Pathfinder Society Scenario #3-06: Struck by Shadows

3.20/5 (based on 6 ratings)

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A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

Time after time, enemies of the Society have attacked the Grand Lodge in Absalom. Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. With the Society's forces stretched thin, will the few agents stationed at the Grand Lodge be enough to repel this sudden attack? If they succeed, what might the agents learn about the enemies orchestrating the Society's recent troubles?

Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom, the City of Lost Omens. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

Written by Luis Loza

Scenario tags: Metaplot (Shattered Sanctuaries)

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Mat: Haunted Dungeons Multi-Pack
  • Pathfinder Flip-Tiles: Dungeon Starter Set
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

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    1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

    Average product rating:

    3.20/5 (based on 6 ratings)

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    Some interesting combats, but not much story

    2/5

    This is one where with the right party, it could be a lot of fun, but for most thrown together PFS games, it was just kind of meh.

    Being able to convince opponents to surrender was nice, but the DC was so low that if the party is moderately skilled, it was no challenge at all.


    4/5

    That is a fun one. You play. But it is more an episode.


    Why Does Paizo Make Villains So Incompetent?

    2/5

    I agree with Sliska Zafir, this scenario was not all that great. In-particular, the villains were treated as though they were completely incompetent, to a cartoony extent. It’s especially hard to feel any real sense of danger when the bad guys are constantly tripping over their own shoelaces and literally begging for their lives after you punch them once.

    That typed, I have not been a fan of Season 3’s primary metaplot at all. Paizo seems intent upon presenting their shadowy S3 villains as a bunch of bumbling buffoons that pose no serious threat whatsoever to the Society whenever they show up in a scenario (similarly to how Paizo has treated the Aspis Consortium at times in the past). It takes a lot away from the experience in my mind, and I’d like to see enemies that are clever – not stupid. That way I (as a hero) can feel like I really achieved something when I foil their plans.

    On the plus side, this scenario did at least have a fun introduction to the action, and the final boss was indeed an interesting concept. I’ll give it props for that. However, it’s still not enough to make up for the incompetence of this season's villains.


    Time constrained with memorable puzzle and final boss

    5/5

    I appreciated the ability to use social skills in encounters, and the puzzle map encounter made positioning key.
    Final boss didn't last long for our party but the idea was interesting imo.


    String of unique combats, good skill use, slightly basic enemies

    4/5

    I played this with a pretty balanced party at the top of low tier (18CP).

    The scenario is basically a string of combats, as the party is under pretty tight time constraints the whole time. Enough healing resources are provided to make this possible but still somewhat tense.

    The fights do use one particular enemy type quite a bit, and not everyone will enjoy this, but the fights themselves are each pretty unique, with opportunities to use different skills in each one.

    Encounter spoilers:

    * The first fight is simple, but a PC with social skills can "talk down" enemies very effectively.
    * The archives fight restricts AOE, which is unique but can feel bad. It can also be very short if someone's invested in social skills (I found this good, as the enemies were basic).
    * The "fireball on a path" fight is quite good: the enemies are surprising, scary, and different. The trap itself can completely change the fight.
    * The final fight has a construct enemy that is not obviously a construct at first glance. This had our party fooled for a while, which was pretty fun.

    Metaplot spoilers:

    * The metaplot doesn't advance a lot in this one: it can be summed up as "things get worse," and there's a Blackros name-drop.

    I can see why someone would give this a lower rating, but I enjoyed how skills managed to be useful without it turning into a series of obligatory rolls, and I enjoyed the unique framing of the encounters. I give it 3.5 to 4 stars.


    1 to 5 of 6 << first < prev | 1 | 2 | next > last >>
    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Announced for November! Cover and product description are not final and are subject to change.

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    This scenario has been moved to a December release.

    Scarab Sages

    Alex Speidel wrote:
    This scenario has been moved to a December release.

    The description above says this is the second of the Absalom storyline. Was the 3-1 season introduction the first?

    Paizo Employee Organized Play Coordinator

    JohannVonUlm wrote:
    Alex Speidel wrote:
    This scenario has been moved to a December release.
    The description above says this is the second of the Absalom storyline. Was the 3-1 season introduction the first?

    I believe so, yes.

    Dark Archive

    Hope this mid season finale of sorts has iolite squad hobgoblin content xD

    Grand Lodge

    1 person marked this as a favorite.
    Quote:
    While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    It would help if the other titles were given so I could better work out how to experience as suggested.

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Cover and map list updated.

    Grand Lodge Pathfinder Society Developer

    3 people marked this as a favorite.
    Dax Thura wrote:
    Quote:
    While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
    It would help if the other titles were given so I could better work out how to experience as suggested.

    You're right, and I plan to include more detailed information for future scenarios in these arcs, so it's clearer from the product pages how they fit together.

    The first scenario in the Absalom arc is Pathfinder Society Intro: Year of Shattered Sanctuaries.

    Grand Lodge

    1 person marked this as a favorite.

    For others wondering, here is the list of the 4 scenarios in this arc:

    Part 1: Pathfinder Society Intro: Year of Shattered Sanctuaries (Levels 1–4)
    Part 2: Pathfinder Society Scenario #3-06: Struck by Shadows (Levels 3–6)
    Part 3: Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle (Levels 5–8)
    Part 4: Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom (Levels 7–10)

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