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The Wushu Master (Hybrid Class)

This issue introduces a new hybrid class, the wushu master. Combining the martial arts of the monk with the arcane spell casting of the wizard, the wushu master's unarmed attack can really punch it up with power. Four new oriental weapons are also included as well as feats designed for the Wushu Master.

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The Wushu Master (Hybrid Class)

This issue introduces a new hybrid class, the Master of the Way. Combining the martial arts of the monk with the divine healing and spell casting abilities of the cleric, the master of the way's unarmed attack can really punch it up with power. New feats designed for the Master of the Way, new spells, and magic items are included.

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In honor of the International Talk Like A Pirate Day!!! this special September issue presents a new base class, the Salty Dog. Part pirate, part acrobat and very much an amenable carouser, the salty dog seamlessly moves about a ship in the roughest of conditions and has been trained and tried in the art of shipboard skirmishes. While definitely designed to emulate the fantastic personalities of modern fictional pirates and definitely fulfilling a niche role, the salty dog does offer many unique skills and abilities that comes in handy during a brawl or dungeon crawl. So shiver me timbers and scuttle the planks as the salty dog clamors aboard!!!

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Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes off an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occassion, check out these new prestige classes.

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Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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The month of spooks and spectres, so we decided a Halloween issue was appropriate. Rather than doing something traditional, this issue introduces the Juju Doctor, a spell caster that dwells in both the land of the living and the dead, communicating with the Loa and focusing their powers for a variety of situations. Although loosely based on the principles of hoodoo ("voodoo") the Juju doctor has a heavily necromantic flavor while also building upon the maintaining the balance between the physical and spiritual planes of existence.

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Classes that focus on unarmed attacks seem to rely on the standard go-to Monk class with its oriental flavor. The Brawler takes it a step closer to a traditional pugilistic theme, but still relies on the standard monk abilities including flurry of blows and AC bonus. The Bruiser offers another version of a head bashing brute that relies on his hands to take out his opponents, focusing both on unarmed attacks and grappling.

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This Oriental themed divine class offers a new take on the original similarly named class. The shuhenja combines the thematic elements of the kami with the addition of the celestial (a.k.a Chinese) Zodiac. The Shuhenja chooses one of the twelve spirit guides represented by the zodiac which grants the class access to a particular elemental domain as well as other advantages. This supplement also includes a feat geared for the class and several new spells following the oriental theme.

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Player Paraphernalia December Special The Diocesan

In honor of the Winter Solstice and seasonal holiday, a special December issue of Player Paraphernalia brings you the Diocesan. The Dio-what? The Diocesan, a hybrid class that joins the arcane and spontaneous casting of the sorcerer with the channel energy and domains of the cleric. Although a relatively short class as far as word count, this hybrid packs a punch being able to handle many situations that call for an arcane spell caster while gaining domain spells to the caster's list of known spells, doubling the additional number of spells gained from the additional character class abilities.

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This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the mystical and martial skills of the monk, the Shinobi Master is the ultimate synthesis of stealth and martial skill in the arts of unarmed combat. A new feat is also provided designed for this class.

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The Shadowfire Acolyte (Base Class)

Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this base class covered in detail, but a new type of energy is introduced, shadowfire. An original concept by Randy Price, both the energy and corresponding class were created with a darker and more "evil" bent available for players. Although the Shadowfire Acolyte doesn't have to be evil, it probably helps as the class can be characterized by one of selfish intentions and questionable abilities.

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The Noble Barbarian (Hybrid Class)

This issue introduces a new hybrid class, the Noble Barbarian. Combining the Barbarian's rage ability and powers with the Paladin's deific auras and ability to heal, this hybrid class allows for a more savage based class that can share its strengths with others. New feats designed for the Noble Barbarian are included.

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The Merciless Warden (Hybrid Class)

As a follow up to the Noble Barbarian last issue, we introduce the Merciless Warden. Combining the Barbarian's rage ability and powers with the Ranger's natural skills and tenacity when dealing with those that would bring harm to his homeland, this hybrid class allows for a more savage based class that focuses on the ability to dispatch those that would trespass against him or his lands. New feats designed for the Merciless Warden are included.

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An original concept by Randy Price, this new base class presents a class of pain and suffering, a dark servant of the Kytons found in Pathfinder's Bestiary 3. A different kind of divine class, that not necessarily evil, the abilities and powers of the class have many maligned aspects. An archetype is also included as well as new feats designed specifically for this class.

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An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 2015 December Player Paraphernalia Special provided a hybrid class of the same two core classes, Palak's concept and contributions takes the class more into the realm of bloodlines and an eclectic mix of arcane and divine spells. New feats are also included tailored for some of this class's unique abilities.

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An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in the heat of battle, using both skill and talent to mow down the enemy while protecting his brothers. The sellsword relies on bravado, reputation, and skill to dispatch others for pay and glory.

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Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magics of the witch. Relying on his bonded animal companion through a connection forged from a dark pact from one of the masters of destruction and desolation, the ravager fights for their dark cause with sword and superstition.

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A arcane wielding spellcaster hybrid, the eldritch desperado uses his own magical energies to enhance his shots from his trusty duster. Built upon the gunslinger and sorcerer, this original concept by Adam Matherly builds upon the skill and power of the gun with the eldritch energies of the arcane.

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A new hybrid class combining the martial arcane finesse of the magus with the drive and determination of the inquisitor. An original concept by Adam Matherly, this version of the witch hunter focuses on dispelling and disrupting the arcane acts of others.

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The ability to mix magic with martial prowess is not solely the province of the magus. The Inexorant presents a martial character class wholly on par with the fighter in regards to combat skills yet capable of wielding eldritch energies generated from his own inner reserve. As for the class name, it is a play on Inexorable: Impossible to Stop or Prevent which is quite appropriate for this class.

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Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, a hybrid class based on the alchemist and monk. So if you want to improve your combat prowess through better chemistry, check out the Toxicologist!

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Forged from the pain of loss, tempered by the flames of vengeance, and bathed in the tears of sorrow. The tormented is a hybrid class, combining the diligence and martial focus of the cavalier with the zeal and determination of the inquisitor. Focusing on her desire to decimate those that have ruined her life, the tormented is the master of vanquishing those that commit the worst of atrocities in life. This supplement also includes three new Orders designed with the tormented in mind.

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The fight against evil is a gritty, dirty business. While some are called by the light to be exemplars of good, many other competent soldiers fill the gap to take up arms against those that commit the most heinous of acts. The mighty avenger combines the martial focus of the fighter with many of the divinely inspired gifts of the paladin to aid in their never-ending quest to vanquish the darkness. This supplement also includes new feats geared for the mighty avenger's special abilities.

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Primal power drives many to seek out the secrets of the elemental plans of existence. The Dhasar is one such individual, seeking the means to not only channel such energies but to eventually infuse himself with the very element of his obsession. A spontaneous arcane spell caster, the dhasar learns to call forth creatures native to the plane of his calling as well as eventually becoming infused with the very element he worships. This supplement also includes new feats designed for the dhasar's special abilities.

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The fight against good is a tiring but satisfying business. While some are called by the dark to be drive forth the spread of evil, many other competent soldiers fill the gap to take up arms against those that commit the most honorable of acts. The soulless heart combines the martial focus of the fighter with many of the profanely vested gifts of the anti-paladin to aid in their never-ending quest to overcome the light. This supplement also includes new feats geared for the soulless heart's special abilities.

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Finding the true focus of faith and devotion through the love and companionship of her mount, the pale rider seeks to help others and right wrongs while serving her gods and spirits. Combining the martial mounted skills of the cavalier with the faith based abilities of the cleric, the Pale Rider offers a unique hybrid. This supplement also includes a new feat geared for the pale rider's special abilities.

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Service comes from both a just cause and true faith. The hospitallar takes up the shield of chivalry and the armor of piety in service to both church and state. Offering a hybrid class that builds upon the cavalier's need of belonging for cause through his order and the divine might of the cleric to provide the crucial aid need when facing those that oppose his deity. The hospitallar is true representation of those that represent a knightly cause with the blessing of their church. This supplement also includes two feats unique to the hospitallar in his righteous path.

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June, the official month of summer. We are celebrating with a special June issue of the Player Paraphernalia that presents a hybrid class focusing on nature and the powers exalted this season of growth and regeneration. The verdant lord takes the powers of the druid and marries it to the spontaneous spell-casting and bloodlines of the sorcerer. In addition a new feat is provided, specifically designed for the verdant lord. And not to be out-shown, we also provide seven new bloodlines that work well with this class but can easily be used for the sorcerer class as well.

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If you saw the last issue, we presented several new undead oriented cavalier orders. And you may be wondering, how can these be employed? Well, in this issue we introduce a new alternate class for the cavalier, the Pale Adversary. This unique class has close ties to the world of the undead with an undead mount and the ability to summon undead allies as it progresses in levels. In addition, we present the Order of Thanatos that may be used with this class in case you didn't pick up Issue #78, Deathly Orders.

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The world is full of dark intentions and bleak moral apathy. Issue #81 introduces a new class that thrives in such a world, willing to take advantage of any situation for its own gratification. The blackguard is based on the barbarian and rogue classes, learning to focus his own dark deeds to a preternatural degree while learning new ways to use this focus intensity to his own betterment. The blackguard is especially hardy and just as skilled with the sword as any warrior but he knows how to stack the deck in his favor and when it is better to cut and run.

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Seeing the power that can be harnessed from psychically charged objects, there wizards that forego their normal connection to the classical schools of spellcraft to harness the powers of specific tokens of arcane significance. This issue presents an alternate means of implementing the wizard's arcane bond and specialization of arcane energies based upon the implements used by the Occultist as found in Pathfinder Roleplaying Game: Occult Adventures.

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Player Paraphernalia #106 The Priest, A New Base Class

Issue #106 introduces a new base class, The Priest. While divinely inspired, the priest's strength and roles rely on social interaction with others as he expounds on his faith to others. Unlike other divine classes, the priest strength comes in his meekness and ability to seek non-violent solutions. While not geared for every type of game, those that focus on social aspects of the game will find this class invaluable when dealing with groups of people.

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Player Paraphernalia #109 The Wealdler, a New Hybrid Class

Issue #109 introduces the wealdler, a hybrid class of the bard and druid that may affect the environment with their performance. From soothing animals to summoning treants to do her bidding, the wealdler uses her abilities to protect nature from those that would attempt to corrupt or destroy it.

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Player Paraphernalia #110 Prestigious Variants Volume I, A-B Prestige Classes

Issue #110 presents four prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Arcane Archer, Arcane Trickster, Assassin, and Battle Herald.

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Player Paraphernalia #111 The Vanguard, a New Hybrid Class

Issue #111 introduces the vanguard, a hybrid class of the ranger and rogue that focuses on skills of espionage and survival. The vanguard excels in quick and deadly strikes then disappearing back into her surroundings.

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Player Paraphernalia #112 The Marshal, a New Hybrid Class

Issue #112 introduces the marshal, a hybrid class of the gunslinger and paladin whose faith allows him to go forth and bring the law to the lawless through the strength of his will and trusted gun.

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Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes

Issue #113 presents five prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Dragon Disciple, Duelist, Eldritch Knight, Holy Vindicator, and Horizon Walker.

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Player Paraphernalia #114 The Magesmith, a New Base Class

Issue #114 introduces the magesmith, a magically inclined crafter that may create just about any type of magical device by infusing them with a bit of his own arcane energies. And the magesmith doesn't stop there, being adept at detecting, disarming, and even creating traps of both magical and mundane varieties.

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Player Paraphernalia #118 Advanced Prestige Classes, Volume I

While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides four prestige classes, two built upon the aclhemist base class and two built upon the cavalier base class. The mad bomber likes to throw things with explosive results while the mutagen master likes to live life through stranger chemistry. The kingsman believes that horsemanship and nobility go hand-in-hand and they provide superior combat support in the thick of battle while the martial tactician prefers to inspire and instruct his allies to swing the tide to their favor.

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Player Paraphernalia #120 Advanced Prestige Classes, Volume II

While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides three prestige classes, the agnostic, the cailleach, and the mortificator. Each is based off of a base class found in Paizo's Pathfinder Role Playing Game Advanced Player's GuideTM, including the inquisitor, the oracle, and the witch.

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Player Paraphernalia #121 Bad to the Bone, Horrible Hybrid Classes Volume I

Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt option. This issue looks at two hybrid classes that seem to do just that. First is the cutter, combining the rogue's sneak attack ability with the fighter's bonus combat skills. The second is the rune rager, combining the barbarian's rage with the wizard's spell casting ability.

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Player Paraphernalia #122 Bad to the Bone, Horrible Hybrid Classes Volume II

Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt option. This issue looks at two more hybrid classes that seem to do just that. First is the draitrodair, combining the wizard's spell casting with the fighter's bonus combat skills. The second is the siceachtrodair, combining the psychic's spell casting and phrenic abilities with the fighter's combat skills and bonus feats.

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Player Paraphernalia #124 Bad to the Bone, Horrible Hybrid Classes Volume III

The third iteration of the Horible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Mac Tirian combines the rage of the barbarian with the shape shifting abilities of the druid - focusing on the form of the wolf. Two alternate versions are also presented focusing on the bear and the great cat as well. The second class combines the alchemical passion of the alchemist with the mental power of the psychic - focusing on the Psychedelia discipline and fueling his abilities through the use of various types of chemical substances.

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Player Paraphernalia #126 The Soul-Gunner, Minding Your Shot

Welcome to issue #125 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Gunslinger. The Soul-Gunner manifests guns of semi-solid psychic energy that he uses to fire both normal black powder shot as well as bullets of psychic energy.

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Player Paraphernalia #128 Bad to the Bone, Horrible Hybrid Classes Volume IV

The fourth iteration of the Horrible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Sagart Dulra combines the cleric's ability to cast divine spells and channel positive energy (with a twist) with the Druid's power over nature. The second class combines the raging strength and indomitable will of the Barbarian with the mental power of the psychic - focusing on the Pain discipline to focus his rage in causing terror in others.

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Player Paraphernalia #129 Bad to the Bone, Horrible Hybrid Classes Volume V

The fifth iteration of the Horrible Hybrid classes offers two classes, each built off of the same parent classes. The first class, the Chazan is the creation of Margherita Tramontano and combines the bard and psychic, focusing on enhancing ally abilities through psychic performances. The second class is the scéalta léitheoir which presents a character that focuses on legends and lore and uses such stories to overcome nearly any obstacle.

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Player Paraphernalia #131 Bad to the Bone, Horrible Hybrid Classes Volume VI

The sixth iteration of the Horrible Hybrid classes offers two niche, yet powerful and flavorful classes. The first one is the Díothúin, a warrior well versed in how to use her equipment to the best of her advantage while dealing with unquenchable anger issues that cause her to lash out with little consideration of the consequences, combining elements of the barbarian and the fighter. The second class is the Nádúr Cruinniú, a nature priest that learns to take on the very elements of nature in strange and bizarre ways, combining elements of the druid and the summoner.

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Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back

Welcome to issue #137 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Ninja. The Dark-Soul manifests deadly weapons composed of shadow and wields the power of the night while she hunts for her next target.

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Player Paraphernalia #138 The Elven Paragon, Doing it Old-School

Welcome to issue #138 of the Player Paraphernalia series. This issue introduces a new base class limited to those with elven blood. The Foraomhnóir combines arcane spell-casting with martial prowess in homage to the original Elf class that has been around since the 1970's. The foraomhnóir also focuses on the elven spiritual and physical connection to mother nature, and the natural world about them.

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Player Paraphernalia #139 The Mandali, What Comes Around Goes Around

Welcome to issue #139 of the Player Paraphernalia series. This issue introduces a new base class by Aaron Hollingsworth, the Mandali. Breaking things down into their constituent parts, the mandali sees the inherit spiritual and metaphysical relationships through the use of rings and circles and the balance that needs to be maintained between them. Built with the Occult Adventures theme in mind, the mandali offers another spiritually based class to venture into the enigmatic unknown.

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Player Paraphernalia #148 The Unchained Samurai, New Alternate Class

Issue #148 is a re-imagining of the samurai class introduced in Ultimate Combat™. Given the quasi-spiritual and metaphysical orientation of the eastern classes such as the monk or ninja, the unchained samurai gains a ki pool from which he may empower many of his martial abilities. Many options are presented to build the samurai in new and unique ways and includes a new feat geared for the class as well as two new Orders that take advantage of the unchained samurai's ability to infuse his ki.

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Player Paraphernalia #150 The Sorcerer Unchained, A New Unchained Class

Another awesome creation by Aaron Hollingsworth, this issue of the Player Paraphernalia presents a re-imagined version of the sorcerer. The unchained sorcerer breaks the bonds of the bloodline to fully embrace the power of true arcane mastery.

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Player Paraphernalia #154 The Saradahn, A New Type of Psychic Caster

Welcome to issue #154 of the Player Paraphernalia series. This issue introduces a new type of spell caster, the Saradahn. Casting psychic spells, the saradahn does not rely on a set number of spells per day, but instead transfers the required energy from other sources. Completely customizable and five new feats rounds out this new spell-casting class, so check it out today!

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Player Paraphernalia #156 The Colossus, A New Base Class

Welcome to issue #156 of the Player Paraphernalia series. This issue introduces the creation of the Colossus base class,the creation of Aaron Hollingsworth along with an Irish/Gaelic spin by John Buckley. The Colossus represents strength incarnate, relying on brute strength and resolve to overcome any problem. Based on the tropes of Dr. Jekyl/Mr Hyde and my favorite Irish Ulster hero Cú Chulainn, the colossus simply powers his way through obstacles as if they weren't there.

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Player Paraphernalia #157 The Dwarven Paragon, Doing it Old-School Again

Welcome to issue #157 of the Player Paraphernalia series. This issue introduces a new base class limited to those with dwarven blood. The Mynrughdaer represents the pinnacle of dwarven excellence both in martial skill and spiritual focus of his ancestral heritage.

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Player Paraphernalia #158 The Phrenetic, The Psionic Monk Base Class

Welcome to issue #158 of the Player Paraphernalia series. This issue presents the Phrenetic, a new base class with the heart and conditioning of the monk empowered by the mind and his metaphysical being. Using the rules as presented in Dreamscarred Press' Ultimate Pisionics, the Phrenetic has the classical monk abilities of Flurry of Blows, Unarmed Strikes, and an increased unarmed strike damage that increases as the Phrenetic levels up. However, instead of Ki points, the Phrenetic gains access to power points and uses them to fuel many of his abilities as well as relying on his psionic focus. And there is a plethora of options as to his class abilities as he fulfills his journey to perfect himself and the world about him.

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Player Paraphernalia #161 The Zealot, The True Face of Fanaticism

Welcome to issue #161 of the Player Paraphernalia series. Presenting the Zealot, a Fighter/Inquisitor hybrid class that combines the flexibility of the fighter and the tenacity of the inquisitor. The zealot gains a large suite of combat and teamwork feats over time and the ability to share his knowledge with allies in times of need.

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This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. ... This issue introduces a new hybrid character class, the Theosophyst. The Theosophyst couples the power of the...

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This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. ... This issue introduces a new hybrid character class, the Inviolate Hound. The Inviolate Hound couples the power of...

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This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. ... This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to...

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This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. ... This issue introduces a new hybrid character class, the Witch Hunter II. The Witch Hunter II combines the abilities...

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This issue introduces an alternate fighter class with an oriental flavor. The bushi are common warriors that seek to follow the code of Bushido, the way of the Warrior. Where samurai seek to epitomize the spiritual aspects of Bushido, the bushi seek ways to apply the principles in their daily...

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This issue introduces a new base class, the Charger. This class is designed around the concept of hitting your opponent before they can hit back. The charger takes advantage of several seldom used combat maneuvers such as the overrun or reposition and builds up special tactics around these...

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This special May issue presents a new base class, the Opportunist. Focusing on the more finesseable combat maneuvers including disarm, feint, steal, and trip the Opportunist is nearly as skillful as the rogue while gaining access to a special opportunity pool which empowers many of his class...

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This issue offers a new hybrid built from the Druid and Fighter core classes. The totemic sentinel gains the power and strengths of a chosen animal totem, gaining natural attacks and the ability to shape shift into his chosen animal spirit. This supplement includes twelve animal totems to choose...

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This issue introduces a new hybrid class, the highwayman. The knight of the road, or gentleman bandit; the highwayman combines the code of honor of a cavalier with the less than honorable skills of the rogue. A new Order is also presented that may be used by Cavaliers or Samurai. ... Turning off...

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The Wushu Master (Hybrid Class)This issue introduces a new hybrid class, the wushu master. Combining the martial arts of the monk with the arcane spell casting of the wizard, the wushu master's unarmed attack can really punch it up with power. Four new oriental weapons are also included as well...

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The Wushu Master (Hybrid Class) ... This issue introduces a new hybrid class, the Master of the Way. Combining the martial arts of the monk with the divine healing and spell casting abilities of the cleric, the master of the way's unarmed attack can really punch it up with power. New feats...

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In honor of the International Talk Like A Pirate Day!!! this special September issue presents a new base class, the Salty Dog. Part pirate, part acrobat and very much an amenable carouser, the salty dog seamlessly moves about a ship in the roughest of conditions and has been trained and tried in...

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Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes off an accelerated method of gaining a secondary core class without the need to multi-class for several...

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Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several...

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Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several...

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Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several...

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The month of spooks and spectres, so we decided a Halloween issue was appropriate. Rather than doing something traditional, this issue introduces the Juju Doctor, a spell caster that dwells in both the land of the living and the dead, communicating with the Loa and focusing their powers for a...

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Classes that focus on unarmed attacks seem to rely on the standard go-to Monk class with its oriental flavor. The Brawler takes it a step closer to a traditional pugilistic theme, but still relies on the standard monk abilities including flurry of blows and AC bonus. The Bruiser offers another...

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This Oriental themed divine class offers a new take on the original similarly named class. The shuhenja combines the thematic elements of the kami with the addition of the celestial (a.k.a Chinese) Zodiac. The Shuhenja chooses one of the twelve spirit guides represented by the zodiac which grants...

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Player Paraphernalia December Special The DiocesanIn honor of the Winter Solstice and seasonal holiday, a special December issue of Player Paraphernalia brings you the Diocesan. The Dio-what? The Diocesan, a hybrid class that joins the arcane and spontaneous casting of the sorcerer with the...

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This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the mystical and martial skills of the monk, the Shinobi Master is the ultimate synthesis of stealth and martial skill in the arts of unarmed combat. A new feat is...

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The Shadowfire Acolyte (Base Class)Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this base class covered in detail, but a new type of energy is introduced, shadowfire. An original concept by Randy Price, both the...

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The Noble Barbarian (Hybrid Class)This issue introduces a new hybrid class, the Noble Barbarian. Combining the Barbarian's rage ability and powers with the Paladin's deific auras and ability to heal, this hybrid class allows for a more savage based class that can share its strengths with others....

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The Merciless Warden (Hybrid Class)As a follow up to the Noble Barbarian last issue, we introduce the Merciless Warden. Combining the Barbarian's rage ability and powers with the Ranger's natural skills and tenacity when dealing with those that would bring harm to his homeland, this hybrid class...

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An original concept by Randy Price, this new base class presents a class of pain and suffering, a dark servant of the Kytons found in Pathfinder's Bestiary 3. A different kind of divine class, that not necessarily evil, the abilities and powers of the class have many maligned aspects. An...

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An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 2015 December Player Paraphernalia Special provided a hybrid class of the same two core classes, Palak's concept and contributions takes the class more into...

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An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in the heat of battle, using both skill and talent to mow down the enemy while protecting his brothers. The sellsword relies on bravado, reputation, and skill...

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Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magics of the witch. Relying on his bonded animal companion through a connection forged from a dark pact from one of the masters of destruction and...

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A arcane wielding spellcaster hybrid, the eldritch desperado uses his own magical energies to enhance his shots from his trusty duster. Built upon the gunslinger and sorcerer, this original concept by Adam Matherly builds upon the skill and power of the gun with the eldritch energies of the...

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A new hybrid class combining the martial arcane finesse of the magus with the drive and determination of the inquisitor. An original concept by Adam Matherly, this version of the witch hunter focuses on dispelling and disrupting the arcane acts of others. ... Turning off backgrounds for a Printer...

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The ability to mix magic with martial prowess is not solely the province of the magus. The Inexorant presents a martial character class wholly on par with the fighter in regards to combat skills yet capable of wielding eldritch energies generated from his own inner reserve. As for the class name,...

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Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, a hybrid class based on the alchemist and monk. So if you want to improve your combat prowess through better chemistry, check out the...

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Forged from the pain of loss, tempered by the flames of vengeance, and bathed in the tears of sorrow. The tormented is a hybrid class, combining the diligence and martial focus of the cavalier with the zeal and determination of the inquisitor. Focusing on her desire to decimate those that have...

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The fight against evil is a gritty, dirty business. While some are called by the light to be exemplars of good, many other competent soldiers fill the gap to take up arms against those that commit the most heinous of acts. The mighty avenger combines the martial focus of the fighter with many of...

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Primal power drives many to seek out the secrets of the elemental plans of existence. The Dhasar is one such individual, seeking the means to not only channel such energies but to eventually infuse himself with the very element of his obsession. A spontaneous arcane spell caster, the dhasar...

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The fight against good is a tiring but satisfying business. While some are called by the dark to be drive forth the spread of evil, many other competent soldiers fill the gap to take up arms against those that commit the most honorable of acts. The soulless heart combines the martial focus of the...

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Finding the true focus of faith and devotion through the love and companionship of her mount, the pale rider seeks to help others and right wrongs while serving her gods and spirits. Combining the martial mounted skills of the cavalier with the faith based abilities of the cleric, the Pale Rider...

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Service comes from both a just cause and true faith. The hospitallar takes up the shield of chivalry and the armor of piety in service to both church and state. Offering a hybrid class that builds upon the cavalier's need of belonging for cause through his order and the divine might of the cleric...

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June, the official month of summer. We are celebrating with a special June issue of the Player Paraphernalia that presents a hybrid class focusing on nature and the powers exalted this season of growth and regeneration. The verdant lord takes the powers of the druid and marries it to the...

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If you saw the last issue, we presented several new undead oriented cavalier orders. And you may be wondering, how can these be employed? Well, in this issue we introduce a new alternate class for the cavalier, the Pale Adversary. This unique class has close ties to the world of the undead with...

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The world is full of dark intentions and bleak moral apathy. Issue #81 introduces a new class that thrives in such a world, willing to take advantage of any situation for its own gratification. The blackguard is based on the barbarian and rogue classes, learning to focus his own dark deeds to a...

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Seeing the power that can be harnessed from psychically charged objects, there wizards that forego their normal connection to the classical schools of spellcraft to harness the powers of specific tokens of arcane significance. This issue presents an alternate means of implementing the wizard's...

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Player Paraphernalia #106 The Priest, A New Base ClassIssue #106 introduces a new base class, The Priest. While divinely inspired, the priest's strength and roles rely on social interaction with others as he expounds on his faith to others. Unlike other divine classes, the priest strength comes...

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Player Paraphernalia #109 The Wealdler, a New Hybrid ClassIssue #109 introduces the wealdler, a hybrid class of the bard and druid that may affect the environment with their performance. From soothing animals to summoning treants to do her bidding, the wealdler uses her abilities to protect...

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Player Paraphernalia #110 Prestigious Variants Volume I, A-B Prestige ClassesIssue #110 presents four prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Arcane Archer, Arcane Trickster, Assassin, and Battle Herald. ......

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Player Paraphernalia #111 The Vanguard, a New Hybrid ClassIssue #111 introduces the vanguard, a hybrid class of the ranger and rogue that focuses on skills of espionage and survival. The vanguard excels in quick and deadly strikes then disappearing back into her surroundings. ... Turning off...

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Player Paraphernalia #112 The Marshal, a New Hybrid ClassIssue #112 introduces the marshal, a hybrid class of the gunslinger and paladin whose faith allows him to go forth and bring the law to the lawless through the strength of his will and trusted gun. ... Turning off backgrounds for a Printer...

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Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige ClassesIssue #113 presents five prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Dragon Disciple, Duelist, Eldritch Knight, Holy Vindicator, and...

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Player Paraphernalia #114 The Magesmith, a New Base ClassIssue #114 introduces the magesmith, a magically inclined crafter that may create just about any type of magical device by infusing them with a bit of his own arcane energies. And the magesmith doesn't stop there, being adept at detecting,...

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Player Paraphernalia #118 Advanced Prestige Classes, Volume IWhile prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides four prestige classes, two built upon the aclhemist base class and two built...

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Player Paraphernalia #120 Advanced Prestige Classes, Volume IIWhile prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides three prestige classes, the agnostic, the cailleach, and the mortificator. Each...

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Player Paraphernalia #121 Bad to the Bone, Horrible Hybrid Classes Volume IHybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just...

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Player Paraphernalia #122 Bad to the Bone, Horrible Hybrid Classes Volume IIHybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just...

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Player Paraphernalia #124 Bad to the Bone, Horrible Hybrid Classes Volume IIIThe third iteration of the Horible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Mac Tirian combines the rage of the barbarian with the shape shifting abilities of the druid -...

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Player Paraphernalia #126 The Soul-Gunner, Minding Your ShotWelcome to issue #125 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Gunslinger. The Soul-Gunner manifests guns of semi-solid psychic energy that he uses...

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Player Paraphernalia #128 Bad to the Bone, Horrible Hybrid Classes Volume IVThe fourth iteration of the Horrible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Sagart Dulra combines the cleric's ability to cast divine spells and channel positive energy...

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Player Paraphernalia #129 Bad to the Bone, Horrible Hybrid Classes Volume VThe fifth iteration of the Horrible Hybrid classes offers two classes, each built off of the same parent classes. The first class, the Chazan is the creation of Margherita Tramontano and combines the bard and psychic,...

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Player Paraphernalia #131 Bad to the Bone, Horrible Hybrid Classes Volume VIThe sixth iteration of the Horrible Hybrid classes offers two niche, yet powerful and flavorful classes. The first one is the Díothúin, a warrior well versed in how to use her equipment to the best of her...

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Player Paraphernalia #137 The Dark-Soul, The Darkness Bites BackWelcome to issue #137 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Ninja. The Dark-Soul manifests deadly weapons composed of shadow and wields the...

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Player Paraphernalia #138 The Elven Paragon, Doing it Old-SchoolWelcome to issue #138 of the Player Paraphernalia series. This issue introduces a new base class limited to those with elven blood. The Foraomhnóir combines arcane spell-casting with martial prowess in homage to the original...

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Player Paraphernalia #139 The Mandali, What Comes Around Goes AroundWelcome to issue #139 of the Player Paraphernalia series. This issue introduces a new base class by Aaron Hollingsworth, the Mandali. Breaking things down into their constituent parts, the mandali sees the inherit spiritual and...

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Player Paraphernalia #148 The Unchained Samurai, New Alternate ClassIssue #148 is a re-imagining of the samurai class introduced in Ultimate Combat™. Given the quasi-spiritual and metaphysical orientation of the eastern classes such as the monk or ninja, the unchained samurai gains a ki...

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Player Paraphernalia #150 The Sorcerer Unchained, A New Unchained ClassAnother awesome creation by Aaron Hollingsworth, this issue of the Player Paraphernalia presents a re-imagined version of the sorcerer. The unchained sorcerer breaks the bonds of the bloodline to fully embrace the power of...

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Player Paraphernalia #154 The Saradahn, A New Type of Psychic CasterWelcome to issue #154 of the Player Paraphernalia series. This issue introduces a new type of spell caster, the Saradahn. Casting psychic spells, the saradahn does not rely on a set number of spells per day, but instead transfers...

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Player Paraphernalia #156 The Colossus, A New Base ClassWelcome to issue #156 of the Player Paraphernalia series. This issue introduces the creation of the Colossus base class,the creation of Aaron Hollingsworth along with an Irish/Gaelic spin by John Buckley. The Colossus represents strength...

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Player Paraphernalia #157 The Dwarven Paragon, Doing it Old-School AgainWelcome to issue #157 of the Player Paraphernalia series. This issue introduces a new base class limited to those with dwarven blood. The Mynrughdaer represents the pinnacle of dwarven excellence both in martial skill and...

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Player Paraphernalia #158 The Phrenetic, The Psionic Monk Base ClassWelcome to issue #158 of the Player Paraphernalia series. This issue presents the Phrenetic, a new base class with the heart and conditioning of the monk empowered by the mind and his metaphysical being. Using the rules as...

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Player Paraphernalia #161 The Zealot, The True Face of FanaticismWelcome to issue #161 of the Player Paraphernalia series. Presenting the Zealot, a Fighter/Inquisitor hybrid class that combines the flexibility of the fighter and the tenacity of the inquisitor. The zealot gains a large suite of...