paizo.com Top Sellers in Dpaizo.com Top Sellers in D2015-12-02T22:47:14Z2015-12-02T22:47:14ZGreyhawk Poster Map: Lower Left Quadrant ($3.00)Paizo Inc.https://paizo.com/products/btpy8fry?Greyhawk-Poster-Map-Lower-Left-Quadrant2010-06-29T22:03:15Z<p><img src="//cdn.paizo.com/image/product/catalog/PZOP/PZOPGHMAP119_180.jpeg" align="left" /></p><p>Originally included with <i>Dungeon</i> 119, this 21"x30" full-color poster map displays the lower left quadrant of the World of Greyhawk map.</p><p><img src="//cdn.paizo.com/image/product/catalog/PZOP/PZOPGHMAP119_180.jpeg" align="left" /></p><p>Originally included with <i>Dungeon</i> 119, this 21"x30" full-color poster map displays the lower left quadrant of the World of Greyhawk map.</p>Paizo Inc.2010-06-29T22:03:15ZGreyhawk Poster Map: Upper Left Quadrant ($3.00)Paizo Inc.https://paizo.com/products/btpy82ta?Greyhawk-Poster-Map-Upper-Left-Quadrant2008-04-15T01:03:12Z<p><img src="//cdn.paizo.com/image/product/catalog/PZOP/PZOPGHMAP118_180.jpeg" align="left" /></p><p>Originally included with <i>Dungeon</i> 118, this 21"x30" full-color poster map displays the upper left quadrant of the World of Greyhawk map.</p><p><img src="//cdn.paizo.com/image/product/catalog/PZOP/PZOPGHMAP118_180.jpeg" align="left" /></p><p>Originally included with <i>Dungeon</i> 118, this 21"x30" full-color poster map displays the upper left quadrant of the World of Greyhawk map.</p>Paizo Inc.2008-04-15T01:03:12ZGreyhawk Poster Map: Upper Right Quadrant ($3.00)Paizo Inc.https://paizo.com/products/btpy8fs0?Greyhawk-Poster-Map-Upper-Right-Quadrant2010-06-29T22:06:22Z<p><img src="//cdn.paizo.com/image/product/catalog/PZOP/PZOPGHMAP121_180.jpeg" align="left" /></p><p>Originally included with <i>Dungeon</i> 121, this 21"x30" full-color poster map displays the upper right quadrant of the World of Greyhawk map.</p><p><img src="//cdn.paizo.com/image/product/catalog/PZOP/PZOPGHMAP121_180.jpeg" align="left" /></p><p>Originally included with <i>Dungeon</i> 121, this 21"x30" full-color poster map displays the upper right quadrant of the World of Greyhawk map.</p>Paizo Inc.2010-06-29T22:06:22ZGreyhawk Poster Map: Lower Right Quadrant ($3.00)Paizo Inc.https://paizo.com/products/btpy8frz?Greyhawk-Poster-Map-Lower-Right-Quadrant2010-06-29T22:05:24Z<p><img src="//cdn.paizo.com/image/product/catalog/PZOP/PZOPGHMAP120_180.jpeg" align="left" /></p><p>Originally included with <i>Dungeon</i> 120, this 21"x30" full-color poster map displays the lower right quadrant of the World of Greyhawk map.</p><p><img src="//cdn.paizo.com/image/product/catalog/PZOP/PZOPGHMAP120_180.jpeg" align="left" /></p><p>Originally included with <i>Dungeon</i> 120, this 21"x30" full-color poster map displays the lower right quadrant of the World of Greyhawk map.</p>Paizo Inc.2010-06-29T22:05:24ZDragon Issue #288Paizo Inc.https://paizo.com/products/btpy7zv8?Dragon-Issue-2882007-08-31T23:32:59Z<p><img src="//cdn.paizo.com/image/product/magazine_issue/dragon/288/cover_180.jpg" align="left" /></p><p class="small">
<b>FEAR<br/></b><br />
</p>
<p class="small">
<i>This issue includes part two of the giant Forgotten Realms map.</i><br />
</p>
<p class="small">
VARIATIONS ON DEATH<br /> New ways to die. And new sights to see once you do.
<br />
By Steven A. Townshend<br />
</p>
<p class="small">
PLOTS AND SCHEMES<br /> Learn from the genre’s masters.
Design the perfect mystery.
<br />
By Bryan Fagan<br />
</p>
<p class="small">
GRAVEYARDS<br />Dig your own grave.
<br />
By Rudy Thauberger<br />
</p>
<p class="small">
DUNGEONS IN DISGUISE<br />There is an easy way out of
every mystery.
<br />
By Robin D. Laws<br />
</p>
<p class="small">
TAG TEAM TERRORS<br /> Deadly monster duos to
terrify players.
<br />
By E.W. Morton<br />
</p>
<p class="small">
MIND FLAYERS<br /> They’ll eat your brain.
<br />
By Mike Selinker<br />
</p>
<p class="small">
CLASS ACTS: LIFEDRINKER<br />Vampire just became a career path.
<br />
By Monte Cook<br />
</p>
<p class="small">
CITIES OF THE AGES: BAGHDAD<br /> The secrets of Baghdad.
<br />
By Kenneth Hite<br />
</p>
<p class="small">
ELMINSTER’S GUIDE<br /> Moonwyvern Inn, the best meeting place in the middle of nowhere.
<br />
By Ed Greenwood<br />
</p>
<p class="small">
BAZAAR OF THE BIZARRE<br /> Stake ’em & bake ’em. Seven tools to take down Dracula.
<br />
By Joseph R. Terrazzino<br />
</p>
<p class="small">
CHAINMAIL<br />Commanding an army is as easy
as spending your command points.
<br />
By Rob Heinsoo<br />
</p>
<p class="small">
FORUM<br />Some call rangers dull, but everyone
has an opinion on the class.
</p>
<p class="small">
THE PLAY’S THE THING<br /> Just how dumb are you?
<br />
By Robin D. Laws<br />
</p>
<p class="small">
SILICON SORCERY<br /> The god of murder has many
children.
<br />
By Dave Gaider and James Ohlen<br />
</p>
<p class="small">
DUNGEONCRAFT<br />Put the finishing touches on the
player’s home base.
<br />
By Ray Winninger<br />
</p>
<p class="small">
DM’S TOOLBOX<br />Make the players do all the work.
<br />
By Johnn Four<br />
</p>
<p>Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Gary Gygax's Up on a Soapbox. "Dungeons in Disguise" is also missing.</p><p><img src="//cdn.paizo.com/image/product/magazine_issue/dragon/288/cover_180.jpg" align="left" /></p><p class="small">
<b>FEAR<br/></b><br />
</p>
<p class="small">
<i>This issue includes part two of the giant Forgotten Realms map.</i><br />
</p>
<p class="small">
VARIATIONS ON DEATH<br /> New ways to die. And new sights to see once you do.
<br />
By Steven A. Townshend<br />
</p>
<p class="small">
PLOTS AND SCHEMES<br /> Learn from the genre’s masters.
Design the perfect mystery.
<br />
By Bryan Fagan<br />
</p>
<p class="small">
GRAVEYARDS<br />Dig your own grave.
<br />
By Rudy Thauberger<br />
</p>
<p class="small">
DUNGEONS IN DISGUISE<br />There is an easy way out of
every mystery.
<br />
By Robin D. Laws<br />
</p>
<p class="small">
TAG TEAM TERRORS<br /> Deadly monster duos to
terrify players.
<br />
By E.W. Morton<br />
</p>
<p class="small">
MIND FLAYERS<br /> They’ll eat your brain.
<br />
By Mike Selinker<br />
</p>
<p class="small">
CLASS ACTS: LIFEDRINKER<br />Vampire just became a career path.
<br />
By Monte Cook<br />
</p>
<p class="small">
CITIES OF THE AGES: BAGHDAD<br /> The secrets of Baghdad.
<br />
By Kenneth Hite<br />
</p>
<p class="small">
ELMINSTER’S GUIDE<br /> Moonwyvern Inn, the best meeting place in the middle of nowhere.
<br />
By Ed Greenwood<br />
</p>
<p class="small">
BAZAAR OF THE BIZARRE<br /> Stake ’em & bake ’em. Seven tools to take down Dracula.
<br />
By Joseph R. Terrazzino<br />
</p>
<p class="small">
CHAINMAIL<br />Commanding an army is as easy
as spending your command points.
<br />
By Rob Heinsoo<br />
</p>
<p class="small">
FORUM<br />Some call rangers dull, but everyone
has an opinion on the class.
</p>
<p class="small">
THE PLAY’S THE THING<br /> Just how dumb are you?
<br />
By Robin D. Laws<br />
</p>
<p class="small">
SILICON SORCERY<br /> The god of murder has many
children.
<br />
By Dave Gaider and James Ohlen<br />
</p>
<p class="small">
DUNGEONCRAFT<br />Put the finishing touches on the
player’s home base.
<br />
By Ray Winninger<br />
</p>
<p class="small">
DM’S TOOLBOX<br />Make the players do all the work.
<br />
By Johnn Four<br />
</p>
<p>Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Gary Gygax's Up on a Soapbox. "Dungeons in Disguise" is also missing.</p>Paizo Inc.2007-08-31T23:32:59ZDungeon Issue #120Paizo Inc.https://paizo.com/products/btpy7y0t?Dungeon-Issue-1202007-05-16T20:38:00Z<p><img src="//cdn.paizo.com/image/product/magazine_issue/dungeon/120/cover_180.jpg" align="left" /></p><p>
<b>The World of D&D Poster Map (3 of 4)</b><br>
The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood, the vast reach of the corrupt Great Kingdom, and the location of D&D’s most infamous location, the Tomb of Horrors. At last, DUNGEON readers can chart our core D&D adventures on a world map fit for kings!</p>
<p><b>The Obsidian Eye</b><br>
by Nicolas Logue and Brendan Victorson<br>
The shifting desert sands have revealed an ancient obelisk from a forgotten age, an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. Ancient dead arise from the dunes, dangerous jackalweres launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. What monstrous portents do these events foretell? A D&D adventure for 3rd-level characters.</p>
<p><b>The Forsaken Arch</b><br>
by Timothy J. Haener<br>
The pearl divers of Shoalbury are in trouble. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls, and the villagers are growing desperate. And why are the bandits stealing eyes from the bodies of their victims? A single guard survived the most recent ambush with one eye intact, and his testimony may just be enough to lead a brave band of adventurers to the bandit lair, and to the sinister cult they serve. A D&D adventure for 7th-level characters.</p>
<p><b>Lost Temple of Demogorgon</b><br>
by Sean K Reynolds<br>
His name has inspired fear in legions of heroes, and his cult has lurked in the dismal reaches of the world for countless ages. His minions are savage and feral, his worshipers vile and wretched. He is Demogorgon, and his temples are nightmare realms haunted by primeval menaces and hateful legacies from a time when the world was savage. And now, a vengeful death knight has discovered one of these lost temples—will the PCs aid him in his dark quest for revenge, or will they fall before the awakened host of the Prince of Demons? A D&D adventure for 14th-level characters.</p><p><img src="//cdn.paizo.com/image/product/magazine_issue/dungeon/120/cover_180.jpg" align="left" /></p><p>
<b>The World of D&D Poster Map (3 of 4)</b><br>
The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood, the vast reach of the corrupt Great Kingdom, and the location of D&D’s most infamous location, the Tomb of Horrors. At last, DUNGEON readers can chart our core D&D adventures on a world map fit for kings!</p>
<p><b>The Obsidian Eye</b><br>
by Nicolas Logue and Brendan Victorson<br>
The shifting desert sands have revealed an ancient obelisk from a forgotten age, an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. Ancient dead arise from the dunes, dangerous jackalweres launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. What monstrous portents do these events foretell? A D&D adventure for 3rd-level characters.</p>
<p><b>The Forsaken Arch</b><br>
by Timothy J. Haener<br>
The pearl divers of Shoalbury are in trouble. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls, and the villagers are growing desperate. And why are the bandits stealing eyes from the bodies of their victims? A single guard survived the most recent ambush with one eye intact, and his testimony may just be enough to lead a brave band of adventurers to the bandit lair, and to the sinister cult they serve. A D&D adventure for 7th-level characters.</p>
<p><b>Lost Temple of Demogorgon</b><br>
by Sean K Reynolds<br>
His name has inspired fear in legions of heroes, and his cult has lurked in the dismal reaches of the world for countless ages. His minions are savage and feral, his worshipers vile and wretched. He is Demogorgon, and his temples are nightmare realms haunted by primeval menaces and hateful legacies from a time when the world was savage. And now, a vengeful death knight has discovered one of these lost temples—will the PCs aid him in his dark quest for revenge, or will they fall before the awakened host of the Prince of Demons? A D&D adventure for 14th-level characters.</p>Paizo Inc.2007-05-16T20:38:00ZDungeon Issue #115Paizo Inc.https://paizo.com/products/btpy7y03?Dungeon-Issue-1152007-05-11T20:26:27Z<p><img src="//cdn.paizo.com/image/product/magazine_issue/dungeon/115/cover_180.jpg" align="left" /></p><p>The <i>Dungeon</i> re-launch continues! Check in with Monte Cook's Dungeoncraft and see what Wil Wheaton is up to in the second installment of Wil Save. The Campaign Workbook has a host of suggestions for your game.</p>
<p><b>Raiders of Black Ice</b><br>
by Wolfgang Baur<br>
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? A D&D adventure for 3rd-level characters.</p>
<p><b>Steel Shadows</b><br>
by Keith Baker<br>
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters.</p>
<p><b>Strike on Shatterhorn</b><br>
by Christopher Perkins<br>
The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold of Shatterhorn. A D&D Shackled City Adventure Path adventure for 18th-level characters.</p><p><img src="//cdn.paizo.com/image/product/magazine_issue/dungeon/115/cover_180.jpg" align="left" /></p><p>The <i>Dungeon</i> re-launch continues! Check in with Monte Cook's Dungeoncraft and see what Wil Wheaton is up to in the second installment of Wil Save. The Campaign Workbook has a host of suggestions for your game.</p>
<p><b>Raiders of Black Ice</b><br>
by Wolfgang Baur<br>
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? A D&D adventure for 3rd-level characters.</p>
<p><b>Steel Shadows</b><br>
by Keith Baker<br>
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters.</p>
<p><b>Strike on Shatterhorn</b><br>
by Christopher Perkins<br>
The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold of Shatterhorn. A D&D Shackled City Adventure Path adventure for 18th-level characters.</p>Paizo Inc.2007-05-11T20:26:27ZDragon Issue #315Wizards of the Coasthttps://paizo.com/products/btpy7zvu?Dragon-Issue-3152007-08-31T23:34:24Z<p><img src="//cdn.paizo.com/image/product/magazine_issue/dragon/315/cover_180.jpg" align="left" /></p><p class="small">
<b>CAMPAIGN CLASSICS</b><br />
This special issue returns D&D gamers to their roots. We're presenting an article from nearly every D&D campaign setting ever produced, from AL-QADIM to TALADAS. Each article takes some part of these campaign settings and presents it updated for D&D 3.5. This issue also features a history of the D&D campaign settings by Stan!
</p>
<p class="small">
CAMPAIGN CLASSICS<br />
By Matthew Sernett<br />
</p>
<p class="small">
GREYHAWK<br />
Resident GREYHAWK guru Erik Mona gives us dozens of regional feats for the GREYHAWK setting, usable whether you play in Oerth or not.<br />
By Erik Mona
</p>
<p class="small">
AL-QADIM<br />
The sha'ir class returns to D&D! Harness the power of magic through your gen with this new 20-level class.<br />
By Dean Poisso
</p>
<p class="small">
RAVENLOFT<br />
You fought Strahd in 1st Edition and 2nd Edition, now battle the most legendary vampire in D&D in revised 3rd Edition. Plus, re-visit Castle Ravenloft with a brand-new map of Strahd's lair.<br />
By David Noonan
</p>
<p class="small">
KARA-TUR<br />
This article provides ancestor feats and martial arts styles for the regions of Kara-Tur.<br />
By James Wyatt
</p>
<p class="small">
RED STEEL<br />
Witness the return of cinnabar and red steel, the afflicted, and tortles.<br />
By Frank Brunner
</p>
<p class="small">
DRAGONLANCE<br />
This article gives you information on playing a draconian character.<br />
By Jamie Chambers
</p>
<p class="small">
HOLLOW WORLD<br />The Defilers of Ka and the Ka-Tainted Template<br />
By Ken Marable<br />
</p>
<p class="small">
FORGOTTEN REALMS<br />Sin Eaters of Eilistraee<br />
By James Jacobs<br />
</p>
<p class="small">
DARK SUN<br />Defiler Magic<br />
By David Noonan<br />
</p>
<p class="small">
TALADAS<br />Angry Dead Gnomes and Sinister Walking Sharks<br />
By James Jacobs<br />
</p>
<p class="small">
PLANESCAPE<br />The Exiled Factions<br />
By David Noonan<br />
</p>
<p class="small">
GHOSTWALK<br />The Bloody Swords<br />
By Sean K. Reynolds<br />
</p>
<p class="small">
BIRTHRIGHT<br />Bloodlines for D&D 3.5<br />
By Ed Stark<br />
</p>
<p class="small">
BLACKMOOR<br />Guardians of the Docrae<br />
By Ari Marmell<br />
</p>
<p class="small">
MYSTARA<br />Return to the Lost City<br />
By Michael Mearls<br />
</p>
<p class="small">
MAZTICA<br />The New (Fantasy) World<br />
By David Schwartz<br />
</p>
<p class="small">
MASQUE OF THE RED DEATH<br />The Light in the Darkness<br />
By James Wyatt<br />
</p>
<p class="small">
THE SUNDERED EMPIRE<br />Soldiers of the Last Order<br />
By Chris Pramas<br />
</p>
<p class="small">
COUNTDOWN TO EBERRON<br />Setting the Stage<br />
By Mat Smith<br />
</p><p><img src="//cdn.paizo.com/image/product/magazine_issue/dragon/315/cover_180.jpg" align="left" /></p><p class="small">
<b>CAMPAIGN CLASSICS</b><br />
This special issue returns D&D gamers to their roots. We're presenting an article from nearly every D&D campaign setting ever produced, from AL-QADIM to TALADAS. Each article takes some part of these campaign settings and presents it updated for D&D 3.5. This issue also features a history of the D&D campaign settings by Stan!
</p>
<p class="small">
CAMPAIGN CLASSICS<br />
By Matthew Sernett<br />
</p>
<p class="small">
GREYHAWK<br />
Resident GREYHAWK guru Erik Mona gives us dozens of regional feats for the GREYHAWK setting, usable whether you play in Oerth or not.<br />
By Erik Mona
</p>
<p class="small">
AL-QADIM<br />
The sha'ir class returns to D&D! Harness the power of magic through your gen with this new 20-level class.<br />
By Dean Poisso
</p>
<p class="small">
RAVENLOFT<br />
You fought Strahd in 1st Edition and 2nd Edition, now battle the most legendary vampire in D&D in revised 3rd Edition. Plus, re-visit Castle Ravenloft with a brand-new map of Strahd's lair.<br />
By David Noonan
</p>
<p class="small">
KARA-TUR<br />
This article provides ancestor feats and martial arts styles for the regions of Kara-Tur.<br />
By James Wyatt
</p>
<p class="small">
RED STEEL<br />
Witness the return of cinnabar and red steel, the afflicted, and tortles.<br />
By Frank Brunner
</p>
<p class="small">
DRAGONLANCE<br />
This article gives you information on playing a draconian character.<br />
By Jamie Chambers
</p>
<p class="small">
HOLLOW WORLD<br />The Defilers of Ka and the Ka-Tainted Template<br />
By Ken Marable<br />
</p>
<p class="small">
FORGOTTEN REALMS<br />Sin Eaters of Eilistraee<br />
By James Jacobs<br />
</p>
<p class="small">
DARK SUN<br />Defiler Magic<br />
By David Noonan<br />
</p>
<p class="small">
TALADAS<br />Angry Dead Gnomes and Sinister Walking Sharks<br />
By James Jacobs<br />
</p>
<p class="small">
PLANESCAPE<br />The Exiled Factions<br />
By David Noonan<br />
</p>
<p class="small">
GHOSTWALK<br />The Bloody Swords<br />
By Sean K. Reynolds<br />
</p>
<p class="small">
BIRTHRIGHT<br />Bloodlines for D&D 3.5<br />
By Ed Stark<br />
</p>
<p class="small">
BLACKMOOR<br />Guardians of the Docrae<br />
By Ari Marmell<br />
</p>
<p class="small">
MYSTARA<br />Return to the Lost City<br />
By Michael Mearls<br />
</p>
<p class="small">
MAZTICA<br />The New (Fantasy) World<br />
By David Schwartz<br />
</p>
<p class="small">
MASQUE OF THE RED DEATH<br />The Light in the Darkness<br />
By James Wyatt<br />
</p>
<p class="small">
THE SUNDERED EMPIRE<br />Soldiers of the Last Order<br />
By Chris Pramas<br />
</p>
<p class="small">
COUNTDOWN TO EBERRON<br />Setting the Stage<br />
By Mat Smith<br />
</p>Wizards of the Coast2007-08-31T23:34:24ZDragon Issue #309Wizards of the Coasthttps://paizo.com/products/btpy7zvj?Dragon-Issue-3092007-08-31T23:33:53Z<p><img src="//cdn.paizo.com/image/product/magazine_issue/dragon/309/cover_180.jpg" align="left" /></p><p class="small">
<b>WAR <br />INCURSION </b><br />
</p>
<p class="small">
CHARACTER CONVERSIONS<br />Convert your character the quick and easy way with Ed Stark’s guide to the 3.5 character sheet.<br />
By Ed Stark<br />
</p>
<p class="small">
A BRIEF HISTORY OF WAR<br />From bone clubs to bullet holes, DRAGON takes you through time to view the evolution of tactics.<br />
By Dean Poisso<br />
</p>
<p class="small">
BEASTS OF THE BATTLEFIELD<br />The “military machine” is more than a metaphor, it can smash you dead.<br />
By Andy Collins and Matthew Sernett<br />
</p>
<p class="small">
SHUT UP AND ROLL!<br />15 Ways To Speed Up Combat<br />
By Carla Harker<br />
</p>
<p class="small">
THE ART OF D&D<br />He’s been dead for more than 2,000 years, but Sun Tzu can still kick your ass. Learn D&D strategies from the master.<br />
By Dean Poisso<br />
</p>
<p class="small">
WAR SPELLS<br />Blast battlefields and enspell armies with war-scale spells for characters of all levels.<br />
By Sean K Reynolds<br />
</p>
<p class="small">
PARAGONS OF WAR<br />D&D’s most war-like race takes the spotlight in the ecology of the hobgoblin.<br />
By Terry Edwards<br />
</p>
<p class="small">
NEW MARTIAL ARTS STYLES<br />A how-to guide to creating martial arts styles<br />
By Brian Minter<br />
</p>
<p class="small">
INCURSION<br />The githyanki are invading your game. Learn the lich-queen’s plan.<br />
By James Wyatt<br />
</p>
<p>Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Gary Gygax's Up on a Soapbox.</p><p><img src="//cdn.paizo.com/image/product/magazine_issue/dragon/309/cover_180.jpg" align="left" /></p><p class="small">
<b>WAR <br />INCURSION </b><br />
</p>
<p class="small">
CHARACTER CONVERSIONS<br />Convert your character the quick and easy way with Ed Stark’s guide to the 3.5 character sheet.<br />
By Ed Stark<br />
</p>
<p class="small">
A BRIEF HISTORY OF WAR<br />From bone clubs to bullet holes, DRAGON takes you through time to view the evolution of tactics.<br />
By Dean Poisso<br />
</p>
<p class="small">
BEASTS OF THE BATTLEFIELD<br />The “military machine” is more than a metaphor, it can smash you dead.<br />
By Andy Collins and Matthew Sernett<br />
</p>
<p class="small">
SHUT UP AND ROLL!<br />15 Ways To Speed Up Combat<br />
By Carla Harker<br />
</p>
<p class="small">
THE ART OF D&D<br />He’s been dead for more than 2,000 years, but Sun Tzu can still kick your ass. Learn D&D strategies from the master.<br />
By Dean Poisso<br />
</p>
<p class="small">
WAR SPELLS<br />Blast battlefields and enspell armies with war-scale spells for characters of all levels.<br />
By Sean K Reynolds<br />
</p>
<p class="small">
PARAGONS OF WAR<br />D&D’s most war-like race takes the spotlight in the ecology of the hobgoblin.<br />
By Terry Edwards<br />
</p>
<p class="small">
NEW MARTIAL ARTS STYLES<br />A how-to guide to creating martial arts styles<br />
By Brian Minter<br />
</p>
<p class="small">
INCURSION<br />The githyanki are invading your game. Learn the lich-queen’s plan.<br />
By James Wyatt<br />
</p>
<p>Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Gary Gygax's Up on a Soapbox.</p>Wizards of the Coast2007-08-31T23:33:53ZDragon Issue #322Paizo Inc.https://paizo.com/products/btpy7zjy?Dragon-Issue-3222007-08-11T00:08:49Z<p><img src="//cdn.paizo.com/image/product/magazine_issue/dragon/322/cover_180.jpg" align="left" /></p><p><b>Ecology of the Dark Ones</b><br>
by Paul Leach<br>
Stars of both the old and new Fiend Folio, dark creepers and dark stalkers finally get their day.</p>
<p><b>Shadow's City</b><br>
by Phillip Larwood<br>
A guttering flame on the brink of eternal darkness, visit Balefire, your only refuge on the Plane of Shadow.</p>
<p><b>Heroes of the War of the Spider Queen</b><br>
by Richard Baker<br>
Check out the statistics for the characters and learn a few secrets about R. A Salvatore's War of the Spider Queen series.</p>
<p><b>Who's Afraid of the Dark?</b><br>
by Mike Mearls<br>
"Now they will know why they are afraid of the dark. Now they learn why they fear the night." Make your players afraid of their characters' shadows with this DM advice about darkness.</p>
<p><b>Cooperative Campaigns</b><br>
by Jacob Steinman<br>
Build your game world from the ground up—with your players' help!</p>
<p><b>Lord of Darkness</b><br>
by Bennet Marks<br>
Son of Chaos, brother to Night, god of darkness, Erebus holds court over beings of pure night. Read about the Lord of Darkness, his cults, his spells, and his plans for the world.</p>
<p>Plus, "Arcane Lore," "Bazaar of the Bizarre," "DM's Toolbox," "Faiths of Faerûn," "Dungeoncraft," "Under Command," "Elminster's Guide to the Realms," "Silicon Sorcery: Shadows on Undrentide," "Sage Advice," and more!</p><p><img src="//cdn.paizo.com/image/product/magazine_issue/dragon/322/cover_180.jpg" align="left" /></p><p><b>Ecology of the Dark Ones</b><br>
by Paul Leach<br>
Stars of both the old and new Fiend Folio, dark creepers and dark stalkers finally get their day.</p>
<p><b>Shadow's City</b><br>
by Phillip Larwood<br>
A guttering flame on the brink of eternal darkness, visit Balefire, your only refuge on the Plane of Shadow.</p>
<p><b>Heroes of the War of the Spider Queen</b><br>
by Richard Baker<br>
Check out the statistics for the characters and learn a few secrets about R. A Salvatore's War of the Spider Queen series.</p>
<p><b>Who's Afraid of the Dark?</b><br>
by Mike Mearls<br>
"Now they will know why they are afraid of the dark. Now they learn why they fear the night." Make your players afraid of their characters' shadows with this DM advice about darkness.</p>
<p><b>Cooperative Campaigns</b><br>
by Jacob Steinman<br>
Build your game world from the ground up—with your players' help!</p>
<p><b>Lord of Darkness</b><br>
by Bennet Marks<br>
Son of Chaos, brother to Night, god of darkness, Erebus holds court over beings of pure night. Read about the Lord of Darkness, his cults, his spells, and his plans for the world.</p>
<p>Plus, "Arcane Lore," "Bazaar of the Bizarre," "DM's Toolbox," "Faiths of Faerûn," "Dungeoncraft," "Under Command," "Elminster's Guide to the Realms," "Silicon Sorcery: Shadows on Undrentide," "Sage Advice," and more!</p>Paizo Inc.2007-08-11T00:08:49Z