Starfinder Adventure Path #50: Clockwork Demons (Drift Hackers 2 of 3)

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Starfinder Adventure Path #50: Clockwork Demons (Drift Hackers 2 of 3)
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To begin restoring trust between the factions of a fractured Church of Triune, the heroes must get their leaders to agree to a summit. This meeting takes place in the city’s most popular tavern, which doubles as a museum of clockworks. When the talks end, all sides agree that to restore Alluvion, they must first oust the heretical interlopers within the Temple of Triune. But suddenly, the clockwork exhibits lurch to life and the heroes must fight their way through the building to shut them all down. Afterward, the PCs travel up a river of elemental water to reach a secret entrance to the temple, where they must deal with the implacable guardian of Triune’s holy computers.

Clockwork Demons is a Starfinder adventure for four 9th-level characters, continuing the 3-volume Drift Hackers Adventure Path. Drift Hackers is part of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes an examination of the Church of Triune, as well as an Adventure Toolbox filled with a collection of sci-fi clockwork gear and strange alien creatures.

Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

Written by: Quinn Murphy

ISBN-13: 978-1-64078-495-6

The Drift Hackers Adventure Path is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheets are available as a free download (5.2 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Starfinder Adventure Path Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Pretty warm on this one

4/5

So if previous book was setup for "this is the situation" and also technically the one book where you help Casandalee's sect, this is where you help Epoch and Brigh sects and then take fight to Architects after clockwork museum. Architects were pretty much unseen in first book, but here they are constant threat(though I find it kinda amusing they are consistently evil in the kind of mustache twirling way since I always thought they were LN/N/CN extremists rather than actively malicious :D) and speaking of which, this book does great job at giving various foes you face tons of personality(it helps that almost all of them have a surrender threshold and interrogation information in the book), my favorites being the pahtra mercenary pair.

I do feel kinda like that Emerald-9 isn't as developed as either Maia or Grixia is, but either way I like that Grixia has chance to interact with party enough for party to get to know them (though admittedly npc article for Grixia would be really nice since its not same situation as that one attack of the swarm book where one npc showed up so much that we could learn their backstory from multiple scenes). Plus all recurring npcs get multiple chances to show off their personality which is awesome. And I like the one off npcs too (mostly Hikka because it means hiccup in finnish which is cute xP)

I admittedly kinda feel like the name of the ap is kinda like if Burnt Offerings was named "Attack of the Bunyips". Like it is cool name, but we have like only one Clockwork Demon in the clockwork museum ;D That said its kinda hard for me to rate how interesting the "dungeon" is without having run or play it, but it did stick out to me as memorable set piece with memorable encounters in there.

So yeah as fun of opportunities for roleplay, non violent problem solving and for chances to interrogate bad guys, this adventure has tons of things that appeal to me. Plus additional content in the articles is quite awesome.

Anything to nitpick? Well I was initially worried if first encounter is bit too soon considering its likely in same day as last encounter of last book, but on further examination it doesn't seem THAT bad. I also noticed few times where author sneakily saved text space by avoiding "(alignment species gender)" format for couple minor named npcs ;D


Paizo Employee Sales & eCommerce Assistant

1 person marked this as a favorite.

Announced for February! Product image and description are not final and may be subject to change.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Okay, I NEED to know what the trumpet players on page 14 are. Are they Bloodseekers? Linnorm dragonkin? Brine dragon Undine Vesk? Mizutsune from Monster Hunter? A new race? Whatever you are, I will find you and I WILL play as you.


Question for the subscribers: what are the new creatures in the Adventure Toolbox?


Starfinder Superscriber

A few clockwork constructs, a data-corrupted creature/graft, a Mewclock companion (also clockwork), an undead android, and a mirror elemental called a Reflection

Also Gnomish Flickmace is 1d6 in Starfinder, GET REKT lmao


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Any player options you wouldn't mind sharing? Recent player options in sf aps have been crazy


5 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This month's toolbox includes an article on Triune and an article on gnomes.

Triune-Themed Player Options:
New Archetype: Hand of the All-Code
New Mystic Epiphanies: Triune's Bypass, Parallel Processing, and Memory Storage

Gnome-Themed Player Options:
New Alternate Species Traits: Animal Friend, Hyper Focused, Resilient, and Serene
New Feats: Instant Recall and Stand Tall
New Weapons: Gnome flickmace, gnome ripsaw, gnome scout gun
New Tech Items: Gnomish anytool, gnomish duffel

Clockwork-Themed Player Options:
New Weapon Special Properties: Clockwork, codework
New Weapons: Clockbaton, clocksword, coil trident, countdown blade, data pistol, data rifle, EM induction rifle, epoch spear, gearhammer, terminal doshko

New Critters:
Clockwork Predator: CR 7 Medium construct (technological)
Clockwork Swarm: CR 8 Fine construct (swarm)
Data-Corrupted Creature: Template; example is a CR 9 Medium construct. In a loose sense, this is a take on lycanthropy for robotic lifeforms (including androids)
Mewclock: CR 3 Tiny construct; creature companion
Razordoll: Template; example is a CR 7 Medium undead; a reanimated android
Reflection: CR 8 Medium outsider (a water elemental infused with Ethereal essence)


1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Thank you! Didn't expect the AP to be so gnomish haha, happy surprise for me.


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Took me a minute to parse, but there's an oddity in the PDF as currently released: It's missing the inner covers. At the moment, if you're a subscriber, you still get the starship map from the inside back cover via the interactive maps PDF, but the pages themselves are simply missing. This affects the layout of the PDF (in Acrobat, you need to tell it not to show the cover page in order to display the butterfly page layout correct) in addition to losing the information (presumably stats and info for that ship) itself.

ETA: This glitch only affects the Single File download; the inner covers are included in the File Per Chapter download.

Paizo Employee Senior Developer

I hadn't really seen the final cover for this one yet! Nice!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Mewclock companion text got accidentally truncated, probably during typefitting--any idea what the complete text is supposed to be?

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

This volume evokes lot of positive emotions out of me, but I'm not sure why exactly. But yeah good first impression x'D


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

So i've just picked up the PDF today, and it's great

but the inside covers seem to be missing, we have the ship map in the interactive maps PDF, but no stats for it at all


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
John Mangrum wrote:

Took me a minute to parse, but there's an oddity in the PDF as currently released: It's missing the inner covers. At the moment, if you're a subscriber, you still get the starship map from the inside back cover via the interactive maps PDF, but the pages themselves are simply missing. This affects the layout of the PDF (in Acrobat, you need to tell it not to show the cover page in order to display the butterfly page layout correct) in addition to losing the information (presumably stats and info for that ship) itself.

ETA: This glitch only affects the Single File download; the inner covers are included in the File Per Chapter download.

Ah i should read before i post, i'll grab the other PDF for the stats then, yeah, i normally just grab the single file


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Terminalmancer wrote:
The Mewclock companion text got accidentally truncated, probably during typefitting--any idea what the complete text is supposed to be?

Hmm, i don't see any truncation in the version i downloaded today, which bit isn't complete for you?


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

On page 51, in the Gnome Ripsaw section, it mentions a Collapsible Battle Ladder, which under speical says see description.

Unfortunately this isn't mentioned anywhere else in the book


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
JonDemand wrote:
Hmm, i don't see any truncation in the version i downloaded today, which bit isn't complete for you?

I don't see anything obviously missing or truncated in the mewclock either.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I was gonna review drift crisis book now as its ending, but realized that I might as well at this point wait until drift hackers finale is out and instead review part 2 in preparation for it :'D

Sovereign Court

Any updates for those of us who have dead tree copies and are missing the end of the Meowclock companion description and details on the battle Ladder?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Mewclock: "At 8th level, your mewclock companion can use this ability three times per day."


John Mangrum wrote:

Took me a minute to parse, but there's an oddity in the PDF as currently released: It's missing the inner covers. At the moment, if you're a subscriber, you still get the starship map from the inside back cover via the interactive maps PDF, but the pages themselves are simply missing. This affects the layout of the PDF (in Acrobat, you need to tell it not to show the cover page in order to display the butterfly page layout correct) in addition to losing the information (presumably stats and info for that ship) itself.

ETA: This glitch only affects the Single File download; the inner covers are included in the File Per Chapter download.

Thank you for letting me know the chapter-file download had the inner covers; I was about to send a Strongly Worded Email to get it sorted out. Now I don't have to!

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