A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
When a group of Pathfinders sent to establish a presence at the Society's new lodge in Sedeq, Qadira, failed to report back, the Society sent a second group to investigate. When they arrived, they found the lodge in disrepair. A powerful genie confronted them, demanding that if they ever wanted to see the missing Pathfinders again, the Pathfinders must complete three tasks for the genie's cruel master!
With the tasks completed and the missing Pathfinders safe and sound, it is now time to prepare the lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend—including some potential allies—and the Society is counting on its agents to ensure the event goes off without a hitch. The Society's future in Qadira may depend on the success, or failure, of this event!
Unfortunately, the Society's hidden enemy is well aware of the celebration's importance. Outraged by the Society's success in reclaiming the lodge, he has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.
Fury's Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation's Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
This was a really enjoyable scenario. I enjoyed the overall lighthearted pranksterish tone of it, and the symmetry with the previous one in this arc; last time we were causing mayhem, this time we're playing defense.
The A7 encounter I agree with Monkhound, I think the proposed solution by the author is cute, there but are also plenty of other reasonable ways to solve the situation so that encounter is a bit "fragile". It was easy enough to cope with for the GM though that it didn't detract from the scenario.
I don't agree with P.B. that it leans too heavily on the same skill check. We got to use mental, social and physical skills. If a character turns out to have none of them, then maybe this is a good wakeup call to diversify your build a bit because you'll also feel frustrated in other scenarios?
I liked the exotic vibe, and the interaction with the "big bad" and "little bad". It's a power dynamic you don't see very often. It makes me curious to see this storyline continue.
Perspective: Ran this this afternoon for a 12 CP party, and we definitely had a lot of fun.
The story is a cool continuation of the previous part, and the playing & toying aspects are definitely there. Environment wise, everything breathes Qadira, in a way that I consider very well done.
The combat encounters are entertaining and with an amazingly spiced flavor. The final fight is tough though fair, but really require sticking to the boss's tactics whenever possible, otherwise it can go south pretty quickly.
My main points regarding improvement lie on the mechanical part:
1- In most situations the DC's just seem level based instead of what the DC should actually be based on (especially in room A7, and I think most of the Make an Impression checks).
And 2-, We got the impression that the A7 encounter breaks as soon as players start interacting with the room or when they try for creative solutions.
a) Proving that the lava is fake would automatically disbelieve the illusion, b) My players just brought in tables and chairs from other rooms, building a bridge over which the NPC's can just escape without any check being rolled
Apart from that, I want to see more stories like this! The story is cool, and we all loved the sense of (at times almost cartoonish) humour that went into this.
I absolutely love the overall idea of the adventure and it has some really fun moments. But the skill challenges all seem to need a rather small subset of skills and since there isn't much besides those you feel pretty useless if you aren't good in any of those.
We played with 5 players and were done in a little under three hours, which is really short for a scenario. Some scene that introduced the NPC that you interacted with later would have been great for variety and even could have increased the impact of some of them being in danger later.
Idea / Story: 5/5
Overall Rating: 3.33/5, rounded to 3
Always glad to see Qadira get some love. I’m bummed that this seems to be the only metaplot in the season set outside of Avistan, but at least we have it.
Rest assured, we'll be visiting a larger variety of areas in the near future.
The Year 3 metaplot was expressly designed to focus on the Inner Sea nations representing past Pathfinder Society factions. Unfortunately, this plan was soon followed by a reduction in the # of scenarios we release in a given year, so our non-metaplot opportunities to visit other regions of Golarion in Year 3 were more limited than anticipated.
It's too soon to talk about future plans yet, but this is definitely something we're aware of as we plot out what's happening next.
As for scenario #3-12, I can't for you all to see what Sol has in store for you!
Glad to see two scenarios released a month. Please, please, please make more mid to higher level content, and make them repeatable!
My society characters are 9/7/6/6/5/5/4/4/4/3 and the level 1 is doing bounties. How about some more 5-8s and 7-10s? And make them all repeatable, please. Otherwise, all those ACPs spent I get to play once every 6 months. Thanks for listening.
The Flip-Mat Classics: Pathfinder Lodge may have been a decent fit here, except that this is a NEW lodge. Hence, new map. I'm guessing.
I usually enjoy the custom maps that come in the scenarios, as some of them are really interesting. Some of them I could use again in home games and one- offs. But they are difficult to resize properly onto Roll20 when they have partial squares on 3 sides. The art looks great! And I can easily pick out which room things happened in during Foundation's Price. It's very cool.
I also agree with Sliska Zafir, we need more repeatables. I'd personally like to see replays offered as ACP purchases.