Pathfinder Adventure Path #183: Field of Maidens (Blood Lords 3 of 6)

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Pathfinder Adventure Path #183: Field of Maidens (Blood Lords 3 of 6)
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Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the dead and races toward her master concealed in the statue-filled badlands. At the same time, foreign invaders have infiltrated the stony sentinels to move against Geb. The player characters must piece together clues, unravel tangled motives, and bring to light machinations that threaten to destabilize the nation from the Field of Maidens.

"Field of Maidens" is a Pathfinder adventure for four less-than-good-hearted 8th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the celestial matriarchy of Holomog and examines the undead shadows that plague the world's dark places. New items, spells, monsters, and more await your examination in "Field of Maidens"!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-462-8

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

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Paizo Employee Webstore Coordinator

3 people marked this as a favorite.

Announced for September! Product image and description are not final and may be subject to change.


5 people marked this as a favorite.

Foreign invaders - how exciting! This volume sounds like a special treat; the wait for this one’s gonna be tough. The Holomog guide at the back is enough to convince me to grab this one.

Silver Crusade

4 people marked this as a favorite.

Holomog!

Dark Archive

Pathfinder Adventure Path Subscriber

Can't wait to see this field!


3 people marked this as a favorite.
Rysky wrote:
Holomog!

HOLO-MOG! HOLO-MOG! HOLO-MOG!

Silver Crusade

4 people marked this as a favorite.
DeciusNero wrote:
Can't wait to see this field!

I hear it has statuesque maidens in it.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
DeciusNero wrote:
Can't wait to see this field!
I hear it has statuesque maidens in it.

Eh, that's just a rumour.

Contributor

2 people marked this as a favorite.
Rysky wrote:
Holomog!

man I hope so, I’ve want d to see more about the place for years!

Liberty's Edge

Isn't it the place where Asmodeus is a LN goddess ?

Grand Lodge

So glad to see the product page up for this one!


3 people marked this as a favorite.
The Raven Black wrote:
Isn't it the place where Asmodeus is a LN goddess ?

I believe that’s gone the way of the Cult of the Dawnflower.


2 people marked this as a favorite.

I'm excited to learn more about Holomog!


Rysky wrote:
I hear it has statuesque maidens in it.

Just don't go placing them on pedestals.


WOW Mod 3 is going to be rockin, might there be some type of mass combat subsystem as well?? (PLEASE!!)

Tom

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rysky wrote:
DeciusNero wrote:
Can't wait to see this field!
I hear it has statuesque maidens in it.

Can't take that for granite!


7 people marked this as a favorite.

I'm really hoping we can sneak a peak at who Holomog's other neighbors are. A map would make me jump for joy.


3 people marked this as a favorite.

...Thinking back to Hell's Vengeance, another evil AP where I wanted to play as the antagonists waaay more than I wanted to play the actual AP :(

Silver Crusade

1 person marked this as a favorite.

Mood


2 people marked this as a favorite.
Captain collateral damage wrote:
...Thinking back to Hell's Vengeance, another evil AP where I wanted to play as the antagonists waaay more than I wanted to play the actual AP :(

This AP is giving you info on Holomog and on all sorts of nasty folks aligned with the state of Geb - it might not be all assembled for you, but Blood Lords definitely should give you a lot of tools you’d need to tell a story about Holomog beating up on those nasty undead.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Holomog is kind of interesting in that, while not evil, is a nation suggested to be filled with political intrigue, expansionist warmongering, chaos cults, and a millenia long exposure to the Outer Planes (likely the Maelstrom) that has effected the nation as a whole. What's interesting is that it kind of falls back on the recent topic of "is chaos evil". Again, while not maybe necessarily the case here, Holomog's suggested proclivity towards chaos defiently seems destructive and anti-productive to neighboring nations. Geb, for its part, isn't actively committing atrocities. It's literally a nation attempting to give a place to undead. And while this does include evil acts, Geb and its people aren't attempting to attack any nations or force their agenda outside of their borders; not unlike a certain Whispering Tyrant. And Holmog, for its part, isn't encroaching upon Geb because they see undeath as a scourge needing to be destroyed (at least, there is not indi ation of such ideals); they are seemingly doing so simply because they want to take Gebs land for themselves. So it's kind of a situation of the (mostly) "passive evil" of Geb and the "active chaos" or Holomog; which is a fascinating conundrum indeed.

Grand Lodge

6 people marked this as a favorite.
Ly'ualdre wrote:
Geb, for its part, isn't actively committing atrocities.

This is false. Anuli, the city closest to Geb is also in recovery after Geb randomly magically exploded half of the city.

Quote:
they are seemingly doing so simply because they want to take Gebs land for themselves.

This is false. Holomog is literally stated in Distant Shores to have a maximum size as per the celestial contract that formed it. It, by divine mandate, CANNOT take more land for itself.

And despite that, this is all mischaracterization of nation as being all like Anuli, the capital of a region repeatedly described as the most unruly and militant, specifically because it has a hostile border with Geb.


4 people marked this as a favorite.

Was the explosion in Anuli confirmed to be Geb’s fault? I thought that was just a leading theory, but that it was unsolved.

EDIT: Peeking at Distant Shores, Geb’s involvement in the Paroxsys is always presented as a hypothetical, one that folk think is the likely answer, but it’s not official or definitive. Part of me wonders if it might not have been a a false flag by agents of Nex; they’d certainly have the requisite knowhow.

Grand Lodge

2 people marked this as a favorite.
keftiu wrote:

Was the explosion in Anuli confirmed to be Geb’s fault? I thought that was just a leading theory, but that it was unsolved.

EDIT: Peeking at Distant Shores, Geb’s involvement in the Paroxsys is always presented as a hypothetical, one that folk think is the likely answer, but it’s not official or definitive. Part of me wonders if it might not have been a a false flag by agents of Nex; they’d certainly have the requisite knowhow.

A fair point! I had misremembered that detail. Thank you.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

That is fair enough. But my point is that Holomog is actively gearing toward an invasion of Geb, while Geb as a nation (generally) is just kind of trying to exist. From that stand point, it will be interesting dynamic here between the two nations; because under the circumstances, Holomog certainly doesn't strike me as being the "good guys" here.


1 person marked this as a favorite.
Ly'ualdre wrote:
That is fair enough. But my point is that Holomog is actively gearing toward an invasion of Geb, while Geb as a nation (generally) is just kind of trying to exist. From that stand point, it will be interesting dynamic here between the two nations; because under the circumstances, Holomog certainly doesn't strike me as being the "good guys" here.

I mean, Geb’s most pleasant status quo still involves keeping massive larders of sentient humanoids as food without any rights - just because they aren’t being belligerent currently doesn’t mean they’re squeaky-clean.

Until we have this book (and the details it’ll give), there’s not much point arguing over how justified any Holomog-based aggression might be.

EDIT: Heck, the baddies in this one might not even be acting with official sanction!


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Either way, I hope the Petrified Maidens from the get stats here.

Scarab Sages

keftiu wrote:
The Raven Black wrote:
Isn't it the place where Asmodeus is a LN goddess ?
I believe that’s gone the way of the Cult of the Dawnflower.

More like the way of the Asmodean paladin; never existed.

The Cult of the Dawnflower is in canon, it's just disbanded by Sarenrae herself.


2 people marked this as a favorite.
NECR0G1ANT wrote:
keftiu wrote:
The Raven Black wrote:
Isn't it the place where Asmodeus is a LN goddess ?
I believe that’s gone the way of the Cult of the Dawnflower.

More like the way of the Asmodean paladin; never existed.

The Cult of the Dawnflower is in canon, it's just disbanded by Sarenrae herself.

I believe this /is/ the place where the Asmodean Paladins popped up; the idea was that Asmodeus has helped write the contract with the celestials, and so had a more benevolent place in the local mythology.

I actually liked it a lot, but I know it drove some of the writing team crazy.

Scarab Sages

keftiu wrote:
NECR0G1ANT wrote:
keftiu wrote:
The Raven Black wrote:
Isn't it the place where Asmodeus is a LN goddess ?
I believe that’s gone the way of the Cult of the Dawnflower.

More like the way of the Asmodean paladin; never existed.

The Cult of the Dawnflower is in canon, it's just disbanded by Sarenrae herself.

I believe this /is/ the place where the Asmodean Paladins popped up; the idea was that Asmodeus has helped write the contract with the celestials, and so had a more benevolent place in the local mythology.

I actually liked it a lot, but I know it drove some of the writing team crazy.

Distant Shores did include the faith trait Pact Servant, which did let you play a LG worshipper of Asmodeus, but the idea of a paladin follower of Asmodeus appeared in the Asmodeus article of Mother of Flies, the fifth book of the Council of Thieves AP, published in 2010.

Before my time, but it seemed like a flawed idea. Really diminished the Evil part of Asmodeus' Lawful Evil.


3 people marked this as a favorite.

I’m personally very fond of settings where gods are seen as multifaceted and their faiths very between regions and cultures, but it seems like the folks steering the Pathfinder ship prefer their gods as immutable monoliths - they are what they are, until they completely change.

It’s not my preference, but it’s how they seem to want it.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

For Asmodeus, I always liked the idea that he had champions who called themselves paladins -- but mechanically, of course, they were anything but that.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

From getting into the first book of this AP, Geb is definitely an EVIL nation. You can approach this from a campy light-hearted direction if you want (I probably will) but there should be no mistaking anything about Geb as a nation or a leader that leads towards "refuge for the poor, misunderstood undead." I am guessing, if anything, the potential incursion of Holomog armies will be factions within Holomog pushing for war while others still sue for an unease and uncomfortable peace.


Unicore wrote:
From getting into the first book of this AP, Geb is definitely an EVIL nation. You can approach this from a campy light-hearted direction if you want (I probably will) but there should be no mistaking anything about Geb as a nation or a leader that leads towards "refuge for the poor, misunderstood undead." I am guessing, if anything, the potential incursion of Holomog armies will be factions within Holomog pushing for war while others still sue for an unease and uncomfortable peace.

My uninformed guess at this is that it's a radical faction from Holomog acting without official sanction, likely orchestrated by Gebbite conspirators. From what we know of the Holoma, they aren't the crusading type.

I'm still convinced the big explosion in Anuli was a false flag done by Nexian mages.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
keftiu wrote:
Unicore wrote:
From getting into the first book of this AP, Geb is definitely an EVIL nation. You can approach this from a campy light-hearted direction if you want (I probably will) but there should be no mistaking anything about Geb as a nation or a leader that leads towards "refuge for the poor, misunderstood undead." I am guessing, if anything, the potential incursion of Holomog armies will be factions within Holomog pushing for war while others still sue for an unease and uncomfortable peace.

My uninformed guess at this is that it's a radical faction from Holomog acting without official sanction, likely orchestrated by Gebbite conspirators. From what we know of the Holoma, they aren't the crusading type.

I'm still convinced the big explosion in Anuli was a false flag done by Nexian mages.

From what I can gather,

Spoiler:
based on what the campaign summery for this volume states, there are "two opposing factions from Holomog" fighting in the Field of Maidens. So, something is going on in the southern nation. But, we likely won't know until this volume drops.

3 people marked this as a favorite.

Giddy that this one is coming along so soon! Fingers crossed for a map that shows us the full extent of Holomog - and if we're really lucky, their neighbors.


5 people marked this as a favorite.
keftiu wrote:
Giddy that this one is coming along so soon! Fingers crossed for a map that shows us the full extent of Holomog - and if we're really lucky, their neighbors.

There is indeed a map!

spoilers:
Wow this thing looks cool. Not too much on neighbors, although apparently Droon is nearby (there's this "blighted southlands" between them), and the two nations have a lot of trade interactions, to the point that Holomog's common language is Drooni, with Celestial and "Common" (Mwangi here?) being languages known more by ambitious and upper-class peoples. Fun pirate stuff in here too! Really loving the writeup for this place.

Also, this book is referencing Impossible Lands for statblocks on an enemy type. Don't usually run APs until I have all the issues anyway, but good to know.


6 people marked this as a favorite.
Opsylum wrote:
keftiu wrote:
Giddy that this one is coming along so soon! Fingers crossed for a map that shows us the full extent of Holomog - and if we're really lucky, their neighbors.
There is indeed a map! ** spoiler omitted **

*Stares at the Spoilers and starts vibrating*

Spoiler:
STOP TAUNTING ME AND JUST HAND IT OVER ALREADY PAIZO! DROON PLEASE!
Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Opsylum wrote:
keftiu wrote:
Giddy that this one is coming along so soon! Fingers crossed for a map that shows us the full extent of Holomog - and if we're really lucky, their neighbors.
There is indeed a map! ** spoiler omitted **

I mean, player's guide said that in this campaign "common" is actually Osirion, so presumably that language?

Sidenote, so is this the book where you fight good aligned foes or just more neutral and evil folks? :O

Marketing & Media Manager

1 person marked this as a favorite.
CorvusMask wrote:
Opsylum wrote:
keftiu wrote:
Giddy that this one is coming along so soon! Fingers crossed for a map that shows us the full extent of Holomog - and if we're really lucky, their neighbors.
There is indeed a map! ** spoiler omitted **
Sidenote, so is this the book where you fight good aligned foes or just more neutral and evil folks? :O

Mostly the latter.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Always curious to hear about new spells in the toolkit!

Any standouts? General theme?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Hmm I guess since this isn't officially evil ap like hell's vengeance was, there aren't lot of if any straight up good aligned foes


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
CorvusMask wrote:
Hmm I guess since this isn't officially evil ap like hell's vengeance was, there aren't lot of if any straight up good aligned foes

Yeah, I think this is why the developers said it was possible to play a lawful good character in this AP. At the core of Blood Lords, you’re still stopping bad people from doing bad things, very different from Hell’s Vengeance. It’s just that you’re working in service of an evil nation.


4 people marked this as a favorite.
CorvusMask wrote:
Hmm I guess since this isn't officially evil ap like hell's vengeance was, there aren't lot of if any straight up good aligned foes

spoiler:
The people from Holomog are rogue agents, neutrally aligned. There are two different groups of them. Depending on how you play it, it looks like you can oppose them by just killing everyone, turning them against each other, or dealing with them diplomatically. This part of the adventure provides a lot of support for the diplomatic option, even using the influence subsystem from GMG.
Xethik wrote:

Always curious to hear about new spells in the toolkit!

Any standouts? General theme?

spoiler:
Shadow stuff and soulbound dolls feature heavily in the toolbox, as well as some things from Holomog. There's a lot there, but some of my favorites so far are the Ebon Marionette - which lets you control the actions of other people by manipulating the puppet's strings - the Gloaming Arc - a magical scimitar which severs a person's shadow from their body - Elysian Whimsy - a hilarious spell that causes a foe who fails its save to become overwhelmed with the sudden urge to (roll a d4) dance/sing loudly/participate in anyone else's performance/give away its wealth to patronize the arts - and Procyal Philosophy - which summons that agathion's visage to float around you and offer you helpful advice and aid checks for a while. Like Navi from Zelda. So much creative stuff in here. I can't stop reading this thing.

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

On page 32 there is a somewhat important monster who's stats are in Lost Omens: Impossible Lands (a book not released yet), and not anywhere in this book. Am I missing something or is that a accidental oversight?

Paizo Employee Creative Director

6 people marked this as a favorite.
Secondary Nova wrote:
On page 32 there is a somewhat important monster who's stats are in Lost Omens: Impossible Lands (a book not released yet), and not anywhere in this book. Am I missing something or is that a accidental oversight?

Oops... not sure how that slipped through. Normally when we do this, we'll include the full stat block for something like this. Sorry about that!

I'll ask around here to find out if there's a way we can get these stats posted, or if it's just an unfortunate case of having to wait for the book to come out.

Paizo Employee Creative Director

20 people marked this as a favorite.

Okay, the easiest way to make up for this error is to just copy/paste the stats from the upcoming Impossible Lands book here. Sorry for the error, all! Normally we don't do short stat blocks for monsters not from hardcover books we know are out and available. This one happened as a result of a miscommunication. ANYWAY. Here's the stats, spoilered to prevent PCs from being all cheaty! ;-)

Spoiler:
STONE SISTER CREATURE 6
RARE; N; MEDIUM; UNDEAD
Perception +11, darkvision
Languages Celestial, Drooni (can’t speak)
Skills Athletics+17, Deception+14, Intimidation+14, Stealth +12
Str +5, Dex +2, Con +2, Int +0, Wis +1, Cha +4
Items scimitar
AC 24; Fort +17, Ref +11, Will +11
HP 75, negative healing, reconstitution, stone flesh; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances physical 5 (except adamantine)
Reconstitution Until Geb’s curse is broken, any stone sister who’s destroyed gradually reforms in her original shape. A stone sister who’s reduced to 0 Hit Points will reform after 24 hours, while one reduced to rubble or dust might take a year or more to reform. Stone sisters who are removed from the Field of Maidens always attempt to return to it when they reconstitute.
Stone Flesh A stone sister is made of a bizarre stone that never stops bleeding from numerous cracks along her skin. She reacts to certain spells in unique ways, as listed below.
• Spells that alter earth, such as shape stone, either deal 3d10 points of damage or heal 3d10 Hit Points, as decided by the caster. If the spell is specifically harmful or beneficial to earth and stone, the GM might decide it can only harm the stone sister, or only heal her.
• Stone to flesh doesn’t revert a stone sister to flesh and blood but instead weakens her. She loses her resistance to physical damage for 1 minute. If she’s reduced to 0 Hit Points during this time, she’s permanently destroyed and can’t reform.
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] scimitar +17 (earth, forceful, sweep), Damage 1d6+8 slashing plus 1d6 bludgeoning and curse of stone
Melee [one-action] fist +17 (agile, earth), Damage 2d6+8 bludgeoning plus curse of stone
Curse of Stone (curse) The creature must succeed at a DC 21 Fortitude save or become clumsy 2 (clumsy 3 on a critical failure) and gain a +1 status bonus to AC as their skin hardens to stone. The clumsy condition can be temporarily relieved for 24 hours by casting stone to flesh on the cursed creature but can’t be removed or reduced by any other means short of removing the curse; during this time, the cursed creature also no longer receives the status bonus to AC.
Statue [one-action] (concentrate) Until the next time she acts, the stone sister appears to be a statue. She has an automatic result of 34 on Deception checks and DCs to pass as a statue. Since the Field of Maidens is filled with thousands of statues just like her, most of which aren’t stone sisters, it’s incredibly difficult to recognize her true nature.


Pathfinder Adventure Path Subscriber

You’re a real one, James!


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Opsylum wrote:
CorvusMask wrote:
Hmm I guess since this isn't officially evil ap like hell's vengeance was, there aren't lot of if any straight up good aligned foes

** spoiler omitted **

Xethik wrote:

Always curious to hear about new spells in the toolkit!

Any standouts? General theme?

** spoiler omitted **

Wow, some very fun sounding additions. Thanks for sharing!


9 people marked this as a favorite.

The Holomog stuff rocks. I'm smitten.

So nice to see Good get to be interesting and weird for once.


4 people marked this as a favorite.
Starfinder Superscriber

I like that art of an Archon Wheel on page 74. BE NOT AFRAID!

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