Pathfinder Adventure: Rusthenge

3.80/5 (based on 5 ratings)
Pathfinder Adventure: Rusthenge
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Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.

Written by: Vanessa Hoskins.

ISBN-13: 978-1-64078-542-7

Rusthenge is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (968.3 kb PDF).

*While supplies last.

Note: This product is part of the Pathfinder Adventure Subscription.

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Ships from our warehouse in 11 to 20 business days.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9564


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Average product rating:

3.80/5 (based on 5 ratings)

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2/5


Excellent PPF2 introduction adventure

5/5

My expectations surged high when the module was announced as soon as I saw the author (very good memories from Thralls of the Shattered Gods!). I enjoyed prepping this one immensely, and had absolute fun running it.

Prep
Everything is where you expect it to be. The mechanics are pretty standard, and the monsters are cool. With the remaster rules there is something to convert when it comes to alignment damage, but that's relatively easy.

Story
The lore ties well into the New Thassilon lore and all the chaos that came with it. The story is pretty cool, and the stakes are reasonably high.

Mechanics
The backgrounds that come with the scenario feel a bit bland at first sight, but they all provide skills that are practical to have for the adventure (also just add a fitting Lore skill to the one background that is missing one).
The custom monsters from this scenario are super cool and I would love to see them more often in PFS.
Mechanically, everything is all relatively straightforward. What stood out for me was that the hazards are well thought out, and they are a very good introduction of what you will come across during an adventuring career. My only minor gripe was that the final boss encounter becomes too easy if the players "do everything correctly".

Combats
The encounters are reasonably smart, and some can be diplomanced, but all combat encounters are interesting. The variation in types of encounters is very well thought out (barring suicidal cultists, of course) and they fit the theme of the scenario very well.

Overall
I loved this module: A very well-executed theme, a nice story, interesting combats with creatures I had never seen before, and cool hazards. There was loads of fun at the table, up to RNG insta-killing the BBEG with a crit fail before the party could act (a mild wtf? moment there ^^).




5/5


A good starting point

5/5

I've yet to play the adventure but I enjoyed reading it and find it had everything I'm looking for an introduction adventure. There's a nice throughline to the entire adventure with interesting encounters.


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Grand Lodge

I'm excited to start running this adventure in the next month or so, and the Smiteworks folks were kind enough to expedite the release of the Fantasy Grounds version after a request (once I had my pdf).

It has been a while since I picked up a standalone adventure. Do they usually release interactive maps as part of the pdf?

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Oh Gods I can't fight the urge to be THAT person...

The henge is the circle of ditches and banks (specifically in the sequence ditch/bank/ditch) not the monoliths.

Sorry, back to your usual program. :)

Grand Lodge

6 people marked this as a favorite.
Pathfinder PF Special Edition Subscriber
Darrell Impey UK wrote:

Oh Gods I can't fight the urge to be THAT person...

The henge is the circle of ditches and banks (specifically in the sequence ditch/bank/ditch) not the monoliths.

Sorry, back to your usual program. :)

Yes, you are correct, but we also have humans naming places Hill Hill Hill, so YMMV.

Some pirate or merchant sailed by once, made a note of it and said "it's a bunch of rust trees or something, like... like a henge of rust."

Another sailor said, "You mean like a Rusthenge?"

And on that day, the name was born, never to be changed by the most pedantic of naturalist scholars.

However, I will grant you a special boon for pointing this out. When you run or play this, please only refer to it as "Rustmonoliths." Do not correct anyone else nor explain yourself, just keep saying "Rustmonoliths" with a smile on your face and offer no explaination.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Darrell Impey UK wrote:

Oh Gods I can't fight the urge to be THAT person...

The henge is the circle of ditches and banks (specifically in the sequence ditch/bank/ditch) not the monoliths.

Sorry, back to your usual program. :)

Huh. I could have sworn I responded to this already, commenting that two of my usually pretty good dictionaries have the wrong definition for "henge" but wikipedia gets it right. OTOH, that was about 6 AM, and I'd been up all night, so maybe I'm hallucinating -- or you posted the same thing in another thread. :-)

Paizo Employee Creative Director

7 people marked this as a favorite.

Names of locations aren't always best when they're 100% accurate in definition. Sometimes, places get named for the poetry and emotional impact and the way the word sounds and feels when you say it.

The names "Rusthenge" immediately evokes in the reader what the site looks like in a way other names don't.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

Man, I bet people get real upset over Seahenge.

Grand Archive

3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Another "bad name" example: Canada.
From the official Canada governement website:

canada.ca wrote:
“Canada” likely comes from the Huron-Iroquois word “kanata,” meaning “village” or “settlement.”

So, the 2nd biggest country in the world is effectively named "Fillache" ("Village" with lots of typos). :P


Is it any clue about this coming to FoundryVTT ?


GorionGolarion. wrote:
Is it any clue about this coming to FoundryVTT ?

Yes a Foundry module has been confirmed. Shouldn't be too far back in this thread.


1 person marked this as a favorite.
NECR0G1ANT wrote:
Great! Rustenge + Seven Dooms sounds like a great 1-11 Adventure Path!

And then Shadows at Sundown starts at lvl 11 , so you can continue the Varisian adventure!

That's perfect as i am running Curse of the Crimson Throne right now and most of the players have played Rise of the Runelords

They will certainly enjoy playing through Rusthenge into Seven Dooms for Sandpoint into Shadows at Sundown after we finish Crimson Throne!


Pathfinder Adventure Path Subscriber

To anyone who’s bought this: what is the general style of the adventure? How much of it is social encounters vs. exploration vs. dungeon crawling, etc?


1 person marked this as a favorite.
Caldwhyn wrote:
GorionGolarion. wrote:
Is it any clue about this coming to FoundryVTT ?
Yes a Foundry module has been confirmed. Shouldn't be too far back in this thread.

Looks like the Foundry module is now available!

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