Pathfinder Lost Omens: Knights of Lastwall

3.40/5 (based on 7 ratings)
Pathfinder Lost Omens: Knights of Lastwall
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Fulfill your oath!

When the armies of the Whispering Tyrant marched on Lastwall, the keeps and cities may have fallen, but its people and their spirit did not falter! Lost Omens Knights of Lastwall takes a detailed look at the knights that took up arms to continue the fight against the undead hordes and evils that roam the world. This book presents information on the Knights of Lastwall organization, from joining the ranks, to knightly training, to the missions to protect the innocent and defeat evil. The book also features new rules content including new equipment, magic items, spells, and support for Knights of Lastwall archetypes for players who want to play a knight in their campaigns!

Written by: Jessica Catalan, Banana Chan, Ryan Costello, Katina Davis, Alastor Guzman, Ron Lundeen, Ianara Natividad, Erin Roberts, Ashton Sperry, and Isabelle Thorne.

ISBN-13: 978-1-64078-413-0

Available Formats

Pathfinder Lost Omens: Knights of Lastwall is also available as:

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Average product rating:

3.40/5 (based on 7 ratings)

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A delight

5/5

Rpobably one of my favourite Lost Omens books to date. In a landscape saturated by grimdark, having a faction of people desperately trying to be good and learn from their mistakes is heartening and lovely to read.

The knights are given depth and care that good factions are often not afforded, the new deity options added and their write ups are stellar. The Kazutal and Arazni set up got me pretty emotional.

The exapansions to the archetypes are also fantastic and dancing shield is a game changer! I recommend this to everyone I know <3


Imperfect, but fun

3/5

The website ate a much longer review, so to be brief:

This book adds considerable depth to a faction I wasn't originally interested in, enough so that I'd now gladly play a character from them or an AP surrounding the group. The order's allies all beg to be played as, which is a huge success. All of the new deities are great.

But other parts of it are something of a letdown. The art quality is much more variable than I'm used to in PF2, especially in the deities chapter. The queer representation feels a little messy in places, with more attention paid to characters' genders than much else about them and a significant emphasis placed on the Knights as a safe space for queer characters - at least for this trans lesbian, I felt a little frustrated with how shallow and fixated-on this element felt. A deeply compelling plot hook from the Character Guide, the presence of undead within the ranks protected by a divine force who sees their penitence, is utterly missing here.

The book is solid, and made me care enough to welcome a Knights of Lastwall AP some day, but it falls a little short of the other highs in the Lost Omens line for me. YMMV.


2/5

From players side this book is OK. From GM's side this book is a dissapointment.

If you have already read Gods and Magic and Last Watch, this book won't give you much. A lot of the information here are just reprints.

There are no maps or adventure locations (just super shallow and generic descriptions of a few places).

At the bare minimum I was hoping for a map of Vellumis or Ruins of Vigil at least.

There is just a single map of the region which is the same one as we have already seen (it is a blank empty map with locations only at the boarders and bulk of the map is just empty void). If you compare it to the map of Ustalav from Rule of Fear (1e) - it doesn't stand a chance.

As a setting book - Rule of Fear is strightly supperior and Knights of Lastwall can not compare. It also pales in comparision with the Book of the Dead.

Art on the cover is amazing, but that can't be said about a lot of the art in the book.

A lot of known characters which have been depicted in different products looks realy embarasingly pathetic in this book which is sad (The Whispering Tyrant, Ulthun, Iomedae, Kazutal, Milani, Ragathiel, Sarenrae). Personally this art style does not work for me and I would be embarassed to show it to my players.

Somehow a namless NPC blacksmith (page 14) or Whispering Way Cultist (page 21) looks much more regal and godlike and cool than the gods in this book. Which is beyond me.

Aylunna Varvatos, Veena Heliu and Gendowyn - their art is amazing.

TLDR: Paizo, for the love of the gods - give us quality maps in your setting books, please (and no cheating like with Redoubt of the Red Crusader from Vigil used as Absalom Undercity)!


I No Longer Hate Paladins!

5/5

One of the best I'd give it 10 stars if I could!

Personally I love the artwork for Shelyn and seeing all the other deities ready to throw down.

Congrats to everyone involved, I no longer hate paladins!


Replacing Mwangi Expanse as my favorite Lost Omens book

5/5

I've been looking forward to this one since it was announced, and I was not disappointed! The book goes to considerable lengths to avoid creating a setting full of stereotypes--the knights aren't all just Lawful Stupid absurdly rigid archetypes, there's a lot of space for many types of characters. There's a focus on preserving goodness in the face of horror and constant conflict.

The content for the Crimson Oath is delightful, as are the new pantheons. I would have liked to have seen some more explicit plot hooks built into the descriptions, it is pretty vague in a lot of places but I think Paizo hasn't fully pinned down what they want to do with the Gravelands yet and that's okay.

My new favorite Lost Omens book!


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Advocates

6 people marked this as a favorite.

I'm only a few pages in, and I already love the book...

Knights of Lastwall:
Whoever decided to name the squires after Cassisian angels, deserves a packet of cookies, because now I am inadvertantly a Knight of Lastwall by virtue of my nickname. Thank you whomever did that bit

Wayfinders

2 people marked this as a favorite.

A really nice detail that I've noticed that I haven't seen mentioned anywhere else is that, if you look at the page borders, rather than featuring the Pathfinder Society symbol in the top left corner like every other Lost Omens book, you instead have the symbol of the Knights of Lastwall. This, alongside the knightly standard-like page title backgrounds, make for a really nice tweak on the usual graphic design.

(I also really enjoyed this treatment in the Mwangi Expanse book - keep 'em coming!)


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

What, exactly, is a knight, on Golarion?

The word has an interesting etymology. Comes from Old English "cniht" meaning "boy, youth, servant".


7 people marked this as a favorite.

As a big fan of Planescape's idiosyncratic cant, bless whoever wrote the "Knightly slang" section.


Has it been sanctioned for PFS yet?

Wayfinders

1 person marked this as a favorite.

A few times the book refers to a 'Flame', presumably as some kind of knightly unit, akin to the established Lights (the small individual squads) and Blazes (rarely-formed out of several Lights for special missions), but it's never elaborated upon. An editing slip-up, perhaps?

Silver Crusade Contributor

10 people marked this as a favorite.
Cassi wrote:

I'm only a few pages in, and I already love the book...

Knights of Lastwall:
Whoever decided to name the squires after Cassisian angels, deserves a packet of cookies, because now I am inadvertantly a Knight of Lastwall by virtue of my nickname. Thank you whomever did that bit

My developers—Eleanor Ferron and Luis Loza, who both deserve a ton of credit for the great ideas here!—asked me to provide a place for more "classical" squire-youths in the order. It seemed like an obvious step to name them after 'little angels', particularly with the easy and pleasant-sounding shortening. ^_^

keftiu wrote:
As a big fan of Planescape's idiosyncratic cant, bless whoever wrote the "Knightly slang" section.

I'm glad you like it! They asked me to come up with a bunch of slang terms the Knights might use, and I had a lot of fun with it. :D

(My philosophy of slang, particularly for combat groups, is that it should be quick, snappy, easily belted out under pressure. Hence a lot of one- or two-syllable words. The exceptions are stuff like curses or battle cries, like "wrath and woe".)

RiverMesa wrote:
A few times the book refers to a 'Flame', presumably as some kind of knightly unit, akin to the established Lights (the small individual squads) and Blazes (rarely-formed out of several Lights for special missions), but it's never elaborated upon. An editing slip-up, perhaps?

That's... probably my fault. ^_^; My initial draft had the Sentinels calling the squads "Lights" and the Reclaimers using "Flames", but somewhere that ended up being left behind. But here and there I probably messed it up or misremembered. (This was a lot of words, y'all!)


1 person marked this as a favorite.

I love this book but why are boons not included for the new divine entries?


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I did just notice one thing in the Enemies portion of the Relationships section. It says that "Geb is the only place in Avistan where the Whispering Way is allowed to operate openly" (pg 20). Shouldn't that say in Garund? Nothing major, just highly noticeable after reading Book of the Dead and Cradle of Quartz.

Dark Archive

1 person marked this as a favorite.

Out of intrest are a certain Knight and Gnome couple in this book at all either as a mention or as art?

Wayfinders

1 person marked this as a favorite.
Kevin Mack wrote:
Out of intrest are a certain Knight and Gnome couple in this book at all either as a mention or as art?

Buttons and Fenn Tunwalker, a halfling and gnome couple, get a shared page, but I'm not sure if that's who you're referring to.

Dark Archive

3 people marked this as a favorite.

Was meaning Keren and Zae.

Wayfinders

Kevin Mack wrote:
Was meaning Keren and Zae.

In that case, no, Ctrl+F gives me no results on either of those names.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Quick question on the Knightly Training section:
It implies that Knights of Lastwall may select any of these feats regardless of the class trait, i.e. in theory, a Wixard can take Agile Shield Grip, despite it being a Champion or Fighter Feat.
Is this the correct interpretation?

Wayfinders

1 person marked this as a favorite.
Paul Watson wrote:

Quick question on the Knightly Training section:

It implies that Knights of Lastwall may select any of these feats regardless of the class trait, i.e. in theory, a Wixard can take Agile Shield Grip, despite it being a Champion or Fighter Feat.
Is this the correct interpretation?

Assuming you're referring to:

Quote:

The following new feats are available to Knights of Lastwall; members have access to all the feats without separate access entries in each feat. When you take a feat with a class trait other than your own, it loses traits that don’t apply to your class.

Which I believe is simply a way of saying "all these feats are uncommon but have an implicit Knights of Lastwall membership Access clause", and the bit about class traits is standard for class feats with multiple class traits.

Paizo Employee Developer

10 people marked this as a favorite.
Paul Watson wrote:

Quick question on the Knightly Training section:

It implies that Knights of Lastwall may select any of these feats regardless of the class trait, i.e. in theory, a Wixard can take Agile Shield Grip, despite it being a Champion or Fighter Feat.
Is this the correct interpretation?

Unfortunately not.

Knights of Lastwall wrote:
The following new feats are available to Knights of Lastwall; members have access to all the feats without separate access entries in each feat.

"Access" is a specific rules term that allows a given character to freely take a specific uncommon or rare option, even though such options would normally require GM permission to take. In other words, a character who is a Knight of Lastwall can take any uncommon option in the section whose prerequisites they meet without needing to ask the GM for permission to take the option. Essentially, these options are effectively common for Knights of Lastwall characters.

However, all other requirements and prerequisites for these options still apply, even though they're "common" for you. You can still only take feats if it has a trait with your class.

Core Rulebook wrote:
At 1st level and every even-numbered level thereafter, you gain a fighter class feat.

A fighter gains fighter class feats that they use to take feats with the fighter trait. If you're a wizard, you gain wizard class feats to take feats with the wizard trait. Even if you have access to Agile Shield Grip as a wizard, you still need to be a champion or fighter to take it. There are ways to do this, such as with a multiclass dedication, but by default, whenever you gain a class feat, it can only be used to take a feat with that class's trait.

Finally, there's one last bit which might need clearing up.

Knights of Lastwall wrote:
When you take a feat with a class trait other than your own, it loses traits that don’t apply to your class.

The last line of the Knightly Training opening is just saying if you happen to take a feat that has more the one class trait, you drop any class traits other than the one for your class. e.g. If my fighter takes Agile Shield Grip, which has the champion and fighter trait, it loses the champion trait and is solely a fighter feat at the point.

Hope this clears things up!

Paizo Employee Customer Service Representative

2 people marked this as a favorite.

Removed some posts and quotes that were not pertinent to the product discussion.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Thank you, Luis. It was the second line that threw me


1 person marked this as a favorite.

Bit late to the party, but finally got a chance to look at this, and had to come ask about something. Namely, the Throwing Shield Adjustment. I noticed that it (unlike the Grand Bazaar Shield Augmentation alternative) has no clause about applying Runes. Which is a real shame, because a proper throwing shield would be really cool to use as a primary weapon, especially if you can pick up something like Ricochet Stance (or, if this changes, a Returning rune) but without the ability to apply runes it's just not going to be viable in the long run.

Silver Crusade

Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Where does it say you can't apply runes?


1 person marked this as a favorite.
Cori Marie wrote:
Where does it say you can't apply runes?

Shields are explicitly not weapons and you can't put runes on them. The shield boss and spikes are attached weapons and the augmentation in grand bazaar say you can put runes on them.


Pathfinder Roleplaying Game Superscriber
Onkonk wrote:
Cori Marie wrote:
Where does it say you can't apply runes?
Shields are explicitly not weapons and you can't put runes on them. The shield boss and spikes are attached weapons and the augmentation in grand bazaar say you can put runes on them.

Yeah, this made me sad when I saw the throwing shield attachment couldn't have runes. For those looking for the rule on no runes on shields:

Nethys Link

Or if Nethys is down, Core Rulebook pg 277

"A shield can’t have runes added to it. You can
also buy and attach a shield boss or shield spikes to a
shield to make it a more practical weapon. These can be
found on Table 6–7. These work like other weapons and
can even be etched with runes."

Dark Archive

2 people marked this as a favorite.

I just want to say even though the art in paizo books are routinely excellent, I thought that the art in this book was a step up from even that high bar.

I especially liked the illustrations of Ginalta Havenbrook, Falayna, Gendowyn, the Chapter 3 two-page art, and the Lastwall Priest.


I'm curious as to why out of all the lost Omens stuff this one isn't on roll20. I mean abomination vaults and book of the dead are there but not this one?

Paizo Employee Marketing & Media Manager

2 people marked this as a favorite.
GmGrimfang wrote:
I'm curious as to why out of all the lost Omens stuff this one isn't on roll20. I mean abomination vaults and book of the dead are there but not this one?

They just added Pathfinder Lost Omens: Character Guide. They are catching up in order.


GmGrimfang wrote:
I'm curious as to why out of all the lost Omens stuff this one isn't on roll20. I mean abomination vaults and book of the dead are there but not this one?

Neither Abomination Vaults or Book of the Dead are Lost Omens products.


1 person marked this as a favorite.

Folks,

I am happy to announce that the content of this Source Book is now featured in TOS 2ᴺᴰ PRO edition v.15!

More details can be found here.

Happy Gaming!
The Only Sheet

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