Pathfinder Adventure Path #186: Ghost King’s Rage (Blood Lords 6 of 6)

4.80/5 (based on 5 ratings)
Pathfinder Adventure Path #186: Ghost King’s Rage (Blood Lords 6 of 6)
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Commands from the King!

The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture after death. This is only the first of their dangerous trials, as the traitor’s realm is one of shadowy horror and mind-bending reality that only the most powerful characters can survive!

Ghost King’s Rage is a Pathfinder adventure for four less-than-good-hearted 18th level characters. The adventure concludes the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article about Narakass, deity of renewal and cleansing, along with several artifacts held by the psychopomps, shepherds who bring souls into the afterlife. New spells and new monsters complete the furious finale of Ghost King’s Rage!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Jessica Catalan.

ISBN-13: 978-1-64078-484-0

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

*While supplies last.

Note: This product is part of the Pathfinder Adventure Path Subscription.

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5/5




just here to offset the guy 1- & 2-starring all the PF2E products

5/5


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Dark Archive

Does this volume (or another) have some information on psychopomps in general - whether in the Toolbox or the adventure itself?

If not in an AP, is there another extensive source for them, aside from the core Pathfinder 2e books?

I own all three Bestiaries (and the 'pomps they include) and all Lost Omens books save Impossible Lands (waiting to get a physical copy from my FLGS when it arrives).

One of my friends has a Psychopomp Summoner in our Abomination Vaults game, and I am thirsty for more lore.

Thanks!

Horizon Hunters

Just a heads up the backmatter from Ghost King's Rage is now uploaded to Archives of Nethys.

Liberty's Edge

2 people marked this as a favorite.
Golbez57 wrote:

Does this volume (or another) have some information on psychopomps in general - whether in the Toolbox or the adventure itself?

If not in an AP, is there another extensive source for them, aside from the core Pathfinder 2e books?

I own all three Bestiaries (and the 'pomps they include) and all Lost Omens books save Impossible Lands (waiting to get a physical copy from my FLGS when it arrives).

One of my friends has a Psychopomp Summoner in our Abomination Vaults game, and I am thirsty for more lore.

Thanks!

There is a 6-page section in an old volume of War for the Crown from pf1 that details psychopomps further!

Dark Archive

2 people marked this as a favorite.
Arcaian wrote:
There is a 6-page section in an old volume of War for the Crown from pf1 that details psychopomps further!

Thank you for the link! I bought the PDF just now and am excited to check it out this weekend.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Realized that this book didn't have continue the campaign or failure article? Well honestly kinda makes sense since big bad's plan was foiled in previous book I think


3 people marked this as a favorite.
CorvusMask wrote:
Realized that this book didn't have continue the campaign or failure article? Well honestly kinda makes sense since big bad's plan was foiled in previous book I think

I really enjoyed the continuing the campaign/beyond the campaign articles from previous adventures.

Sad to see them not here.

Your comment inspired me to write up some post-campaign scenarios in the Bloodlords Adventure path forum for anyone who needed some inspiration after they finished the book.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I don't see one in any of the AP books ending at lvl 20 that I looked at, and I went back to two years ago with Fist of the Ruby Phoenix. I only see a "Concluding the adventure" paragraph at the end.


1 person marked this as a favorite.

Just a few that inspired me off the top of my head are Age of Ashes's Beyond the Campaign and Kingmaker's similar section. As my group is currently playing most other 2e APs I can't take a peak at thoes endings but the ones in Iron Gods are also cool though less recent.

A friendly local GM tells me there is also one for the Agents of Edgewatch AP and I also found some juicy epilogues in both Hell's Rebels and Hell's vengeance.

You can often find them in the adventure toolbox section or close to it.

These were so awesome! I would hate to see them go.

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