sea covering most of northern Utah and parts of Nevada and Idaho).

And I'm hoping for something that involves at least a little naval and underwater combat and some of the nifty stuff featured in Stormwrack, which I just purchased!

The Scarlet Brotherhood or Turrosh Mak and the Pomarj would be cool. However, I think the SB is a bit too Greyhawk specific to make the cut as a primary villain--although their monster breeding programs would fit nicely with the abberrations theme. The Pomarj might be the perfect setting for a couple of adventures, though--it's got savage hordes of orcs, some of whom take to the seas and engage in piracy. Perhaps some uber-aboleth or kraken is hiding in a deep abyss beneath the Azure Sea, and its agents are working with the slavers of the Pomarj to supply it with human flesh . . . Throw in a tropical island with dinosaurs, a return to the Hidden Shrine of Tamoachan or a visit to a Touv city in the far south of Hepmonaland, and overtures from the Sahuagin Archbaron who rules a deep trench just offshore and needs the party to save his kingdom from this even more evil rival, and you've got the makings of a fine campaign.

Dark Archive

Busker wrote:

I hate to be the negative one, but it might not be a naval-based campaign. Everyone is getting their hopes up but all anyone has seen is the name "Savage Tide." I think we should wait until at least someone reads the preview and tells us for certain before we all start making plans.

Don't count the chickens before they hatch and all that.

True, dat.

At the same time, I remember reading that nearly half of all the campaign setting submissions that WotC received before ultimately settling on Eberron were "water-world"-ish. Given that, I think a case can be made that, in the eyes of RPG creators and developers, 5,000 or so DMs can't be wrong, and that a 20-level romp that involved a goodly amount of things aquatic and scoundrel-y has smash potential.

Also consider that in another thread, the editors confirmed that there will be many more "wilderness" adventures and environmental challenges in AP3 than in the previous two installments combined.

Taken with the things I pointed to above, I'm thinkin' Savage Tide will involve deep water and the nasty things that live in it.


Busker wrote:

I hate to be the negative one, but it might not be a naval-based campaign. Everyone is getting their hopes up but all anyone has seen is the name "Savage Tide." I think we should wait until at least someone reads the preview and tells us for certain before we all start making plans.

Don't count the chickens before they hatch and all that.

Hey! Even if we're wrong, it's fun to be wrong. ;-)

The point is just to digress and come up with crazy theories. In a couple of days, the first subscribers to get their copies will start posting here and we'll come down to earth. Now is the time to be irrational.

Bocklin


Here are some interesting early predictions and discussions about AP3 from a thread I just resurrected from the archives....might be interesting reading for those of you actively participating in this discussion.

What I want from the next AP thread

Contributor

deClench wrote:
Richard Pett wrote:
...The Tales of Hepis Maxil, the Celestial Gas Spore Paladin...

Stop there, and I would *so* read that!

I'm gonna be bothered all day trying to figure out how to make that work. :)

You know something? The more I think about it...


Bocklin wrote:

Hey! Even if we're wrong, it's fun to be wrong. ;-)

The point is just to digress and come up with crazy theories. In a couple of days, the first subscribers to get their copies will start posting here and we'll come down to earth. Now is the time to be irrational.

Bocklin

I agree that it is fun to make wild guesses and be wrong. I was just worried about all the people saying "This campaign will be the perfect thing for my world and I can't wait", based on nothing but all these wild guesses.

That said, it is time for my guess. I think that a naval theme is a good bet. We know it won't be about a cult this time. We also know James just did "Red Hand of Doom" about the horde of savages, so it probably isn't that again. Plus lots of people have been wanting some naval themed adventuring, so it would be popular.

So my guess is that a undersea race is going to try to flood the surface so that they can claim the whole world as their own.


I'm just hoping that Fred and Ben Savage will be making cameos.

James <3s The Wonder Years.


I just seen the trailer for Pirates of the Caribbean II. If the new AP can capture as much high seas fantasy flavor as that 3 minutes trailer did then it will be outstanding. I seen a squid headed pirate and a giant tentacles smashing threw a ship, cannibals and all sorts of good stuff.

Looking forward to the new AP.

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