SpaceDrake |
Awesome work! Two questions:
Will it include the Kingmaker´s Companion Guide?
Also, will it include the Kingmaker´s 5e bestiary?
No and no. The modules are based exclusively on the core Kingmaker 2E book; they don't integrate anything from the side books.
They *do* have tokens and whatnot for all of the companions, so it's easy enough to include them, but if you want their sidequests, you'll have to map those out yourself. The cooking and weather systems aren't included, either, but there should be some free modules on Foundry that handle those easily enough.
The one tricky thing, if you're playing 5E, is that the modules have been constructed with the assumption you'll be playing them in PF2E rules. If you're using That Game's 5E instead, you'll have to go through and re-stat every single monster as it comes up. Everything else will be fine, but you'll have to convert the creatures yourself.
Still not the worst prep in the world, but playing Foundry Kingmaker in 5E, even if you have the book, will be a bit more work.
Sam Hornigold |
Small typo, at the bottom of the page it says
"Afterwards you will be able to install the "Pathfinder Adventure Path: Abomination Vaults (Foundry VTT)" module on the Foundry Virtual Tabletop setup screen. "
I assume this is meant to say Kingmaker instead.
Does buying this also include the Kingmaker PDF as it did for Abomination Vaults?
SpaceDrake |
Does buying this also include the Kingmaker PDF as it did for Abomination Vaults?
It does, that's why it's $100. The discounted code-only version, if you already own the PDF or hardcover (w/PDF), can be found at https://paizo.com/products/btq02esb/discuss?Pathfinder-Kingmaker-Adventure- Path-CODE
AnathemaMask |
Small typo, at the bottom of the page it says
"Afterwards you will be able to install the "Pathfinder Adventure Path: Abomination Vaults (Foundry VTT)" module on the Foundry Virtual Tabletop setup screen. "I assume this is meant to say Kingmaker instead.
Thanks, yeah, we've got a request in to Paizo to fix that on here.
Tikael |
Is the changelog posted somewhere? Noticed it took an update from 1.0.0 to 1.0.1 and was curious what was fixed/addressed.
1.0.1 changelog from the Foundry Discord's package releases channel:
Changes which DON'T require re-import
Editing Hex Data should should now work as expected when removing features or marking a hex as unclaimed
Font issues for handouts such as Handout 1-1 should now be corrected
A small localization string issue with hex exploration tooltipsChanges which require a re-import
Excess tokens removed from Hargulka's fortress level 1
Scene grid scale corrected on Candlemere Basement
Corrected a small lighting issue on Beast's Den
Solved a few small typographic issues
Fixed missing fade duration on two playlists
Removed empty 'tournament soundboard' playlist
A few minor cosmetic corrections
If you do a reimport all scenes will be reset, so any changes you have made would need redone.
AJCarrington |
Will this be updated to reflect all the Remaster work that is going to be released within the next few months? I've been waiting for this, but I don't want to get it if it's not going to also work with the remaster.
I do not think that Paizo has announced any plans to retroactively update previously released adventures for the Remaster. With no change to the source material, I can’t imagine any further changes to the VTT module.
That aside, I don’t think there will be anything preventing from using this with or without the Remaster content.
osmosis1671 |
1 person marked this as a favorite. |
One of the things I love about the module is the code to outline hexes claimed by the kingdom in red. I there were a similar way to outline hexes with other condition such as reconnoitered (already tagged in the hextracker) or claimed by neighboring kingdoms.
I would also like to be able to move the hextracker features to another hexmap for my other games, but it seems tied to the Stolen Lands map scene.
AJCarrington |
1 person marked this as a favorite. |
What? seriously? A AAA videogame, 6 years in development, employing an army of developers is $70 and this is $120?
If you have the PDF, it’s $50 right now. Also, comparing the addressable market of s VTT module to that of a AAA game doesn’t seem to be reasonable, IMHO. If you don’t see the value, there is nothing forcing you to spend the money.
ogionito |
ogionito wrote:What? seriously? A AAA videogame, 6 years in development, employing an army of developers is $70 and this is $120?If you have the PDF, it’s $50 right now. Also, comparing the addressable market of s VTT module to that of a AAA game doesn’t seem to be reasonable, IMHO. If you don’t see the value, there is nothing forcing you to spend the money.
No, it's not $50, it's $70.
Really, the "If you don't want to pay for it don't buy it" argument?Here's a chocolate bar. It's worth $200. You don't want it? Don't buy it.
Surely no one is forcing me to buy anything, that doesn't change the fact that the price is ridiculous. I know it's a quality module that they've put a lot of effort into, but there are things of the same or higher quality that they've put more effort, time and staff into that are much more reasonably priced. Foundry VTT itself is cheaper. An addon can't be more expensive than the program you are going to install it in.
Dancing Wind |
An addon can't be more expensive than the program you are going to install it in.
Welcome to Paizo!
I'm not sure where that rule comes from, but obviously, Foundry needs to learn about it.
You may not have noticed the "Foundry Virtual Tabletop" just under the title of this module (Pathfinder Kingmaker Adventure Path (Foundry VTT) BUNDLE). That means that the product is not a Paizo product, but is instead being offered by a 3rd party. And that other company gets to set the price for their products themselves.
ogionito |
ogionito wrote:An addon can't be more expensive than the program you are going to install it in.Welcome to Paizo!
You may not have noticed the "Foundry Virtual Tabletop" just under the title of this module (Pathfinder Kingmaker Adventure Path (Foundry VTT) BUNDLE). That means that the product is not a Paizo product, but is instead being offered by a 3rd party.
So if you want to suggest to Foundry that they don't understand how to price their products, you'll need to contact them directly. It's their product, not Paizo's.
I admit I didn't know that. Rest assured that's what I'm going to do. In fact, that makes the price even more absurd.
Tikael |
7 people marked this as a favorite. |
In fact, that makes the price even more absurd.
In what way? You really don't know the amount of work that went into this. Try to do all the work yourself: remake the maps, make your own journals, code up hexploration and macros, source music and sound effects, and make tokens for every single creature used. I think you'd find that it would take you an absurd amount of time and even if you only valued your time at pennies an hour this would still be an absolute steal at the full price of the module.
If this was sold at a low price point then Foundry would be losing money making it. Video games rely on selling millions of copies to make back their money, this one isn't going to sell millions of copies. The market just is not that big.
So, yes. If you don't like the price don't buy it, it is in fact that simple. Don't try using the fact that the core Foundry software is a great deal as an argument against charging fairly for the work they did.
ogionito |
ogionito wrote:In fact, that makes the price even more absurd.In what way? You really don't know the amount of work that went into this. Try to do all the work yourself: remake the maps, make your own journals, code up hexploration and macros, source music and sound effects, and make tokens for every single creature used. I think you'd find that it would take you an absurd amount of time and even if you only valued your time at pennies an hour this would still be an absolute steal at the full price of the module.
If this was sold at a low price point then Foundry would be losing money making it. Video games rely on selling millions of copies to make back their money, this one isn't going to sell millions of copies. The market just is not that big.
So, yes. If you don't like the price don't buy it, it is in fact that simple. Don't try using the fact that the core Foundry software is a great deal as an argument against charging fairly for the work they did.
Really? Millions of copies? There are indie developers making video games by themselves, or with a couple of friends that have cost them a lot more time and effort than this module and they know they're not going to make millions when they sell them. Those games don't cost $70.
Of course, in economics things are worth whatever people are willing to pay for them. If so many people consider $70 a reasonable price and that allows the folks at Foundry VTT to generate a profit, kudos to them. Maybe I'm wrong.Swiftbrook |
Several questions as I'm am new to Foundry VTT.
I received the Kingmaker PDF through the crowdfunding campaign. Am I still eligible for the code only purchase?
I play Pathfinder 1E and purchased the 1E Kingmaker Bestiary. While looking through the Foundry web site, I have found Pathfinder 1E tools but only through a Google search, not by navigating their site. Is Pathfinder 1E still supported?
If 1E is still supported, can I use 1E rules and this 2E Kingmaker package?
Thanks for all your help in advanced!
Nyarlathotep |
Is this available now or is this a pre-release purchase?
I bought it yesterday, registered the code on the Foundry site, but it doesn't seem to be listed under the Premium Module content in Foundry.
I also don't see the PDF in my account on the Paizo site.
A reinstall of Foundry solved the issue. Strangely the PDF is in my Downloads section, just buried deep in the list of PDFs (seems like it was grouped by original release date, not purchase date)
Tikael |
Several questions as I'm am new to Foundry VTT.
I received the Kingmaker PDF through the crowdfunding campaign. Am I still eligible for the code only purchase?
I play Pathfinder 1E and purchased the 1E Kingmaker Bestiary. While looking through the Foundry web site, I have found Pathfinder 1E tools but only through a Google search, not by navigating their site. Is Pathfinder 1E still supported?
If 1E is still supported, can I use 1E rules and this 2E Kingmaker package?
Thanks for all your help in advanced!
As long as the PDF is connected to your Paizo account here (ie, you can go to your downloads page here and get it) then you can buy the code only version.
This module however, is made for the PF2e system. You can run a Pathfinder 1e world and use the assets (maps and tokens) but the import will not work and the actors and items are built for PF2e. You could go through and remove every token from a scene and export it from a PF2e world then import it into a PF1e world to get the walling for the scene, but all the features of the module that tie into something in the Pf2e system just won't work, and the journal styling can only be done in a PF2e world because the module cannot be activated in a PF1e world. If you did take the journals you'd also have to scrub out every item link and inline piece of automation (We do skill checks in journals with strings like @Check[type:acrobatics|dc:20], and other systems don't use our syntax if they have inline automation like this at all, so those links wouldn't render and it would just look like weird text).
Jason Leisemann |
Awesome work! Two questions:
Will it include the Kingmaker´s Companion Guide?
Also, will it include the Kingmaker´s 5e bestiary?I already own both products, but I dont mind buying them again for integration in Foundry, just wondering if they will be available :)
Thank you so so much.
Seconding these, especially about Companion's Guide - already purchased for Roll20, but Foundry gets a lot more interest from players.
ETA: Found the answer to the first questions, so - are there any plans to convert the Companion's Guide at a later date?
denigreur |
1 person marked this as a favorite. |
What? seriously? A AAA videogame, 6 years in development, employing an army of developers is $70 and this is $120?
It depend on the number of users.
That 70$ game you're talking, might sell 1 million copy.That Foundry module might found 1K buyer.
If you think it's too high, don't buy it. You can always build the campaign yourself. It's part of the fun.
But to be honest. as someone who ran a Kingmaker campaign over VTT spanning 4 years, 200 sessions of 2 hours and a half. The amount of prep needed in a full adventure path in time cost isn't even close to that 120$.
I must have spent 250 hours just doing maps for Kingmaker over 4 years.
I'm not talking about handouts, the overland map exploration, the kingdom building that I did over google drive in sheets. Token making, monster sheets import.
If I had the option to buy that would have been a no brainer. I'm lucky, it's just 2 hours of my salary to save couples hundreds of hours of prep for sure
Cori Marie |
7 people marked this as a favorite. |
Ppl trying to defend the price are funny. It is quite an absurd price, all the Foudnry modules are overpriced but this one takes the cake by a large margin
How much time do you think it would take you to do all the work that's been done for the module? Is your time not worth money? I have done two books of similar work for Wrath of the Righteous. Do you know how much time I've spent on that? I have 481 hours logged in that world. My players have 80. That's just the prep for two out of six books. 400 hours, 10 full work weeks. I make about $3k per pay period at my day job. So this is $15k of my time spent on this. But sure, $100 is toooooo much.
Cori Marie |
7 people marked this as a favorite. |
For further expansion on this, I run four games right now. Three I'm doing all the prep work myself.
Wrath of the Righteous: I have prepped through the end of book 2 and have started prepping book 3. In Foundry I have 480~ hours to my players 80. That means I've spent 400 hours of prep in Foundry. This does not include the time spent remaking maps (something the official modules do as well), the time spent in Photoshop making good tokens for every creature (again something the official modules do), or the time spent formatting journals in google docs so they're easy to copy paste. I've probably easily spent 500 hours on this campaign.
Curse of the Crimson Throne: Moved from Fantasy Grounds at the beginning of book 2, and moved from 1E to 2E in the middle of book 2. Have spent 116 hours in Foundry prepping the latter half of book 2 and all of book 3. Players have spent 16 hours in that world. Again does not account for maps and tokens, but 100 hours of prep in Foundry.
Rise of the Runelords: Campaign just started. I've put 136 hours of Foundry prep in to make Sandpoint as living and breathing as I can. Players have spent 8 hours in the world. 128 hours of prep work just in Foundry.
Now lets compare to Abomination Vaults, for which I'm using the premade module. My players are nearing the end of book 1. All three books are prepped for me, my prep is reading ahead for the day and seeing whats coming, along with the time I spent reading the AP at the beginning. I have spent 88 hours in my AV world. My players have spent 52. 36 hours of prep compared to over 100. No prep needed for map making. No prep needed for tokenizing. No journal formatting needed. All of my prep has been either reading the AP or prepping for a specific night's activities.
DakonBlackblade |
1 person marked this as a favorite. |
For further expansion on this, I run four games right now. Three I'm doing all the prep work myself.
Wrath of the Righteous: I have prepped through the end of book 2 and have started prepping book 3. In Foundry I have 480~ hours to my players 80. That means I've spent 400 hours of prep in Foundry. This does not include the time spent remaking maps (something the official modules do as well), the time spent in Photoshop making good tokens for every creature (again something the official modules do), or the time spent formatting journals in google docs so they're easy to copy paste. I've probably easily spent 500 hours on this campaign.
Curse of the Crimson Throne: Moved from Fantasy Grounds at the beginning of book 2, and moved from 1E to 2E in the middle of book 2. Have spent 116 hours in Foundry prepping the latter half of book 2 and all of book 3. Players have spent 16 hours in that world. Again does not account for maps and tokens, but 100 hours of prep in Foundry.
Rise of the Runelords: Campaign just started. I've put 136 hours of Foundry prep in to make Sandpoint as living and breathing as I can. Players have spent 8 hours in the world. 128 hours of prep work just in Foundry.
Now lets compare to Abomination Vaults, for which I'm using the premade module. My players are nearing the end of book 1. All three books are prepped for me, my prep is reading ahead for the day and seeing whats coming, along with the time I spent reading the AP at the beginning. I have spent 88 hours in my AV world. My players have spent 52. 36 hours of prep compared to over 100. No prep needed for map making. No prep needed for tokenizing. No journal formatting needed. All of my prep has been either reading the AP or prepping for a specific night's activities.
Not that much if use a PDF importer and is smart about how you take notes, track stuff and watnot. And from reading reviews they didn't even do all the works, since a bunch of scenes that warrant maps but don't have one in the AP did not get a map in the mod either, so...
The guy that compared this to an AAA videogame is spot on, those are sold for 70$ and it takes more tec, more people and much more time to develop (and I have no way to do it myself, even if I want to). This price is pretty insane, I'm OK with not having the fancy maps, the price is way above fair.Cori Marie |
9 people marked this as a favorite. |
Then don't buy it. For me the value is there because of the amount of time similar prep takes me. If you don't need or want that level of prep nobody is twisting your arm to buy this.