Pathfinder Adventure Path #184: The Ghouls Hunger (Blood Lords 4 of 6)

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Pathfinder Adventure Path #184: The Ghouls Hunger (Blood Lords 4 of 6)
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The Bloody Burden of Aristocracy!

Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their power-hungry peers, escort the priest-king of a subterranean ghoul nation, and quell a cannibalistic cult—all while investigating the plot to poison living residents across Geb and beyond. The mysterious mastermind behind this plot stalks the halls of power, where the characters now tread, and he knows that his enemies are closing in!

The Ghouls Hunger is a Pathfinder adventure for four less-than-good-hearted 11th-level characters. This adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the worship of Kabriri, the demon lord of ghouls, and presents numerous downtime activities for the newest Blood Lords to expand their authority. New items, feats, monsters, and more abound when The Ghouls Hunger.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-467-3

Other Resources: This product is also available on the following platforms:

Pathfinder Nexus on Demiplane
Archives of Nethys

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Balanced fun! Really lets you play an evil overlord!

4/5

Going to break this down scene by scene:

Parade/Audience - Loved this. Put on the FF8 Edea's Parade theme and chewed the scenery on it. Really good intro. Free tschotchkes is always nice.

Kortash is kind of a hit-or-miss thing. You only really need to talk to him 3-4 times total. But I didn't find him a grating NPC.

The Mortician's Suite - Starting us off with a fossil golem right after the group had to fight one at the end of book 3 seems like an odd stylistic choice. Your average group is going to nuke it from orbit.

The Gliminals are a BRUTAL fight if you heal by negative energy and are at all undead. The Gliminals can spread damage among themselves by daisy chaining bond in light. Be very careful with this fight.

Xharduun's Secret - This one can be hard for people to figure out as Secret Page has no other savings throws other than "Choose to Disbelieve" (and unless you know something is up with the books, you won't) and you wouldn't know to say a password unless you already knew they were Secret Page'd.

The Houseguests - Loved this part. The Research task right after was great as well as it was perfectly timed when the group immediately learns to HATE these guys.

Tower of Gnawed Bones - FUN. Love this place. Multiple methods of insertion, multiple paths. Not being stealthy invites a huge fight at the entrance (though can make the latter a cake-walk), and you can convince a Qlippoth to do your dirty work. Fun!

The Waterfront/Cerulean Glade - Dread Wraiths can't harm people who have negative healing, so this is a bit of a drag. The Rotbombers are pretty easy, the main thing is trying to save the dockworkers (if you care).

The chase of the final wraith is pretty exciting, but it has a very low threshold for failure (6 rounds, 6 events, no margin for error).

Cerulean Glade - Solar Golems were cool, I liked their beam of light attack. It was satisfying to crush that smuggler (the two vampires swore they'd feast on his heartblood, couldn't interrogate him). An aside about what Talking Corpse does might have been helpful. Again, a Dread Wraith at the final encounter adds nothing to an all negative-healing party.

Second Research Activity -

This was the only part of the AP I skipped, as it seemed like it broke the pacing. Your characters are falsely accused of something, and they have to spend days figuring out the next move. But there's no real pressure on them other than a -4 penalty to interactions with the public. So really you're just waiting around for them to succeed. I restructured this as a limited research goal to discover Bremeteria Veng, who then delivered a bunch of exposition linking the shadow ash and the Yearning Sanctum/Empty Chorus together.

Yearning Sanctum - - Again, more fun. Fun ways to bypass encounters. My wizard was so proud she brought along Disintegrate to nail that Force Wall, bypassing an area completely once the group climbed the balcony! Rinnella Brennon is a great NPC. It was fun to use her and I had her interact with the party Urgathoan at a banquet earlier in the adventure.

The Deathless Arena - - Boy did my Tyrant enjoy crit-succeeding on the challenge task. I appreciated that having hard evidence made the check of choice easier. And having a Thunderdome with the guy who's been making your life miserable was great.

The only part that's shakey is that Cawadok is a frickin' MURDERER and the part about him taking a dive is pretty shaky. My group focused on him first and made the mistake of engaging him in melee and he nearly killed them, which is odd for a character whose mistress specifically told him to take a dive. I think giving him a flat-footed penalty for the engagement or some other debuff might have been appropriate if the group agrees with Brennon's plan. The Plague Giants can be pretty brutal if they catch you in a pincer.

Regarding allegations of this part being a 'railroad':

I don't understand why PC's wouldn't want to do the Thunderdome, unless they're goody-goods and playing the wrong AP. If you hate it or feel like it's forced, I guess you could bypass it and go straight to the next part without much fuss*, but Hyrune's gotta die eventually so there is no 'non violent' solution to this.

* If a group were to do this, I might actually have Hyrune call THEM out to the Thunderdome.

The Hanging Castle - - I really liked the concept for this, but the map we're given on the last page of the AP wasn't quite able to do it justice and my player-group struggled with the idea of a 3D space. That being said it does certainly encourage alternative solutions (be sure to emphasize to them before they go down that this is definitely a giant dwarf fortress-esque cavern and they need to be prepared to move 3D).

I think Weeping Jack and Harmony in Agony should've been a combo encounter, preferably in the center chamber. The spacing is in general too tight (knife fights in phone booths mostly) and they can both be bypassed if your group doesn't zig instead of zag. My group went E2->E9->E10->E3 (but only because they heard harp music) -> E8 -> E11 -> E12. Adding things like the Tolokand were interesting but ultimately a little too much padding at the very end. There are a LOT of fights in here when all you're really craving is going down and killing Hyrune.

Also, my summoner pointed this out to me later, but you can just scry his position and teleport down there at this point.

Fight with Hyrune - Suitably adequate. Him having a possible escape route gives you incentive to play competently. The Unrisen were kind of average (at this point all your characters have fire). I appreciated that he lines them up in front of them to block the group's path so he can monologue. Rare foresight on the part of a villain! More should think about positioning beforehand.

Unanswered Questions

Did Kortash know what was going to happen at the docks? Was he trying to help you? What was his angle?

Why are the Urgathoans and Kabrirites feuding? I looked at Kabriri's entry in the adventure toolbox, Urgathoa's entry in Gods and Magic, and several other places and all over the AP and couldn't figure out what Brenon's motivation was.

Berline Haldoli Rating: 0/10

Berline is one of the most amusing NPC's to come out of Paizo's Pathfinder in a couple years. Her absence is notable!


Too combat-heavy, but still good

3/5

A bit more combat-heavy than I was hoping for after the point in the adventure path when the PCs become Blood Lords themselves. But the investigations, locations, and enemies are still fun, and there are plenty of unique NPCs to interact with. I love the way that Geb himself is written.

The final chapter feels a bit convoluted, with a public challenge of a death match against a Blood Lord being a big leap to make in the story, and something I don't see a lot of PCs being especially keen to do. It's very railroad-y of a solution, and I wish there was some way to find a non-violent alternative.


Raising the stakes with some epic NPCs

5/5

The Good:
—A good mix of combat and non-combat tasks (though it leans a little heavier on the combat side than some of the other legs of this AP).
—Some epic NPCs for the players to interact with, giving this leg of the AP a nice high power-vibe.
—A couple fun combat set-ups that make use of the environment, like the arena fight. More of this, please!
—The back matter on Kabiri is great.
—The Blood Lord Machinations downtime activities in the back are a great way to help the players feel like political power players. I do wish, though, that this played a bit more of a role in the AP. Something like the kinds of rules in Hell’s Rebels or Strength of Thousands, where the players get tangible benefits for advancing to different positions with each faction.

The Bad:
—One of the key plot moves (involving a ship) to get the PCs back to the main plot is set up as what seems like an unlikely coincidence. It would be more satisfying if the story moved back to the main plot line in a more natural way.
—It seems strange that the powerful NPC from the last AP, who advocated for the PCs advancement, is nowhere to be found in this AP.

The Ugly/Pretty:
—Really beautiful maps on this one. Dripping with flavor, and mixing in a lot aesthetic details regarding the rooms into the maps themselves.


Love 6 book APs!

5/5

Fantastic book. It's really nice to have a full 1-20 conclusion to a story. Always love to see high levels being supported in tabletop games. Please keep making high level content!


1/5


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Paizo Employee Sales & eCommerce Assistant

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Announced for October! Product image and description are not final and may be subject to change.

Dark Archive

How many underground ghoul nations are there anyway now that I think about it?

Silver Crusade

4 people marked this as a favorite.

Pretty sure it's THE underground ghoul nation, given the mention of priest-king.

Dark Archive

Rysky wrote:
Pretty sure it's THE underground ghoul nation, given the mention of priest-king.

(this is joke at me not knowing anything about darklands lore because I'm waiting for non 3.5 darklands book and never read that one. Aka I have no idea if reference is obvious or if there are lot of them x'D

Darklands is my biggest hole on pathfinder lore knowledge x'D)


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber

Yessss becoming a member of local government!

Liberty's Edge

Do not deprive yourself of all the good things that have been written about the Darklands of Golarion for years, whether in setting books or in adventures. The setting is edition-agnostic after all.

Liberty's Edge

willfromamerica wrote:
Yessss becoming a member of local government!

And now I wonder about the loot system for this AP :-(


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The PCs should be "less-than-good-hearted," so I think the loot system will be ok.


4 people marked this as a favorite.

Downtime mechanics for PCs in a position of power and state authority is a fun treat.

RPG Superstar 2014 Top 32

did they announce the author yet?

Liberty's Edge

Fumarole wrote:
The PCs should be "less-than-good-hearted," so I think the loot system will be ok.

I take bribes and use them for the betterment of the living gebbite minority. Starting with myself.

And here is another idea for a PC in this AP :-)


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Grumpus wrote:
did they announce the author yet?

According to the Wiki

Zombie Feast - Mike Kimmel
Graveclaw - Jason Tondro
Field of Maidens - Jenny Jarzabski
The Ghouls Hunger - Leo Glass
A Taste of Ashes - Brian Duckwitz
Ghost King's Rage - Jessica Catalan


3 people marked this as a favorite.
xNellynelx wrote:
Grumpus wrote:
did they announce the author yet?

According to the Wiki

Zombie Feast - Mike Kimmel
Graveclaw - Jason Tondro
Field of Maidens - Jenny Jarzabski
The Ghouls Hunger - Leo Glass
A Taste of Ashes - Brian Duckwitz
Ghost King's Rage - Jessica Catalan

These were revealed at Gen Con, I believe. Jessica Catalan has done some of my favorite 2e work; I’m so eager to see her handle an explosive finale for this, potentially involving Nex.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky wrote:
Pretty sure it's THE underground ghoul nation, given the mention of priest-king.

Has Nemret Noktoria even been mentioned in 2E yet?

Silver Crusade

1 person marked this as a favorite.

I think so? We had a Darklands adventure in Extinction Cure so it might have come up or in one of the Lost Omens books.

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Ohhh Kabiri gets some love


5 people marked this as a favorite.
Evan Tarlton wrote:
Rysky wrote:
Pretty sure it's THE underground ghoul nation, given the mention of priest-king.
Has Nemret Noktoria even been mentioned in 2E yet?

Extinction Curse mentioned a cult of ghouls sworn to the empyreal lord Tanagaar who are fighting against it; it was in the backmatter on cults.

Silver Crusade

4 people marked this as a favorite.
DeciusNero wrote:
Ohhh Kabiri gets some love

*shudder*


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
keftiu wrote:
Evan Tarlton wrote:
Rysky wrote:
Pretty sure it's THE underground ghoul nation, given the mention of priest-king.
Has Nemret Noktoria even been mentioned in 2E yet?
Extinction Curse mentioned a cult of ghouls sworn to the empyreal lord Tanagaar who are fighting against it; it was in the backmatter on cults.

Here's hoping we learn more about Tanagaar's Arrows!


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

I would also love to get a gazetteer of Nemret Noktoria while we're at it! Going begging. LOL

Paizo Employee Creative Director

9 people marked this as a favorite.
theLegend76 wrote:
I would also love to get a gazetteer of Nemret Noktoria while we're at it! Going begging. LOL

From the offices of Expectation Management, while I did put some fun Kortash Khain stuff in here (for example—he thinks of himself as too good to "breathe" surface air, so when he must speak, he does so via a ghoul head/torso he carries around to telepathically command it to talk for him, and calls this thing his "Voice"), the entire adventure is set in/under Mechitar. It doesn't go to Nemret Noktoria, and no significant Nemret Noktoria info is included. Maybe in some far future adventure though, if folks are interested!


3 people marked this as a favorite.
James Jacobs wrote:
theLegend76 wrote:
I would also love to get a gazetteer of Nemret Noktoria while we're at it! Going begging. LOL
From the offices of Expectation Management, while I did put some fun Kortash Khain stuff in here (for example—he thinks of himself as too good to "breathe" surface air, so when he must speak, he does so via a ghoul head/torso he carries around to telepathically command it to talk for him, and calls this thing his "Voice"), the entire adventure is set in/under Mechitar. It doesn't go to Nemret Noktoria, and no significant Nemret Noktoria info is included. Maybe in some far future adventure though, if folks are interested!

…okay, that rules.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
James Jacobs wrote:
theLegend76 wrote:
I would also love to get a gazetteer of Nemret Noktoria while we're at it! Going begging. LOL
From the offices of Expectation Management, while I did put some fun Kortash Khain stuff in here (for example—he thinks of himself as too good to "breathe" surface air, so when he must speak, he does so via a ghoul head/torso he carries around to telepathically command it to talk for him, and calls this thing his "Voice"), the entire adventure is set in/under Mechitar. It doesn't go to Nemret Noktoria, and no significant Nemret Noktoria info is included. Maybe in some far future adventure though, if folks are interested!

Oooooo Suweet! Expectations exceeded. That is awesome, and what a narcissist! LOL I'll take every little tidbit you throw me. Nock me a Tanagaar's Arrow!


Has this hit any subscribers yet? I'm curious to hear how folks like it.


1 person marked this as a favorite.

Hmm…the statement that we won’t be hearing anything about Nemret Noktoria, it has me wondering if we’d ever get a Lost Omens: The Darklands book?

It would be interesting to run a campaign where folks never go above ground, or in a flip of delving into the dark below, there is a quest of breaching the blinding land above.


1 person marked this as a favorite.
VerBeeker wrote:

Hmm…the statement that we won’t be hearing anything about Nemret Noktoria, it has me wondering if we’d ever get a Lost Omens: The Darklands book?

It would be interesting to run a campaign where folks never go above ground, or in a flip of delving into the dark below, there is a quest of breaching the blinding land above.

Worth noting that Nemret Noktoria got a page in Book of the Dead, as did a few other undead-heavy regions. I wouldn't read too much into the absence of a backmatter article on it here - it's pretty far away from Geb (underneath Osirion, if memory serves?), so much of the info there isn't too likely to factor into this AP.

I do have a thread on hyping up a hypothetical Darklands LO book, if that's a discussion you're interested in!


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber
keftiu wrote:
Has this hit any subscribers yet? I'm curious to hear how folks like it.

I’m sad to say it’s a pretty big step down from book 3, at least for me.

Spoiler:
I was hoping for a lot more investigation and roleplay from an adventure that takes place entirely in Mechitar, and while there is some of that, there are four sizable dungeons filled with enemies that attack on sight. The overall story seems to be staying interesting at least, and I’ll have to read more in-depth to see if there’s still fun stuff happening in between all of that combat. Abomination Vaults is 90% dungeons and I still love that AP, even though I skipped a significant number of the fights when I GMed it.


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willfromamerica wrote:
keftiu wrote:
Has this hit any subscribers yet? I'm curious to hear how folks like it.

I’m sad to say it’s a pretty big step down from book 3, at least for me.

** spoiler omitted **

Sad to see the inevitable dungeon-delving rear its head in a political troubleshooter narrative.

Anything extra fun in the backmatter articles? I'm curious if the Kabriri section has any morsels, or if any new Archetypes are in this one.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber

The Kabriri section is a fantastic piece of lore. There are a lot of downtime activities in the backmatter for activities to improve reputation with different factions. There are a lot of really fun higher level feats added to the ghoul archetype which now make me want to have a ghoul PC in it. There’s also a powerful rare Kabriri-based spell and a ritual, but that’s it as far as backmatter material goes.


1 person marked this as a favorite.
willfromamerica wrote:
The Kabriri section is a fantastic piece of lore. There are a lot of downtime activities in the backmatter for activities to improve reputation with different factions. There are a lot of really fun higher level feats added to the ghoul archetype which now make me want to have a ghoul PC in it. There’s also a powerful rare Kabriri-based spell and a ritual, but that’s it as far as backmatter material goes.

Ghouls definitely felt like the most fun of the Undead Archetypes, so I'm glad to hear they got some more love. Thank you for the replies!


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber

No problem! Yeah, ghouls were already my favorite of the archetype and the options in this book just make them even better.


Anyone happy to share what new creatures are in the Toolbox?


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber
Benjamin Tait wrote:
Anyone happy to share what new creatures are in the Toolbox?

Spoiler:

Bloodshroud: level 13 undead created by necromancers from vampiric mists

Urglid (Grave Demon): level 13 demons that form from the souls of murdeous undertakers

There's some ghoul variants, including the ghoul antipaladin and ghoul razorclaw

Pyrogeist: level 10 spirit that forms from the deaths of arsonists

Rotbomber: level 12 mindless undead that grow explosive necrotic pustules (very gross and cool)

Straugh: level 10 undead formed when monstrous beasts contract ghoul fever

Terrorguard: level 14 construct fueled by the power of the Dimension of Dreams


willfromamerica wrote:
Benjamin Tait wrote:
Anyone happy to share what new creatures are in the Toolbox?
** spoiler omitted **

does the goul priest king get a statblock?

Radiant Oath

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I just got this and saw the art on the first page of Chapter 1 and...now I can't un-see this! Either this was an intentional reference or one heck of a brilliant coincidence! XD

Paizo Employee Creative Director

4 people marked this as a favorite.
Archpaladin Zousha wrote:
I just got this and saw the art on the first page of Chapter 1 and...now I can't un-see this! Either this was an intentional reference or one heck of a brilliant coincidence! XD

Coincidence as far as I know.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Archpaladin Zousha wrote:
I just got this and saw the art on the first page of Chapter 1 and...now I can't un-see this! Either this was an intentional reference or one heck of a brilliant coincidence! XD

A reference to what? A random artwork from Deviantart? What kind of sense would that make?


Zaister wrote:
Archpaladin Zousha wrote:
I just got this and saw the art on the first page of Chapter 1 and...now I can't un-see this! Either this was an intentional reference or one heck of a brilliant coincidence! XD
A reference to what? A random artwork from Deviantart? What kind of sense would that make?

It was a fairly popular meme recently.

Paizo Employee Creative Director

3 people marked this as a favorite.
keftiu wrote:
Zaister wrote:
Archpaladin Zousha wrote:
I just got this and saw the art on the first page of Chapter 1 and...now I can't un-see this! Either this was an intentional reference or one heck of a brilliant coincidence! XD
A reference to what? A random artwork from Deviantart? What kind of sense would that make?
It was a fairly popular meme recently.

Ah, I see. Well... this art was ordered many months ago, only further cementing its status as a coincidence then, I guess.

Dark Archive

It's very iconic type of composition in fantasy art tbh :D (that's why it made for good meme format I guess?)


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
keftiu wrote:
Zaister wrote:
Archpaladin Zousha wrote:
I just got this and saw the art on the first page of Chapter 1 and...now I can't un-see this! Either this was an intentional reference or one heck of a brilliant coincidence! XD
A reference to what? A random artwork from Deviantart? What kind of sense would that make?
It was a fairly popular meme recently.

Oh, I must have missed that completely.


keftiu wrote:
Zaister wrote:
Archpaladin Zousha wrote:
I just got this and saw the art on the first page of Chapter 1 and...now I can't un-see this! Either this was an intentional reference or one heck of a brilliant coincidence! XD
A reference to what? A random artwork from Deviantart? What kind of sense would that make?
It was a fairly popular meme recently.

In what context? I don't mean to derail things, feel free to private message it if you prefer but I also missed it.

Dark Archive

I googled "Master's Blessing" after hearing that it was a meme and understood it from google pics


3 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

I love the way clicking on "7 new" in the message listing for a Product Discussion thread tries to force me to review the entire last page of the thread, instead of taking me directly to the first new message. NOT!

The software goes directly to the first new message in a non-Product Discussion thread. Why the difference? Also why, in the Product Discussion threads, does it always ask me to log in. I'm *already* logged in!

Edit add: It also takes me to the top of the page when I post a reply to the thread.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Ed Reppert wrote:

I love the way clicking on "7 new" in the message listing for a Product Discussion thread tries to force me to review the entire last page of the thread, instead of taking me directly to the first new message. NOT!

The software goes directly to the first new message in a non-Product Discussion thread. Why the difference? Also why, in the Product Discussion threads, does it always ask me to log in. I'm *already* logged in!

Edit add: It also takes me to the top of the page when I post a reply to the thread.

Manually changing the number by one in the url (the number after "#") usually work to teleport me to the right place. My guess is that it's a bug about the posts loading dynamically, and loading a little bit slower in a product page (maybe because it tries to load the review tab first?), and thus, the "scroll to the post" tries to fire before the post is loaded.


3 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

That makes sense. Must be a hard bug to track down, since it's been around at least as long as I have and I've been around here for eight years.

Edit: just tested this theory. Increasing the number by one had no effect, it still went to the top of the page. Decreasing the number by one, it went to the last message for about 0.1 second and then bounced immediately to the top of the page.

Stupid software. :-(


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pawns, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hello,

When do you expect the availability of the foundryVTT module for The Ghouls Hunger ?

Dark Archive

2 people marked this as a favorite.

I do like they avoid statting Kortash Khan since besides him being level 23 creature, 2e doesn't have mythic equivalent yet (though I know that doesn't prevent mythic npcs or monsters being adapted to 2e) and his nature as mystic theurge means he had two long spell-lists and I don't think this is right book for introducing concept of caster that casts both arcane and divine spells :D (though 2e undead bloodline is divine list instead)

I do like sneaky reference of him being "a true hierophant of his faith" though and that he is "a force against that cannot be defeated save by the most mythic and legendary of foes." xD I love sneaky nod backs like this

Paizo Employee Director of Marketing

1 person marked this as a favorite.
Mr. Fred wrote:

Hello,

When do you expect the availability of the foundryVTT module for The Ghouls Hunger ?

It went live on Launch Day, yesterday. Not at midnight, but that day.

Dark Archive

2 people marked this as a favorite.

Oh right, forgot to mention in review I think this book has another example of effects of the post no slavery policy (as in one of encounters has indentured undead servants of one guy who are noted to have about one year of debt left)

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