A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
Following their recent successes in aiding the government of Qadira with apprehending an errant genie-binder, the Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice.
They never arrived.
With city officials threatening to auction off the new building should the Pathfinder Society neglect to occupy it, the Society sends a backup group of Pathfinders to investigate the lodge. Finding the brand new structure in a state of alarming disrepair, the Pathfinders have little time to search for answers before a booming voice greets them. If they wish to have their lodge, they'll have to complete three tasks...
Foundation's Price is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Written by Letterio Mammoliti
Scenario tags: Metaplot (Shattered Sanctuaries)
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
I enjoyed playing this adventure a lot. Good RP scenes with NPCs that make you enjoy punking them. And a "big bad" that's quite different from what we're used to, very nice change of pace.
The fights I guess were not particularly special, I didn't have a problem with them but they weren't really the most memorable part of the adventure.
The scenario succeeded really well in making me curious about the sequel and the ongoing storyline. And once I played that one, it didn't disappoint. This is one of the best coordinated multipart adventures I've seen in PFS.
Interesting idea, fun RP, but once we got to combat things got really ugly, pace-wise. A bunch of enemies in super tight quarters that barely leave space to move or use ranged attacks. Basically ended up with 2 characters fighting while the rest jumped around menacingly.
The final twist was quite amusing though, and the last encounter was fun.
I think its nice considering that there is going to be fewer scenarios this time around and the theme of this season does allow for lot of variety where even if you miss some of them you still shouldn't feel lost :O
I don't play Society, but these linked arcs make me very excited to snag for at home play; I don't ever really see myself being able to run a full AP, but this still gets me a coherent multi-session narrative.
Absalom, Andoran, Cheliax, Qadira... I'd love to see a few more of these end up in Garund or further abroad, personally.
Pathfinder Adventure Path, Maps, Rulebook, Starfinder Maps, Starfinder Society Subscriber
One thing I've heard from players and would like to see my self, is some kind of designation for which arc each of these scenarios is part of. Example, this could be "Starting in Sedeq pt1: Foundation's Price" This makes it easier to know what arc you are in without re-reading each scenario description every time you look.
Titles like this have been used a lot in the past, and considering the number of linked scenarios this season, it would make it easier for players and GMs to track which arc they are in or what they are looking for.
If others in the community has been complaining about the length of the titles, I haven't seen it. But, I have heard from a number of my players that they would prefer better titling.
Just my pair of coppers. Others can throw in theirs.
Hoping someone can help me out here. I'm planning to run this next month, and I noticed something off. The text refers to the Pirates as Hobgoblins, but the Stat Blocks call them Goblins. Is this an error?
Response to the goblin/hobgoblin question, which I'll put in a spoiler because it's GM info:
They are hobgoblins. They just have the "goblin" trait like other hobgoblins do. I'll definitely take this into consideration when naming stat blocks in the future, or when deciding what to put in the line under the traits. It would be more clear if it said, for example, "variant hobgoblin deckhand..." or something similar.