Dungeon 134 and 135 have no Forgotten Realms or Eberron content


Dungeon Magazine General Discussion

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*Whimper*prunes bad. If the adventure doesn't work for you don't use it. I have a collection of Dungeons but I don't run pre-writen adventures. I do steal plots and ideas from them. Evil lord looking for evil relic no world no problem any evil noble in any kingdom, empire, forest, etc. If the adventure doesn't fit in your world don't modify it strip it and use your own people places and things. The locales are renamed the villians are yours. One more thing Quit you're WHINING.
DEAR GOD THE PRUNES *whimper*


I don't expect to see FR and/or Eberron modules in each issue. I didn't even notice that was the case for so long.


To me, every adventure in Dungeon, regardless of whether it is written fopr Eberron, FR or a generic setting, has the potential to be an adventure in any other setting, whether published by Wizards or some other 3rd party publisher. It is very easy for a DM to look at an adventure for, say, a generic setting, and fit it into Eberron, or FR. So you won't be able to open up your brand new issue of Dungeon for the first time and start your players through the low level adventure in there without a little prep work, but what DM worth his salt does absolutely no prep worr when working with a published adventure?

Only using adventures written for the specific campaign setting you run severely restricts your choices on what your characters experience. It isn't Paizo's job to provide notes for how to cross over every single adventure. They do a fantastic job with what they publish as is. Reading through an adventure meant for a different campaign setting and altering it enough so thay it fits in your campaign setting should be a piece of cake if you are familiar with your campaign setting and have the ability to think outside the campaign-specific box.

Every adventure is written for every setting. You are not restricted to using the adventure as published. Instead of thinking, "This adventure is set in Blackmoor, which is in Greyhawk. I can't use it in my Eberron campaign", just think a little. Generically, where is the adventure set.

Lets thake "The King in Yellow". Hastur...elder god from beyond time and space...causes madness when mortals are exposed to...

Hello? DAELKYR!

As for the setting? It's pretty darn generic. Three towns. OH! They don't exist in FR cause they haven't specifically been stated in any FR resource! CHANGE IT. It is YOUR game.

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