Greyson |
Hi, all.
Has anyone developed stats for the Emporium's half-ogre bouncer, Kurlag (Dungeon 124 page 53)? He is a 4th-level fighter, and is probably one tough customer. While he should not be an issue, I imagine there are some PCs (mine) that might start trouble with him, among others.
Just curious to see if any has a treatment on him. If not, I will post some thing on this brute later.
Happy Gaming.
Don Kenneth Brown
Salt Lake City, Utah
Tatterdemalion |
*still fails to grasp why large is considered a benefit*
Just my two cents: with care you can take big advantage of the half-ogre's reach. Any character that wants to melee attack you must enter a threatened square (10 ft away) and then leave that threatened square to reach you, provoking an attack of opportunity.
And imagine giving the character a Large spiked chain :o
I can think of a number of other ways to wreak havoc with that reach. I had a discussion with a buddy -- we agree that stat bonuses alone cease to mean much at higher levels. But the reach never goes away, and always means something in melee.
I think it's worth the +1 ECL, despite the -1 on attack/AC.
Admittedly, the half-ogre isn't good for much beyond fighter/barbarian.
Given the effectiveness of a half-ogre's melee attacks, I consider this a biggie.
Regards,
Jack
big half-ogre fan,
who's convinced someone in the group he's DMing to play one, because they are so cool :)