When a stuffy noblewoman decides that leshys make for pretty centerpieces for her fancy tea party, she has no idea what sort of trouble she's stirring up. Not every plant in the forest wants to be put on display, and some of them are more than well-equipped to fight for those who are plucked from their homes!
In A Fistful of Flowers, you take on the role of one of four unique leshys—plants who have been granted sapience and wills of their own. When new sproutlings are snatched out of the woods and taken away to civilization, it's up to your band of furious flowers and pugilistic plants to set things right!
A Fistful of Flowers is a short adventure for 3rd-level characters that takes a band of leshy heroes out of the forest and into that most dangerous of locations—an aristocrat's fancy tea party. In addition, the four pregenerated characters provide a quick way to jump into the adventure right away in this exciting offering for Free RPG Day! Grab some dice and some friends and play the role of the forest's newest heroes!
A Fistful of Flowers is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (893 KB PDF).
Other Resources: This product is also available on the following platforms:
I loved it! Ran it three times and I can't wait to run it again.
Its been very popular with new players, especially female players liked the premise and I've had a blast realizing how cool the scenario actually is!
First of all, just helping players get into "being a walking member of flora" was fun. I've printed out pictures so each player could always see how others look like and being different from humanoids was also a great change for roleplay. Even tho its a bit railroady, each segment is a mini sandbox.
Stuff I learned: (not spoilers)
Popcorn is actually a snapdragon flower and the little creepy flail she has is actually dried up snapdragon flowers, not actual skulls.
I've also translated all the names to my native language (Croatian)and that made the adventure even more fun. never knew that much about flowers before.
(kinda spoilers)
One thing that bugged be about the last encounter was the fact the enemies are leshy until one player pointed out all of them are actually invasive species so that helped in setting up the scene. As with people, there are all kinds of leshy and not all of them are well meaning.
Tips for GMs:
you'll have to prepare character sheets better. casters will need spell lists with informations (easy tool PF2 was immense help, got that sorted in just a few minutes).
Also descriptions of individual feats and things are needed.
Popcorn lacks dragon instinct powers (or i'm that blind and didn't find them)
Its a bit of work but its well worth it for overall experience.. and repeated play
I'd LOVE to buy the minis
So yeah, as far as I'm concerned, my favorite scenario at the moment
On the bright side, the PC pregens have personality and are fun to play, the combats are a bit easy which is a good idea for an introductory adventure, the setting is fun and you all get to play Leshies :-).
But the final encounter is just awful
Spoiler:
Suddenly, the group of Leshies has to fight some Leshies for absolutely no good reason (she couldn't hire mercenaries?). The PCs are all pretty pissed off at this time (as we should be. Our "children" have been kidnapped), we have a barbarian in our group, and we're expected to talk with the evil slaver ? Not going to happen.
We just wanted to attack the Lady but she had no stats so that wasn't an option. Instead we were forced to fight our fellow leshies. That really, really sucked
If you're going to run this, here's a few tweaks I would suggest.
** SPOILERs ***
** I MEAN IT ***
* The Delay idea is very good and sorely lacking from all other modules... But:
- increasing the DCs is not clear and merely increases the Delay further, for little effect
- instead, don't cap it
- add 1 for every 10 min they rest (otherwise the hazards are meaningless)
- don't add it to DCs, instead add it as init AND hps to the candleshop fight
* The Deer hazard looks like it was a fight that was shortened. As is, it's meaningless (just flee). Either turn it into a trap (one attack then it's gone, which is what it amounts to), make fleeing a challenge (Athletics?), or run it as an easy fight
* Entering the candle shop lacks consequences. What happens if they fail, or if the guards are called?? Instead, just increase Delay.
* Ignore the Roll20 version's homunculus 2d10 rule, which makes the fight too easy.
* I suggest you pimp the 4 leshy defenders and make them more different from each other.
* Having the PCs rest fully sucks any challenge out of the module. The last fight is not very hard, considering every enemy that dies heals the PCs 2d8 (except the fungus, remember) and makes their movement harder (none have ranged attacks).
* Hence, for a short game I suggest you turn the deer into a trap and disallow this resting. For a longer game, make the deer a fight, allow the rest, but add Constance as a sorceress into the last fight (maybe just flinging low-level spells to prevent escape).
Fantastic little oneshot.
GREAT introduction to the game if you haven't played or run.
first time running a prewritten adventure in my life and good lord did I love it.
My group ended up making their own characters and having a blast.
Our psychic ended up skipping the first two encounters due to "Read Psychometric Resonance, so mind the uncommon tag if one of your players picks psychic.it DID open some INCREDIBLE roleplay opportunities which my group was full of. I ended up having to improvise at the end because my group ended up getting into a fight with the main villain and convinced her to remove the guards due to some clever skill rolls.
Anyways, as someone who's been gmming 5e before this for like 8 years, I gotta say, I am INCREDIBLY impressed at just how fun the entire thing was written.
It didn't feel stale, or stifling or railroading, and the encounters felt deadly.
All I can say at the end here, is that I really wish there was a statblock for Lady Constance, but she IS considered a Severe Threat boss according to encounter building, so I understand why it wasn't included.
I ran this at PaizoCon and it is by far the best Free RPG Day adventure. This is a great intro to leshys and the multitude of ways they can be imagined. I loved running this and my PCs loved playing the four pregens.
I'll be running this at my FLGS on free rpg day, the day the physical copy is released. Is it possible to get PDFs of the character sheets a day or two ahead so I can print out to have for players at my tables?
I'll be running this at my FLGS on free rpg day, the day the physical copy is released. Is it possible to get PDFs of the character sheets a day or two ahead so I can print out to have for players at my tables?
No. We are contractually obligated to not release it early except under certain circumstances. "Print and/or PDF versions of the product may not be disseminated anywhere else until July 23, 2022 (Exception: You may use, give away, or sell printed copies of the product during any convention at which you are vending within the exclusivity period.)"
I'll be running this at my FLGS on free rpg day, the day the physical copy is released. Is it possible to get PDFs of the character sheets a day or two ahead so I can print out to have for players at my tables?
No. We are contractually obligated to not release it early except under certain circumstances. "Print and/or PDF versions of the product may not be disseminated anywhere else until July 23, 2022 (Exception: You may use, give away, or sell printed copies of the product during any convention at which you are vending within the exclusivity period.)"
The Free RPG adventures are always custom maps. Sometimes the gaming store that hosts can give their GMs a copy of the Free RPG day adventure a few days ahead of Free RPG Day to allow you some prep time.
I GMed this for PaizoCon. I will be posting the custom minis I drew for this early on the day of Free RPG Day (probably as it strikes midnight) so that other GMs could print them and glue them on to card stock early that morning. Come back to this thread and look for the post then.
The Free RPG adventures are always custom maps. Sometimes the gaming store that hosts can give their GMs a copy of the Free RPG day adventure a few days ahead of Free RPG Day to allow you some prep time.
I GMed this for PaizoCon. I will be posting the custom minis I drew for this early on the day of Free RPG Day (probably as it strikes midnight) so that other GMs could print them and glue them on to card stock early that morning. Come back to this thread and look for the post then.
This event is all about retail stores. We encourage GMs who want to create a better player experience to go into the store and ask for early copies to more fully prep for the event. Use the event to build relationships.
It is now 1:39AM UTC time for Free RPG Day, so I am sharing my Fistful of Flowers Minis. Note: one of the pregens has an figurine of power of an onyx dog. I did not draw that onyx dog, so you might want a black bead or bring your own dog mini in case it is activated.
You can print these, paste them to card stock, and cut them out. This includes the minis for pregens and all the NPCs. Happy GMing!
It is now 1:39AM UTC time for Free RPG Day, so I am sharing my Fistful of Flowers Minis. Note: one of the pregens has an figurine of power of an onyx dog. I did not draw that onyx dog, so you might want a black bead or bring your own dog mini in case it is activated.
You can print these, paste them to card stock, and cut them out. This includes the minis for pregens and all the NPCs. Happy GMing!
Hmm
Thanks so much for this. The players really enjoyed the minis! I loved they even had a back!
It definitely was a fun adventure. I did have to make a character sheet for the 'karen' at the end of the adventure as the party was adamant on wanting her dead. XD Thank you for the Free RPG.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Will you be putting up any remaining print versions of this book (and the Starfinder one, too) for sale? The local store here finally decided to no longer participate in Free RPG Day, thus eliminating the last actual thing they were any good for.
Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber; Pathfinder Battles Case Subscriber
Zaister wrote:
Will you be putting up any remaining print versions of this book (and the Starfinder one, too) for sale? The local store here finally decided to no longer participate in Free RPG Day, thus eliminating the last actual thing they were any good for.
There was a comment above saying they can sell them late July. They have never in previous years listed them, as far as I recall, in the store until that date they can sell them.
Will you be putting up any remaining print versions of this book (and the Starfinder one, too) for sale? The local store here finally decided to no longer participate in Free RPG Day, thus eliminating the last actual thing they were any good for.
There was a comment above saying they can sell them late July. They have never in previous years listed them, as far as I recall, in the store until that date they can sell them.
I believe our webstore has this product set to go live on Wednesday with the other new releases. The PDF will be a free download and the print version will be available for purchase.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Lanathar wrote:
For anyone who has played this - what is the run time?
If you are running with players who are pf2 savvy or who you pre-print all the abilities that are very much glossed over in the stat blocks, it takes about 3-3.5 hours with moderate levels of roleplay. Add several hours for brand new folk because things like damage from rage are not written in and you'll have to figure it out, plus the normal telling them how the rules work with actions and reactions and such.