Pathfinder Adventure Path #183: Field of Maidens (Blood Lords 3 of 6)

3.70/5 (based on 13 ratings)
Pathfinder Adventure Path #183: Field of Maidens (Blood Lords 3 of 6)
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Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the dead and races toward her master concealed in the statue-filled badlands. At the same time, foreign invaders have infiltrated the stony sentinels to move against Geb. The player characters must piece together clues, unravel tangled motives, and bring to light machinations that threaten to destabilize the nation from the Field of Maidens.

"Field of Maidens" is a Pathfinder adventure for four less-than-good-hearted 8th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the celestial matriarchy of Holomog and examines the undead shadows that plague the world's dark places. New items, spells, monsters, and more await your examination in "Field of Maidens"!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-462-8

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

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3.70/5 (based on 13 ratings)

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Solid Continuation

4/5

APs played: GM for books 1-6 of Extinction Curse, GM for books 1-3 of Ruby Phoenix, Player for books 1-2 of Edgewatch, Player for books 1-2 of Strength of Thousands

Book 3 introduces the best NPC by far imo and has the players go on a chase after a foe throughout the country. The locations they travel to are interesting and varied and sets up good foreshadowing for the main antagonist.

The section with the 2 armies is probably the most frustrating part of this book. The adventure seems to imply the characters should spend weeks to months here, but they are in the middle of a race against time from their perspective to track down someone they desperately need information from. There is no reason in character for them to spend time talking with or impressing these factions as that would only slow down their investigation.

Overall still a really solid continuation of the AP. I think foreshadowing and leading up to a good villain is vital for a story and this plants the seeds of that very well.


just here to offset the guy 1- & 2-starring all the PF2E products

5/5


A captivating trek through southern Geb

3/5

This is my favorite book of the Blood Lords AP, and I've found all the negative responses to it very interesting. My conclusion is this: if your PCs or you as a GM are very plot-focused, you're probably not going to have a good time. Does it do much to advance the overall story of Blood Lords? No. Does it provide a plethora of interesting NPCs and open-ended roleplaying opportunities? Absolutely.

For groups that are more concerned with the destination than the journey, I can understand why this volume might be tedious. But for my group, who cares way more about vibes than plot, this book was a rollicking good time.

EDIT: Unfortunately, I have to revise this review after running the book. My players did feel like it was a lot of filler that didn't have enough connective tissue with the rest of the AP. They hated Taviah coming back. They also thought the dollhouse was incredibly out of place and unnecessary.

Still, we had a lot of fun with the book! I think the book's issues are more attributable to the development of the adventure path as a whole rather than Jarzabski's writing. It's a strong adventure on its own, but weak in the context of the greater story.


A boring midbook slog that doesn't respect your time

2/5

"We're sorry (Party), but your Hag-Vampire is in Another Castle, the AP"

This AP will wear you out. By the time you get to the final stop your party of evil or neutral-self-interested characters will be ready to just murder everything in sight to get it over with instead of having to stop and help yet another person with their little problems.

The Return to the Cottage - Oh hey, more Shadows, which do negative damage, that thing that doesn't hurt us! And a Div that doesn't want to fight. Skip!

Thornhearth - A series of haunts that will annoy more than threaten you. WE GET IT, HE GOT MURKED IN HIS TOWER. Bonus for the investigation of the townspeople as a time waster when you can figure out what's going on in the town in about 30 seconds.

Hollow Market - One encounter, one which is skippable if you pass your thievery check (I liked that, good to use stealth/thievery!). Then the most tedious fight with two vampires in a maze ever. Fast Healing 10 + Resist 5 Physical = I hope you bought cold iron swords or this is going to be tedious as Hell. I wanted to scream at my group "Please just use your SPELLS you're sitting on so we can MOVE ON"

Then....

Everything comes to a screeching, grinding halt for the middle of the AP.

Field of Maidens-

Medusa shows up. "Hey, I'll give you important plot info if you make these two groups go away. I don't care how." (POOF)

The connection of the Medusa to the statues is never underlined. And the Medusa-girl buzzes off before you can even ask. This is HUGE as it should underlie your entire motivations to get the two camps of Holomog armies to get out of the Field! But it's never explained to the characters!

At best you have to beg and plead with one group of...who are these people? There's barely any info about them in the book. Why do they dislike each other? Barely explained. What are they doing here? Barely explained. What are their motivations? Again, barely explained. I don't CARE about these people FFS, we're never going to see them again! Why are we having to spend literal in-game DAYS trying to be their friend or doing their chores?!

It's just hilarious how fast you go from 0 to BFF's. In 3 days it's possible with good rolls for the leader of the Greenblades to be giving you Victory Plate and +2 runes. This is the kind of crap that Tumblr D&D 5e stories are made of. "I rolled a 20 and they appointed me General! Hu hu hu hu! 5e is so fun, you roll a 20 and anything can happen! Wackiness!"

God forbid you're a Tyrant who is oathbound not to put up with this "Do me a favor and I'll do you a favor" crap or you'll TPK yourself into oblivion.

There is no way, as far as I can tell, to bypass this. You -have- to make them go away somehow. Whether by killing them all, assassinating their leaders (a tall order), or kissing butt with either side until they go away.

Perhaps aware that these are not really a riveting encounter, if you decide to suck up to the faction leaders, they will give you boring little chores to do involving small random encounters to pass the time. More busywork that doesn't get you closer to your goal!

This feels like someone who was really into Holomog inserted a different adventure halfway through this one, for the area of the Field of Maidens. Just, again, very bizarre and jarring how it brings things to a grinding halt. So many boring, boring encounters that don't really have any impact on things. Ugh.

This AP could have really benefitted from a third solution involving the ghouls at the Dead Tree. Instead they're a side-scene for the Zuntishan path. But a third path where you use the Ghouls to drive off both the Zuntishans and the Nwanyians would have probably salvaged this, and been more thematically appropriate for a bunch of evil Gebbites.

As it stands, this is yet another "Author did not understand the themes and tone of this AP and it shows" situation.

Shadow Manse - Straight and to the point. No complaints. Other than the fact that you can't 'discover' this house without completing the prior mentioned thing, which seems like a glaring oversight. What if we just decide "Nuts to this, we'll find the Medusa ourselves"?

Gristlehall - Not bad. I think the connection to Kenmimbi could be better. Again, you're just so exhausted by the time you reach it that you just want the thing to be over with.

The Holomog adventure toolbox --- whatever, it's Themyscira. Yay, feminism, I guess. Another matriarchical progressive society that can do no wrong and has no conflict or societal issues! 3 whole pages of it. Borrrrring.

The Rhino was an interesting NPC and I liked the idea of the Greenblades, but sadly this was just not the AP for it.

I'm actually really puzzled as when Jenny J. has written for Starfinder she's been very respectful of the GM/Player's time and kept things tightly paced. Drift Crashers 2 was a bit self-indulgent, but nothing on this scale of tedium.


A somewhat fragmented third book

3/5

I really liked the first two books of this AP, but this book was a little disappointing. It has some nice parts, but the plot tying it together felt a little shaky.

The Good:
—The Shadow Cottage seems like a nice creepy call-back to the previous leg of this AP.
—The town of Thornheath is great — it’s an unusual premise that makes perfect sense in Geb, and it has the promise for some great (and creepy) role-playing for the party.
—The back-matter on Holomog and Shadows is good.

The Bad:
—The first part of the AP guides the plot by having the party find an important note, but the existence and location of the note seems inconsistent with the events described in the book.
—The party is supposed to spend the first half of the adventure accompanied by Seldeg Bhedlis, who could easily handle all of the obstacles the party encounters without breaking a sweat. And the reasons provided for why Seldeg fails to do so seem strained. (Fortunately, there’s little reason for Seldeg to be present, so the GM can have him depart once he tells the PCs what to do.)
—Although the main antagonist of the book is an interesting character, their motivation for fighting the PCs at the end doesn’t make a lot of sense.

Spoiler:
(They demand that the PCs give them all of the magical items the party collects from a random place because they think that these items might be relevant to their project. But there doesn’t seem to be any reason to think that anything from this location would help with the antagonist’s project, or any reason why standard and clearly irrelevant equipment would be something they would think might help them with this project.)

—Much of the book after the first chapter seems fairly generic content that you could more or less transport into any AP. This is a shame, and misses out on highlighting the weirdness and coolness of adventuring in such an exotic locale.

The Ugly/Pretty:
—As usual, the maps and art are good.

Overall: 3.25/5 Stars


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Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Leon Aquilla wrote:

I like that art of an Archon Wheel on page 74. BE NOT AFRAID!

Are we finally getting Pathfinder version of ophanim? :O

Radiant Oath

8 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think the thing I like most about this adventure is that, unlike Hell's Vengeance:

Field of Maidens SPOILERS!:
The PCs are given latitude to deal with the problem they're tasked with solving as long as it's solved. You're not REQUIRED to do war crimes in order to progress the plot, but the option to do a war crimes is still there for players who want to lean into Blood Lords as a full-on evil campaign, while still leaving room for those who just want to be amoral and gritty.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hmm, seems like the Foundry module link is busted similar to how the second one was. Clicking on it just leads to a page that loop refreshes forever.


Um... who is Aeolaeka

Scarab Sages

Laclale♪ wrote:
Um... who is Aeolaeka

It's a type of azata on page 83.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Is this available for any VTT?


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Tarpeius wrote:
Is this available for any VTT?

It's available for Foundry, looks like you can get it for Fantasy Grounds as well.


5 people marked this as a favorite.

I might gently recommend anyone who enjoys this volume or the Holomog material leave a positive review, as this one's gotten thrashed in the ratings. I don't begrudge anyone an honest bad rating, but it's always harder to get positive feedback.

Do I have an agenda here? Of course - I want more Southern Garund material almost as badly as I want central Arcadia, so it's in my best interests that this book do well :p


2 people marked this as a favorite.
Starfinder Superscriber

I haven't played it yet (waiting on part 4) but I would personally be offended by a no-effort 5 star review by someone who hasn't actually played it pushing an agenda just as much as I would a no-effort 2 star Rip Tanner review for the same reason.

While I do personally buy AP's for esoteric info about obscure topics, I don't think that's the main reason that people purchase them and reviews should not be based on it alone.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I decided to read it through for review in mind.

It's 3 stars adventure to me so good extra content pushing it to 4/5(3.5 rounded up accurately speaking. I might edit score to 3 stars if something sours my opinion afterwards) was fair in my mind. Might be pushed up or down if it turns out to be frustrating in practice or much more fun than I initially assumed. Honestly my favorite thing is the Wheel Archon, Holomog article is nice but its mostly 0.5+ score at best because its mostly small treat to make you hungry for more, still good one but you couldn't run Holomog campaign with gazetteer alone really.

(honestly though biggest thing bringing Holomog article down is that cover picture looks oddly generic medieval disney castle to me. I do like the dragons and flying creatures on background, but while it doesn't really conflict with Anuli picture, something about Anuli's picture feels MUCH less generic in comparison. Yeah art is BIG part of getting me excited for something unfortunately, so while Holomog stuff is philosophically fascinating, I'm not hyped yet for it since Holomog wasn't one of my personal interest nations previously)

I think adventure itself is good base to build up from, but it suffers from railroading(why exactly is this boss fight mandatory), presentation issues(Seldeg) and lot of it seeming disconnected from main plot(it ends up feeling like filler book where none of three chapters are strictly related to each other even if stuff you do is cool).


2 people marked this as a favorite.
CorvusMask wrote:
it ends up feeling like filler book where none of three chapters are strictly related to each other

This was my problem with it. You could have a clue dropping Kemnebi's name at the end of Graveclaw and the PCs immediately summoned to Mechitar for their efforts against the hag coven, and skip this book entirely. I buy the AP books for the adventure and don't factor the back matter into my reviews, and Field of Maidens was (IMO) a pointless slog.

I did finish reading the book after submitting my 1 star review. The doll house was a tonal U-turn that had me rolling my eyes, but Gristlehall was fine. The medusa villain semed poorly conceived and hard to take seriously. Her dialogue when she's first introduced reads like it was written for Berline Haldoli, then she gets locked in a cupboard by her own minions, before the inevitable betrayal at the end of the adventure.

I also find it hard to swallow that two good aligned tribes from Holomog would just give a group of ghouls and goblins the run of their camp/s and offer them cooking lessons (or why a party of undead would give a flying F about getting involved in their business). Admittedly, I did not read the Holomog article, because it did not interest me.


2 people marked this as a favorite.
Starfinder Superscriber

To me a so-so adventure with a good adventure toolbox is 3/5.

A bad adventure with a REALLY GREAT adventure toolbox is 2/5, and I'd wonder why it wasn't just put in a core/Lost Omens book instead.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Cool so those of us who don't have time to play every single AP should never leave reviews for the content that we get from them?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Main reason I consider it fine for toolbox to increase score by 0.5 or rounding it up is that its still almost 40% of book as the adventures are about 60 page of 100 pages.(not exactly since covers and mix of adventure items/npcs in articles and etc) Though obviously its pretty your mileage may vary thing since these are primarily adventure modules


4 people marked this as a favorite.
Leon Aquilla wrote:

I haven't played it yet (waiting on part 4) but I would personally be offended by a no-effort 5 star review by someone who hasn't actually played it pushing an agenda just as much as I would a no-effort 2 star Rip Tanner review for the same reason.

While I do personally buy AP's for esoteric info about obscure topics, I don't think that's the main reason that people purchase them and reviews should not be based on it alone.

I bought this book for the info in it, not to run. I feel I got my money’s worth. Why shouldn’t I leave a review?

One has to imagine the bulk of purchased Pathfinder content never actually gets to the table. I think it’s silly to demand only the hardest-core practical experience justifies a review.

Paizo Employee Creative Director

15 people marked this as a favorite.

We produce adventures as much to be read and enjoyed as we do to be played. Reviews from folks who "just" read an adventure are as important as those from folks who play the adventure, and in some cases are even more useful, since...

1) A review from someone who reads an adventure can go up far more quickly than waiting for it to be played, and thus gets feedback or good feelings to us sooner, and...

2) A review from someone who reads an adventure is potentially more insightful than a review from someone who just played an adventure, since that review is as much (if not more) a review of their GM's presentation of the adventure as it is the adventure itself.

ALL reviews are welcome... as long as they're honest! And reviews that give actual feedback, be it criticism or admiration, are always orders of magnitude more useful to those of us who create adventures than ones that just give stars with no context.

That all said, please don't gatekeep who should or shouldn't write a review. It's tough enough to get reviews for adventures as it is!


3 people marked this as a favorite.
Leon Aquilla wrote:

To me a so-so adventure with a good adventure toolbox is 3/5.

A bad adventure with a REALLY GREAT adventure toolbox is 2/5, and I'd wonder why it wasn't just put in a core/Lost Omens book instead.

Most of my favorite AP articles would've been too niche for any larger release to include them in any reasonable time; what Lost Omens release would this gazetteer of Holomog go in, or the writeup of Vudra in Agents of Edgewatch? Oftentimes, an AP volume is the only feasible place for content to wind up - which is why I've bought several, despite not running any PF2 campaigns any time soon. If my options are "get an adventure I won't read" or "wait however many years for Paizo to get around to a Southern Garund book," I'm gladly doing the former, and happily leaving a positive review if I got what I came for.

I'm not sure that Tyrant's Grasp #5 is a perfect adventure, but that doesn't stop it from being one of my favorite Pathfinder things ever published, because it had a Xopatl gazetteer and showcased the people and culture of Jolizpan. It earned a high rating from me that I feel pretty good about. The same is true here.

Silver Crusade

6 people marked this as a favorite.

I buy APs solely to mine ideas for, I don't run them, and very rarely play in them.

It's ridiculous to demand a pedigree for players and GMs before reviewing, how would you even enforce/validate that pathetic attempt at elitism XD

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Looking back at book 1 reviews, I think there might be misunderstanding.

Like in book 1, there are multiple reviews that explains their views, then at one point there are three five stars reviews where two first ones don't comment on it and third one says directly its to counter Rip Tanner's wordless review. Then there is Leon's review that seems annoyed at those three reviews

Like maybe I'm misunderstanding it, but I read that as "hypothetically I'd accept it if I knew the person giving 5 or 1 stars at least experienced or read the adventure first even if I actually can't know it", like they were more annoyed at lack of detailed review than score itself? Sorry if I misunderstood ^_^;

(personally I normally prefer to review books only after running them, but I have gotten feeling that if I wait that long, writers might not have chance to learn from feedback if I really do have a strong opinion on stuff I read or I might not see my favorite map artists again if I don't give positive feedback in time x'D)

Silver Crusade

You're being overgenerous.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Maybe I'm being too optimistic ^_^; I kinda need to be to preserve my sanity in Internet at times

Silver Crusade

2 people marked this as a favorite.

*offers hugs*


1 person marked this as a favorite.

Can a developer please convert the Wheel Archon to PF1e? That'd be great. So many PF2e new monsters I wish they did in 1e, an the Ophanim (wheel archon) I've been waiting years for, it'd be very nice if one of you at Paizo could give us PF1e fans the stats for it? Especially after being loyal customers throughout all of 1e. Thanks.

Shadow Lodge

2 people marked this as a favorite.

Maybe someone will sell it on Infinite.


4 people marked this as a favorite.
Barachiel Shina wrote:
Can a developer please convert the Wheel Archon to PF1e? That'd be great. So many PF2e new monsters I wish they did in 1e, an the Ophanim (wheel archon) I've been waiting years for, it'd be very nice if one of you at Paizo could give us PF1e fans the stats for it? Especially after being loyal customers throughout all of 1e. Thanks.

I can do it for you, Luis. 5 bucks per conversion, I take PayPal.


1 person marked this as a favorite.
Totally Not Gorbacz wrote:
Barachiel Shina wrote:
Can a developer please convert the Wheel Archon to PF1e? That'd be great. So many PF2e new monsters I wish they did in 1e, an the Ophanim (wheel archon) I've been waiting years for, it'd be very nice if one of you at Paizo could give us PF1e fans the stats for it? Especially after being loyal customers throughout all of 1e. Thanks.
I can do it for you, Luis. 5 bucks per conversion, I take PayPal.

Random name, strange? but no thanks.


2 people marked this as a favorite.
Starfinder Superscriber
Cori Marie wrote:
Cool so those of us who don't have time to play every single AP should never leave reviews for the content that we get from them?

Yes. And if James Jacobs is offended at that opinion, he can have it moderated for all I care. The usual suspects in this thread were so mad about Rip Tanner that they created an entire thread about it (how's that for "gatekeeping" reviews, Jacobs?), but comment-less 5 stars are totally cool?

I'm sorry, I can't accept that kindergarten logic.

It gets so tiresome seeing the same 5-7 people trying to wag the dog on every single subject and book this company puts out. Thankfully money still talks and forum posts walk.

Shadow Lodge

1 person marked this as a favorite.

I don't think James gives it much consideration, if any.


1 person marked this as a favorite.
mikeawmids wrote:
CorvusMask wrote:
it ends up feeling like filler book where none of three chapters are strictly related to each other

This was my problem with it. You could have a clue dropping Kemnebi's name at the end of Graveclaw and the PCs immediately summoned to Mechitar for their efforts against the hag coven, and skip this book entirely. I buy the AP books for the adventure and don't factor the back matter into my reviews, and Field of Maidens was (IMO) a pointless slog.

I did finish reading the book after submitting my 1 star review. The doll house was a tonal U-turn that had me rolling my eyes, but Gristlehall was fine. The medusa villain semed poorly conceived and hard to take seriously. Her dialogue when she's first introduced reads like it was written for Berline Haldoli, then she gets locked in a cupboard by her own minions, before the inevitable betrayal at the end of the adventure.

I also find it hard to swallow that two good aligned tribes from Holomog would just give a group of ghouls and goblins the run of their camp/s and offer them cooking lessons (or why a party of undead would give a flying F about getting involved in their business). Admittedly, I did not read the Holomog article, because it did not interest me.

Interesting, that was the whole reason I bought this volume, I haven't even read the actual adventure yet.

Paizo Employee Creative Director

11 people marked this as a favorite.

Reviews without any information are less useful to me when it comes to improving products, and reviews that don't have information and are low reviews are not only not useful but are demoralizing. I have no interest in gatekeeping reviews, since that leads to the exact opposite of what I want to see—reviews with words attached (be they good or bad) so that we as the creators of the content can use feedback from those who the products are created for to make them better.

But that doesn't change the fact that no-text reviews are less useful than those that do have text. Not only does even including a single line of text provide more feedback, but they make the review seem more "legit" in the same way a written letter carries more weight than an e-mail. The more trouble someone goes through to communicate, the more weight that communication carries.

I do give the way people treat each other on the boards here (reviews included) into consideration, even though I don't actually have moderator access to the boards. I work at Paizo and I want these boards to be a welcoming and friendly place for gamers to chat, and it's unpleasant and depressing when folks use the platform to spread sadness and hate and discord.

Please be kind and patient to and with each other.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Leon Aquilla wrote:
Cori Marie wrote:
Cool so those of us who don't have time to play every single AP should never leave reviews for the content that we get from them?

Yes. And if James Jacobs is offended at that opinion, he can have it moderated for all I care. The usual suspects in this thread were so mad about Rip Tanner that they created an entire thread about it (how's that for "gatekeeping" reviews, Jacobs?), but comment-less 5 stars are totally cool?

I'm sorry, I can't accept that kindergarten logic.

It gets so tiresome seeing the same 5-7 people trying to wag the dog on every single subject and book this company puts out. Thankfully money still talks and forum posts walk.

Did ye need to resurrect conversation from month ago though? Like I can get being annoyed when you realize post you missed annoys you, but it also just has risk of restarting the conversation all over again.

But yeah, my opinion? If someone has positive opinion on something and they can explain why they have it, its okay. If somebody has negative opinion on something and they can explain why, then its okay. Its okay for people to discuss why they disagree with other opinions. If somebody wants to review something but not explain why, its frustrating but okay since site wouldn't allow it if it wasn't okay. I find it annoying when people review bomb each other without lines either to counter low scores or high scores because I actually want to hear what other people's opinions were as well and its hard to tell difference between "I genuinely liked this book" and "I feel like that score is unfair so I shall counterbalance it"

Grand Lodge

7 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Honestly I'd be fully okay if the review system had the fields be required and not allow star-only reviews.


4 people marked this as a favorite.
Leon Aquilla wrote:
Cori Marie wrote:
Cool so those of us who don't have time to play every single AP should never leave reviews for the content that we get from them?
Yes.

If I pay for a book and read it, I shouldn’t review it? What kind of logic is that?


2 people marked this as a favorite.

And what do you mean "usual suspects"?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

This is the best book of Blood Lords, fight me

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