tt's Skitter Shot (Inactive)

Game Master therealthom

Four brave skittermanders help their boss on a salvage mission.


251 to 300 of 379 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Survivor's Salvation

The skittermanders move off in different directions and leave Nako standing by the baggage airlock door.

I am very comfortable splitting the party. Are you?


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Sure. We're close enough together that we can always regroup.

Nako follows Quonx. "Lets go make that computer a nufriend!"


Gazigaz opens the door to the crew quarters and takes a look inside.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx nods to Nako and proceeds down the hallway towards what looks to be a normal wall with what accounts for stealth to a skittermander, "Nufriend Locke said engineering was over here, right? I don't see a door."

Stealth: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Wayfinders

"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Be careful Nak and Quonx, gree? Shout if you need help." Dak lines up behind Gaz, staff and needle gun ready. "Ready when you are Gaz."

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Survivor's Salvation

Gaz and Dakoyo:

The crew quarters are sparsely utilitarian. Three sparse cots occupy the three niches in this room, each with a locker built into the wall at one end.

Please tell me definitively whether you are searching the room or just looking in.

Quonx and Nako:

I actually have to hold you up for a second until I find out exactly what happens with the others. So I'll just move you halfway down the hall and tell you a little more about what you see.

Quonx and Nako begin walking down the hallway. It's lined with a series of doors that open into the passengers' quarters. Two wall sconces, shaped like wiry saplings springing from a pine cone, and holding small glowing globes of light are mounted on the aft bulkhead. Locke had told you to twist the pine cone on the left hand sconce.


Gazigaz walks inside and first looks under the beds, then tries the lockers.

Wayfinders

"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Dak moves in behind Gaz and begins helping search the room, he calls out as he searches "Hello any hiding nufriends, we are not M2. We are here to help."

Perception/Room Search: 1d20 + 9 ⇒ (1) + 9 = 10


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako approaches the left light, her eyes dazzling in the glow. "So shiny..." she remarks absentmindedly, but then recollects herself. She grabs the pine cone and twists it.


Survivor's Salvation

Please use spoilers while you're split. It won't be long. And it's fun.

Ga and Dak:

Two lockers are open, but one is still secured with with a digital lock.

Quonx and Nak:

Nako, you don't get that far yet.

Moving forward from the intersection, you hear a soft hissing from the air vents.

And I need a DC 14 Fort save from each of you, please.


Spoiler:
"Uh-oh, one of my greatest enemies: technology! We'll ask Quonx to open it later - if they locked, it must be important!"

Gazigaz turns to Dakoyo. "Let's check the baggages next! They sure will be happy if all their things are still there!"

Wayfinders

"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Gaz:
"Gree, I'm not good with the technology either. We should ask friend Q for help. Must be something VERY important in there" He looks around the room one last time, "Let's go see if Q and Nak have found anything helpful."

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Spoiler:
Fort DC14: 1d20 + 3 ⇒ (20) + 3 = 23


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

:
Fort DC 14: 1d20 + 4 ⇒ (13) + 4 = 17


Survivor's Salvation

Well that was a total bust. We can come out of spoilers.

Quonx and Nako smell something with a hint of elderberries. Quonx notices a barely visible, pale blue mist drifting down from the ventilators.

Dakoyo and Gazigaz step back into the hallway to see their companions staring up at the vents.


"What is it? It smells funny?" Gazigaz goes inside room 9 and looks around. Perception: 1d20 + 5 ⇒ (14) + 5 = 19

"Nufriend or nufoe, anyone here?"


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Mmmm... elderberries..."

Can we get to the pine cones?


Survivor's Salvation

Nako and Quonx can get to the pine cones.

Gaz takes a look in the baggage airlock. He sees that this sparse chamber has functional steel walls that are slightly scratched and dented. A large airlock door leads starboard, presumably into space. A display panel next to the door flashes red.


He approaches to read the display panel.


Survivor's Salvation

Gaz can see that the door has been locked closed, and the controls locked out, by M2.


He goes back into the corridor. "Nothing fun in there either!"

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx reaches for the pine cone and gives it a twist.


Survivor's Salvation

The secret door at corridor's end opens to reveal the engineering compartment. The ship’s power core hums pleasantly in the center of this wide room. To the port and starboard, banks of conduits and wires line the walls. The tang of ozone fills the air and the lighting overhead makes shadows dance across the floor.

There's a burst of static from the aft starboard corner.


"Oooohhh!"

"That's where we turn off M2? What are we waiting for, let's go!"


Survivor's Salvation

Dakoyo hasn't posted in a while, I'll assume he stays with Gaz. Let's have FOrt saves from those two and perception rolls from Nako and Quonx.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako starts looking around the room.

Perception: 1d20 + 0 ⇒ (5) + 0 = 5

She mostly gets distracted by all of the dancing shadows.


Fortitude: 1d20 + 0 ⇒ (4) + 0 = 4

"Look at that... it does... smell... funny... in here..."


Survivor's Salvation

Just inside the door, Nako can see a hand, attached to a ship's uniform covered arm, presumably attached to a body which is out of sight to the right of the door.

Dakoyo Fort save: 1d20 + 1 ⇒ (3) + 1 = 4

Behind Quonx and Nako, Gazigaz and Dakoyo slump gently to the floor, overcome by elderberries.

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Quonx hears the other two slump to the floor and looks at Nako, "Should we...do something?"


Survivor's Salvation

Yes, you should!


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Greed!" Nako says, and turns around to go help Gaz and Dakoyo.

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx turns around as well and goes over to Gaz and Dakoyo, shaking them a little bit.


"...zzz... just five more minutes...zzz..."


Survivor's Salvation

The green and purple skitters wake easily enough from the shaking, but they're groggy and a little disoriented.

Another DC 14 Fort save at -2 from Gaz and Dakoyo please. Failure will put you to sleep.

And how about some perception checks all around? Gaz and Dakoyo at -2.

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

As Gazigaz and Dakoyo are stirring and pushing through the elderberry haze, Quonx looks around.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Fortitude: 1d20 - 2 ⇒ (13) - 2 = 11


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Seeing Gaz slump to the ground again, Nako starts shaking him again. "Come on! Get up!" She also takes the opportunity to look around.

Perception: 1d20 ⇒ 10


Survivor's Salvation

Dakoyo's save: 1d20 + 1 ⇒ (2) + 1 = 3

Dakoyo and Gazigaz both slump back to the floor, unconscious. Dakoyo snores loudly and the faintest of blue clouds spreads from his nose over his chin only to be sucked back in when he inhales.

Quonx:

Something tall and white and mechnical is standing in the engine room doorway.

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Ummm...don't look now, Nako. But there is a nufriend right behind us." Quonx tries shaking his friends again, hoping to stir them from their delirium.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

After hearing Quonx's warning, Nako turns around, her hand on her doshko.


Survivor's Salvation

The security 'bot is six feet tall with gleaming white plate on the broader portions of its body while the joints are wasp-narrow black mechanisms. A small Trendsetter logo is on its left breast, like a badge.

Picture on the characters page.

Quonx easily identifies it as a Patrol class security robot, a model commonly used by security firms and law enforcement.

Quonx:

One of these things easily overmatches any single criminal.

Patrol-class security robots have integrated armaments that keep the robots’ limbs free to apprehend offenders and engage in close combat. This model is currently used by Absalom Station's security force.

[ooc] Since your Engineering check is so high, you're playing with house money on the knowledge check. In addition to this spoiler, you're guaranteed to open one of the spoilers below. For every 5 by which you exceed 12, open another.

Quonx, generic knowledge:

Built to ferret out criminals the robots have : darkvision, low-light vision; Perception is good.

To survive encounters with violent criminals, KAC hard to hit EAC slightly easier.

Flexibility requires they be re-programmable for multiple tasks. (Will save is weakest.)

Weaponry is lethal, but of low enough power that it requires a few hits to put down criminals.

Quonx, Weaknesses:

vulnerable to critical hits, vulnerable to electricity

Quonx, Immunities:
Format: Construct immunities:

Bleed, death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, and stunning.

Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage.

Any effect that requires a Fortitude save (unless the effect works on objects or is harmless).

Quonx, Special Attack:

Jolting Arc (Ex) Periodically, a patrol-class security robot can shoot an arc of electricity at up to four creatures within 40 feet.

Quonx, Special Defense:

Once per patrol, a patrol-class security robot’s nanites can heal a great deal of damage.

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Engineering: 1d20 + 12 ⇒ (5) + 12 = 17

"We need to scatter. Nufriend may look cuddly but we don't want to be around when it shoots electricity. It's armor is tough, so use energy, gree?" She fires at the robot and then moves away from the others.

Laser rifle: 1d20 + 4 ⇒ (15) + 4 = 19
F damage: 1d8 ⇒ 2


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

I know you said to scatter, but the only energy weapon I have is my doshko, so...

Nako runs forward and attacks the robot with her doshko.

Doshko: 1d20 + 7 ⇒ (12) + 7 = 19, 1d8 + 4 ⇒ (2) + 4 = 6


The ambient light ramdonly reflects off Gazigaz's Static arc pistol (small arms, 1d6 Electricity; critical arc 2), just laying on the floor next to one of his hands, catching Quonx's attention...


Survivor's Salvation

Looks like we're going to rounds. I'll treat Quonx and Nako's actions as a surprise round. Gaz and Doko need to make their DC 14 fort saves with -2 on the roll in order to wake up.

Status Round 1:

Nako (16/16 SP 18/18 HP 4/5 RP remaining)

Robot ( 8 damage )

Gazigaz (the stylish picture of slumbering vitality and health)
Quonx (14/14 SP 10/12 HP 3/4 RP remaining)
Dakoyo (8/14 SP 10/14 HP 3/5 RP remaining, snoring away)

GM Rolls:

Dakoyo, Init: 1d20 + 1 ⇒ (11) + 1 = 12
Gazigaz, Init: 1d20 + 2 ⇒ (5) + 2 = 7
Nako, Init: 1d20 + 5 ⇒ (15) + 5 = 20
Quonx, Init: 1d20 + 2 ⇒ (5) + 2 = 7
Robot, Init: 1d20 + 5 ⇒ (7) + 5 = 12

Nako is up.


Fortitude: 1d20 - 2 ⇒ (20) - 2 = 18

"But I don't want to do the dishes!...Zzz... hmm, what? What?"


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 17/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Sorry, I didn't see that I was up.

Nako swings at the robot again.

Doshko: 1d20 + 7 ⇒ (19) + 7 = 26, 1d8 + 4 ⇒ (1) + 4 = 5


Survivor's Salvation

Nako's doshko flares on the robot's armor again. It responds with a flurry of strikes. One is deflected by the doorframe, but the other connects hard with the skittermander's shoulder.

GM rolls:

Slam v Nako, full attack: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19 ... Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Slam v Nako, full attack: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 ... Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Status Round 1/2:

Robot ( 13 damage )
Gazigaz (prone)
Quonx (14/14 SP 10/12 HP 3/4 RP remaining)
Dakoyo (8/14 SP 10/14 HP 3/5 RP remaining, snoring away)

Nako (5/16 SP 18/18 HP 4/5 RP remaining) a

Gaz, Quonx, Dakoyo up for round 1. Nako up for round 2. Dakoyo still needs a fort save. DC 14 at -2.


That looks like it hurts, Nako! But I bet it didn’t hurt as much as it looked!” Inspiring Boost on Nako, 8 stamina points back.

Ah, it’s the robot the passengers told us about! It looks really cool! Let’s see how good it is!” Get’em on the robot (+1 to attacks).

Wayfinders

"Quonx" Female CG skittermander scholar mechanic 2 | HP 12/14 SP 11/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx lines up a shot, initiating combat tracking. She nimbly manipulates a few contacts with her rifle's battery and fires over the heads of her collapsed friends with a much more powerful blast.

Laser rifle w/ combat tracking: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
F damage w/ overcharge: 1d8 + 1d6 ⇒ (4) + (1) = 5

251 to 300 of 379 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / tt's Skitter Shot All Messageboards

Want to post a reply? Sign in.