A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.
Time after time, enemies of the Society have attacked the Grand Lodge in Absalom. Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. With the Society's forces stretched thin, will the few agents stationed at the Grand Lodge be enough to repel this sudden attack? If they succeed, what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom, the City of Lost Omens. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Written by Luis Loza
Scenario tags: Metaplot (Shattered Sanctuaries)
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
Perspective: I ran this one a few weeks ago for a 4-player party in the 5-6 range.
I always try to highlight the positive, even when I'm disappointed in a scenario, but for this one sadly that's just not possible.
Story wise, there are a few things going on that the players won't figure out until the next scenario in the arc (like 10 scenarios later or something). So my experience was that without any real story that the GM can convey, this is basically just a series of almost random encounters that offer a glimpse of the story's progression at the absolute least moment.
This could have been ok if the encounters were interesting, but I was also faced with disappointment there: If 90% of the creatures you face are level 3 (and recycled for every encounter except one!) against a lvl 5-6 party, the encounters are absolutely underwhelming.
It's nice to encounter some major PFS NPC's, since that usually brings a smile to the veteran players, but it doesn't make up for a somewhat boring scenario. Unfortunately it's a necessary one for the continuation of the metaplot.
Struck is a combat-based scenario that is very repetitious and uninspired. No roleplay, no investigation. And at no point was it challenging.
”Why the enemy isn’t good”:
I’ve yet to see a situation where multiple rogues are a viable threat. A Fighters attack of opportunity destroys them, a barbarians/rogues Deny Advantage power heavily reduces damage. Rogues are unable to mount any kind of offense except perhaps against wizards and other spellcasters.
An encounter that was supposed to be severe ended up being a cake walk.
I was looking forward to the boss fight and thought it might present a challenge but he died in 1 round too. Sigh.
I agree with the incompetent review. One punch will leave the enemies crying for mommy.
Important information was missing from the scenario, such as what happens if the PCs rest 10 minutes? 20 minutes? 2 days? It also didn’t talk about light sources.
The scenario was easy to read, but several things could have been simplified even further. Such as the items that were given to the PCs.
”Detailed rating”:
Length: Short (3 hours).
Experience: GMed at subtier 3-4 at CR 15 (5 PCs level 4).
Sweet Spot: ?
Entertainment: The players actually liked it. (7/10)
Story: Hardly any. I took the time to talk about how many Pathfinder died trying to defeat the Whispering Tyrant and how hardly Pathfinder exist anymore. They needed to resort to hiring Hobgoblin guards. (2/10)
Roleplay: Very little. (2/10)
Combat/Challenges: Too easy, but my players liked slaughtering everything for a change. (6/10)
Maps: Nothing special but it fit the theme. (7/10)
Boons: Nothing. (1/10)
Uniqueness: The lodge gets attacked a LOT, but it was OK in this context. (3/10)
GM Preparation: Easy to prepare and easy to read.
Overall: If you need something that is fast to prepare and play, where your players just want to kick down the door and fight easy enemies, this could be good for you.
I agree with Sliska Zafir, this scenario was not all that great. In-particular, the villains were treated as though they were completely incompetent, to a cartoony extent. It’s especially hard to feel any real sense of danger when the bad guys are constantly tripping over their own shoelaces and literally begging for their lives after you punch them once.
That typed, I have not been a fan of Season 3’s primary metaplot at all. Paizo seems intent upon presenting their shadowy S3 villains as a bunch of bumbling buffoons that pose no serious threat whatsoever to the Society whenever they show up in a scenario (similarly to how Paizo has treated the Aspis Consortium at times in the past). It takes a lot away from the experience in my mind, and I’d like to see enemies that are clever – not stupid. That way I (as a hero) can feel like I really achieved something when I foil their plans.
On the plus side, this scenario did at least have a fun introduction to the action, and the final boss was indeed an interesting concept. I’ll give it props for that. However, it’s still not enough to make up for the incompetence of this season's villains.
While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
It would help if the other titles were given so I could better work out how to experience as suggested.
You're right, and I plan to include more detailed information for future scenarios in these arcs, so it's clearer from the product pages how they fit together.
For others wondering, here is the list of the 4 scenarios in this arc:
Part 1: Pathfinder Society Intro: Year of Shattered Sanctuaries (Levels 1–4)
Part 2: Pathfinder Society Scenario #3-06: Struck by Shadows (Levels 3–6)
Part 3: Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle (Levels 5–8)
Part 4: Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom (Levels 7–10)