Starfinder Society Intro: Year of Fortune's Fall

1.90/5 (based on 10 ratings)

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A Starfinder Society Scenario designed for 1st- through 4th-level characters.

The Starfinder Society travels to Castrovel to attend a museum gala celebrating the grand opening of its latest archaeological exhibit: a showcase of ancient civilizations of the Vast. With artifacts and belongings from the Scoured Stars in tow, the Starfinders prepare an exhibit display, network with esteemed archaeologists and organizations, and enjoy the event. But when a gang of violent thieves interrupts the gala, it’s up to the Starfinders to save lives, preserve priceless artifacts, and bring the thieves to justice!

Written by: Mahpiya

Scenario tags: Metaplot (Fortune's Fall), Faction (Acquisitives, Second Seekers [Ehu Hadif]), Repeatable

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Starfinder Flip-Mat: Spaceport
  • Starfinder Flip-Mat: Transport Hub
  • Note: This product is part of the Starfinder Society Scenario Subscription.

    Product Availability

    Fulfilled immediately.

    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

    PZOSFS0601E


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    1.90/5 (based on 10 ratings)

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    First level characters beware!

    1/5

    Our Party: Melee Soldier, Engineer, Precog, and Envoy — all level one.

    Of course it figures the one time I don't play an Envoy is when I get a scenario filled with umpteen Culture and Diplomacy checks, but I won't penalize the scenario too much for that despite the fact that I (our Soldier) spent most of the early portions of the game watching other people attempt skill checks I couldn't. It was a little tedious, but that isn't my primary issue (and I'm used to that when, as a frequent Envoy player, I get to sit by and watch Operatives succeed their umpteenth Engineering/Computers check most every other scenario).

    If your group is a party of first level characters, I would advise against playing this scenario. It is brutally lethal to the point of being unfair — and literally all because of one trap. I honestly question if this was even playtested.

    The First Level Meat Grinder:
    There is a quick fight, but afterward, there is no time for any rest before you are sent hurrying off towards your next objective. Unfortunately, that's when you run headlong into a trap with a 24 DC Perception check that does 6d6 points of damage — at level one. That's 21 points of damage on average. That's potential party wipe territory right there alone, but it also comes on the heels of a fight and immediately precedes ANOTHER fight. Again — at level one. Just absurd.

    So yeah, two of us get 20+ on our Perception checks but still fail, GM looks over things and realizes that we all likely just die there, and so he tosses out the stupid trap. On a lark, he had us roll Reflex saves (DC 14) and he rolled the damage just to confirm that suspicion for himself. Three failed saves; 24 points of damage. Feels great. Super fair. Love it. /s

    Now, I don't dislike difficult scenarios, but for a table of level ones, even just the two fights back-to-back can be quite the gauntlet. Adding a trap with a ridiculous DC and party-wiping damage in between those fights is absurd. The only reason we finished the scenario was because our GM agreed that the trap was insanely unfair for our level and discarded it. It definitely seems to be less lethal at higher levels, but for first level characters, it's too much.


    Its a strange mod for the start of Season 6

    1/5

    You would expect season 6 to come out swinging hard but instead it comes with a fizzle and a whimper. The first half of the module is all skill checks. It is very free form so it's great if you are into role playing and have the technical skills to back it up. But if you are playing a combat character you're going to be bored for the first half of the module. The heavy reliance on diplomacy and culture checks means you might fail your skill challenges if your party is not balanced. Once you get past the skill check portion you then go into the two quick combats. I played this on high tier and sadly it is not challenging at all. We had no problem taking down the villains and took more damage from a trap than anything else.

    The module is hopelessly boring and feels more like you are engaged in someone’s fan fiction instead of a challenging module. It is pedantic and slow and none of the museum displays give you any clues as to the larger meta. Kinda feels disappointing and like a star trek “bottle episode” or a “filler episode”. Was not a fan and am sorely disappointed in the offerings for season 6.

    I agree with the other reviews. If this was my first experience with Starfinder I would not come back. There are just better offerings out there to play as either a TTRPG or as a VTT.

    Note: The speech at the end is really weird and cringy. Feels like they are trying to make a statement that borders on real world politics. It's just awkward and full of cringe.

    Note: I've played it multiple times now, since it is a repeatable. It is really bad as a repeatable as it has no variance at all. Once you played it once you know it and their are no surprises. It doesn't change and you just find yourself going threw the motions.


    Was bit confused to see reviews

    4/5

    Well first one is positive, but they didn't leave score on the site itself, so it high lights mostly the two one star reviews(I get feeling they might have been at same table or at least at paizocon online?) but I think I understand why after reading scenario. My own table experience had bad luck with party members having skills, but always interacting with npcs who asked for skills they didn't have xD (we did have good luck with rolls themselves, such as character with +1 diplo consistently rolling 18 on it)

    But yeah, the thing with this one is that for most part its actually written as pretty freeform, so how it comes across is heavily gm dependent and table dependent. If players roleplay a ton it can stretch to feel longer than it is, or it could take about 2-3 hours. It IS pretty heavy on knowledge/social skills, but its not really a skill challenge scenario. Most of the skill checks are for flavor and the ones that aren't are really just for acquisitive faction goal and reporting conditions, but players likely don't know that so people frustrated with bad dice luck or skill combos will assume they are just bumbling around.

    I do have some criticism though, some of the checks can impose -1 or -2 penalty on rolls which is actually pretty big for level 1 characters, so I think that one was bit of overkill. Still though its not difficult scenario and the edginess of the boss is fun


    A totally unsuitable intro scenario.

    1/5

    Maybe if you have a party of all envoys and operatives, the opening 2-3 hours of roleplay and skill checks will go over well. More likely, you will have some poor 3-skill point soldier or solarion with all the wrong class skills snoring in a corner while other people engage the NPCs and roll checks.

    When combat eventually does break out, further issues present themselves. The NPC mooks have an ability to basically ignore a failed save. When the spell that allowed said save was probably a notable chunk of a low-level caster's daily resources, it feels extra-unfair.

    Together, the pacing problems, narrow skill selection, and said NPC unfairness combine for a very poor experience. Was this my intro to Starfinder, I doubt I'd come back for more.


    DO NOT USE THIS AS AN INTRO TO STARFINDER

    1/5

    Regrettably, my experience with "Year 6: Year of Fortune's Fall" at Paizocon Online was underwhelming. Lack of specific skills left several players unengaged for the initial hours, resulting in aimless and tedius gameplay.

    The flow and pacing of the scenario could be improved. Extended segments of dialogue followed by sequential combat scenes made both feel drawn out.

    Dialogue should build up to conflicts and fights, winning a battle should feel meaningful, alternating between them prevents monotony. Furthermore, some Difficulty Class (DC) ranges for this level 1 adventure seemed extreme, causing elements to feel designed for failure, rather than meaningful engagement or interaction.

    If this was my first encounter with Starfinder or SFS, I would be discouraged from returning.


    6 to 10 of 11 << first < prev | 1 | 2 | 3 | next > last >>
    Paizo Employee Organized Play Coordinator

    2 people marked this as a favorite.

    Announced for May! Cover and product description are not final and are subject to change.

    Wayfinders

    2 people marked this as a favorite.

    Interesting to see the Scoured Stars showing up in this one. With the Scoured Stars Adventure Path coming in July I wonder if we will see more Scoured Stars references in year 6...

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.


    Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    Y'know what's wild about that art for the villainous android on the cover is that, completely coincidentally, she's, like, 90% a perfect match for a GMPC I've been running in my home game. :)

    Paizo Employee Organized Play Coordinator

    3 people marked this as a favorite.

    Villainous? How quickly we jump to conclusions.


    Pathfinder Starfinder Roleplaying Game Subscriber

    Yeah, something that *has* been an improvement in OrgPlay is 'cover boss' not always being someone the party has to *fight*.

    Again, an assumption sight unseen of material but it's good to see a step away from that mentality.


    There’s at least two reasons to think she can’t be all bad.


    Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
    Alex Speidel wrote:
    Villainous? How quickly we jump to conclusions.

    I actually paused to ponder that while typing my posts, but, uh, the thing is...

    glances down at the extracted factoid now nestled in the crook of my arm

    looks back at you

    "LOOK OUT! ELVIS!"

    throws smoke bomb,
    fires grappler through the skylight,
    zips up into the night

    AND IS GONE


    Pathfinder Starfinder Society Subscriber

    I am curious- is this available for purchase early because of Paizocon? I played it there, but I have not seen it in my subscription.


    Pathfinder Starfinder Society Subscriber
    FlaskOfChuckles wrote:
    I am curious- is this available for purchase early because of Paizocon? I played it there, but I have not seen it in my subscription.

    The opposite. I think they pushed it back after PaizoCon so they could premire there. I haven't gotten anything about my sub either and it isn't listed (only 6-03 & 6-04 for next month) so I think whoever was in charge of that missed it with the release date change or still recovering from the con.


    Pathfinder Starfinder Society Subscriber

    Ah, thanks!

    Sovereign Court

    FlaskOfChuckles wrote:
    I am curious- is this available for purchase early because of Paizocon? I played it there, but I have not seen it in my subscription.

    PaizoCon and GenCon frequently get to include scenarios before their official releases, to help encourage attendance. Scenarios usually release the last Wednesday of the month (Nov and Dec sometimes release early due to holidays)

    Dark Archive

    1 person marked this as a favorite.
    Pathfinder Starfinder Roleplaying Game Subscriber
    Alex Speidel wrote:
    Villainous? How quickly we jump to conclusions.

    After learning name of the character I have to say

    :
    Omen is really the best super villain name, ye magnificent misdirector :'D

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Attention GMs: a vital update has been made to part of this scenario.

    Spoiler:
    Alter the tripwire trap between the combat encounters as follows:

    Levels 1–2 (CR 1)
    Plasma Tripwire Trap CR 1
    Type technological; Perception DC 20; Disable Engineering DC 16 (disable tripwire)
    Trigger location; Reset none
    Effect plasma explosion (2d6 E & F); Reflex DC 12 half; multiple targets (all targets in area)

    Levels 3–4 (CR 3)
    Plasma Tripwire Trap CR 3
    Type technological; Perception DC 23; Disable Engineering DC 19 (disable tripwire)
    Trigger location Reset none
    Effect plasma explosion (4d6 E & F); Reflex DC 14 half; multiple targets (all targets in area)

    The PDF will be updated once we have the newly exported version.


    Pathfinder Starfinder Society Subscriber

    Still nothing from my subscriptions. Saying 6-03 is next at this point so I'm a little worried...


    Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    Rheinguard wrote:
    Still nothing from my subscriptions. Saying 6-03 is next at this point so I'm a little worried...

    Send an e-mail to customer.service@paizo.com and inquire about your May society subscriptions. Something went wrong, and they need to fix it -- but you will need to let them know about it.

    I had the same problem, and they fixed it fairly quickly.


    Pathfinder Starfinder Society Subscriber
    David knott 242 wrote:
    Rheinguard wrote:
    Still nothing from my subscriptions. Saying 6-03 is next at this point so I'm a little worried...

    Send an e-mail to customer.service@paizo.com and inquire about your May society subscriptions. Something went wrong, and they need to fix it -- but you will need to let them know about it.

    I had the same problem, and they fixed it fairly quickly.

    Thank you David. I did as you recommended and quickly received the scenarios. Much appreciated!


    Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    BTW, now that the scenario is out:

    Alex Speidel wrote:
    Villainous? How quickly we jump to conclusions.

    Spoiler:
    Paddington Hard Stare Dot Gif
    Grand Lodge

    1 person marked this as a favorite.

    A '2' average rating for this scenario
    Yikes
    Anyone care to share why they think this ranked so low?

    Second Seekers (Jadnura)

    Pathfinder Starfinder Society Subscriber
    BRYAN MOORE wrote:

    A '2' average rating for this scenario

    Yikes
    Anyone care to share why they think this ranked so low?

    You can read the reviews yourself, if you're interested - direct link, in case the Paizo site ate the link.

    Common themes seem to be (spoilers, obv)

    Spoiler:
    the vicious trap in between the first and second combat encounters (which has fortunately been fixed since release - the stats in the currently available version are much less TPK-adjacent) plus problems with an all-skills heavy first half, and then an all-combats second half.

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