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I pretty much only run pre-published stuff, and mostly in Society org play land. Even so, I think the book's worth the price of admission. Then again, I enjoy reading up on species' histories and cultures. So - if you're okay spending $20 to read up about 25 weirdo Starfinder aliens, go for it! If not, wait for the Evolutionist to come out in the AoN System Ref Docs and decide then.

RainbowEncoder |

The Soldier's "Devastating Throw" Gear Boost seem to have it's attributes the wrong way round. Soldiers cannot throw weapons with Dexterity (Thrown attacks are Strength-based and the Operative weapon special property only applies to melee attacks). In general no class can use Dexterity instead of Strength for thrown attacks. Making the bonus for having higher Strength impossible to use and even if it was possible there would be no reason to choose to use Dexterity over the default Strength.
However if the attributes were switched this Gear Boost makes a lot more sense. It would allow Dexterity-based Soldiers to take advantage of thrown weapons they previously couldn't have meaningful used.

David knott 242 |

For some reason my book (using subscription) has been showing as pending since end of October anyone else not getting there book who is setup as a subscriber.
Send an e-mail to customer.service@paizo.com and reference your order number. They supposedly finished the subscription shipments for November, but clearly something went wrong with yours.

John Mangrum |
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New options by class:
Biohackers: 1 alt class feature, 2 fields of study, 5 theorems
Envoys: 4 improvisations, 6 expertise talents
Mechanics: 1 alt class feature, 2 drone chassis, 2 basic drone mods, 2 advanced drone mods, 6 mechanic tricks
Nanocytes: 15 knacks
Operatives: 1 alt class feature, 2 specializations, 7 exploits
Precogs: 1 anchor, 11 temporal anomalies
Soldiers: 2 fighting styles, 4 gear boosts
Witchwarpers: 1 new option that applies to all witchwarpers
In addition, every spellcasting class gets new spells.

Ryan Marshall |
Question for any devs: My reading is that the damage from the feat Bear Hug is specifically damage that is equivalent a characters natural unarmed attack damage and not the damage of something they are wielding that can be used to make an unarmed attack. Is this correct? The case I'm envisioning here being a Vanguard's shield being used as an unarmed attack, which is then used to deliver Entropic Strike.

Radam |
Just some thoughts in no particular order and I probably forgot half what I wanted to write about
- Awesome Atrazoan art. It takes skill making a walking starfish seem badass
- Space Marine Kelo. Seriously, that is not space marine inspired, thats a picture of an Ultramarine with the skull images removed
- The lines between Soldier and Operative gets even more blurred. And with the Operative being one of the best skill users already and now stealing more and more stuff from Soldiers they become a bit too good imo
- Dragonkin can reproduce with other species? Is that a normal thing in Starfinder or something special to Dragonkin only? Their entry doesn't seem to think that its a big deal.
- Generally Dragonkin are a bit one sided, its all about the bond. On one hand, having such a detailed topic is nice, but on the other hand it makes them one trick ponys. What about them looking like how Vesk think their heroes will be transformed in the afterlife? No mention of that?
- The equipment and feats being spread through the book is a bit sup-optimal in my opinion.
- Would have liked a bit more explanation of what the creature type influences instead of just saying that its mostly for flavour. Like giving an example of spells that only work on humanoids, ect.

John Mangrum |

- Dragonkin can reproduce with other species? Is that a normal thing in Starfinder or something special to Dragonkin only? Their entry doesn't seem to think that its a big deal.
It's an interesting take and one based, I assume, in 3E/Pathfinder/Starfinder dragons being able to reproduce with virtually anything.

Failedlegend The Eternal Gish |

New options by class:
Biohackers: 1 alt class feature, 2 fields of study, 5 theorems
Envoys: 4 improvisations, 6 expertise talents
Mechanics: 1 alt class feature, 2 drone chassis, 2 basic drone mods, 2 advanced drone mods, 6 mechanic tricks
Nanocytes: 15 knacks
Operatives: 1 alt class feature, 2 specializations, 7 exploits
Precogs: 1 anchor, 11 temporal anomalies
Soldiers: 2 fighting styles, 4 gear boosts
Witchwarpers: 1 new option that applies to all witchwarpersIn addition, every spellcasting class gets new spells.
Nothing for Vanguard or Solarion? (Technomancers too but they got new spells at least)

John Mangrum |

Nothing for Vanguard or Solarion?
Solarians get two new solarian weapon crystals that scale in item level from low (2nd and 3rd, respectively) to 20th.

John Mangrum |
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Biohacker fields of study: Efficiency and Thermoregulation
Operative Specializations: Bully and Diplomat
Precog Anchor: Memory Echoes
Soldier Fighting Styles: Farshot and Mine Menace

JiCi |

JiCi wrote:I saw Dragonkin being mentioned... does it include alternate breath weapons, natural weapons, smaller size, gliding wings and whatnot?Some of those, yes.
They receive a trait that replaced the energy damage of their breath weapon... and a trait that replaced flight with a feat... Yeah, kinda disappointed... The flightless one should have been a size change to Medium.
The Sonic Vocalizer Biotech is kinda impressive, and now I wonder if making it into other energy as a house rule would be suitable.