Leon Aquilla |
You'd think so, but they aren't. There are rules for wealth by level, but not wealth by CR encounter. Doling out a bunch of permanent/temporary magic items when people level up breaks verisimilitude and quite frankly I don't have the mental stamina to track 4-6 people's loot to try and remember whether that +1 sword I gave out puts them over the limit.
Feros |
8 people marked this as a favorite. |
Just realized:
So you could play a teddy bear that can grow claws! :D
Ed Reppert |
1 person marked this as a favorite. |
Simple solution then: if the developers feel an option should be uncommon or rare just leave it out altogether.
Might work for some; doesn't work for me.
Tender Tendrils |
7 people marked this as a favorite. |
Particularly notable to me is that this book contains options for including 3 of my worst fears in games;
It gives you the option of having the prehistoric creature I am most afraid of (seeing it on one of those walking with dinosaurs shows hunting through the tall grass gave me nightmares as a kid) as animal companions.
Another of the animal companion options in this book could be used to represent the modern creature I am most afraid of.
Finally, is has a bunch of options related to diving and being in the ocean in general.
The Ancestry and all the cool items look awesome.
Syri |
1 person marked this as a favorite. |
All mentions of this book in the Grand Bazaar PDF, as well as in G&G, refer to this as Lost Omens Grand Bazaar.
So it would seem that the store page is mistitled, as the store page and product description exclusively refer to it as Lost Omens: The Grand Bazaar. (Likewise seeming to mean that the placeholder image is out of date, as the store image displays "The Grand Bazaar" on the mockup cover.)
Ashanderai |
2 people marked this as a favorite. |
G&G does not seem to have any prosthetics, though it does have information about them in setting along with the Sterling Dynamo Archetype that does have feats for using prosthetics in combat.
Prosthetic items can be found only in The Grand Bazaar as far as I can tell, so far. Morhen’s Mobility Apparel is a shop that has prosthetics as well as other assistive items PCs can purchase; including, canes, crutches, hearing aids, corrective lenses, joint supports, splints, reading rings, numerous types of wheelchairs and wheelchair upgrades, the legchair assistive companion, which is a chair with legs that you can take instead of a normal companion. The legchair has the mount ability, can move 40 ft., provides lesser cover as its support ability, and Advanced Maneuver has the Careful Withdraw 2-Action ability that lets the legchair Step twice and then Strides.
The prosthetics are a few magical prosthetics and the Basic Prosthesis, which is a level 0 item that replaces any missing or damaged limb and has no Bulk. The magical prosthetics are:
Blast Foot (level 6+ item): grants Jump and has Blast attacks
Eye of the Unseen (level 8+ item): bonus to visual perception and can cast See Invisibility
Immovable Arm (level 9 item): has an immovable rod in the core of the arm.
Shifter Prosthesis (level 6 item): is a transmutation item that can absorb up to 2 one-handed weapons and the limb can then transform into that weapon.
The Only Sheet |
Folks,
TOS 2ᴺᴰ PRO edition, the powerful dynamic character manager for PF2e, has been updated to version 11.
It features content from Lost Omens: The Grand Bazaar.
More details in this thread on these forums.
Happy Gaming!
The Only Sheet
Tonya Woldridge Director of Community |
Shirren_Human_Expert |
7 people marked this as a favorite. |
I'm just going to say, this is one of my favorite books of LO behind Mwaangi Expanse (we love you Anadi!). Ill just list what I love the most about it.
1. The shops: They are memorable, unique, and best of all, can be plopped into just about any location with a quick change of ownership. This book is great for anyone looking for ready to roll NPCs and gear. From a plant that sells rings to a chic clothing boutique there's so much to play with in this book.
2. Poppets: I wasn't sure at first but really its a fun ancestry that if played correctly could lead to some seriously entertaining games. Clockwork, ghosts, and childrens wishes? Sounds like one hell of a good time.
3. The wholesomeness: While I love myself a good drama or adventure story there so many wholesome characters in this book, like the home for wayward familiars, the gnome who wants to extend the happiness to people undergoing bleaching, the half orc mechanic that wants to help fix your machine and your heart, and the ice queen with a soft spot for trans people. Most of the time in these books its like every single NPC is secretly working for a dark organization or under the thrall of vile monster and its nice to see so many people who just enjoy their jobs and owning shops in the weirdest place in the world.
4. Gear: There is great gear in this book, a lot of weird but a lot of useful stuff as well. Each shop has gear themed to what it sells. A ton of potential all around from magic food to new weapon runes. Even a decent wooden shield for those defense minded druids out there. My favorite item by far is the wig of holding and I can see myself being an alchemist chucking bombs out of my hair.
5.Inclusivity: I missed out on what I assume was a torrent of negative comments about this book but I want to say that this is by far one of my favorite parts of this book. The rules for wheelchairs, visual and audio aides, and prosthesis are amazing and implemented in a way that make it extremely accessible for adventurers. I WANT my players to be able to see themselves as heroes in PF without it being a penalty. Additionally, the LGBT content is wonderful. I never thought I would ever see someone like me represented in a mainstream TTRPG product, and in a positive light too! I was overjoyed to see that there was a lot of trans characters in this book and they weren't portrayed as weird or unnatural, just people living their lives. It was odd at first but then I thought...if you wanted to find your true self you would head to the city at the center of the world to find answers.
Overall, I highly recommend this book for any DM and if you are a player that likes flavorful gear and living toy ancestries this is for you.
PS: I almost forgot the wrestler, HOW WOULD YOU NOT WANT TO BE A LUCHADORE?
keftiu |
5 people marked this as a favorite. |
I'm incredibly late to the party on this one, but whoever wrote Tesyovensku, bless you. I've *also* got a character who was a Chapel of Rent Flesh experiment, and Cythrul and Lady Altouna's little alliance is one of my single favorite bits of obscure lore. Feeling the most wonderful kind of pandered to.
Man, I wanna go back to Numeria.
N'wah |
7 people marked this as a favorite. |
I'm incredibly late to the party on this one, but whoever wrote Tesyovensku, bless you. I've *also* got a character who was a Chapel of Rent Flesh experiment, and Cythrul and Lady Altouna's little alliance is one of my single favorite bits of obscure lore. Feeling the most wonderful kind of pandered to.
Man, I wanna go back to Numeria.
Thank you so much! I try not to typecast myself, but Numeria is absolutely one of my favorite parts of the setting, and when the outline mentioned a Numerian skymetal merchant I pounced on it fast as I could. Writing Tesyovensku was also an opportunity for me to make a fellow nonbinary character, which was really enjoyable for me.
I'm so glad you like them!
Alex Speidel Organized Play Coordinator |
8 people marked this as a favorite. |
Fans of the Grand Bazaar may enjoy this month's Pathfinder Society release, PFS #4-07: A Most Wondrous Exchange, featuring several of the shops of the Grand Bazaar!