Pathfinder Adventure Path #180: The Smoking Gun (Outlaws of Alkenstar 3 of 3)

4.80/5 (based on 5 ratings)
Pathfinder Adventure Path #180: The Smoking Gun (Outlaws of Alkenstar 3 of 3)
Show Description For:
Non-Mint

Add Print Edition $24.99

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart!

"The Smoking Gun" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a breakdown of the world's largest arms manufacturer, the Gunworks; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-427-7

The Outlaws of Alkenstar Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (963 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90180


See Also:

Average product rating:

4.80/5 (based on 5 ratings)

Sign in to create or edit a product review.

5/5


just here to offset the guy 1- & 2-starring all the PF2E products

5/5


Going Out With A Bang

5/5

This is a fun conclusion to the AP, and (in my view) the strongest book in the series. This book displays all of the usual Paizo strengths - beautiful art and maps, interesting NPCs, some cool new monsters. But this book also does a couple things particularly well.

First, it has some really cinematic and kick-ass scenes. Big, dramatic, block-buster feeling scenarios, like fighting above a giant cannon, trying desperately to fight off a horde of enemies swarming over the horizon.

Second, it does a nice job of providing lots of ways to get around encounters besides fighting through them, and in fights keeps a good mind to alternate "win" conditions - enemies who will surrender, or flee, or what have you, at a certain point.

Third, more than any other AP book to date, it sets up interesting combats - combats which build in the staggered arrival of enemies, combats with moving components, combats with battlefield effects that can really change the feel of the combat. Really fantastic work here. Well done!




Saving the best till last

5/5

Initial skim through looks very promising!

Breaking into the offices of Shieldmarshall Loveless is reminiscent of Shoalsgate Station in Thief 2, and infiltrating the Tombend gala is straight up Dishonored. Finally, OoA is hitting the right notes!

The mana storm is FAR better implemented than the one in the previous volume, and will certainly make for a fun combat.

A fight atop the barrel of an enormous gun? Getting strong FF7 vibes and I love it.

The finale unfolds aboard a luxury gearboat. Rather than stage a frontal assault, the party must remain undetected until they have neutralised several devices hidden aboard the vessel. This entire chapter promises a harrowing infiltration, where a single slip-up could trigger an explosive end to the campaign.

After two disappointing books, I was ready to write off OoA, but 'The Smoking Gun' is a fantastic conclusion to an otherwise sloppy campaign. Five stars!!!


1 to 50 of 82 << first < prev | 1 | 2 | next > last >>
Paizo Employee Webstore Coordinator

1 person marked this as a favorite.

Announced for June! Product image and description are not final and may be subject to change.


1 person marked this as a favorite.

Just going off the descriptions, this AP sounds like a real delight! Here’s hoping it sticks the landing.


Looks pretty awesome!


This sounds really good


I see that this starts at lvl 8, what level does it end at?


2 people marked this as a favorite.
Hikuen wrote:
I see that this starts at lvl 8, what level does it end at?

I believe it is a 1-10, just like Abomination Vaults and Quest for the Frozen Flame.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Hmm, Deputy Loveless looks cooler here than in first book. I'm not sure why exactly.


With the preview in book 1, I’m really, really curious to understand the antagonists’ motivation in this one.


2 people marked this as a favorite.
Starfinder Superscriber

I love Seoni (and that's snazzy art, especially of Loveless), but that cover really sums up how the whole "City that doesn't rely on magic" thing was discarded for this AP.


7 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

It was hardly discarded, but was definitely altered. They realized placing an AP in a region that was completely devoid of magic would isolate half the player base who prefer to play spellcasters. So now, magic works, albeit it is very unstable. As such, Alkenstar still doesn't rely on magic to survive. But they aren't explicitly prevented from trying to utilize it, at their own risk. This is mostly done by scholars and spellscasters who are attempting to understand and potentially reverse the phenomenon.

Grand Archive

6 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

BTW, this is specifically a "this AP only" thing. Basically, you play during an unusually calm time there, with only a few mishap. This is not a retcon in the setting, and all books mentioning this place will continue talking about the instable magic.

Considering that I have seen way more people asking if they can still play casters in that AP (and being happy with the answer being "yes") than people sad that they can, I think overall it was a good decision.

(Personally, I would have prefereed if it was 100% no magic, but I understand the choices they made and still really want to play this adventure.)


5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Um, just got my copy of this and am really concerned about the whitewashing of a key character

small character spoiler:
Trietta Ricia is suddenly white in the art of her when she was previously depicted as a woman of colour, including in the world guide? Is this a mistake? Was this not flagged by anyone during the development of this book?


5 people marked this as a favorite.
silversarcasm wrote:

Um, just got my copy of this and am really concerned about the whitewashing of a key character

** spoiler omitted **

That’s incredibly frustrating if so. Alkenstar has long had an issue of its populace looking much whiter than they have any real reason to, but retconning an established NPC like that is a real kick in the shorts.

EDIT: Peeked at a friend’s copy and yup, that’s a very pale, redheaded, light-eyed Trietta. It doesn’t look like the same person in LOWG at all. Alkenstar is roughly where Ethiopia is on a real-world map, but too many artists see “steampunk Wild West” and toss the Garund part of the equation in the trash.


At Gen Con last year, talk about this AP included a mention of Mana Wastes rules coming in Lost Omens: The Impossible Lands - a book that hadn’t been announced yet, but that we now know is coming. It’s easier to write an AP and say “if you wanna be lore-compliant, use the rules in this upcoming lore book” than it is to say that over half the classes in the game are barred from three months worth of releases.

It’s not how I would’ve done it, but I see how they got there.


For those that got a book early, what are the clockwork creatures at the back matter? I am running a 1e AP converted to 2e and am hoping for the clockwork golem (kinda redundant conceptually imo) or clockwork angel


Prisoner301 wrote:
For those that got a book early, what are the clockwork creatures at the back matter? I am running a 1e AP converted to 2e and am hoping for the clockwork golem (kinda redundant conceptually imo) or clockwork angel

Neither of those are in the book. There’s the Clockwork Buccaneer and the Clockwork Puppeteer.

Dark Archive

7 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
keftiu wrote:
silversarcasm wrote:

Um, just got my copy of this and am really concerned about the whitewashing of a key character

** spoiler omitted **

That’s incredibly frustrating if so. Alkenstar has long had an issue of its populace looking much whiter than they have any real reason to, but retconning an established NPC like that is a real kick in the shorts.

EDIT: Peeked at a friend’s copy and yup, that’s a very pale, redheaded, light-eyed Trietta. It doesn’t look like the same person in LOWG at all. Alkenstar is roughly where Ethiopia is on a real-world map, but too many artists see “steampunk Wild West” and toss the Garund part of the equation in the trash.

Hate to see it happen when staff forget both character already having art and geographical context

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
keftiu wrote:
silversarcasm wrote:

Um, just got my copy of this and am really concerned about the whitewashing of a key character

** spoiler omitted **

That’s incredibly frustrating if so. Alkenstar has long had an issue of its populace looking much whiter than they have any real reason to, but retconning an established NPC like that is a real kick in the shorts.

EDIT: Peeked at a friend’s copy and yup, that’s a very pale, redheaded, light-eyed Trietta. It doesn’t look like the same person in LOWG at all. Alkenstar is roughly where Ethiopia is on a real-world map, but too many artists see “steampunk Wild West” and toss the Garund part of the equation in the trash.

Hate to see it happen when staff forget both character already having art and geographical context

I rememeber a stream a couple years ago at PaizoCon with Eric Mona explaining that sometimes, they asks for specific skin colors in art, and don't get what they want. So at one point, they started sending "skin color palette" to have exact skin colors, and found out that, weirdly, they had even MORE wrongly skinned characters. :(

I would guess this might have been one of these times where the artist drew the wrong skin color too late, and they didn't have time to fix it? :(

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Hmm I wonder if that could be matter of "screen lightning" (like with that dress people argue if its white or blue gold) but not sure what kind of screen settings you would need to mix dark and light palettes


1 person marked this as a favorite.
Starfinder Superscriber
keftiu wrote:

It’s easier to write an AP and say “if you wanna be lore-compliant, use the rules in this upcoming lore book” than it is to say that over half the classes in the game are barred from three months worth of releases.

It’s not how I would’ve done it, but I see how they got there.

Thankfully, nobody has proposed banning certain classes from being played in Outlaws of Alkenstar. But if I bought the Archery Contest adventure for Pathfinder, one would at least think whoever wrote it might spare a thought for what to do with all the characters that don't have martial proficiency.

As for the "Pay us 55/75$ now, and we'll give you the rules on how to run this AP properly nine months later" approach -- I'm not a fan of that either.

RPG Superstar 2013 Top 32

1 person marked this as a favorite.
Leon Aquilla wrote:
keftiu wrote:

It’s easier to write an AP and say “if you wanna be lore-compliant, use the rules in this upcoming lore book” than it is to say that over half the classes in the game are barred from three months worth of releases.

It’s not how I would’ve done it, but I see how they got there.

Thankfully, nobody has proposed banning certain classes from being played in Outlaws of Alkenstar. But if I bought the Archery Contest adventure for Pathfinder, one would at least think whoever wrote it might spare a thought for what to do with all the characters that don't have martial proficiency.

As for the "Pay us 55/75$ now, and we'll give you the rules on how to run this AP properly nine months later" approach -- I'm not a fan of that either.

The problem with including Magic is Screwy in Alkenstar Rules in an AP somewhat multifaceted.

- Would need to repeat the rules in any book about Alkenstar that gets published later. Page count is limited, so are that pages better spent elsewhere?
- Rules systems in AP have been historically... a bit all over the place. They usually start out ok at low levels, but end up boring or broken.
- If whatever these rules are introduce a wide level of variance in possible outcomes it can/would have a big impact on game balance. Which means that people would have to re-write or modify the AP on the fly to account for the fact that the party of wizards they're running is never able to successfully cast a spell. So then a bunch of people complain about the money they spent on a campaign that they're having to re-write vast chunks of.


2 people marked this as a favorite.
keftiu wrote:
silversarcasm wrote:

Um, just got my copy of this and am really concerned about the whitewashing of a key character

** spoiler omitted **

That’s incredibly frustrating if so. Alkenstar has long had an issue of its populace looking much whiter than they have any real reason to, but retconning an established NPC like that is a real kick in the shorts.

EDIT: Peeked at a friend’s copy and yup, that’s a very pale, redheaded, light-eyed Trietta. It doesn’t look like the same person in LOWG at all. Alkenstar is roughly where Ethiopia is on a real-world map, but too many artists see “steampunk Wild West” and toss the Garund part of the equation in the trash.

I'd argue it's closer to where northern Sudan would be, but...yeah, there definitely does seem to be a weird trend of forgetting that the Wastes are supposed to be in fantasy counterpart Africa.

(there's a bit of that with the Shackles too, but it's a little more justified given that those islands have people from all over and it was initially settled by Chelaxians, kind of like Cape Verde)


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I just want to give a special shout-out to:
the Clockwork Reanimator archetype, which is spectacular. Necromancy is no longer the sole domain of magic!


2 people marked this as a favorite.
Evan Tarlton wrote:
** spoiler omitted **

That and the Aftermath Feat are real treats.

Scarab Sages

Pathfinder Adventure Path Subscriber

Anyone know when the Foundry VTT version of this will be released?

Currently running Book 1 and having a frikken blast!


Reebo Kesh wrote:

Anyone know when the Foundry VTT version of this will be released?

Currently running Book 1 and having a frikken blast!

Presumably on or after the release date.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
keftiu wrote:
Reebo Kesh wrote:

Anyone know when the Foundry VTT version of this will be released?

Currently running Book 1 and having a frikken blast!

Presumably on or after the release date.

Looking forward to it. Thanks


3 people marked this as a favorite.

It is absolutely ridiculous that we have three adventures set in Alkenstar without a gazetteer for Alkenstar.


1 person marked this as a favorite.
captain yesterday wrote:
It is absolutely ridiculous that we have three adventures set in Alkenstar without a gazetteer for Alkenstar.

Do you want the one published in Guns & Gears, or the writeup we’ll inevitably get in Lost Omens: The Impossible Lands?


3 people marked this as a favorite.
keftiu wrote:
captain yesterday wrote:
It is absolutely ridiculous that we have three adventures set in Alkenstar without a gazetteer for Alkenstar.
Do you want the one published in Guns & Gears, or the writeup we’ll inevitably get in Lost Omens: The Impossible Lands?

I was pretty specific for what I was asking for. Don't be obtuse.

It's pretty shitty to have the map in one product and the gazetteer in another.

You don't buy a TV and then buy a DVD player for the instructions for using the TV.

If you don't like my opinion too bad, I'm merely providing feedback to paizo on how they can improve in the future (and certainly not to you).


5 people marked this as a favorite.
captain yesterday wrote:
keftiu wrote:
captain yesterday wrote:
It is absolutely ridiculous that we have three adventures set in Alkenstar without a gazetteer for Alkenstar.
Do you want the one published in Guns & Gears, or the writeup we’ll inevitably get in Lost Omens: The Impossible Lands?

I was pretty specific for what I was asking for. Don't be obtuse.

It's pretty s$~!ty to have the map in one product and the gazetteer in another.

You don't buy a TV and then buy a DVD player for the instructions for using the TV.

If you don't like my opinion too bad, I'm merely providing feedback to paizo on how they can improve in the future (and certainly not to you).

I have autism and genuinely don’t understand where this hostility is coming from. I was offering you two sources of information that might help you.


keftiu wrote:
captain yesterday wrote:
keftiu wrote:
captain yesterday wrote:
It is absolutely ridiculous that we have three adventures set in Alkenstar without a gazetteer for Alkenstar.
Do you want the one published in Guns & Gears, or the writeup we’ll inevitably get in Lost Omens: The Impossible Lands?

I was pretty specific for what I was asking for. Don't be obtuse.

It's pretty s$~!ty to have the map in one product and the gazetteer in another.

You don't buy a TV and then buy a DVD player for the instructions for using the TV.

If you don't like my opinion too bad, I'm merely providing feedback to paizo on how they can improve in the future (and certainly not to you).

I have autism and genuinely don’t understand where this hostility is coming from. I was offering you two sources of information that might help you.

Perhaps then you need to reread your answer.

I stand by what I said.


14 people marked this as a favorite.

So you stand by needlessly acting like an ass?


2 people marked this as a favorite.

If the frustration is that there’s not an Alkenstar gazteer in the AP itself, then that’s understandable, but certainly has precedent - Outlaws of Alkenstar and Strength of Thousands both assumed you would be assuming their respective Lost Omens books if you needed more setting info.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The Gazetteer for Natambu (Strength of Thousands) is 14 pages in Lost Omens: The Mwangi Expanse. AP volumes get 18 pages of back-matter. So what exactly do you propose cutting from the AP to fit in a 14-page gazetteer that is already planned to be published in another book? Frankly, I'd rather have 18 pages of material that I won't be paying for two different times than 14 pages of repeated material.

RPG Superstar 2014 Top 32

1 person marked this as a favorite.

There's a gazetteer in the PF1 module Wardens of the Reborn Forge, granted that module came out like 8-9 years ago.
It does seem odd not to have one in book-1 since all 3 books take part there to some extent, it could be marketing to get you to buy more books, or probably just not enough space to include it, or no freelancers available that they trust to get the city written up to their satisfaction.


3 people marked this as a favorite.
keftiu wrote:
If the frustration is that there’s not an Alkenstar gazteer in the AP itself, then that’s understandable, but certainly has precedent - Outlaws of Alkenstar and Strength of Thousands both assumed you would be assuming their respective Lost Omens books if you needed more setting info.

I said Outlaws of Alkenstar here where I meant to say Agents of Edgewatch. Apologies for any confusion.

Marketing & Media Manager

6 people marked this as a favorite.

Paizo has started to publish hardcover setting books and APs that dive into them. But they are not released in that order. This implies that customers should wait to play an adventure until all the support materials are available. I understand how this is sub-optimal. I imagine Mr. Mona and the editorial team already see this and do that best they can, but I'll take the note for planning future releases in the years to come. Thanks for the input.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I've been on vacation so just got my hands on my physical copy, but the white redheaded Duchess Trietta Ricia is really disappointing, expecially since we already have art for this person. The adventure itself is good, I plan to run it, but that's something Paizo should be being extra careful about--and the artists, too.

It's been suggested in this thread that Paizo has had trouble getting the skin tones they asked from from their artists--if true, and especially if the error always/usually trends towards lighter skin tones, Paizo should maybe stop contracting with those artists. I understand that deadlines are what they are, and I'm not an artist myself, but it can't possibly be that difficult to draw a brown woman instead of a white one.


1 person marked this as a favorite.
Aaron Shanks wrote:
Paizo has started to publish hardcover setting books and APs that dive into them. But they are not released in that order. This implies that customers should wait to play an adventure until all the support materials are available. I understand how this is sub-optimal. I imagine Mr. Mona and the editorial team already see this and do that best they can, but I'll take the note for planning future releases in the years to come. Thanks for the input.

The problem is you have the map in the AP and the setting material in a completely different book. I hope you understand how this is also suboptimal.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Okay, but again, what would you cut from the AP book to make room for the setting material?

Marketing & Media Manager

3 people marked this as a favorite.
captain yesterday wrote:
Aaron Shanks wrote:
Paizo has started to publish hardcover setting books and APs that dive into them. But they are not released in that order. This implies that customers should wait to play an adventure until all the support materials are available. I understand how this is sub-optimal. I imagine Mr. Mona and the editorial team already see this and do that best they can, but I'll take the note for planning future releases in the years to come. Thanks for the input.
The problem is you have the map in the AP and the setting material in a completely different book. I hope you understand how this is also suboptimal.

Oh I see. Paizo decided to create a gazetteer of the salon rather than the town. It was a design choice to use limited page resources in that way.

You are of course welcome to your criticism. Thanks for the feedback.

Liberty's Edge

CrusaderWolf wrote:

I've been on vacation so just got my hands on my physical copy, but the white redheaded Duchess Trietta Ricia is really disappointing, expecially since we already have art for this person. The adventure itself is good, I plan to run it, but that's something Paizo should be being extra careful about--and the artists, too.

It's been suggested in this thread that Paizo has had trouble getting the skin tones they asked from from their artists--if true, and especially if the error always/usually trends towards lighter skin tones, Paizo should maybe stop contracting with those artists. I understand that deadlines are what they are, and I'm not an artist myself, but it can't possibly be that difficult to draw a brown woman instead of a white one.

I once saw a drawing of a black woman that was actually the drawing of a white woman with black skin colors. Not good IMO.

But yes, there are artists out there who are very good at drawing African features.

Silver Crusade

3 people marked this as a favorite.

Yeah if that’s a repeated issue, find new artists. Not hard as many would think.

Silver Crusade

1 person marked this as a favorite.
captain yesterday wrote:
Aaron Shanks wrote:
Paizo has started to publish hardcover setting books and APs that dive into them. But they are not released in that order. This implies that customers should wait to play an adventure until all the support materials are available. I understand how this is sub-optimal. I imagine Mr. Mona and the editorial team already see this and do that best they can, but I'll take the note for planning future releases in the years to come. Thanks for the input.
The problem is you have the map in the AP and the setting material in a completely different book. I hope you understand how this is also suboptimal.

You mean like how it’s always been done, back in 3.5 where you had the Adventure Path line and the Chronicles/Campaign Setting line?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I think it is important to remember that the setting material isn't exclusive to the adventures; rather, the adventures are exclusive to the setting material. While yes, it is a bit of a buzz kill to have to wait on a setting book, they aren't explicitly necessary to run the adventures themselves. They present what information is needed within the adventures themselves. Anything outside of that is really just a bonus imo.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Based on what I've read of book 2 and what I'm hearing about this one I'm probably just gonna take my players off rails once they finish book one in a week or two. I think there are probably enough plot threads to weave something together.


2 people marked this as a favorite.
mimp wrote:
Based on what I've read of book 2 and what I'm hearing about this one I'm probably just gonna take my players off rails once they finish book one in a week or two. I think there are probably enough plot threads to weave something together.

I have to admit I’m pretty underwhelmed by Outlaws of Alkenstar, and it breaks my heart.

Horizon Hunters

Reebo Kesh wrote:
keftiu wrote:
Reebo Kesh wrote:

Anyone know when the Foundry VTT version of this will be released?

Currently running Book 1 and having a frikken blast!

Presumably on or after the release date.
Looking forward to it. Thanks

I think it comes out same time as the PDF does on this site. The others did.


2 people marked this as a favorite.
Rysky wrote:
captain yesterday wrote:
Aaron Shanks wrote:
Paizo has started to publish hardcover setting books and APs that dive into them. But they are not released in that order. This implies that customers should wait to play an adventure until all the support materials are available. I understand how this is sub-optimal. I imagine Mr. Mona and the editorial team already see this and do that best they can, but I'll take the note for planning future releases in the years to come. Thanks for the input.
The problem is you have the map in the AP and the setting material in a completely different book. I hope you understand how this is also suboptimal.
You mean like how it’s always been done, back in 3.5 where you had the Adventure Path line and the Chronicles/Campaign Setting line?

No. They never had the map for a place in one book and the gazetteer for it in a completely different book in a completely different line (for example for Mummy's Mask or Iron Gods they had a book about the region come out at the same time but you still had gazetteers and maps for Wati and Tephu (Mummy's Mask) and Torch, Iadenveigh, and Starfall (Iron Gods).

And, they were waaaay better at timing releases for the campaign setting line and the AP line.

1 to 50 of 82 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #180: The Smoking Gun (Outlaws of Alkenstar 3 of 3) All Messageboards

Want to post a reply? Sign in.