Summer of the Kobold!

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The latest Kobold Quarterly is here!

Couriers from the kobold warrens have managed to sneak past the golem guards to deliver the latest issue of Kobold Quarterly to our warehouse!

In Kobold Quarterly #18, the folks from Open Design parley with some of the biggest, baddest critters on the block—dragons! That's right, in this issue, there are a slew of dragon-flavored articles, and it kicks off with gorgeous cover art by Kieran Yanner!

If dragons are your thing (and every GM wants to use them at some point), be sure to check out "The Dragon Hunter" prestige class for Pathfinder, "Into the Dragon's Den" for new 4E and Pathfinder dragon feats, and "Cavaliers of Flame and Fury" which introduces new cavalier orders for Open Design's world of Midgard!

Steve Kenson crafts some gods-given abilities for the Dragon Age RPG system, granting your character potential power over Death, Healing, Knowledge and Magic (not to mention a few more). If your campaign is no stranger to the gods of Zobeck, you'll be happy to know the five major gods of the Free City (as well as their less altruistic peers) are covered in this article.

If Pathfinder is your game of choice, check out the Savant by Ryan Costello, Jr.! A little bit of everything, this class always has the talent required for whatever sticky situation the party might find themselves in. There's also got a quick adventure for 1st-level PCs, "The Exorcists" by Tim & Eileen Connors and new arcane mysteries in "Synergistic Magic"!

I think we all remember the Choose Your Own Adventure books, and in "Silus and the Red Dogs" by Matthew J. Hanson has a no-GM-necessary solo adventure for you! System-neutral, all you need is pencil, paper, and a d20 to determine the results of your adventure!

Tucked away in this magazine are many other articles, such as "The Ecology of the Minotaur", mystery adventure-building tips in "Elementary, My Dear Wizard", "Soul Broker", "Tools of War: Seige Weaponry", and the adventure "Who Watches the Watch Fires"--all for Dungeons & Dragons 4th Edition! In addition, an advice article from Monte Cook, an article covering "10 Reasons Why Your Characters Should Be In Jail", and a gamer's guide to essential Asian movies (perfect timing for the upcoming Jade Regent Adventure Path and Ultimate Combat) are all contained in this super-sized Kobold Quarterly!

Both the PDF and print issues of Kobold Quarterly are available, but don't forget to check out the older issues of Kobold Quarterly right here!

More Blog.
The Exchange Kobold Press

Well, sure I'll kick things off. This issue includes the new Savant base class for Pathfinder for advanced players, plus cavalier orders, dragon lairs, a dragon encounter, and Pathfinder advice from Skip Williams.

My personal favorite is either the Tim Connors Pathfinder RPG adventure "The Exorcists" (with one of the GREAT twist openings ever, it should be in the Pathfinder movie) or the Synergistic Magic, which sets up a method for spellslingers to combine spells into new and better combos. The examples are amazing.

Anyway, lots to love here.


What are the flavor of the Cavalier orders?

And what do you mean...the Pathfinder movie?

Liberty's Edge

Just got done looking through the PDF - wow! There's TONS of great stuff in this issue!

If I had to pick a favorite article though, I think it would have to be Beast Masters - Why Should Humanoids Have All the Fun?

I don't know why ... call me crazy I guess :)

The Exchange Kobold Press

I stand corrected. Of course I meant the *first Pathfinder movie!

And the Beast Master article for Pathfinder is completely awesome. I don't play a lot animal companion-style PCs personally, but I think the article is awesome for everyone who does!

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

Thank you for the kind words regarding the savant.


I'd just like to say "Thank You" to everyone at Open Design and the various contributors for another excellent issue. I still miss Dragon and KQ hits that spot for me.

The Exchange Kobold Press

Thanks, R_Chance! Always appreciate the thumbs-up, especially after the big issues where we go out on a limb with new things!

Speaking of which: The savant makes a terrific base class, Ryan. It's complex enough to challenge experienced players, and it scratches an itch for a particular type of playstyle (generalist PCs, big back of tricks) that most games don't do very well.

Your take on it is excellent.


I like what I see with the Savant, but I would really like to see some examples of Trades and Avatars. And of course an Iconic Savant would always be good, especially stated out.

Sometimes I need to "see" the class to fully understand it.

Also, how do you use the Savant as a NPC? If he can add one item to his book a day, what would a 6th level or 15th level Savant have in his book?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I'll get around to stating out an iconic savant (it's Open Content, so I have no fear sharing the class in that way), but for now here's a few examples to help you visualize the class in action:

I was about to say that the savant was designed for players and that it would only make for a good recurring NPC. Then I thought about it and disagreed with myself. You could bait-and-switch your party with a savant encounter boss designed as an encounter mook. Let’s say three rogues and a savant, all 5th level, make a CR 8 encounter. Before the encounter, the savant embodies a trade he calls the Scorching Sneak. He embodies extraordinary emulation (sneak attack), skill familiarity (stealth), exemplar of Dexterity, and pinch of magic (scorching ray). After a few rounds masquerading as just another rogue, the savant blasts the PC’s wizard with scorching ray. The following round he embodies a new trade as a full round action, the Wizard Reaper, gaining exotic weapon recognition (scythe), legendary weapon (scythe), exemplar of constitution, and extraordinary emulation (evasion) just in case. Remember, trades are just to keep track of combinations of knacks. They don’t use up any class resource.

Avatars of Legend are easier, if you know the Leadership feat. Roll up a character that could be the cohort of the savant. The savant can summon this character and spend his rounds concentrating on his avatar, basically substituting his actions with the actions of his avatar of legend. For example, a hammer-wielding magus with an emphasis on air and electricity spells. Essentially, you’ve created a remote-controlled Thor. Your avatar of legend arrives embodying the knacks you just embodied, so if you have, say, the enchantment knack, your avatar arrives with enchanted armour or weapon, as defined by when you embodied the knack.

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