Legendary Hunters: Second Edition (PF2E) PDF

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The Hunt is On!

Legendary Hunters: Second Edition is the latest volume in our new series of class-focused player supplements for Pathfinder Second Edition, this time focused on the wild-wandering beastmaster hunter class. These savvy wilderness warriors approach encounters with tactics and teamwork in mind for them and their bestial (and humanoid) allies. You’ll find over 100 awesome options for this new class, including an array of Hunter's Bond skills like Flank and Shank, each with their own teamwork and support benefits and special actions, with over 60 class feats for every level. Move your allies into position with Pack Tactics, Bullying Blow, and Back to Back while keeping them safe with Snare Hopping, Spell Adept Companion, and Ever Vigilant, while you trap your enemies with Plentiful Snares and Opportunity Predator and savor their dread with Bay of the Beast and Feed on Fear! You can maximize your connection with the wild and your allies with over a dozen focus spells like companion swap, primal vortex, and king of the jungle, and your allies can walk on the wild side with a full set of Hunter dedication feats like Strategic Action and Incredible Hunter's Bond! Grab this amazing 30-page supplement by Tony Saunders for Pathfinder Second Edition today and Make Your Game Legendary!

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Nice, congrats Tony!


Oh I am interest. Is the class all about making your animal companion spicier?


Michael Sayre wrote:
Nice, congrats Tony!

Hey! Thanks Mike, always appreciate your support.

Truth be told though, Costin Schelling (Cozzymandias on the forums) was my Huckleberry on this. For some reason the initial release credit didn't get placed as it should.

The Thumbnail and description was updated for DrivethruRPG, but it looks like it was missed here. I'll get with Jason and see if he can make some adjustments.

We've gotten some pretty positive feedback on this conversion, so I hope it hits the spot for people!


Perpdepog wrote:
Oh I am interest. Is the class all about making your animal companion spicier?

Okay, so it does make them Spicier for sure, but I'll give you an idea of what we were going for:

- For starters, you basically get Beastmaster benefits as a core class feature, and start with more than one animal companion. You don't get all the goodies from that archetype for free, but I would say what the Martial Artist is to Monk, the Beastmaster is to this Class.

- Majority of the Classes interworking come down to using its action economy commanding animal companions and then engaging with the enemy in a specific way. There are 5 class paths all of which accentuate a different fighting style for working with your animal companion. They also get something called Coordinated Strike, which is essentially bonus damage your animal companion does when you meet certain criteria (usually both of you landing an attack, spell, snare, etc. in the same turn as the other).

- They get wave casting with limited schools to encourage battling tactics

- They get Bond spells, which are essentially focus spells that Hunters can command an animal companion as part of the casting

- Tactics feats, essentially a take on Teamwork feats, which work more or less like Stances that you and an Ally must meet requirements to engage in (not exclusive to animal companions, but obviously encouraged). The goal with these is that Costin and I might repurpose them for a Warlord/Tactician style class at some point down the line, as the feats work pretty well for those concepts too.

The main goal of the class was to define it distinctly from Summoner in that how you use your animal companions to fight is a coordinated effort more than it is the creature is standing in to do the work for you.

And I think we did a pretty good job accomplishing that design goal while remaining in the budget we were hoping for.


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Nice, I think I am actually going to try it out! Previously I was thinking about homebrewing a animal based class myself...

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

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GGSigmar wrote:
Nice, I think I am actually going to try it out! Previously I was thinking about homebrewing a animal based class myself...

Awesome, I hope you hop in later and tell us how you liked it!


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Doesn't look like I'll be able to re-create Hosteen Storm and his team with this. :-( Oh, well.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ed Reppert wrote:
Doesn't look like I'll be able to re-create Hosteen Storm and his team with this. :-( Oh, well.

Is there a multiclass dedication that could get you there?

I remember getting a good approximation in D&D 4E with hybrid multiclassing and multiclassing feats into a 3rd class.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I don't think so, but I'll take another look.


Ed Reppert wrote:
Doesn't look like I'll be able to re-create Hosteen Storm and his team with this. :-( Oh, well.

As someone that's not entirely acquainted with those books, what do you feel is preventing you from accomplishing the build?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Midnightoker wrote:
Ed Reppert wrote:
Doesn't look like I'll be able to re-create Hosteen Storm and his team with this. :-( Oh, well.
As someone that's not entirely acquainted with those books, what do you feel is preventing you from accomplishing the build?

He was the main character in the Beastmaster books, which were the inspiration for the Beastmaster movies and TV show, albeit in a sci-fi rather than fantasy setting. He had multiple pets (two tiny rodents, a big cat, and a hunting bird, as I recall). The tricky bit is the multiple pets.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Not so tiny. Not ferrets, as I recall, but something close. Named (in the books) I think Hing and Ho. Sandcat, name I don't remember. African Black Eagle named Baku. Later he added an Appaloosa named Rain-On-Dust. All genetically modified. Storm himself was a full-blooded Navajo.

Multiple "pets" is indeed the tricky part. :-)


Ed Reppert wrote:

Not so tiny. Not ferrets, as I recall, but something close. Named (in the books) I think Hing and Ho. Sandcat, name I don't remember. African Black Eagle named Baku. Later he added an Appaloosa named Rain-On-Dust. All genetically modified. Storm himself was a full-blooded Navajo.

Multiple "pets" is indeed the tricky part. :-)

FWIW they do get multiple pets, but the act of having more than one pet act is admittedly gated to pretty high up in the class (though some focus spells play with the "quick swap" concept).


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Multiple pets, but only one "active" at a time. That's the sticky part. :-)


Ed Reppert wrote:
Multiple pets, but only one "active" at a time. That's the sticky part. :-)

Pack Leader comes online at 13th level and then you do get 3 out with Pack Commander at 19th level. There are limitations on the action economy, but I think it's as close as we could come without breaking the game.

Full Assault and Companion Swap Focus spells come online earlier than those and help supplement the feel of more than one.

Those may not be enough for you, but I do think it comes close to simulating the themes of multiple ACs.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

That reminds me of the spider based Shifter archetype in PF1 that could be used to emulate Spiderman. His iconic ability of being able to swing through the city on quickly generated web strands came online around 18th or 19th level as I recall -- way too late in my opinion.

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